

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 33 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by retaliator of Atmos at level 13 on the 45th Retaking 124th year of Ascendancy at 05:56 / 90Killed by retaliator of Atmos at level 13 on the 45th Retaking 124th year of Ascendancy at 08:38 Killed by Glorin the steam giant flameshot at level 13 on the 45th Retaking 124th year of Ascendancy at 11:51 Killed by Glorin the steam giant flameshot at level 13 on the 45th Retaking 124th year of Ascendancy at 13:29 Killed by Glorin the steam giant flameshot at level 13 on the 46th Retaking 124th year of Ascendancy at 06:00 Killed by steam giant berserker at level 14 on the 46th Retaking 124th year of Ascendancy at 12:41 Killed by Betholaith the whitehoof ghoul at level 17 on the 1st Revenge 124th year of Ascendancy at 07:09 Killed by Betholaith the whitehoof ghoul at level 17 on the 1st Revenge 124th year of Ascendancy at 08:30 Killed by Betholaith the whitehoof ghoul at level 17 on the 1st Revenge 124th year of Ascendancy at 10:19 Killed by whitehoof hailstorm at level 17 on the 2nd Revenge 124th year of Ascendancy at 07:37 Killed by Nektosh the One-Horned at level 17 on the 2nd Revenge 124th year of Ascendancy at 11:09 Killed by Doloc the human at level 19 on the 29th Revenge 124th year of Ascendancy at 10:00 Killed by Rovepa the human at level 19 on the 29th Revenge 124th year of Ascendancy at 11:44 Killed by Nnon the human at level 19 on the 29th Revenge 124th year of Ascendancy at 13:02 Killed by Nnon the human at level 19 on the 29th Revenge 124th year of Ascendancy at 14:27 Killed by Rovepa the human at level 19 on the 29th Revenge 124th year of Ascendancy at 16:28 Killed by Nnon the human at level 19 on the 29th Revenge 124th year of Ascendancy at 17:44 Killed by Rovepa the human at level 19 on the 29th Revenge 124th year of Ascendancy at 19:26 Killed by Nnon the human at level 19 on the 29th Revenge 124th year of Ascendancy at 21:23 Killed by multi-hued drake at level 20 on the 31st Revenge 124th year of Ascendancy at 06:59 Killed by radiant horror at level 20 on the 31st Revenge 124th year of Ascendancy at 08:44 Killed by radiant horror at level 20 on the 31st Revenge 124th year of Ascendancy at 10:27 Killed by shadow at level 20 on the 31st Revenge 124th year of Ascendancy at 12:49 Killed by shadow at level 20 on the 31st Revenge 124th year of Ascendancy at 15:18 Killed by umbral horror at level 20 on the 31st Revenge 124th year of Ascendancy at 16:37 Killed by umbral horror at level 21 on the 34th Revenge 124th year of Ascendancy at 08:49 Killed by worm that walks at level 21 on the 34th Revenge 124th year of Ascendancy at 10:25 Killed by Breray the human at level 21 on the 38th Revenge 124th year of Ascendancy at 12:07 Killed by Fahaico the human at level 21 on the 38th Revenge 124th year of Ascendancy at 13:27 Killed by Fahaico the human at level 21 on the 38th Revenge 124th year of Ascendancy at 14:44 Killed by Free Shots at level 24 on the 41st Revenge 124th year of Ascendancy at 06:56 Killed by guardian psi-ghost at level 24 on the 44th Revenge 124th year of Ascendancy at 05:58 Killed by guardian psi-ghost at level 24 on the 44th Revenge 124th year of Ascendancy at 07:05 Killed by Gasloosi the shalore at level 24 on the 44th Revenge 124th year of Ascendancy at 23:54 Killed by Gasloosi the shalore at level 24 on the 45th Revenge 124th year of Ascendancy at 01:24 Killed by Gasloosi the shalore at level 24 on the 45th Revenge 124th year of Ascendancy at 02:48 Killed by Gasloosi the shalore at level 24 on the 45th Revenge 124th year of Ascendancy at 04:07 Killed by Gasloosi the shalore at level 24 on the 45th Revenge 124th year of Ascendancy at 05:15 Killed by Ardocdayru the shalore at level 24 on the 49th Revenge 124th year of Ascendancy at 00:26 Killed by Ardocdayru the shalore at level 24 on the 49th Revenge 124th year of Ascendancy at 02:01 Killed by Risthras the shalore at level 24 on the 49th Revenge 124th year of Ascendancy at 05:03 Killed by Free Shots at level 25 on the 52nd Revenge 124th year of Ascendancy at 16:30 Killed by Glorin the ritch larva at level 25 on the 2nd Pain 124th year of Ascendancy at 17:25 Killed by Glorin the ritch larva at level 25 on the 2nd Pain 124th year of Ascendancy at 18:49 Killed by Glorin the ritch larva at level 25 on the 2nd Pain 124th year of Ascendancy at 20:26 Killed by ritch flamespitter at level 28 on the 5th Pain 124th year of Ascendancy at 13:41 Killed by blade horror at level 30 on the 19th Pain 124th year of Ascendancy at 10:13 Killed by venom wyrm at level 30 on the 20th Pain 124th year of Ascendancy at 07:36 Killed by venom wyrm at level 30 on the 20th Pain 124th year of Ascendancy at 08:46 Killed by orc elite berserker at level 31 on the 20th Pain 124th year of Ascendancy at 14:57 Killed by blade horror at level 31 on the 20th Pain 124th year of Ascendancy at 18:43 Killed by storm wyrm at level 31 on the 21st Pain 124th year of Ascendancy at 00:18 Killed by orc high cryomancer at level 31 on the 21st Pain 124th year of Ascendancy at 13:13 Killed by forge-giant at level 31 on the 21st Pain 124th year of Ascendancy at 23:18 Killed by forge-giant at level 31 on the 22nd Pain 124th year of Ascendancy at 00:46 Killed by forge-giant at level 31 on the 22nd Pain 124th year of Ascendancy at 07:28 Killed by forge-giant at level 31 on the 22nd Pain 124th year of Ascendancy at 08:58 Killed by forge-giant at level 31 on the 22nd Pain 124th year of Ascendancy at 10:18 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 06:08 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 07:18 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 09:22 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 11:40 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 12:53 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 14:14 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 15:32 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 16:42 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 18:14 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 20:34 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 22:12 Killed by forge-giant at level 31 on the 23rd Pain 124th year of Ascendancy at 23:56 Killed by forge-giant at level 31 on the 24th Pain 124th year of Ascendancy at 01:08 Killed by forge-giant at level 31 on the 24th Pain 124th year of Ascendancy at 03:45 Killed by spire dragon at level 31 on the 25th Pain 124th year of Ascendancy at 05:23 Killed by orc necromancer at level 32 on the 26th Pain 124th year of Ascendancy at 09:32 Killed by orc necromancer at level 32 on the 26th Pain 124th year of Ascendancy at 11:37 Killed by orc necromancer at level 32 on the 26th Pain 124th year of Ascendancy at 12:58 Killed by armoured skeleton warrior at level 32 on the 26th Pain 124th year of Ascendancy at 14:46 Killed by orc necromancer at level 32 on the 26th Pain 124th year of Ascendancy at 16:48 Killed by armoured skeleton warrior at level 32 on the 26th Pain 124th year of Ascendancy at 18:18 Killed by saw horror at level 32 on the 28th Pain 124th year of Ascendancy at 18:03 Killed by saw horror at level 32 on the 28th Pain 124th year of Ascendancy at 20:14 Killed by champion of Urh'Rok at level 32 on the 29th Pain 124th year of Ascendancy at 08:59 Killed by champion of Urh'Rok at level 32 on the 29th Pain 124th year of Ascendancy at 10:52 Killed by champion of Urh'Rok at level 32 on the 29th Pain 124th year of Ascendancy at 11:59 Killed by champion of Urh'Rok at level 32 on the 29th Pain 124th year of Ascendancy at 13:25 Killed by Avco the human at level 33 on the 31st Pain 124th year of Ascendancy at 12:34 Killed by Arrar the human at level 33 on the 31st Pain 124th year of Ascendancy at 13:52 Killed by Arrar the human at level 33 on the 31st Pain 124th year of Ascendancy at 15:48 Killed by Arrar the human at level 33 on the 31st Pain 124th year of Ascendancy at 17:20 Killed by Arrar the human at level 33 on the 31st Pain 124th year of Ascendancy at 19:05 |
Primary Stats
| Strength | 22 (base 14) |
| Dexterity | 67 (base 60) |
| Constitution | 16 (base 14) |
| Magic | 17 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 89 (base 60) |
Resources
| Life | 655/655 |
| Mana | 297/297 |
| Steam | 100/100 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 0.26209677419354 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1005 |
| Infravision | 12 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 62 |
| Crit Chance | 34% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 65 |
| Accuracy | 62 |
| Crit Chance | 34% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +10% |
| Nature | +18% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 22 (84.692942254812%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 29 |
| Mental Save | 45 |
Defense: Resistances
| Cold | + 10%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 30%( 80%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Teleport Resistance | 100% |
| Stun Resistance | 40% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.6 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.9 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 159% efficiency and cooldown mod of 80%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Cun / +1 Con Physical save: +27 (+9 eff.) Mental save: +11 (+4 eff.) Pinning immunity: +20% Knockback immunity: +20% Teleport immunity: +100% Movement speed: +20% A pair of boots made of leather. |
| Quiver | high-capacity pouch of stralite shots of crippling (47/49, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +10.5% Capacity: 49 On weapon crit: * cripple the target When wielded/worn: Ammo reloads per turn: +3 Talent granted: +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Dúathedlen Heart Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Changes damage: +15% darkness Talent mastery: +0.10 Cunning / Stealth Light radius: -1003 Infravision radius: +12 See invisible: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 82.18 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | bladed hardened leather hat of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str / +3 Dex / +11 Cun Mental save: +12 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 65.8 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
| On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +7 (+2 eff.) Armour: +2 Changes stats: +3 Str Talent granted: +1 Sand Shredder Physical save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Barkfear [power 277] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +9% lightning Changes resistances penetration: +25% lightning / +20% nature Changes damage: +18% nature Talent cooldown: Volcano (-2 turns) Talent granted: +3 Volcano It can be used to fire a bolt of a random element with (base) damage 138 to 277, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | pixie's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Cun / +4 Mag Spellpower: +9 (+4 eff.) Rings can have magical properties. |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | strafer's stralite steamgun of recursion Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +36 Crit. chance: +16.0% Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Damage conversion: 29% temporal Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Band of Protection Powered by arcane forces Powered by steamtech 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Steampower: +5 (+1 eff.) It can be used to generate a personal shield that absorbs up to 258 damage and damages attackers striking the wearer for 35 fire damage while it lasts (based on Cunning), costing 24 power out of 24/24. This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In off hand | Brilliant Auto-loading Orc Expeller Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Crit. chance: +16.0% Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Cloak | murderer's cashmere cloak of the guardian (8 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +5 Armour: +3 Defense: +8 (+3 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +24% lightning Physical save: +11 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) Stun/Freeze immunity: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Medical Urgency Vest (6 def, 11 armour) Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Armour Hardiness: +20% Defense: +6 (+2 eff.) Fatigue: +9% Talent granted: +1 Medical Urgency Vest Physical save: +15 (+5 eff.) This light leather armour features a special medical injector. |
Inventory
This item will automatically be transmogrified when you leave the level.acid wave rune of the wizard (90 acid damage; disarm 5 turns with power 31) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 90.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 31 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 10; power 24; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.arcing voratun greatsword of daylight (64.5-103.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +19 lightning / +21 light Damage against: +26% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun greatsword of nature (66-105.6 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom Damage (Melee): +13 mind When wielded/worn: Changes stats: +9 Cun / +7 Wil Changes resistances: +12% all Changes resistances penetration: +20% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.flaming voratun mace of massacre (59-82.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.hateful voratun waraxe of phasing (39.5-55.3 power, 19 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +52% Damage (Melee): +13 darkness Damage against: +12% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level.sunsealed elven-silk robe (9 def, 8 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Changes stats: +7 Mag Changes resistances: +9% light / +9% darkness Changes damage: +11% light Maximum life: +52.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-7 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +20% cold Life regen: +2.70 Stamina each turn: +1.60 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked stralite plate armour of cold resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 13 physical Changes resistances: +22% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.coruscating dwarven-steel shield (8 def, 2 armour, 84 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 18 fire Changes stats: +3 Str Changes resistances: +15% fire Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.cosmic voratun shield (12 def, 3 armour, 194.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +10% light / +10% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
28 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
37 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
45 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 80% efficiency and 120% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 111] simple healing salve [power 111]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 80% efficiency and 120% cooldown modifier. It can be used to heal 111, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots of amnesia (15/15, 34-40.8 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 15 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help, costing 1 power out of 8/8. Call a trained yeti to your side. |
powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
stralite voltaic sentryPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +4 Voltaic Sentry Tinkers can be attached to normal items to improve them with steam power! |
well-made flare shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +3 Flare Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' When attach to an other item: Burst (radius 1) on hit: +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
43 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Free Shots the Orc Gunslinger level 30
11st Pain 124th year of Ascendancy at 23:51 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Free Shots the Orc Gunslinger level 12
43rd Retaking 124th year of Ascendancy at 02:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Free Shots the Orc Gunslinger level 31
21st Pain 124th year of Ascendancy at 01:30 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Free Shots the Orc Gunslinger level 17
2nd Revenge 124th year of Ascendancy at 10:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Free Shots the Orc Gunslinger level 10
23rd Retaking 124th year of Ascendancy at 04:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Free Shots the Orc Gunslinger level 20
31st Revenge 124th year of Ascendancy at 05:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Free Shots the Orc Gunslinger level 30
5th Pain 124th year of Ascendancy at 23:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Free Shots the Orc Gunslinger level 31
24th Pain 124th year of Ascendancy at 12:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Free Shots the Orc Gunslinger level 13
46th Retaking 124th year of Ascendancy at 05:57 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Free Shots the Orc Gunslinger level 26
4th Pain 124th year of Ascendancy at 06:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Free Shots the Orc Gunslinger level 19
30th Revenge 124th year of Ascendancy at 20:10 see stats
Log
Free Shots shoots!
Target out of range. Hold to force all weapons to fire at targets out of ranges (6 - 9).
Arrar the human casts Drain.
Arrar the human's spell attains critical power!
Free Shots's Shoot hits Arrar the human for 24 temporal, 49 physical (73 total damage).
Shield of Light hits Arrar the human for 37 healing, 37 healing (0 total damage) [74 healing].
Arrar the human's Drain hits Free Shots for (28 resist armour), 267 blight (267 total damage).
Free Shots stops bleeding.
Free Shots is less focused.
Arrar the human is not crippled anymore.
Free Shots shoots!
Target out of range. Hold to force all weapons to fire at targets out of ranges (6 - 9).
Free Shots's Shoot hits Arrar the human for 23 temporal, 47 physical (70 total damage).
Shield of Light hits Arrar the human for 37 healing, 37 healing (0 total damage) [74 healing].
Arrar the human casts Soul Rot.
Free Shots deflects the projectile from Arrar the human but fumbles!
Talent Startling Shot is ready to use.
Free Shots shoots!
Target out of range. Hold to force all weapons to fire at targets out of ranges (6 - 9).
Arrar the human's Soul Rot hits Free Shots for (28 resist armour), 376 blight (376 total damage).
Free Shots the level 33 orc gunslinger was tainted to death by Arrar the human on level 1 of Ambush!.
Free Shots deactivates Agile Gunner.
Free Shots deactivates Evasive Shots.
Free Shots deactivates Embedded Restoration Systems.
Free Shots deactivates his cloak's restoration systems.
Free Shots tessellates his cloak!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.



























































































