










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 15 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinytta the master vampire at level 15 on the 3rd Regrowth 123rd year of Ascendancy at 03:05 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 7 (base 10) |
| Magic | 50 (base 41) |
| Willpower | 40 (base 35) |
| Cunning | 19 (base 11) |
Resources
| Life | -7/283 |
| Mana | 119/233 |
| Healing Factor | 1.2505762711864 |
| Regeneration | 8.4413898305085 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 5.1377938213894 |
| See Invisible | 13.941159270264 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 15 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Darkness | +10% |
| Blight | +10% |
| Arcane | +4% |
| Fire | +10% |
| Mind | +11% |
Offense: Damage Penetration
| Fire | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 23.858228887222 (30%) |
| Defense | 24 |
| Ranged Defense | 28 |
| Fatigue | 3 |
| Physical Save | 21 |
| Spell Save | 36 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Physical | + 2%( 70%) |
| Acid | + 6%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 14%( 70%) |
| Mind | + 23%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Disarm Resistance | 23% |
| Pinning Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 858% for 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Arcane Power |
| talent | Keen Senses |
| talent | Shielding |
| detrimental effect | The target is on fire, taking 6.67 fire damage per turn. Burning |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 8% and slowing it by 0% Overwhelming Fear |
| detrimental effect | The target is hexed, granting it 20% chance each turn to be dazed for 3 turns. Pacification Hex |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 26.27 blight damage per turn. Rotting Disease |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 4% feedback damage from all damage done. Empathic Hex |
| beneficial effect | The target is surrounded by a space distortion that randomly sends (46% chance) incoming damage to another target (Eilinytta the master vampire). Absorbs 154/251 damage before it crumbles. Displacement Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. undeterred pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]undeterred pair of rough leather boots of uncanny dodging (2 def, 1 armour) 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 (-) Defense +2 (+1 eff.) (-) Rng.Def +2 (+1 eff.) (-) Fatigue +1% (-) Silence- +22% (-) Confus- +22% (-) Stun/Frz- +20% (-) A pair of boots made of leather. |
| Light source | [vs. Emelidhetta (Light source)]Emelidhetta 1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2(-) Con dps ---------- Res.pen +10%(-) temporal Melee Ret 12(-) temporal ----- def ----- Resists +8%(-) blight Phys.save +7 (+6 eff.) (-) HP.reg +1.70 (-) Heal.mod +16% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) ---------- misc Light +6 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. shielding linen wizard hat of the mind (+11%) (1 def, 0 armour) (On head)]shielding linen wizard hat of the mind (+11%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3(-) Mag dps ---------- Dmg.mod +11%(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +11%(-) mind Spell.save +6 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| On fingers | [vs. savior's copper ring of tenacity (On fingers, 1 of 2)]savior's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+6 eff.) (-) Spell.save +7 (+3 eff.) (-) Mind.save +7 (+3 eff.) (-) Max.HP +24.00 (-) Disarm- +23% (-) Pinning- +21% (-) Knockbk- +22% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. savior's copper ring of tenacity (On fingers, 1 of 2)]steel ring 'Branurab' 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +5 Wil +6 Cun dps ---------- Mind.pwr +9 (+5 eff.) ----- def ----- Armour +4 Resists +9% mind +6% acid Phys.save +0 (+0 eff.) (-7 (-6 eff.)) Spell.save +9 (+4 eff.) (+2 (+1 eff.)) Mind.save +6 (+3 eff.) (-1 (+0 eff.)) Max.HP +0.00 (-24.00) Disarm- +0% (-23%) Pinning- +0% (-21%) Knockbk- +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Torchpeal (Around waist)]Torchpeal 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +15%(-) fire ----- def ----- Defense +15 (+11 eff.) (-) Rng.Def +6 (+3 eff.) (-) Resists +6%(-) lightning +2%(-) physical +3%(-) mind Stealth +6 (-) A belt that goes around your waist. |
| In main hand | [vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 (-) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +7 (+2 eff.) (-) Dmg.mod +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight ---------- misc See.Invis +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 37.96 physical damage to all targets in line, and inflicting bleeding for another 18.98 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | [vs. rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +4%(-) arcane ----- def ----- Armour +1 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. troll-hide cured leather armour of command (7 def, 9 armour) (Main armor)]troll-hide cured leather armour of command (7 def, 9 armour) 9.0 T2 light armor Reqs Str 14 [Ego++] Nature/Psionic While equipped: Stats +2(-) Cun ----- def ----- Armour +9 (-) Defense +7 (+4 eff.) (-) Fatigue +7% (-) Mind.save +10 (+5 eff.) (-) Max.HP +34.00 (-) HP.reg +3.10 (-) Heal.mod +10% (-) A suit of armour made of leather. |
| Cloak | [vs. Cloak of Deception (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+4 eff.) (-) Spell.pwr +5 (+1 eff.) (-) Mind.pwr +5 (+2 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | [vs. restful copper amulet of manastreaming (Around neck)]restful copper amulet of manastreaming 0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2(-) Mag dps ---------- S.pwr/crit +3 (-) ----- def ----- Fatigue -5% (-) HP.reg +0.90 (-) ---------- misc Mana/turn +0.13 (-) Max.mana +20.00 (-) Amulets can have magical properties. |
Inventory
[vs. savior's copper ring of tenacity (On fingers, 1 of 2)]Crackleream 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +20% lightning ----- def ----- Resists +12% acid +22% darkness +6% lightning Phys.save +0 (+0 eff.) (-7 (-6 eff.)) Spell.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-3 eff.)) Max.HP +0.00 (-24.00) Disarm- +0% (-23%) Pinning- +0% (-21%) Knockbk- +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]magelord's ash vilestaff of fate (15-18 power, 3 apr, blight element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0(+5.0 - +6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (+3) Crit +3.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% (-2%) Spell.pwr +12 (+4 eff.) (+5 (+2 eff.)) Melee+ 18 arcane Dmg.mod +15%(+5%) blight +0%(-10%) fire +0%(-10%) darkness +0%(-10%) acid ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Max.mana +39.00 See.Invis +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]shimmering ash starstaff (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0(+5.0 - +6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (+3) Crit +3.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% (-6%) Spell.pwr +6 (+2 eff.) (-1 (+0 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +15%(+5%) darkness +0%(-10%) blight ---------- misc Mana/turn +0.17 Max.mana +30.00 See.Invis +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Squalorpassion the yew magestaff (20-24 power, 4 apr, arcane element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0(+10.0 - +12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (+4) Crit +3.5% (+2.0%) Atk.spd 100% (-) Melee+ +8 nature On Hit.r1 +4 darkness On Crit.r2 +8 nature While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% (-5%) Crit.mult +12.00% Spell.pwr +9 (+3 eff.) (+2 (+1 eff.)) Dmg.mod +0%(-10%) acid +9%(-1%) darkness +0%(-10%) blight +0%(-10%) fire +24% nature +20% arcane Res.pen +10% darkness ---------- misc See.Invis +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]mighty steel steamgun 4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 (+9) Crit +0.0% (-1.5%) Atk.spd 100% (-) Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Spell.crit +0% (-8%) Phys.pwr +5 (+3 eff.) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of steel shots of crippling (4/12, 19.5-23.4 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Master Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +10.5% Capacity 12 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
[vs. troll-hide cured leather armour of command (7 def, 9 armour) (Main armor)]ancient woollen robe of light (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +0(-2) Cun +2 Mag dps ---------- Dmg.mod +7% temporal +10% light +7% physical Res.pen +7% physical +5% temporal ----- def ----- Armour +0 (-9) Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (-7%) Resists +15% light Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Anom.red +9 Max.HP +0.00 (-34.00) HP.reg +0.00 (-3.10) Heal.mod +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide cured leather armour of command (7 def, 9 armour) (Main armor)]dreamer's woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Psionic While equipped: Stats +0(-2) Cun ----- def ----- Armour +0 (-9) Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (-7%) Resists +13% mind +13% darkness Phys.save +11 (+5 eff.) Spell.save +13 (+6 eff.) Mind.save +23 (+12 eff.) (+13 (+7 eff.)) Max.HP +0.00 (-34.00) HP.reg +0.00 (-3.10) Heal.mod +0% (-10%) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide cured leather armour of command (7 def, 9 armour) (Main armor)]mindwoven woollen robe of blight (+12%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +12% blight ----- def ----- Armour +0 (-9) Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (-7%) Resists +12% blight Mind.save +17 (+9 eff.) (+7 (+4 eff.)) Max.HP +0.00 (-34.00) HP.reg +0.00 (-3.10) Heal.mod +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. undeterred pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) 2.0 T3 feet armor [Ego] Master While equipped: Stats +5 Lck +4 Dex ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Rng.Def +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +3% (+2%) Stealth +7 Silence- +0% (-22%) Confus- +0% (-22%) Stun/Frz- +0% (-20%) ---------- misc Stam/turn +0.50 Max.stam +15.00 A pair of boots made of leather. |
[vs. undeterred pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]undeterred pair of iron boots of uncanny dodging (4 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 (+2) Defense +4 (+2 eff.) (+2 (+1 eff.)) Rng.Def +3 (+1 eff.) (+1 (+0 eff.)) Fatigue +2% (+1%) Silence- +21% (-1%) Confus- +21% (-1%) Stun/Frz- +20% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Emelidhetta (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +10% light Res.pen +0%(-10%) temporal Melee Ret 0(-12) temporal ----- def ----- Resists +30% light +0%(-8%) blight Phys.save +0 (+0 eff.) (-7 (-6 eff.)) HP.reg +0.00 (-1.70) Heal.mod +10% (-6%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Light +4 (-2) Call light (96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Aerytira the Skeleton Archmage level 11
24th Dusk 122nd year of Ascendancy at 11:07 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aerytira the Skeleton Archmage level 10
8th Dusk 122nd year of Ascendancy at 07:11 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Aerytira the Skeleton Archmage level 14
45th Haze 122nd year of Ascendancy at 16:48 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Aerytira the Skeleton Archmage level 5
7th Mirth 122nd year of Ascendancy at 00:09 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Aerytira the Skeleton Archmage level 9
5th Flare 122nd year of Ascendancy at 08:14 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Aerytira the Skeleton Archmage level 12
66th Dusk 122nd year of Ascendancy at 15:55 see stats
Log
Rotting Disease from Eilinytta the master vampire hits Aerytira for (29 teleported), 0 blight (0 total damage).
Burning from Eilinytta the master vampire hits Aerytira for (6 absorbed), 0 fire (0 total damage).
Eilinytta the master vampire leeches life from Aerytira!
Eilinytta the master vampire hits Aerytira for 25 cold damage.
Eilinytta the master vampire receives 2 healing from Aerytira.
Eilinytta the master vampire stops burning.
Eilinytta the master vampire casts Fiery Grasp.
Aerytira resists the grasp!
Eilinytta the master vampire leeches life from Aerytira!
Aerytira damages herself through Martyrdom!
Aerytira teleports some damage to Eilinytta the master vampire!
Eilinytta the master vampire hits Eilinytta the master vampire for 11 teleported, 0 teleported (11 total damage).
Eilinytta the master vampire hits Aerytira for 0 physical, 1 arcane, 9 fire, 98 physical, (11 teleported), 0 fire, (0 teleported), 0 temporal, 9 fire (116 total damage).
Aerytira hits Eilinytta the master vampire for 8 healing, 5 temporal (5 total damage) [8 healing].
Bleeding from Aerytira hits Eilinytta the master vampire for 3 physical damage.
Arcane Vortex from Aerytira hits Eilinytta the master vampire for 24 arcane damage.
Aerytira uses Re-assemble.
Aerytira receives 149 healing from Re-assemble.
Aerytira teleports some damage to Eilinytta the master vampire!
Rotting Disease from Eilinytta the master vampire hits Aerytira for 29 blight damage.
Burning from Eilinytta the master vampire hits Eilinytta the master vampire for 7 teleported damage.
Burning from Eilinytta the master vampire hits Aerytira for (7 teleported), 0 fire (0 total damage).
Eilinytta the master vampire hits Aerytira for 21 cold damage.
Eilinytta the master vampire is free from the arcane vortex.
Eilinytta the master vampire stops bleeding.
Eilinytta the master vampire casts Draining Assault.
Eilinytta the master vampire performs a melee critical strike against Aerytira!
Eilinytta the master vampire's weapon surges with fire!
Saving game...












































































