Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 18 / 42% |
| Size | small |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 19:09 / 44Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:51 Killed by shadowblade at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:42 Killed by armoured skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:35 Killed by Xeronne the spitting spider at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:49 Killed by Adama the bandit at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:48 Killed by Unnan the human at level 10 on the 1st Dusk 122nd year of Ascendancy at 21:47 Killed by Unnan the human at level 10 on the 1st Dusk 122nd year of Ascendancy at 22:14 Killed by Betybressra the hornet swarm at level 11 on the 32nd Dusk 122nd year of Ascendancy at 15:21 Killed by poisoned deep water at level 11 on the 32nd Dusk 122nd year of Ascendancy at 22:02 Killed by poisoned deep water at level 11 on the 32nd Dusk 122nd year of Ascendancy at 23:47 Killed by poisoned deep water at level 12 on the 34th Dusk 122nd year of Ascendancy at 02:27 Killed by shadow at level 13 on the 37th Dusk 122nd year of Ascendancy at 22:10 Killed by Mayibeth the boiling horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 22:42 Killed by Mayibeth the boiling horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 23:01 Killed by Mayibeth the boiling horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 23:08 Killed by Mayibeth the boiling horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 23:16 Killed by shadow at level 13 on the 37th Dusk 122nd year of Ascendancy at 23:29 Killed by electric eel at level 13 on the 38th Dusk 122nd year of Ascendancy at 00:35 Killed by boiling horror at level 13 on the 38th Dusk 122nd year of Ascendancy at 00:45 Killed by boiling horror at level 13 on the 38th Dusk 122nd year of Ascendancy at 00:56 Killed by boiling horror at level 13 on the 38th Dusk 122nd year of Ascendancy at 01:06 Killed by Weirdling Beast at level 14 on the 38th Dusk 122nd year of Ascendancy at 06:11 Killed by Weirdling Beast at level 14 on the 38th Dusk 122nd year of Ascendancy at 06:43 Killed by multi-hued drake hatchling at level 14 on the 45th Dusk 122nd year of Ascendancy at 10:05 Killed by multi-hued drake hatchling at level 14 on the 45th Dusk 122nd year of Ascendancy at 10:21 Killed by gwelgoroth at level 15 on the 48th Dusk 122nd year of Ascendancy at 23:22 Killed by greater gwelgoroth at level 15 on the 49th Dusk 122nd year of Ascendancy at 02:27 Killed by greater gwelgoroth at level 15 on the 49th Dusk 122nd year of Ascendancy at 02:46 Killed by Hallowed Ghost at level 15 on the 52nd Dusk 122nd year of Ascendancy at 12:56 Killed by cryomancer at level 15 on the 60th Dusk 122nd year of Ascendancy at 14:13 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 15:15 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 15:36 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 15:58 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 16:09 Killed by snow giant boulder thrower at level 16 on the 62nd Dusk 122nd year of Ascendancy at 13:18 Killed by snow giant boulder thrower at level 16 on the 62nd Dusk 122nd year of Ascendancy at 13:48 Killed by storm drake at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:09 Killed by storm wyrm at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:47 Killed by gwelgoroth at level 16 on the 63rd Dusk 122nd year of Ascendancy at 04:28 Killed by snow giant boulder thrower at level 16 on the 63rd Dusk 122nd year of Ascendancy at 10:09 Killed by Silebreldaba the blade horror at level 18 on the 1st Haze 122nd year of Ascendancy at 09:09 Killed by Silebreldaba the blade horror at level 18 on the 1st Haze 122nd year of Ascendancy at 09:41 Killed by snow giant boulder thrower at level 18 on the 23rd Haze 122nd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 60 (base 35) |
| Constitution | 30 (base 23) |
| Magic | 13 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 35 (base 25) |
Resources
| Life | 485/544 |
| Stamina | 104/136 |
| Healing Factor | 1 |
| Regeneration | 3.6675469764853 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 60 |
| Crit Chance | 29% |
| APR | 29 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 15 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.2 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 49.442814270862 |
| Ranged Defense | 50.442814270862 |
| Fatigue | 11 |
| Physical Save | 22.1875 |
| Spell Save | 15.625 |
| Mental Save | 23.6625 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.58 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.58 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Precision |
| talent | Lacerating Strikes |
| beneficial effect | Parrying melee attacks: Has a 21% chance to deflect up to 6 damage from the next 1.0 attack(s). Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by rattlesnake. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed storm wyrm claw. * You've found the needed green worm. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
| Light source | Furnacewish FurnacewishInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% blight / +6% fire Changes resistances penetration: +10% fire Maximum life: +49.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Getukor' (0 def, 3 armour) hardened leather cap 'Getukor' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 arcane Changes resistances: +6% fire / +11% cold A cap made of leather. |
| On hands | sand hardened leather gloves of strength (+3) (0 def, 9 armour) sand hardened leather gloves of strength (+3) (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +9 Damage (Melee): 8 physical Changes stats: +3 Str Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | rogue's steel ring of lightning (+20%) rogue's steel ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
| On fingers | psionicist's copper ring of darkness (+22%) psionicist's copper ring of darkness (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +4 (+2 eff.) Rings can have magical properties. |
| Around neck | Earuvor EaruvorInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Mag / +2 Con Changes damage: +7% physical Talent masteries: +0.28 Technique / Acrobatics +0.28 Cunning / Survival Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Combat speed: +10% Amulets can have magical properties. |
| In main hand | Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | steel dagger 'Aerura' (16.5-21.45 power, 6 apr) steel dagger 'Aerura' (16.5-21.45 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +6 acid When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +9% arcane Sharp, short and deadly. |
| Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
teleportation rune of the sneak (range 55) teleportation rune of the sneak (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Velussra (70.5-105.75 power, 4 apr) Velussra (70.5-105.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +19 light / +14 mind Damage against: +17% Undead When wielded/worn: Changes resistances: +4% physical Critical mult.: +3.00% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced steel greatsword (21.5-34.4 power, 2 apr)balanced steel greatsword (21.5-34.4 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.5 - 34.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Massive two-handed swords. |
temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) temporal rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes stats: +2 Dex Changes resistances: +5% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. bright yew wand of conjuration [power 223] (10 cooldown)bright yew wand of conjuration [power 223] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 112-223), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Jung the Halfling Rogue level 15
60th Dusk 122nd year of Ascendancy at 23:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jung the Halfling Rogue level 10
25th Dusk 122nd year of Ascendancy at 03:20 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Jung the Halfling Rogue level 16
62nd Dusk 122nd year of Ascendancy at 07:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jung the Halfling Rogue level 17
69th Dusk 122nd year of Ascendancy at 10:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jung the Halfling Rogue level 15
61st Dusk 122nd year of Ascendancy at 16:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jung the Halfling Rogue level 14
38th Dusk 122nd year of Ascendancy at 07:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jung the Halfling Rogue level 10
6th Flare 122nd year of Ascendancy at 01:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jung the Halfling Rogue level 14
43rd Dusk 122nd year of Ascendancy at 23:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jung the Halfling Rogue level 18
1st Haze 122nd year of Ascendancy at 11:39 see stats
Log
Fire drake hatchling hits Jung for 5 fire, 2 fire (7 total damage).
Fire drake hatchling misses Jung.
Bleeding from Jung hits Fire drake hatchling for 6 physical damage.
Jung hits Fire drake hatchling for 80 physical, 9 physical (88 total damage).
Fire drake hatchling hits Jung for 2 fire, 2 fire (4 total damage).
Jung killed Fire drake hatchling!
Jung performs a melee critical strike against Fire drake hatchling!
Fire drake hatchling is afflicted by a crippling illness!
Fire drake hatchling starts to bleed.
Jung hits Fire drake hatchling for 145 physical, 9 physical, , 57 physical, 6 acid, , 9 physical, (227 total damage).
Fire drake hatchling hits Jung for 4 fire, 4 fire (7 total damage).
Fire drake hatchling misses Jung.
Bleeding from Jung hits Fire drake hatchling for 2 physical damage.
Jung performs a melee critical strike against Fire drake hatchling!
Jung hits Fire drake hatchling for 180 physical damage.
Fire drake hatchling hits Jung for 4 fire, 4 fire (7 total damage).
Jung killed Fire drake hatchling!
You pickup 0.60 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.85 gold pieces.
Ran for 4 turns (stop reason: hostile spotted to the west (fire drake hatchling)).
Jung deactivates Lacerating Strikes.
Jung deactivates Precision.
