Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 50 / 871% |
| Size | medium |
| Lifes / Deaths | Killed by vampire at level 12 on the 47th Dusk 122nd year of Ascendancy at 16:35 / 98Killed by ancient elven mummy at level 12 on the 47th Dusk 122nd year of Ascendancy at 18:49 Killed by armoured skeleton warrior at level 12 on the 47th Dusk 122nd year of Ascendancy at 21:41 Killed by armoured skeleton warrior at level 12 on the 47th Dusk 122nd year of Ascendancy at 23:27 Killed by armoured skeleton warrior at level 12 on the 48th Dusk 122nd year of Ascendancy at 01:22 Killed by armoured skeleton warrior at level 12 on the 48th Dusk 122nd year of Ascendancy at 03:02 Killed by armoured skeleton warrior at level 12 on the 48th Dusk 122nd year of Ascendancy at 04:23 Killed by skeleton warrior at level 12 on the 48th Dusk 122nd year of Ascendancy at 08:29 Killed by orc cryomancer at level 12 on the 48th Dusk 122nd year of Ascendancy at 10:24 Killed by skeleton master archer at level 12 on the 48th Dusk 122nd year of Ascendancy at 23:21 Killed by skeleton archer at level 12 on the 49th Dusk 122nd year of Ascendancy at 01:44 Killed by skeleton master archer at level 12 on the 49th Dusk 122nd year of Ascendancy at 03:49 Killed by skeleton master archer at level 12 on the 49th Dusk 122nd year of Ascendancy at 05:27 Killed by Zubamina the ghast at level 13 on the 56th Dusk 122nd year of Ascendancy at 01:28 Killed by Sieiehro the shalore at level 14 on the 64th Dusk 122nd year of Ascendancy at 01:19 Killed by Sieiehro the shalore at level 14 on the 64th Dusk 122nd year of Ascendancy at 02:07 Killed by Callim the thalore at level 14 on the 64th Dusk 122nd year of Ascendancy at 04:56 Killed by Assallla the human at level 15 on the 7th Haze 122nd year of Ascendancy at 23:18 Killed by Assallla the human at level 15 on the 8th Haze 122nd year of Ascendancy at 00:48 Killed by Assallla the human at level 15 on the 8th Haze 122nd year of Ascendancy at 02:14 Killed by Mayidhewyn the poison ivy at level 16 on the 34th Haze 122nd year of Ascendancy at 04:30 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 08:21 Killed by Guthra the blade horror at level 18 on the 39th Haze 122nd year of Ascendancy at 10:30 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 12:50 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 13:59 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 15:03 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 16:00 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 16:56 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 18:21 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 19:48 Killed by luminous horror at level 18 on the 39th Haze 122nd year of Ascendancy at 21:36 Killed by shadow at level 18 on the 40th Haze 122nd year of Ascendancy at 00:24 Killed by luminous horror at level 18 on the 40th Haze 122nd year of Ascendancy at 02:47 Killed by luminous horror at level 18 on the 40th Haze 122nd year of Ascendancy at 05:47 Killed by Weirdling Beast at level 18 on the 40th Haze 122nd year of Ascendancy at 09:13 Killed by Quaeear the human at level 23 on the 30th Regrowth 123rd year of Ascendancy at 19:14 Killed by Dasia the thalore at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 15:09 Killed by Velagatta the luminous horror at level 24 on the 37th Regrowth 123rd year of Ascendancy at 00:54 Killed by Velagatta the luminous horror at level 24 on the 37th Regrowth 123rd year of Ascendancy at 02:44 Killed by Velagatta the luminous horror at level 24 on the 37th Regrowth 123rd year of Ascendancy at 04:57 Killed by wretchling at level 25 on the 45th Regrowth 123rd year of Ascendancy at 18:36 Killed by elven corruptor at level 25 on the 46th Regrowth 123rd year of Ascendancy at 11:19 Killed by champion of Urh'Rok at level 26 on the 50th Regrowth 123rd year of Ascendancy at 05:33 Killed by master vampire at level 28 on the 68th Regrowth 123rd year of Ascendancy at 22:31 Killed by skeleton warrior at level 28 on the 69th Regrowth 123rd year of Ascendancy at 00:44 Killed by Xeda the crimson ooze at level 32 on the 14th Pyre 123rd year of Ascendancy at 03:41 Killed by Beleriaba the slimy ooze at level 32 on the 14th Pyre 123rd year of Ascendancy at 18:23 Killed by Beleriaba the slimy ooze at level 32 on the 14th Pyre 123rd year of Ascendancy at 19:31 Killed by war hound at level 32 on the 14th Pyre 123rd year of Ascendancy at 22:00 Killed by Belukira the slimy ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 01:35 Killed by slimy ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 02:10 Killed by Silidhelaith the poison ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 03:08 Killed by Bethoma the crimson ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 04:59 Killed by Gluwen the poison ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 10:44 Killed by mucus ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 13:08 Killed by Nerobrera the crimson ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 14:37 Killed by Nerobrera the crimson ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 15:28 Killed by Nerobrera the crimson ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 16:46 Killed by Nerobrera the crimson ooze at level 33 on the 15th Pyre 123rd year of Ascendancy at 19:06 Killed by orc archer at level 37 on the 56th Dusk 123rd year of Ascendancy at 16:34 Killed by Layyma the cold drake hatchling at level 38 on the 74th Dusk 123rd year of Ascendancy at 11:10 Killed by Layyma the cold drake hatchling at level 38 on the 74th Dusk 123rd year of Ascendancy at 12:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 74th Dusk 123rd year of Ascendancy at 15:17 Killed by multi-hued drake at level 39 on the 7th Haze 123rd year of Ascendancy at 20:00 Killed by overpowered greater multi-hued wyrm at level 40 on the 7th Haze 123rd year of Ascendancy at 22:19 Killed by overpowered greater multi-hued wyrm at level 40 on the 8th Haze 123rd year of Ascendancy at 00:52 Killed by overpowered greater multi-hued wyrm at level 41 on the 8th Haze 123rd year of Ascendancy at 05:39 Killed by Aerulaith the orc elite berserker at level 45 on the 62nd Haze 123rd year of Ascendancy at 05:18 Killed by champion of Urh'Rok at level 46 on the 66th Haze 123rd year of Ascendancy at 22:47 Killed by Betirille the poison ooze at level 46 on the 67th Haze 123rd year of Ascendancy at 10:04 Killed by Shati the shalore at level 47 on the 68th Haze 123rd year of Ascendancy at 04:00 Killed by Shati the shalore at level 47 on the 68th Haze 123rd year of Ascendancy at 06:07 Killed by Shati the shalore at level 47 on the 68th Haze 123rd year of Ascendancy at 08:01 Killed by Ilway the human at level 47 on the 69th Haze 123rd year of Ascendancy at 13:21 Killed by Vorybeth the runed bone giant at level 47 on the 70th Haze 123rd year of Ascendancy at 02:36 Killed by Vorybeth the runed bone giant at level 47 on the 70th Haze 123rd year of Ascendancy at 04:52 Killed by Vorybeth the runed bone giant at level 47 on the 70th Haze 123rd year of Ascendancy at 06:31 Killed by Vorybeth the runed bone giant at level 47 on the 70th Haze 123rd year of Ascendancy at 08:35 Killed by skeleton warrior at level 47 on the 70th Haze 123rd year of Ascendancy at 10:53 Killed by orc cryomancer at level 47 on the 71st Haze 123rd year of Ascendancy at 04:46 Killed by champion of Urh'Rok at level 47 on the 71st Haze 123rd year of Ascendancy at 08:49 Killed by Ce'Nivea the luminous horror at level 47 on the 71st Haze 123rd year of Ascendancy at 10:02 Killed by champion of Urh'Rok at level 47 on the 71st Haze 123rd year of Ascendancy at 11:14 Killed by shadow at level 47 on the 71st Haze 123rd year of Ascendancy at 12:54 Killed by Velussra the orc fighter at level 48 on the 72nd Haze 123rd year of Ascendancy at 01:40 Killed by dread at level 48 on the 72nd Haze 123rd year of Ascendancy at 21:31 Killed by Betirin the orc summoner at level 48 on the 73rd Haze 123rd year of Ascendancy at 01:46 Killed by giant spider at level 48 on the 73rd Haze 123rd year of Ascendancy at 02:48 Killed by giant spider at level 48 on the 73rd Haze 123rd year of Ascendancy at 03:20 Killed by forge-giant at level 48 on the 74th Haze 123rd year of Ascendancy at 00:08 Killed by forge-giant at level 48 on the 74th Haze 123rd year of Ascendancy at 02:03 Killed by runed bone giant at level 49 on the 75th Haze 123rd year of Ascendancy at 04:27 Killed by Elandar at level 49 on the 75th Haze 123rd year of Ascendancy at 05:09 Killed by runed bone giant at level 49 on the 75th Haze 123rd year of Ascendancy at 06:49 Killed by Elandar at level 49 on the 75th Haze 123rd year of Ascendancy at 08:21 Killed by Elandar at level 49 on the 75th Haze 123rd year of Ascendancy at 09:44 Killed by master vampire at level 50 on the 75th Haze 123rd year of Ascendancy at 11:10 Killed by Sunny D at level 50 on the 75th Haze 123rd year of Ascendancy at 12:40 |
Primary Stats
| Strength | 116.2 (base 60) |
| Dexterity | 38 (base 10) |
| Constitution | 96.2 (base 60) |
| Magic | 101.2 (base 60) |
| Willpower | 66 (base 10) |
| Cunning | 65 (base 32) |
Resources
| Life | 205/1855 |
| Mana | 709/709 |
| Stamina | 354/392 |
| Positive | 57/127 |
| Healing Factor | 1.4619402402723 |
| Regeneration | 6.0670519971302 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +148.01097835581% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 59 |
| Crit Chance | 88% |
| APR | 31 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57.066666666667 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49.066666666667 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| All | +32% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 79.4 (89.859154929577%) |
| Defense | 0 |
| Ranged Defense | 12 |
| Fatigue | 39 |
| Physical Save | 81.30324880963 |
| Spell Save | 80.339248809628 |
| Mental Save | 48.533333333333 |
Defense: Resistances
| All | + 22%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 46% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -1081 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 428 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Precise Strikes |
| talent | Weapon of Wrath |
| beneficial effect | Improves/gives invisibility (power 23), reducing damage dealt by 0%. Invisibility |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases your three highest stats by 16 and keeps you from dying even if your life drops to -1013. Heroism |
| beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| beneficial effect | Increases global action speed by 48%. Speed |
| beneficial effect | Increases the effectiveness of all healing the target receives by 26%. Empowered Healing |
| beneficial effect | Grants a +20% damage bonus. Steamroller |
| beneficial effect | The target is surrounded by a magical shield, absorbing 77/77 damage nil before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 3 of Norgos Lair) | failed |
You failed to protect the injured seer from death by brittle clear ooze. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the injured seer from death by Arudhewen the grave wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by giant green ant. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 663. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed pouch of bone giant dust. * You've found the needed multi-hued wyrm scale. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of drakeskin leather boots of disengagement (0 def, 11 armour) reinforced pair of drakeskin leather boots of disengagement (0 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Changes resistances: +11% acid / +9% fire / +11% lightning / +11% cold It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
| Light source | dwarven lantern 'Dazzlevein' dwarven lantern 'Dazzlevein'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 8 light / 30 fire Changes resistances: +3% acid / +6% light / +9% fire / +15% mind / +15% darkness Changes resistances penetration: +15% all Changes damage: +20% light Damage affinity(heal): +5% light Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 65.80 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Flashburst' (0 def, 5 armour) drakeskin leather cap 'Flashburst' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex Changes resistances: +9% nature / +3% mind Changes resistances penetration: +15% lightning Changes damage: +15% mind / +3% lightning Spell save: +9 (+2 eff.) Stamina when hit: +2.10 Equilibrium when hit: +2.70 Maximum life: +105.00 Healing mod.: +20% A cap made of leather. |
| On hands | Arcmalice (0 def, 3 armour) Arcmalice (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 15% chance to daze Damage (Melee): 15 arcane Changes stats: +2 Dex / +9 Mag / +11 Wil / +6 Con Changes resistances: +9% arcane / +3% lightning Reduces incoming crit damage: 5.00% Physical save: +27 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +46% Life regen: +3.90 Stamina each turn: +1.80 Maximum stamina: +35.00 Light radius: +3 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Layeda' (dig speed 14 turns) voratun pickaxe 'Layeda' (dig speed 14 turns)Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +23.0% Damage when hit (Melee): 4 blight Changes stats: +22 Str / +18 Wil Changes resistances: +3% blight / +15% nature / +3% mind Changes resistances penetration: +15% blight Changes damage: +10% nature / +9% mind Mental crit. chance: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 270.21 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | Blazestoker the voratun amulet Blazestoker the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+0 eff.) Damage when hit (Melee): 4 light Changes stats: +6 Wil Changes resistances: +28% fire / +28% cold Changes resistances cap: +6% all Changes resistances penetration: +25% light Changes damage: +6% mind Physical save: +19 (+4 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +25% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
| In main hand | Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 149.01 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: 6 It can be used to precipitate ice from your winter storm to create walls (lasting 10 turns) in each space it occupies, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. This item has been sent to the Item's Vault. |
| Around waist | skylord's drakeskin leather belt of dampening skylord's drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Wil / +7 Cun Changes resistances: +10% acid / +10% fire / +9% lightning / +10% cold Physical save: +20 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+7 eff.) A belt that goes around your waist. |
| In off hand | Aerulaith the voratun shield (12 def, 3 armour, 67.5-81 power, 203 block) Aerulaith the voratun shield (12 def, 3 armour, 67.5-81 power, 203 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +203 On weapon hit: * 40% chance to cause random gloom Damage (Melee): +19 acid / +4 blight Burst (radius 2) on crit: +36 light / +25 darkness When wielded/worn: Armour: +3 Defense: +12 (+0 eff.) Ranged Defense: +12 (+10 eff.) Fatigue: +14% Effects when hit in melee: * 14% chance to corrode armour Changes stats: +6 Con Changes resistances: +20% acid / +15% light / +16% cold / +6% mind / +14% darkness Changes resistances penetration: +5% mind Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Cloak | Skyshaper (3 def, 0 armour) Skyshaper (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 40% * 20 arcane resource burn Changes resistances: +10% acid / +3% darkness / +10% fire / +9% cold / +5% arcane / +13% lightning Spell save: +20 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+0 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. voratun dagger (38.5-50.05 power, 9 apr)voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. fungal dragonbone longbow of dampeningfungal dragonbone longbow of dampening Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +7 Con Changes resistances: +17% acid / +16% fire / +16% lightning / +17% cold Talent mastery: +0.20 Wild-gift / Fungus Spell save: +13 (+3 eff.) It can be used to regenerate 254 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of frost (18-19.8 power, 40 apr, mind damage)caller's living mindstar of frost (18-19.8 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 17 ice Changes resistances: +20% cold Changes resistances penetration: +10% acid / +29% cold / +7% physical / +10% fire Changes damage: +13% acid / +35% cold / +13% physical / +14% fire Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone starstaff (30-36 power, 6 apr, temporal element)bloodlich's dragonbone starstaff (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Cun / +9 Con Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +21.00% Vim when firing critical spell: +7.00 Maximum vim: +50.00 Maximum neg.energy: +41.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short dragonbone magestaff (30-36 power, 6 apr, cold element)short dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident (53-84.8 power, 16 apr)insidious orichalcum trident (53-84.8 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +80 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe of massacre (56.5-79.1 power, 6 apr)acidic voratun waraxe of massacre (56.5-79.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +20 acid One-handed war axes. |
Gleamwilder the drakeskin leather belt Gleamwilder the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 41% chance to blind Damage when hit (Melee): 8 light Changes resistances: +14% blight Changes resistances penetration: +25% temporal / +16% physical Changes damage: +3% light / +24% physical Mental save: +10 (+3 eff.) Spellpower: +9 (+3 eff.) Light radius: +2 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating pair of voratun boots (0 def, 5 armour)insulating pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +14% fire / +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. radiant voratun gauntlets of the starseeker (0 def, 3 armour)radiant voratun gauntlets of the starseeker (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 20 light Changes stats: +6 Cun / +6 Mag Changes resistances: +25% light / +10% darkness Changes damage: +11% light Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 88.13 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. storm drakeskin leather gloves (0 def, 3 armour)storm drakeskin leather gloves (0 def, 3 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 lightning Changes resistances: +10% lightning Changes damage: +11% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. defender's voratun helm of might (8 def, 12 armour)defender's voratun helm of might (8 def, 12 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +12 Defense: +8 (+0 eff.) Fatigue: +5% Changes stats: +5 Str / +5 Con Changes resistances: +6% all Physical save: +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of implacability (5 def, 20 armour)enlightening voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+0 eff.) Fatigue: +6% Changes stats: +6 Cun / +9 Wil Physical save: +13 (+3 eff.) Mental save: +25 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of spell shielding (9 def, 16 armour)fortifying voratun plate armour of spell shielding (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+0 eff.) Fatigue: +26% Changes stats: +7 Str / +7 Con Changes resistances: +10% arcane Spell save: +25 (+5 eff.) Maximum life: +94.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of the leech (21/21, 53-74.2 power, 18 apr)quiver of dragonbone arrows of the leech (21/21, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * Slows global speed by 20% * leeches stamina from the target Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
296 alchemist agate 296 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Yvassra the voratun pickaxe (dig speed 12 turns)Yvassra the voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+2 eff.) Damage when hit (Melee): 16 physical Changes stats: +5 Str Changes resistances penetration: +10% physical Critical mult.: +27.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +40 Only die when reaching: -60.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 47.22 cold damage and 38.23 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. blazing pouch of voratun shots of annihilation (23/23, 58.5-70.2 power, 15 apr)blazing pouch of voratun shots of annihilation (23/23, 58.5-70.2 power, 15 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 58.5 - 70.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +14.0% Capacity: 23 Travel speed: +200% Damage (Ranged): +33 fire Burst (radius 2) on crit: +15 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. forceful dragonbone totem of cure ailments [power 5] (10 cooldown)forceful dragonbone totem of cure ailments [power 5] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 5 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sunny D the Shalore Sun Paladin level 33
37th Pyre 123rd year of Ascendancy at 03:28 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sunny D the Shalore Sun Paladin level 18
40th Haze 122nd year of Ascendancy at 13:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Sunny D the Shalore Sun Paladin level 30
76th Regrowth 123rd year of Ascendancy at 16:58 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sunny D the Shalore Sun Paladin level 39
7th Haze 123rd year of Ascendancy at 18:19 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sunny D the Shalore Sun Paladin level 22
2nd Allure 123rd year of Ascendancy at 12:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sunny D the Shalore Sun Paladin level 15
70th Dusk 122nd year of Ascendancy at 01:09 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Sunny D the Shalore Sun Paladin level 42
11st Haze 123rd year of Ascendancy at 18:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sunny D the Shalore Sun Paladin level 36
7th Dusk 123rd year of Ascendancy at 01:38 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Sunny D the Shalore Sun Paladin level 47
69th Haze 123rd year of Ascendancy at 17:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sunny D the Shalore Sun Paladin level 19
65th Haze 122nd year of Ascendancy at 00:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sunny D the Shalore Sun Paladin level 27
57th Regrowth 123rd year of Ascendancy at 07:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Sunny D the Shalore Sun Paladin level 26
49th Regrowth 123rd year of Ascendancy at 08:18 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Sunny D the Shalore Sun Paladin level 46
66th Haze 123rd year of Ascendancy at 01:40 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Sunny D the Shalore Sun Paladin level 42
11st Haze 123rd year of Ascendancy at 19:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sunny D the Shalore Sun Paladin level 18
40th Haze 122nd year of Ascendancy at 17:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sunny D the Shalore Sun Paladin level 41
8th Haze 123rd year of Ascendancy at 07:17 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Sunny D the Shalore Sun Paladin level 37
71st Dusk 123rd year of Ascendancy at 01:06 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Sunny D the Shalore Sun Paladin level 43
13rd Haze 123rd year of Ascendancy at 22:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sunny D the Shalore Sun Paladin level 10
31st Dusk 122nd year of Ascendancy at 06:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sunny D the Shalore Sun Paladin level 20
65th Haze 122nd year of Ascendancy at 16:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sunny D the Shalore Sun Paladin level 30
75th Regrowth 123rd year of Ascendancy at 12:51 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Sunny D the Shalore Sun Paladin level 40
7th Haze 123rd year of Ascendancy at 22:02 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Sunny D the Shalore Sun Paladin level 50
75th Haze 123rd year of Ascendancy at 10:41 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Sunny D the Shalore Sun Paladin level 3
76th Pyre 122nd year of Ascendancy at 23:08 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Sunny D the Shalore Sun Paladin level 31
11st Pyre 123rd year of Ascendancy at 07:29 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Sunny D the Shalore Sun Paladin level 33
15th Pyre 123rd year of Ascendancy at 18:54 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Sunny D the Shalore Sun Paladin level 45
64th Haze 123rd year of Ascendancy at 09:15 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Sunny D the Shalore Sun Paladin level 31
13rd Pyre 123rd year of Ascendancy at 09:28 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sunny D the Shalore Sun Paladin level 9
3rd Summertide 122nd year of Ascendancy at 11:54 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sunny D the Shalore Sun Paladin level 25
47th Regrowth 123rd year of Ascendancy at 18:58 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Sunny D the Shalore Sun Paladin level 50
75th Haze 123rd year of Ascendancy at 12:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sunny D the Shalore Sun Paladin level 46
66th Haze 123rd year of Ascendancy at 22:21 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sunny D the Shalore Sun Paladin level 37
7th Dusk 123rd year of Ascendancy at 07:33 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Sunny D the Shalore Sun Paladin level 33
15th Pyre 123rd year of Ascendancy at 02:53 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Sunny D the Shalore Sun Paladin level 50
75th Haze 123rd year of Ascendancy at 12:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sunny D the Shalore Sun Paladin level 25
45th Regrowth 123rd year of Ascendancy at 18:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sunny D the Shalore Sun Paladin level 9
30th Dusk 122nd year of Ascendancy at 11:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Sunny D the Shalore Sun Paladin level 18
40th Haze 122nd year of Ascendancy at 13:13 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Sunny D the Shalore Sun Paladin level 34
41st Pyre 123rd year of Ascendancy at 02:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sunny D the Shalore Sun Paladin level 9
28th Dusk 122nd year of Ascendancy at 08:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sunny D the Shalore Sun Paladin level 34
51st Pyre 123rd year of Ascendancy at 14:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sunny D the Shalore Sun Paladin level 21
70th Haze 122nd year of Ascendancy at 06:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sunny D the Shalore Sun Paladin level 29
75th Regrowth 123rd year of Ascendancy at 12:51 see stats
Log
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Sunny D performs a melee critical strike against Elandar!
Elandar damages himself through Martyrdom!
Sunny D hits Elandar for 103 fire, 117 cold, 115 lightning, 82 arcane, 6 fire, 7 cold, 7 lightning, 5 arcane, 12 fire (454 total damage).
Elandar hits Sunny D for 51 darkness, 51 darkness (101 total damage).
Sunny D receives 20 healing from Shield of Light.
Sunny D killed Elandar!
Talent Shield Pummel is ready to use.
Sunny D casts Bathe in Light.
Sunny D's spell attains critical power!
A shield forms around Sunny D.
Sunny D receives 77 healing from Sunny D's healing light area effect.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Exploration mode)!
Option unlocked: New game difficulty mode: Insane
Saving done.
The shield around Sunny D crumbles.
Sunny D's solar fury subsides.
Sunny D deactivates Chant of Fortitude.
Sunny D deactivates Weapon of Light.
Sunny D deactivates Second Life.
Sunny D deactivates Weapon of Wrath.
Sunny D deactivates Precise Strikes.
Sunny D deactivates Shield of Light.
Sunny D slows down.
Sunny D is no longer invisible.
