Carrr the level 19 Shalore Archer by bombomon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArcher
Level / Exp19 / 12%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength57 (base 40)
Dexterity60 (base 47)
Constitution18 (base 10)
Magic15 (base 10)
Willpower34 (base 10)
Cunning25 (base 12)

Resources

Life507/507
Mana288/328
Stamina184/184
Healing Factor1.393829787234
Regeneration2.5088936170212

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite6
Infravision8
See Stealth26.003878189685
See Invisible26.003878189685

Offense: Mainhand

Damage98
Accuracy48
Crit Chance30%
APR24
Speed0.80

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower35
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+21%
Lightning+6%
Nature+8%

Offense: Damage Penetration

Arcane+15%
Physical+5%
Lightning+11%

Defense: Base

Armour (hardiness)18 (38.536585365854%)
Defense35
Ranged Defense35
Fatigue4.669446550417
Physical Save49
Spell Save30
Mental Save43

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 6%( 70%)
Nature+ 22%( 70%)
Arcane+ 5%( 70%)
Physical+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Confusion Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
3/5
1/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
3/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
2/5
1/5
2/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Cunning / Survival1.16
1/5
3/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
3/5
1/5
1/5
3/5
Race / Shalore1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
done
done
done
done
done
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Carrr the Shalore Archer level 19
61st Haze 122nd year of Ascendancy at 05:26
see stats
Bringer of Doom Killed a Bringer of Doom.
By Carrr the Shalore Archer level 17
56th Haze 122nd year of Ascendancy at 03:11
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Carrr the Shalore Archer level 13
13rd Haze 122nd year of Ascendancy at 07:04
see stats
Exterminator Killed 1000 creatures.
By Carrr the Shalore Archer level 16
30th Haze 122nd year of Ascendancy at 22:10
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Carrr the Shalore Archer level 17
34th Haze 122nd year of Ascendancy at 00:11
see stats
Level 10 Got a character to level 10.
By Carrr the Shalore Archer level 10
6th Dusk 122nd year of Ascendancy at 15:51
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Carrr the Shalore Archer level 10
16th Dusk 122nd year of Ascendancy at 12:06
see stats
The Arena Unlocked Arena mode.
By Carrr the Shalore Archer level 9
3rd Dusk 122nd year of Ascendancy at 08:37
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Carrr the Shalore Archer level 18
58th Haze 122nd year of Ascendancy at 16:21
see stats

Log

Weakness Disease from Orc corruptor hits Carrr for 0 blight damage.

Ran for 2 turns (stop reason: taken damage).

Carrr is invigorated by the attack!

Carrr stops regenerating health quickly.

Talent Sentinel is ready to use.
Weakness Disease from Orc corruptor hits
Carrr for 16 blight damage.

Carrr is free from the weakness disease.

Talent Disengage is ready to use.
Talent Called Shots is ready to use.
Carrr is no longer attuned.

Talent Concealment is ready to use.
Talent Infusion: Regeneration is ready to use.
Carrr activates Concealment.

Talent Shadow Shot is ready to use.

Resting starts...

Talent Trueshot is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


The spell fizzles.

The spell fizzles.


Carrr deactivates Concealment.

Carrr deactivates Intuitive Shots.