MaDcor the level 8 Thalore Archmage by madcor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceThalore
ClassArchmage
Level / Exp8 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic30 (base 32)
Willpower21 (base 17)
Cunning13 (base 11)

Resources

Life-31/166
Mana206/222
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower20.95
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10 (30%)
Defense9.05
Ranged Defense9.05
Fatigue1
Physical Save31.575
Spell Save17.85
Mental Save17.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
4/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
active
done

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Matrix style! (Roguelike) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By MaDcor the Thalore Archmage level 4
74th Pyre 122nd year of Ascendancy at 21:40
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By MaDcor the Thalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:32
see stats

Log

Talent Illuminate is ready to use.
Talent Flameshock is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


MaDcor picks up (q.):
barbed pouch of steel shots of accuracy (18/18, 21-25.2 power, 2 apr).
Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 39 turns (stop reason: all resources and life at maximum).


MaDcor picks up (k.):
spinel.
MaDcor picks up (j.):
iron mail armour (2 def, 4 armour).
Ran for 3 turns (stop reason: at door).


MaDcor casts Flame.

Skeleton magus is on fire!

MaDcor hits Skeleton magus for 99 fire damage.
Skeleton magus activates Arcane Power.

Burning from MaDcor hits Skeleton magus for
33 fire damage.

MaDcor casts Illuminate.

Skeleton magus resists the blinding light!

MaDcor hits Skeleton magus for 93 light damage.
Skeleton magus casts Flame.

Burning from MaDcor hits Skeleton magus for
33 fire damage.
MaDcor is on fire!

Skeleton magus's Flame hits
MaDcor for 78 fire damage.

Skeleton magus casts Manathrust.

Saving game...