Sam the level 1 Orc Adventurer by linksless

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassAdventurer
Level / Exp1 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic12 (base 13)
Willpower13 (base 12)
Cunning13 (base 12)

Resources

Mana65/65
Steam100/100
Life112/112
Positive50/50
Stamina68/68
Insanity0/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+8%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy17
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)11.787798968668 (30%)
Defense8
Ranged Defense8
Fatigue11
Physical Save10
Spell Save8
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Implants
Infusions
Infusions

Class Talents

Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5
Steamtech / Thoughts of iron1.00
1/5
0/5
0/5
0/5
Demented / Path of horror1.00
1/5
0/5
0/5
0/5
Technique / Shield defense1.00
1/5
0/5
0/5
0/5
Corruption / Doom shield1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 0.25 gold from the melting of iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (13.5-21.6 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14.3 power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 18).
There is a ladder to the previous level here (press '' or right click to use).
Sam deactivates
Molten Iron Blood.

Resting starts...

Talent Molten Iron Blood is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (steam giant gunner)).


Sam deactivates
Shadow Combat.
Sam deactivates
Shield Wall.