










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 36 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Riala Shalarak at level 36 on the 78th Pyre 122nd year of Ascendancy at 22:12 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 27 (base 22) |
| Constitution | 62 (base 60) |
| Magic | 68 (base 60) |
| Willpower | 12 (base 12) |
| Cunning | 16 (base 10) |
Resources
| Life | -15/1012 |
| Paradox | 480 |
| Healing Factor | 1.3362068965517 |
| Regeneration | 27.058189655172 |
Speed
| Mental | +57.19701875238% |
| Attack | +57.19701875238% |
| Movement | +10% |
| Spell | +57.19701875238% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 25.299043676975 |
| See Invisible | 20.299043676975 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 59 |
| Crit Chance | 10% |
| APR | 20 |
| Speed | 0.64 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 7% |
| Speed | 0.63614437979592 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 3% |
| Speed | 0.63614437979592 |
Offense: Damage Bonus
| Physical | +5% |
| Lightning | +25% |
| Light | +5% |
| Temporal | +5% |
| Darkness | +5% |
| Arcane | +25% |
| Cold | +47% |
| Fire | +25% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 45 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Light | + 19%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 46%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Confusion Resistance | 13% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.50 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Temporal Hounds |
| beneficial effect | Increases attack, spell, and mind speed by 57%. 3 Time Dilation |
| detrimental effect | Target is randomly teleporting every turn. Blink |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 48. 6 Fateweaver |
| beneficial effect | Displacing 30% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | The target's defense and saves have been increased by 48. 6 Spin |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | The target has a 102% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 6/20) : Effective talent level: 3.6 Power cost: 20 out of 6/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | The Titan's Quiver (15/18, 62-86.8 power, 20 apr)Requires: - Magic 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| Light source | watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +34% Confusion immunity: +13% Maximum life: +42.00 Light radius: +7 See stealth: +10 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
| On fingers | marksman's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% light / +5% darkness Maximum encumbrance: +22 A belt that goes around your waist. |
| In main hand | mighty elm longbow of piercing arrows of cold (1/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +9 cold When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes damage: +12% cold It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
| Main armor | rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| Cloak | thick cashmere cloak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% darkness / +5% temporal / +5% light / +5% physical Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
mighty dragonbone longbow of acidRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +21 acid When wielded/worn: Physical power: +17 (+6 eff.) Changes stats: +2 Str Changes damage: +18% acid Longbows are used to shoot arrows at your foes. |
Everpyre Blade (38-53.2 power, 10 apr)Requires: - Magic 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Mag Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
elven-wood starstaff 'Dourgore' (30-36 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +3% Changes resistances: +6% darkness Changes resistances penetration: +10% nature Changes damage: +3% darkness / +30% physical Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Newly picked upstarseer's elven-silk wizard hat of madness (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +5 Wil Changes damage: +10% darkness / +8% temporal / +3% light / +7% physical Mental save: +20 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 115 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
radiant reinforced leather armour of Eyal (12 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +3 Wil Changes resistances: +18% blight / +12% darkness Life regen: +8.00 Maximum life: +39.00 Light radius: +1 Healing mod.: +14% A suit of armour made of leather. |
Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Newly picked upVoid Quiver (0/0, 45-63 power, 120 apr) Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 90% Mag Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
barbed quiver of elm arrows (16/16, 21.5-30.1 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +9.0% Capacity: 16 On weapon crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
113 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
elven-wood wand of lightning storm 'Umbraidol' [power 464] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +6 Dex / +4 Con Changes resistances penetration: +10% darkness It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 116 lightning damage and will be dazed for 1 turn (580 total damage) Activation puts all charms on cooldown for 19 turns. When used: * Reduce 2 talent cooldowns by 2. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By fadsf the Cornac Temporal Warden level 23
76th Pyre 122nd year of Ascendancy at 08:41 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By fadsf the Cornac Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 01:28 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By fadsf the Cornac Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 01:39 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By fadsf the Cornac Temporal Warden level 30
77th Pyre 122nd year of Ascendancy at 07:58 see stats
Log
Riala Shalarak's defensive darkness area effect hits fadsf for (7 webs of fate), 15 darkness (15 total damage).
Riala Shalarak's defensive darkness area effect hits Temporal hound for 27 darkness damage.
Riala Shalarak's defensive darkness area effect hits Temporal hound for 24 darkness damage.
Webs of Fate hits Riala Shalarak for 1 fire, 2 cold, 1 lightning, 2 arcane (6 total damage).
Fadsf casts Arrow Stitching.
Fadsf uses Infusion: Regeneration.
Fadsf starts regenerating health quickly.
Riala Shalarak slows down.
Fadsf's Singularity Arrow hits Riala Shalarak for 19 fire, 75 cold, 51 lightning, 61 arcane, 1 fire, 3 cold, 2 lightning, 2 arcane, 5 fire, 20 cold, 14 lightning, 17 arcane, 5 fire, 20 cold, 14 lightning, 17 arcane (325 total damage).
Riala Shalarak is drawn in by the singularity!
fadsf hits Riala Shalarak for 18 fire, 71 cold, 48 lightning, 58 arcane (195 total damage).
Riala Shalarak's spell attains critical power!
Riala Shalarak channels a cone of darkness energy through her dragonbone magestaff!
Riala Shalarak hits fadsf for (22 webs of fate), 52 darkness (52 total damage).
Riala Shalarak hits Temporal hound for 88 darkness damage.
Riala Shalarak hits Temporal hound for (77 to bones), 0 darkness (0 total damage).
Webs of Fate hits Riala Shalarak for 2 fire, 7 cold, 5 lightning, 6 arcane (19 total damage).
fadsf the level 36 cornac temporal warden was darkened to death by Riala Shalarak on level 46 of The Arena.
Riala Shalarak killed fadsf!
Temporal hound deactivates Bone Shield.
Temporal hound is no longer out of phase.
Temporal hound slows down.
Temporal hound stops regenerating health quickly.
Fadsf stops weaving fate.
Fadsf stops regenerating health quickly.
Fadsf stops spinning fate.
Fadsf deactivates Temporal Hounds.
Fadsf deactivates Weapon Folding.
Temporal hound deactivates Bone Shield.








































































