Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 20 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Betorin the brecklorn at level 14 on the 7th Wealth 122nd year of Ascendancy at 12:06 0 / 6Killed by Rat Lich at level 17 on the 23rd Wealth 122nd year of Ascendancy at 14:43 Killed by Sandworm Queen at level 18 on the 17th Loss 122nd year of Ascendancy at 14:13 Killed by Urkis, the High Tempest at level 19 on the 22nd Shortage 122nd year of Ascendancy at 14:48 Killed by Urkis, the High Tempest at level 19 on the 22nd Shortage 122nd year of Ascendancy at 17:05 Killed by Mayynne the faeros at level 20 on the 27th Shortage 122nd year of Ascendancy at 14:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 58 (base 48) |
| Dexterity | 22 (base 12) |
| Constitution | 49 (base 42) |
| Magic | 9 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -43/642 |
| Stamina | 86/150 |
| Equilibrium | 0 |
| Healing Factor | 0.85 |
| Regeneration | 13.827414930013 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 55 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.65 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 88.628994730772 (93.924050632911%) |
| Defense | 38.09035457267 |
| Ranged Defense | 42.06023638178 |
| Fatigue | 22 |
| Physical Save | 55.943050270334 |
| Spell Save | 45.293050270334 |
| Mental Save | 30.175173267327 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Stun Resistance | 57% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 24.07 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 23.71 nature damage per turn and decreasing all heals received by 26%. Insidious Poison |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| beneficial effect | The target's skin turns to stone, granting 17 armour, 21 physical save and 21 spell save. Dwarven Resilience |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | You gain 6% resistance against nature. Resolve |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Sulfurrupture the pair of hardened leather boots (0 def, 3 armour) Sulfurrupture the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Lck / +5 Dex Changes resistances: +6% nature / +6% light Changes resistances penetration: +5% nature Changes damage: +6% light Stealth bonus: +8 A pair of boots made of leather. |
| Quiver | Elyldasenne the Glintwaker (22/22, 15-18 power, 1 apr) Elyldasenne the Glintwaker (22/22, 15-18 power, 1 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 22 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +7 nature Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +12 light Shots are used with slings to pummel your foes to death. |
| On hands | Emelawe the dwarven-steel gauntlets (0 def, 2 armour) Emelawe the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Mag Changes resistances: +5% arcane Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +26% Light radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | bladed iron helm of knowledge (0 def, 3 armour) bladed iron helm of knowledge (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +3 Cun / +2 Wil Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 111.9 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | yew totem of cure ailments [power 2] (9/10 cooldown) yew totem of cure ailments [power 2] (9/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 6 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Poregana PoreganaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +7 Dex / +2 Wil Reduces incoming crit damage: 10.00% Psi when hit: +0.08 Maximum psi: +20.00 Rings can have magical properties. |
| Around waist | Boramas the Brightquick Boramas the BrightquickInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Life regen: +0.60 Light radius: +2 Healing mod.: +11% A belt that goes around your waist. |
| In main hand | dwarven-steel longsword of crippling (25.5-35.7 power, 4 apr) dwarven-steel longsword of crippling (25.5-35.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Sharp, long, and deadly. |
| Main armor | radiant steel plate armour of the deep (4 def, 11 armour) radiant steel plate armour of the deep (4 def, 11 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 6 light Changes stats: +1 Wil Changes resistances: +6% acid / +6% cold / +13% darkness / +13% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
| In off hand | dwarven-steel shield 'Thunderwind' (8 def, 2 armour, 33.5-40.2 power, 77 block) dwarven-steel shield 'Thunderwind' (8 def, 2 armour, 33.5-40.2 power, 77 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +77 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects on melee hit: * 15% chance to daze Changes resistances: +15% lightning / +5% arcane Changes damage: +3% lightning Talent granted: +3 Block Handheld deflection devices. |
| Cloak | Glitterknight the cashmere cloak (4 def, 0 armour) Glitterknight the cashmere cloak (4 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Con Changes resistances penetration: +10% light Pinning immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Osidaraj the Dwarf Bulwark level 18
12nd Shortage 122nd year of Ascendancy at 23:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Osidaraj the Dwarf Bulwark level 17
4th Loss 122nd year of Ascendancy at 15:44 see stats
Exterminator
Killed 1000 creatures.By Osidaraj the Dwarf Bulwark level 15
14th Wealth 122nd year of Ascendancy at 00:09 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Osidaraj the Dwarf Bulwark level 19
22nd Shortage 122nd year of Ascendancy at 20:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Osidaraj the Dwarf Bulwark level 17
18th Wealth 122nd year of Ascendancy at 08:30 see stats
Level 10
Got a character to level 10.By Osidaraj the Dwarf Bulwark level 10
27th Profit 122nd year of Ascendancy at 02:20 see stats
Level 20
Got a character to level 20.By Osidaraj the Dwarf Bulwark level 20
27th Shortage 122nd year of Ascendancy at 13:07 see stats
The Arena
Unlocked Arena mode.By Osidaraj the Dwarf Bulwark level 9
23rd Profit 122nd year of Ascendancy at 07:47 see stats
The Rat Lich
Killed the terrible Rat Lich.By Osidaraj the Dwarf Bulwark level 17
23rd Wealth 122nd year of Ascendancy at 17:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Osidaraj the Dwarf Bulwark level 15
15th Wealth 122nd year of Ascendancy at 02:38 see stats
Log
Snow giant thunderer is no longer pinned.
Snow giant thunderer casts Lightning.
Osidaraj is invigorated by the attack!
Fire drake hatchling misses Osidaraj.
Fire drake hatchling speeds up.
Osidaraj is invigorated by the attack!
Osidaraj is invigorated by the attack!
Snow giant thunderer hits Osidaraj for 71 lightning damage.
Mayynne the faeros's Flame hits Osidaraj for 66 fire damage.
Burning from Mayynne the faeros hits Osidaraj for 22 fire damage.
Insidious Poison from Spitting spider hits Osidaraj for 19 nature damage.
Osidaraj hits Fire drake hatchling for 5 physical, 6 light (11 total damage).
Fire drake hatchling hits Osidaraj for 1 physical damage.
Fire drake hatchling slows down.
Fire drake hatchling loses sight!
Osidaraj is invigorated by the attack!
Osidaraj hits Fire drake hatchling for 66 physical, , (slow 30%), (66 total damage).
Fire drake hatchling hits Osidaraj for 3 fire damage.
Osidaraj is invigorated by the attack!
Osidaraj is invigorated by the attack!
Talent Assault is ready to use.
Talent Shattering Shout is ready to use.
Fire drake hatchling hits Osidaraj for 2 physical damage.
Burning from Mayynne the faeros hits Osidaraj for 21 fire damage.
Osidaraj hits Fire drake hatchling for 4 physical, 6 light (11 total damage).
Insidious Poison from Spitting spider hits Osidaraj for 19 nature damage.
Forest troll is not dazed anymore.
Mayynne the faeros casts Soul Rot.
Saving game...
