Maj the level 10 Wight Necromancer by ikaovret

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
AddonsNo Locked Categories 0.9.43
Wights 0.9.43
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceWight
ClassNecromancer
Level / Exp10 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution28 (base 14)
Magic33 (base 31)
Willpower41 (base 23)
Cunning13 (base 11)

Resources

Life266/266
Mana229/278
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth10
See Invisible15

Offense: Mainhand

Damage18
Accuracy4
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower33.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower31.95
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Fire+11%
Acid+11%
Blight+11%
Arcane+15%
Cold+5%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save13.65
Spell Save22.95
Mental Save21.95

Defense: Resistances

Fire+ 16%( 70%)
Lightning+ 5%( 70%)
Light-10%( 70%)
Acid+ 22%( 70%)
Blight+ 11%( 70%)
Physical+ 20%( 70%)
Cold+ 45%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Bleed Resistance50%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Rune
Rune
Rune

Class Talents

Spell / Nightfall1.50
5/5
1/5
2/5
0/5
Spell / Necrotic minions1.30
2/5
1/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Undead / Wight1.10
5/5
5/5
1/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
active
done
done
done

Equipment

Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 11 turns (stop reason: all resources and life at maximum).
Resting starts...

Talent Dread is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: hostile spotted (white worm mass)).

Maj casts Invoke Darkness.

Maj hits white worm mass for
158 darkness damage.
Maj killed white worm mass!
Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Maj picks up (b.):
agate.
Degenerated skeleton warrior decays into a pile of ash!
Ran for 2 turns (stop reason: hostile spotted (blue ooze)).

Maj casts Invoke Darkness.

Blue ooze is split in two!

Maj hits blue ooze for
79 darkness damage.
Maj uses Dread.

Maj hits blue ooze for
57 mind damage.
Maj killed blue ooze!
Skeleton archer uses Reload.

Maj casts Fear the Night.

Blue ooze is knocked back!

Maj hits blue ooze for
87 darkness damage.
Maj killed blue ooze!
Talent Invoke Darkness is ready to use.
You pickup 0.80 gold pieces.

Maj picks up (a.):
mighty cured leather sling.