Bob the level 1 Cornac Mindslayer by Jacos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassMindslayer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 14)
Cunning14 (base 14)

Resources

Life110/110
Psi104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage5
Accuracy8
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy8
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save8
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
0/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Psionic focus
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Bob wears (replacing mossy mindstar (3-3 power, 12 apr, mind damage)): iron greatsword (16-26 power, 1 apr).

Bob wears (replacing
iron greatsword (16-26 power, 1 apr)): mossy mindstar (3-3 power, 12 apr, mind damage).
Talent Attune Mindstar is ready to use.

Bob wears (offslot):
mossy mindstar (2-2 power, 12 apr, nature damage).

Bob uses
Telekinetic Grasp.
Bob telekinetically seizes:
iron greatsword (16-26 power, 1 apr).

Resting starts...

Talent Attune Mindstar is ready to use.
Talent Kinetic Aura is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Bob refocuses the energies of his mindstar.
You attune your
mossy mindstar (3-3 power, 12 apr, nature damage) to deal nature damage.
You attune your
mossy mindstar (2-2 power, 12 apr, mind damage) to deal mind damage.
Bob refocuses the energies of his mindstar.
You attune your
mossy mindstar (3-3 power, 12 apr, mind damage) to deal mind damage.
You attune your
mossy mindstar (2-2 power, 12 apr, nature damage) to deal nature damage.
Bob refocuses the energies of his mindstar.
You attune your
mossy mindstar (3-3 power, 12 apr, nature damage) to deal nature damage.
You attune your
mossy mindstar (2-2 power, 12 apr, mind damage) to deal mind damage.

Bob refocuses the energies of his mindstar.
You attune your
mossy mindstar (3-3 power, 12 apr, mind damage) to deal mind damage.
Bob wears (offslot):
mossy mindstar (2-2 power, 12 apr, mind damage).

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!