Dutchmage the level 13 Cornac Archmage by Dirtysins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp13 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution21 (base 19)
Magic40 (base 38)
Willpower32 (base 20)
Cunning13 (base 11)

Resources

Life-7/227
Mana224/224
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+94.339622641509%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage22
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower45
Crit Chance15%
Speed1

Offense: Mind

Mindpower29
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save16
Spell Save25
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
5/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

active
failed
done
active
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Dutchmage the Cornac Archmage level 10
7th Mirth 122nd year of Ascendancy at 14:03
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Dutchmage the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:13
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Dutchmage the Cornac Archmage level 11
8th Flare 122nd year of Ascendancy at 07:04
see stats

Log


You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

You pickup 2.45 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.70 gold pieces.

Dutchmage picks up (c.):
ash starstaff (15-18 power, 3 apr, temporal element).
You pickup 1.00 gold pieces.

You pickup 0.90 gold pieces.

Dutchmage picks up (e.):
rejuvenating steel mail armour (2 def, 6 armour).
You pickup 0.75 gold pieces.

You pickup 0.80 gold pieces.

You pickup 2.50 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

There is a next level here (press '' or right click to use).
An alarm rings!

Rogue appears out of the thin air!

Bandit appears out of the thin air!

Rogue appears out of the thin air!

Ran for 1 turns (stop reason: trap).

Dutchmage slows down.

Something hits
Dutchmage for 29 physical, 14 physical (43 total damage).
Something hits
Dutchmage for 26 physical, 14 physical (40 total damage).
Something hits
Dutchmage for 23 physical, 4 light, 11 physical, (39 total damage).
Saving game...