shal arch the level 21 Shalore Archmage by SHeolSatansfist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp21 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 11)
Dexterity16 (base 10)
Constitution51 (base 30)
Magic59 (base 50)
Willpower37 (base 23)
Cunning18 (base 11)

Resources

Life485/485
Mana315/315
Healing Factor1.2782805429865
Regeneration0.57522624434392

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision4
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage29
Accuracy14
Crit Chance11%
APR6
Speed1.00

Offense: Spell

Spellpower46
Crit Chance8%
Speed1

Offense: Mind

Mindpower29
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)45 (43.629139072848%)
Defense42
Ranged Defense45
Fatigue0
Physical Save25
Spell Save31
Mental Save26

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance10%
Poison Resistance20%
Knockback Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
4/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
1/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Staff combat1.20
0/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
4/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
failed
done
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By shal arch the Shalore Archmage level 17
48th Dusk 122nd year of Ascendancy at 19:33
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By shal arch the Shalore Archmage level 16
37th Dusk 122nd year of Ascendancy at 09:57
see stats
Level 10 Got a character to level 10.
By shal arch the Shalore Archmage level 10
1st Dusk 122nd year of Ascendancy at 01:50
see stats
Level 20 Got a character to level 20.
By shal arch the Shalore Archmage level 20
76th Dusk 122nd year of Ascendancy at 07:07
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By shal arch the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:10
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By shal arch the Shalore Archmage level 16
44th Dusk 122nd year of Ascendancy at 20:15
see stats
The Arena Unlocked Arena mode.
By shal arch the Shalore Archmage level 9
2nd Summertide 122nd year of Ascendancy at 13:24
see stats

Log

You gain 4.92 gold from the transmogrification of focusing cashmere robe of corrosion (+15%) (2 def, 0 armour).
You gain 4.61 gold from the transmogrification of
dispeller's cashmere robe of light (+8%) (2 def, 0 armour).
You gain 4.31 gold from the transmogrification of
potent yew vilestaff of illumination (24-28.8 power, 4 apr, acid element).
You gain 6.63 gold from the transmogrification of
infernal yew starstaff of might (20-24 power, 4 apr, physical element).
You gain 9.14 gold from the transmogrification of
infernal yew starstaff of greater warding (20-24 power, 4 apr, temporal element).
You gain 4.28 gold from the transmogrification of
cruel yew starstaff of might (20-24 power, 4 apr, physical element).
You gain 1.40 gold from the transmogrification of
thorny mindstar of slime (8-8.8 power, 24 apr, mind damage).
You gain 10.00 gold from the transmogrification of
Merkul's Second Eye.
You gain 15.00 gold from the transmogrification of
Moon (30-39 power, 30 apr).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Hotkey page 2 is now displayed.

Space around you starts to dissolve...


Hotkey page 1 is now displayed.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.

Saving game...

Saving done.

Shal arch deactivates Burning Wake.

Shal arch deactivates Shielding.