











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.5.0Donators/Buyers bonus! Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 15 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Ilre the halfling at level 15 on the 65th Dusk 122nd year of Ascendancy at 02:23 / 1 |
Primary Stats
| Strength | 41 (base 36) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 43 (base 38) |
| Willpower | 20 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -9/384 |
| Positive | 0/42 |
| Stamina | 172/179 |
| Healing Factor | 1.163829787234 |
| Regeneration | 5.3446252490739 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +126.15182957818% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 29 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 12% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Physical | +24% |
| Fire | +10% |
| Light | +23% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 26.596689338462 (59.10447761194%) |
| Defense | 32 |
| Ranged Defense | 45 |
| Fatigue | 30 |
| Physical Save | 25 |
| Spell Save | 35 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 14%( 70%) |
| All | 0%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 52%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Shield of Light |
| talent | Chant of Resistance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 26%. Speed |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Neruwyn the pair of rough leather boots (0 def, 1 armour) (On feet)]Neruwyn the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +7(-) Str +2(-) Wil dps ---------- Spell.pwr +4 (+2 eff.) (-) ----- def ----- Armour +1 (-) Fatigue -3% (-) ---------- misc Infravis +3 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. iron helm 'Amadradublek' (9 def, 3 armour) (On head)]iron helm 'Amadradublek' (9 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3(-) Cun +3(-) Dex dps ---------- Apr +4 (-) ----- def ----- Armour +3 (-) Defense +9 (+5 eff.) (-) Rng.Def +9 (+3 eff.) (-) Fatigue +5% (-) Resists +3%(-) nature +5%(-) arcane Phys.save +6 (+3 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Kuredir (0 def, 1 armour) (On hands)]Kuredir (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6%(-) physical Acc +6 (+3 eff.) (-) ----- def ----- Armour +1 (-) Max.HP +40.00 (-) HP.reg +1.20 (-) ---------- misc Stam/turn +0.60 (-) Max.stam +12.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+3 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 8 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Dawnblur the copper ring (On fingers, 1 of 2)]Dawnblur the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3%(-) light Res.pen +5%(-) fire ----- def ----- Resists +12%(-) light Mind.save +5 (+2 eff.) (-) Confus- +21% (-) ---------- misc Light +3 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Dawnblur the copper ring (On fingers, 1 of 2)]psionicist's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-3%) light Res.pen +0%(-5%) fire ----- def ----- Resists +0%(-12%) light Mind.save +6 (+3 eff.) (+1 (+1 eff.)) Confus- +0% (-21%) ---------- misc Light +0 (-3) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Godan (Around neck)]Godan 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +2 (+1 eff.) (-) ----- def ----- Resists +3%(-) acid +5%(-) physical +12%(-) lightning ---------- misc Stam/turn +0.30 (-) Psi/ret +0.12 (-) Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
| In main hand | [vs. Polotta the Singecrack (18-25.2 power, 2 apr) (In main hand)]Polotta the Singecrack (18-25.2 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 18.0 - 25.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: ----- def ----- Defense +6 (+3 eff.) (-) Rng.Def +6 (+2 eff.) (-) Resists +6%(-) blight +12%(-) fire Silence- +10% (-) One-handed war axes. |
| Around waist | [vs. Garin (Around waist)]Garin 1.0 T1 belt armor [Rare] Master While equipped: Stats +4(-) Con dps ---------- Crit.mult +5.00% (-) ----- def ----- Resists +6%(-) cold +6%(-) fire ---------- misc Telepathy Dragon A belt that goes around your waist. |
| In off hand | [vs. reinforced dwarven-steel shield of radiance (8 def, 9 armour, 33.5-40.2 power, 113 block) (In off hand)]reinforced dwarven-steel shield of radiance (8 def, 9 armour, 33.5-40.2 power, 113 block) 7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego+] Arcane/Master When used to Attack: Power 33.5 - 40.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% (-) Block +113 (-) Melee+ +12(-) light While equipped: Stats +4(-) Con +3(-) Mag dps ---------- Melee Ret 0(-10) item light blind On Melee Ret: * 10% chance to blind ----- def ----- Armour +9 (-) Defense +8 (+4 eff.) (-) Rng.Def +8 (+3 eff.) (-) Fatigue +12% (-) Resists +10%(-) light ---------- misc Talents +3.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Cuthurim (10 def, 0 armour) (Cloak)]Cuthurim (10 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2(-) Wil dps ---------- Dmg.mod +18%(-) physical ----- def ----- Defense +10 (+5 eff.) (-) Rng.Def +9 (+3 eff.) (-) Phys.save +3 (+2 eff.) (-) Mind.save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) (Main armor)]spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) 14.0 T3 heavy armor Reqs Str 28 Heavy Armour Training [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 10(-) physical ----- def ----- Armour +8 (-) Defense +3 (+2 eff.) (-) Fatigue +16% (-) Resists +6%(-) arcane Spell.save +13 (+7 eff.) (-) A suit of armour made of mail. |
Inventory
heat beam rune (37 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 37.50 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Dawnblur the copper ring (On fingers, 1 of 2)]copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-3%) light Res.pen +0%(-5%) fire ----- def ----- Resists +0%(-12%) light Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Max.HP +21.00 Disarm- +22% Confus- +0% (-21%) Pinning- +21% Knockbk- +20% ---------- misc Light +0 (-3) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Polotta the Singecrack (18-25.2 power, 2 apr) (In main hand)]iron greatsword (19-30.4 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 19.0 - 30.4(+1.0 - +5.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 (-1) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Rng.Def +0 (+0 eff.) (-6 (-2 eff.)) Resists +0%(-6%) blight +0%(-12%) fire Silence- +0% (-10%) Massive two-handed swords. |
[vs. Polotta the Singecrack (18-25.2 power, 2 apr) (In main hand)]iron mace (11.5-16.1 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-6.5 - -9.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (-) Crit +0.5% (-3.0%) Atk.spd 100% (-) While equipped: ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Rng.Def +0 (+0 eff.) (-6 (-2 eff.)) Resists +0%(-6%) blight +0%(-12%) fire Silence- +0% (-10%) Blunt and deadly. |
[vs. reinforced dwarven-steel shield of radiance (8 def, 9 armour, 33.5-40.2 power, 113 block) (In off hand)]iron shield (4 def, 2 armour, 10-12 power, 21.5 block) 7.0 T1 shield armor Reqs Str 11 Heavy Armour Training 2 [Normal] When used to Attack: Power 10.0 - 12.0(-23.5 - -28.2) Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% (-1.0%) Block +22 (-92) Melee+ +0(-12) light While equipped: Stats +0(-4) Con +0(-3) Mag dps ---------- Melee Ret 0(-10) item light blind ----- def ----- Armour +2 (-7) Defense +4 (+2 eff.) (-4 (-2 eff.)) Rng.Def +4 (+2 eff.) (-4 (-1 eff.)) Fatigue +6% (-6%) Resists +0%(-10%) light ---------- misc Talents +1(+-2) Block Handheld deflection devices. |
[vs. spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Normal] While equipped: dps ---------- Melee Ret 0(-10) physical ----- def ----- Armour +4 (-4) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +12% (-4%) Resists +0%(-6%) arcane Spell.save +0 (+0 eff.) (-13 (-7 eff.)) A suit of armour made of mail. |
[vs. spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) (Main armor)]spiked iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 10(-) physical ----- def ----- Armour +4 (-4) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +12% (-4%) Resists +0%(-6%) arcane Spell.save +0 (+0 eff.) (-13 (-7 eff.)) A suit of armour made of mail. |
[vs. Garin (Around waist)]rough leather belt of transcendence 1.0 T1 belt armor [Ego] Psionic While equipped: Stats +0(-4) Con dps ---------- Crit.mult +0.00% (-5.00%) Mind.pwr +3 (+1 eff.) ----- def ----- Resists +0%(-6%) cold +0%(-6%) fire Phys.save +6 (+3 eff.) ---------- misc Telepathy Dragon A belt that goes around your waist. |
[vs. Cuthurim (10 def, 0 armour) (Cloak)]Todir the Sunmaim (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +9% acid +0%(-18%) physical Res.pen +15% acid Melee Ret 8 fire ----- def ----- Defense +1 (+0 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Resists +15% fire Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cuthurim (10 def, 0 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +0(-2) Wil +1 Con dps ---------- Dmg.mod +0%(-18%) physical ----- def ----- Defense +1 (+0 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cuthurim (10 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-18%) physical ----- def ----- Defense +1 (+0 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Neruwyn the pair of rough leather boots (0 def, 1 armour) (On feet)]insulating pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +0(-7) Str +0(-2) Wil dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +3 (+2) Fatigue +2% (+5%) Resists +6% cold +5% fire ---------- misc Stam/turn +0.40 Max.stam +13.00 Infravis +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Kuredir (0 def, 1 armour) (On hands)]rough leather gloves 'Kindleknave' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Dmg.mod +6% light +0%(-6%) physical Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +1 (-) Max.HP +0.00 (-40.00) HP.reg +1.00 (-0.20) ---------- misc Stam/turn +0.60 (-) Max.stam +12.00 (-) Max.psi +20.00 Light +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Kuredir (0 def, 1 armour) (On hands)]rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +0%(-6%) physical Acc +11 (+5 eff.) (+5 (+2 eff.)) ----- def ----- Armour +1 (-) Max.HP +0.00 (-40.00) HP.reg +0.00 (-1.20) ---------- misc Stam/turn +0.00 (-0.60) Max.stam +0.00 (-12.00) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron helm 'Amadradublek' (9 def, 3 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-3) Dex +0(-3) Cun +3 Con dps ---------- Apr +0 (-4) ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +1% (-4%) Resists +0%(-3%) nature +0%(-5%) arcane Phys.save +0 (+0 eff.) (-6 (-3 eff.)) A cap made of leather. |
[vs. iron helm 'Amadradublek' (9 def, 3 armour) (On head)]stabilizing iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +0(-3) Cun +0(-3) Dex dps ---------- Apr +0 (-4) ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +5% (-) Resists +0%(-3%) nature +0%(-5%) arcane Phys.save +10 (+5 eff.) (+4 (+2 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue -4% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Elieni the Shalore Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 20:25 see stats
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Elieni the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 07:13 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Elieni the Shalore Sun Paladin level 6
5th Mirth 122nd year of Ascendancy at 02:08 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Elieni the Shalore Sun Paladin level 10
5th Flare 122nd year of Ascendancy at 17:01 see stats
Log
Elieni is confused and fails to use Infusion: Regeneration.
Athliar the human strafes with her steamguns!
Athliar the human's Strafe performs a ranged critical strike against Elieni!
Your shield crumbles under the damage!
The shield around Elieni crumbles.
Elieni is crippled.
Athliar the human's Strafe performs a ranged critical strike against Elieni!
Elieni deactivates Second Life.
Elieni has been healed by a blast of positive energy!
Ilre the halfling uses Indomitable.
Ilre the halfling is moving freely.
Elieni receives 104 healing.
Shield of Light hits Elieni for 6 healing, 6 healing, 6 healing, 6 healing, 6 healing (0 total damage) [30 healing].
Athliar the human's Strafe hits Elieni for 0 physical, 13 fire (13 total damage).
Athliar the human's Strafe hits Elieni for (17 absorbed), 3 temporal, 57 physical, 5 fire (65 total damage).
Athliar the human is no longer out of phase.
Froek the halfling is no longer evading attacks.
Froek the halfling is no longer influenced by martyrdom.
Froek the halfling uses Fearless Cleave.
Elieni hits Ilre the halfling for (5 to psi shield), 3 physical, 10 light (13 total damage).
Elieni hits Froek the halfling for 9 physical, 11 light (21 total damage).
Shield of Light hits Elieni for 6 healing, 6 healing, 6 healing (0 total damage) [18 healing].
Ilre the halfling's Beyond the Flesh hits Elieni for 9 physical, 15 arcane, 18 physical (43 total damage).
Froek the halfling hits Elieni for 58 physical, 6 arcane (64 total damage).
Froek the halfling hits Ilre the halfling for (55 to psi shield), 42 physical, 0 arcane (42 total damage).
Elieni is confused and fails to use Providence.
Elieni seems more focused.
Ilre the halfling uses Telekinetic Smash.
Saving game...

















































































