Zais the level 5 Thalore Summoner by lycorias

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceThalore
ClassSummoner
Level / Exp5 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity15 (base 11)
Constitution12 (base 11)
Magic8 (base 10)
Willpower22 (base 21)
Cunning22 (base 21)

Resources

Life150/150
Equilibrium18
Healing Factor1.1
Regeneration1.155

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage11
Accuracy16
Crit Chance6%
APR14
Speed1.00

Offense: Offhand

Damage11
Accuracy16
Crit Chance6%
APR14
Speed1.00

Offense: Spell

Spellpower4
Crit Chance5%
Speed1

Offense: Mind

Mindpower23.515814066807
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense5.75
Ranged Defense7.75
Fatigue7
Physical Save9.1
Spell Save10.5
Mental Save20.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
1/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Resting starts...
Your summoned 3-headed hydra disappears.
Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Hydra is ready to use.
Zais picks up (c.):
acidic iron dagger (11-14.3 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.67 gold from the transmogrification of
barbed pouch of iron shots of erosion (23/23, 17-20.4 power, 1 apr).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 2.39 gold from the transmogrification of
steady iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 0.38 gold from the transmogrification of
grounding rough leather belt.
You gain 1.24 gold from the transmogrification of
potent elm vilestaff (13-15.6 power, 2 apr, darkness element).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (11-14.3 power, 5 apr).
You gain 2.80 gold from the transmogrification of
Ichorransom (29-43.5 power, 2 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 7; power 18; dur 3).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
Saving game...

Saving done.