Van Darkholme the level 6 Halfling Skirmisher by Omnifool

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 58%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity27 (base 24)
Constitution13 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning22 (base 19)

Resources

Life186/224
Stamina118/118
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth25.823515768852
See Invisible25.823515768852

Offense: Mainhand

Damage32
Accuracy30
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)11.593220338983 (52.210054753609%)
Defense28
Ranged Defense28
Fatigue8.669446550417
Physical Save8
Spell Save8
Mental Save12

Defense: Resistances

Blight+ 15%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Poison Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
5/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
In main hand
In off hand
Main armor

Inventory

Achievements

Log


You pickup 0.45 gold pieces.

You pickup 0.65 gold pieces.


Van Darkholme picks up (q.):
citrine.

Space around you starts to dissolve...


You don't see how to get there...


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


Van Darkholme wears:
treant's copper ring.

Van Darkholme wears (replacing
brass lantern): bright brass lantern of health.

You gain 1.74 gold from the transmogrification of
potent elm magestaff of might (13-15.6 power, 2 apr, arcane element).
You gain 1.97 gold from the transmogrification of
creative mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage).
You gain 2.68 gold from the transmogrification of
balanced iron dagger of massacre (16-20.8 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.