





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 18 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 32) |
| Dexterity | 18 (base 16) |
| Constitution | 14 (base 12) |
| Magic | 23 (base 22) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 427/427 |
| Mana | 173/173 |
| Stamina | 154/154 |
| Healing Factor | 1.5994876765439 |
| Regeneration | 0.39987191913597 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 41 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
Offense: Damage Penetration
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 27.54934837382 (100%) |
| Defense | 12 |
| Ranged Defense | 18 |
| Fatigue | 30 |
| Physical Save | 20 |
| Spell Save | 23 |
| Mental Save | 10 |
Defense: Resistances
| Physical | + 31%(100%) |
| Arcane | + 20%(100%) |
| Temporal | + 26%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
| In off hand | Yarodur the Blackobsidian (6 def, 2 armour, 44 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+4 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 11 lightning Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 23 lightning / 4 darkness Changes resistances: +13% temporal Changes damage: +3% darkness Talent granted: +2 Block Handheld deflection devices. |
| Main armor | steel plate armour of spell shielding (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +6% arcane Spell save: +11 (+5 eff.) A suit of armour made of metal plates. |
| In main hand | thunderous steel longsword of purging (15-21 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 11% chance to daze at end of turn * 25% chance to remove a magical effect Damage (Melee): +8 nature When wielded/worn: Changes stats: +2 Str / +2 Dex / +1 Mag / +1 Wil / +1 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, long, and deadly. |
Inventory
Achievements
Log
Ayylmao? (servant of AlcNibba) hits Bethybeth the ritch centipede for 30 physical, 6 nature, 8 lightning (44 total damage).
Bethybeth the ritch centipede shoots!
AlcNibba casts Channel Staff.
You collect a new ingredient: ritch stinger (1).
Bethybeth the ritch centipede's Shoot hits Ayylmao? (servant of AlcNibba) for 36 physical, 8 darkness (44 total damage).
Caustic Golem from Ayylmao? (servant of AlcNibba) hits Bethybeth the ritch centipede for 25 acid damage.
Caustic Golem from Ayylmao? (servant of AlcNibba) killed Bethybeth the ritch centipede!
Character control switched to Ayylmao? (servant of AlcNibba).
Rotting Disease from Islyta the ritch larva hits AlcNibba for 16 blight damage.
Rotting Disease from Islyta the ritch larva killed AlcNibba!
Resting starts...
Ayylmao? (servant of AlcNibba) speeds up.
Talent Block is ready to use.
Talent Rune: Shielding is ready to use.
Ayylmao? (servant of AlcNibba)'s acid coating is diluted.
Talent Taunt is ready to use.
Rested for 77 turns (stop reason: all resources and life at maximum).
Can not give orders to this creature.
There is an item here: humming dwarven-steel helm
There is an item here: unblemished cashmere wizard hat
Ran for 4 turns (stop reason: object seen).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).











