Sherman the level 14 Dwarf Annihilator by backslash

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassAnnihilator
Level / Exp14 / 29%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 17)
Dexterity37 (base 29)
Constitution24 (base 16)
Magic8 (base 10)
Willpower18 (base 10)
Cunning32 (base 29)

Resources

Life366/366
Equilibrium0
Steam100/100
Healing Factor1.1172674059366
Regeneration0.27931685148415

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision4
See Stealth25.913931828235
See Invisible28.913931828235

Offense: Mainhand

Damage30
Accuracy54
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+6%
All0%

Offense: Damage Penetration

Physical+15%
Lightning+10%

Defense: Base

Armour (hardiness)23.317011280365 (72.903125182002%)
Defense23
Ranged Defense23
Fatigue28
Physical Save25
Spell Save14
Mental Save26

Defense: Resistances

Acid+ 20%( 70%)
Nature+ 7%( 70%)
Darkness+ 7%( 70%)
Lightning+ 27%( 70%)
Fire+ 19%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance45%
Silence Resistance22%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gadgets1.30
5/5
2/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Artillery1.30
1/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Demolition1.30
5/5
3/5
1/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
5/5
3/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
4/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Sherman the Dwarf Annihilator level 10
1st Acquisition 122nd year of Ascendancy at 07:01
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Sherman the Dwarf Annihilator level 5
18th Voratun 122nd year of Ascendancy at 20:25
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Sherman the Dwarf Annihilator level 10
3rd Acquisition 122nd year of Ascendancy at 01:31
see stats

Log

You pickup 0.80 gold pieces.
You pickup 0.90 gold pieces.

There is a stairs back to Rhaloren Camp here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Sherman wears (replacing
grounding copper amulet): grounding steel amulet of strength (+4).

Sherman wears (replacing
deadly pouch of iron shots of accuracy (20/20, 22-26 power, 1 apr)): deadly pouch of steel shots of erosion (19/19, 25-30 power, 2 apr).

You collect a new ingredient:
lump of iron (1).
You gain 0.60 gold from the melting of
deadly pouch of iron shots of accuracy (20/20, 22-26 power, 1 apr).
You gain 2.35 gold from the melting of
self-loading quiver of ash arrows of accuracy (14/14, 22-30 power, 7 apr).
You gain 0.72 gold from the melting of
linen wizard hat of blight (+10%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.56 gold from the melting of
psychic's iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 1.24 gold from the melting of
potent elm vilestaff (13-16 power, 2 apr, fire element).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
acidic steel greatsword of massacre (28-46 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (18-28 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron dagger of massacre (16-20 power, 5 apr).
You gain 2.44 gold from the melting of
mule's steel ring of arcana (+0.11/turn).
You gain 1.85 gold from the melting of
restful steel amulet of willpower (+2).
You gain 0.70 gold from the melting of
copper amulet of willpower (+3).
You gain 1.08 gold from the melting of
shatter afflictions rune of the titan (absorb 51; cd 18).
You gain 1.09 gold from the melting of
manasurge rune of the duelist (regen 852% over 10 turns; mana 43; cd 16).
You gain 2.00 gold from the melting of
blink rune of the sneak (range 4; phase 14; cd 16).
There is a collapsed tower here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.