Hex the level 8 Cornac Archmage by hexas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp8 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic33 (base 31)
Willpower26 (base 21)
Cunning13 (base 11)

Resources

Life141/141
Mana214/229
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower34.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower27.2
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+19%
Darkness+7%
Acid+6%
Physical+6%
Arcane+6%
Cold+6%
Fire+6%

Offense: Damage Penetration

Lightning+5%
Darkness+6%
Physical+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense2.7
Ranged Defense2.7
Fatigue0
Physical Save7
Spell Save20.325
Mental Save13.65

Defense: Resistances

Lightning+ 9%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Fire+ 6%( 70%)
Cold+ 38%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
2/5
0/5
0/5

Effects

Quests

active
done
done
active
done
active
done

Equipment

On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Hex the Cornac Archmage level 7
16th Dusk 122nd year of Ascendancy at 09:34
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Hex the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:57
see stats

Log

Talent Arcane Power is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!

Saving done.


There is an item here:
Girdle of the Calm Waters
Lore found:
Girdle of the Calm Waters
You can read all your collected lore in the game menu, by pressing Escape.


There is an item here:
cleansing iron helm of constitution (+3) (0 def, 3 armour)

You carry too much--you are encumbered!
Drop some of your items.
Hex picks up (o.):
cleansing iron helm of constitution (+3) (0 def, 3 armour).

You are no longer encumbered.
Hex drops on the floor:
iron helm (0 def, 3 armour).

Hex drops on the floor:
spiked iron mail armour (2 def, 4 armour).

There is an item here:
Girdle of the Calm Waters

Hex picks up (k.):
Girdle of the Calm Waters.

Hex wears:
Girdle of the Calm Waters.

Saving game...

Saving done.