Gat Capper the level 10 Orc Gunslinger by reinhart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp10 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity35 (base 34)
Constitution15 (base 12)
Magic9 (base 10)
Willpower14 (base 10)
Cunning20 (base 19)

Resources

Life230/234
Steam100/100
Healing Factor1.1960311219418
Regeneration0.29900778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage19
Accuracy46
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy46
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense20
Ranged Defense20
Fatigue7
Physical Save10
Spell Save8
Mental Save11

Defense: Resistances

Blight+ 20%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
2/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
4/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
4/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

Quiver
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Gat Capper the Orc Gunslinger level 10
16th Retaking 124th year of Ascendancy at 22:02
see stats

Log

Ran for 2 turns (stop reason: dialog is displayed).

Gat Capper wears (replacing
rough leather belt): Girdle of the Calm Waters.

You collect a new ingredient:
lump of iron (1).
You gain 0.67 gold from the melting of
iron plate armour of temporal resistance (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the melting of
pair of rough leather boots (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.49 gold from the melting of
flaming iron waraxe of phasing (12-17 power, 7 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron longsword of massacre (18-24 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
flaming iron greatsword (16-25 power, 1 apr).
You gain 1.06 gold from the melting of
shatter afflictions rune of the warrior (absorb 32; cd 16).
You gain 1.60 gold from the melting of
steam generator implant (steam 4).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Gat Capper tessellates his cloak!
Gat Capper tessellates his cloak!
EUREKA!
Learnt new tinker schematic:
Flash Powder
Saving game...

Saving done.