Sentient Phlegm the level 5 Dwarf Oozemancer by Its Tintin!

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassOozemancer
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 10)
Dexterity8 (base 10)
Constitution17 (base 14)
Magic8 (base 10)
Willpower23 (base 20)
Cunning14 (base 14)

Resources

Life170/170
Equilibrium0
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy17
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage21
Accuracy17
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save17
Spell Save17
Mental Save19

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Slime1.30
3/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
4/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Rested for 16 turns (stop reason: all resources and life at maximum).

Sentient Phlegm picks up (e.):
linen cloak (1 def, 0 armour).
Sentient Phlegm picks up (d.):
arcing iron greatmaul (16-25 power, 1 apr).
Sentient Phlegm picks up (f.):
elm starstaff (10-12 power, 2 apr, light element).
You pickup 0.60 gold pieces.

Lore found:
letter to Rolf (2)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 0.76 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 4 armour, 38 block).
You gain 3.75 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 3.59 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (16-25 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 738% over 10 turns; mana 37; cd 14).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 401%; cd 14).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).