Ifrit the level 31 Whitehoof Archmage by Ryo-San

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp31 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic76 (base 60)
Willpower19 (base 13)
Cunning18 (base 11)

Resources

Life633/633
Mana258/258
Healing Factor1.11
Regeneration1.9425

Speed

Mental0%
Attack0%
Movement+70%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision2
See Stealth15
See Invisible15

Offense: Mainhand

Damage36
Accuracy6
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower54
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

All+9%

Defense: Base

Armour (hardiness)7 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save36
Spell Save44
Mental Save39

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
4/5
5/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
4/5
4/5
5/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Ifrit the Whitehoof Archmage level 30
31st Destruction 124th year of Ascendancy at 10:24
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Ifrit the Whitehoof Archmage level 14
14th Revenge 124th year of Ascendancy at 08:50
see stats
Exterminator Killed 1000 creatures.
By Ifrit the Whitehoof Archmage level 28
3rd Destruction 124th year of Ascendancy at 11:24
see stats
Level 10 Got a character to level 10.
By Ifrit the Whitehoof Archmage level 10
45th Retaking 124th year of Ascendancy at 23:03
see stats
Level 20 Got a character to level 20.
By Ifrit the Whitehoof Archmage level 20
26th Pain 124th year of Ascendancy at 17:59
see stats
Level 30 Got a character to level 30.
By Ifrit the Whitehoof Archmage level 30
5th Destruction 124th year of Ascendancy at 13:26
see stats
Mercy, mercy! Killed Talosis without any civilians deaths.
By Ifrit the Whitehoof Archmage level 4
20th Retaking 124th year of Ascendancy at 17:26
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Ifrit the Whitehoof Archmage level 30
7th Destruction 124th year of Ascendancy at 10:20
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Ifrit the Whitehoof Archmage level 25
29th Loss 124th year of Ascendancy at 17:24
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Ifrit the Whitehoof Archmage level 19
7th Pain 124th year of Ascendancy at 05:56
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the caves here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Ifrit wears (replacing
shimmering elven-wood magestaff of power (129% power, 5 apr, fire element)): surging elven-wood vilestaff of wizardry (129% power, 5 apr, acid element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Ifrit refocuses the energies of his staff.


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You gain 4.61 gold from the melting of
shimmering elven-wood magestaff of power (129% power, 5 apr, fire element).
Talent Command Staff is ready to use.

You don't see how to get there...


Ifrit deactivates Shielding.

Ifrit deactivates Arcane Power.

Ifrit deactivates Burning Wake.

Ifrit deactivates Wildfire.