Hex the level 8 Cornac Archmage by hexas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp8 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic35 (base 32)
Willpower23 (base 20)
Cunning13 (base 11)

Resources

Life-10/141
Mana98/134
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Invisible2

Offense: Mainhand

Damage16
Accuracy6
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower34.195911627476
Crit Chance16%
Speed1

Offense: Mind

Mindpower20.65
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+16%
Blight+10%
Arcane+6%
Cold+6%
Lightning+6%
Light+11%
Darkness+10%
Fire+21%
Nature+9%

Defense: Base

Armour (hardiness)7.5182936718405 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save7.875
Spell Save20.5875
Mental Save19.475

Defense: Resistances

Light+ 28%( 70%)
Fire+ 23%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
5/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active
done
active
active
done

Equipment

Tool
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Hex the Cornac Archmage level 5
74th Pyre 122nd year of Ascendancy at 15:04
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Hex the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 13:45
see stats

Log

Talent Infusion: Regeneration is ready to use.
Saving done.

Talent Infusion: Wild is ready to use.
Talent Arcane Power is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Hex activates Arcane Power.


Hex activates Stone Skin.


You are sent back to the material plane!
Hex uses Infusion: Wild.

Hex lessens the pain.

Hex casts Pulverizing Auger.

Hex's spell attains critical power!
Hex hits Temporal stalker for 276 physical damage.
Temporal stalker deactivates Stealth.

Hex hits Temporal stalker for 8 nature damage.
Temporal stalker hits Hex for 39 physical damage.

Hex casts Lightning.

Hex hits Temporal stalker for 137 lightning, 8 nature (145 total damage).
Temporal stalker hits Hex for 38 physical damage.
Hex hits Temporal stalker for 8 nature damage.
Temporal stalker hits Hex for 36 physical damage.

Hex casts Flame.

Temporal stalker is on fire!

Hex's Flame hits Temporal stalker for
50 fire damage.
Saving game...