
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 27 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:20 / 127Killed by rogue at level 9 on the 10th Mirth 122nd year of Ascendancy at 11:31 Killed by Assassin Lord at level 9 on the 10th Mirth 122nd year of Ascendancy at 14:48 Killed by Arddin the shalore at level 9 on the 21st Dusk 122nd year of Ascendancy at 02:34 Killed by Brgu the halfling at level 9 on the 35th Dusk 122nd year of Ascendancy at 15:39 Killed by Brgu the halfling at level 9 on the 35th Dusk 122nd year of Ascendancy at 16:46 Killed by ritch flamespitter at level 9 on the 35th Dusk 122nd year of Ascendancy at 19:50 Killed by ritch flamespitter at level 9 on the 35th Dusk 122nd year of Ascendancy at 21:07 Killed by Lorenrun the halfling at level 10 on the 52nd Dusk 122nd year of Ascendancy at 13:33 Killed by Amas the shalore at level 10 on the 52nd Dusk 122nd year of Ascendancy at 14:39 Killed by Amas the shalore at level 10 on the 52nd Dusk 122nd year of Ascendancy at 15:44 Killed by Amas the shalore at level 10 on the 52nd Dusk 122nd year of Ascendancy at 16:54 Killed by Miro the shalore at level 10 on the 52nd Dusk 122nd year of Ascendancy at 18:31 Killed by Xyda the white wolf at level 10 on the 55th Dusk 122nd year of Ascendancy at 16:16 Killed by armoured skeleton warrior at level 10 on the 56th Dusk 122nd year of Ascendancy at 11:44 Killed by Betutta the snow giant at level 11 on the 57th Dusk 122nd year of Ascendancy at 05:29 Killed by Gliwen the fire drake hatchling at level 11 on the 58th Dusk 122nd year of Ascendancy at 19:34 Killed by Gliwen the fire drake hatchling at level 11 on the 58th Dusk 122nd year of Ascendancy at 20:43 Killed by Gliwen the fire drake hatchling at level 11 on the 58th Dusk 122nd year of Ascendancy at 22:03 Killed by Gliwen the fire drake hatchling at level 11 on the 58th Dusk 122nd year of Ascendancy at 23:38 Killed by Xaneta the fire drake at level 11 on the 59th Dusk 122nd year of Ascendancy at 02:23 Killed by Xaneta the fire drake at level 11 on the 59th Dusk 122nd year of Ascendancy at 03:37 Killed by fire drake hatchling at level 11 on the 59th Dusk 122nd year of Ascendancy at 05:05 Killed by skeleton mage at level 11 on the 5th Haze 122nd year of Ascendancy at 18:34 Killed by Gequinno the human at level 12 on the 6th Haze 122nd year of Ascendancy at 20:50 Killed by Rorier the halfling at level 12 on the 42nd Haze 122nd year of Ascendancy at 13:22 Killed by ritch flamespitter at level 13 on the 66th Haze 122nd year of Ascendancy at 08:06 Killed by Helbrecht at level 13 on the 6th Decay 122nd year of Ascendancy at 03:52 Killed by gigantic corrosive tunneler at level 13 on the 6th Decay 122nd year of Ascendancy at 13:30 Killed by red jelly at level 13 on the 6th Decay 122nd year of Ascendancy at 20:24 Killed by Sandworm Queen at level 13 on the 7th Decay 122nd year of Ascendancy at 02:30 Killed by ultimate gwelgoroth at level 14 on the 1st Allure 123rd year of Ascendancy at 13:56 Killed by greater gwelgoroth at level 14 on the 1st Allure 123rd year of Ascendancy at 15:54 Killed by ultimate gwelgoroth at level 14 on the 1st Allure 123rd year of Ascendancy at 17:14 Killed by greater gwelgoroth at level 14 on the 1st Allure 123rd year of Ascendancy at 19:30 Killed by Urkis, the High Tempest at level 14 on the 5th Allure 123rd year of Ascendancy at 05:52 Killed by Urkis, the High Tempest at level 14 on the 5th Allure 123rd year of Ascendancy at 06:56 Killed by Urkis, the High Tempest at level 14 on the 5th Allure 123rd year of Ascendancy at 08:00 Killed by Urkis, the High Tempest at level 14 on the 5th Allure 123rd year of Ascendancy at 09:02 Killed by snow giant boulder thrower at level 14 on the 5th Allure 123rd year of Ascendancy at 10:19 Killed by snow giant boulder thrower at level 14 on the 5th Allure 123rd year of Ascendancy at 11:23 Killed by Emira the snow giant at level 15 on the 7th Allure 123rd year of Ascendancy at 02:08 Killed by snow giant thunderer at level 15 on the 7th Allure 123rd year of Ascendancy at 20:55 Killed by Glota the alchemist golem at level 16 on the 46th Regrowth 123rd year of Ascendancy at 21:32 Killed by Glota the alchemist golem at level 16 on the 46th Regrowth 123rd year of Ascendancy at 23:15 Killed by alchemist golem at level 16 on the 47th Regrowth 123rd year of Ascendancy at 01:15 Killed by Naevi the Invoker at level 16 on the 47th Regrowth 123rd year of Ascendancy at 15:01 Killed by Naevi the Invoker at level 16 on the 47th Regrowth 123rd year of Ascendancy at 16:08 Killed by Naevi the Invoker at level 16 on the 47th Regrowth 123rd year of Ascendancy at 17:52 Killed by Xenora the Bringer of Doom at level 16 on the 47th Regrowth 123rd year of Ascendancy at 21:48 Killed by slaver at level 16 on the 66th Regrowth 123rd year of Ascendancy at 02:00 Killed by slaver at level 16 on the 67th Regrowth 123rd year of Ascendancy at 13:54 Killed by Xoba the thief at level 17 on the 12nd Pyre 123rd year of Ascendancy at 00:22 Killed by Xoba the thief at level 17 on the 12nd Pyre 123rd year of Ascendancy at 09:31 Killed by Helbrecht at level 19 on the 19th Pyre 123rd year of Ascendancy at 13:07 Killed by Yvoda the cold drake hatchling at level 19 on the 30th Pyre 123rd year of Ascendancy at 09:08 Killed by telugoroth at level 19 on the 30th Pyre 123rd year of Ascendancy at 23:00 Killed by Silirabeth the dredge captain at level 19 on the 32nd Pyre 123rd year of Ascendancy at 15:31 Killed by Silirabeth the dredge captain at level 19 on the 32nd Pyre 123rd year of Ascendancy at 16:26 Killed by Silirabeth the dredge captain at level 19 on the 32nd Pyre 123rd year of Ascendancy at 17:45 Killed by Silirabeth the dredge captain at level 19 on the 32nd Pyre 123rd year of Ascendancy at 19:17 Killed by Yvana the dredgling at level 20 on the 33rd Pyre 123rd year of Ascendancy at 11:36 Killed by Yvana the dredgling at level 20 on the 33rd Pyre 123rd year of Ascendancy at 12:40 Killed by Yvana the dredgling at level 20 on the 33rd Pyre 123rd year of Ascendancy at 13:48 Killed by Yvana the dredgling at level 20 on the 33rd Pyre 123rd year of Ascendancy at 14:52 Killed by Chronolith Clone at level 20 on the 33rd Pyre 123rd year of Ascendancy at 19:57 Killed by bloated horror at level 21 on the 3rd Mirth 123rd year of Ascendancy at 05:19 Killed by nightmare horror at level 21 on the 3rd Mirth 123rd year of Ascendancy at 18:08 Killed by nightmare horror at level 21 on the 3rd Mirth 123rd year of Ascendancy at 19:26 Killed by blade horror at level 21 on the 3rd Mirth 123rd year of Ascendancy at 20:31 Killed by blade horror at level 21 on the 3rd Mirth 123rd year of Ascendancy at 20:43 Killed by nightmare horror at level 21 on the 3rd Mirth 123rd year of Ascendancy at 21:55 Killed by Weirdling Beast at level 21 on the 4th Mirth 123rd year of Ascendancy at 04:15 Killed by skeleton master archer at level 21 on the 2nd Summertide 123rd year of Ascendancy at 08:27 Killed by Mayenne the master vampire at level 22 on the 2nd Flare 123rd year of Ascendancy at 13:16 Killed by faerlhing at level 22 on the 2nd Flare 123rd year of Ascendancy at 15:57 Killed by losselhing at level 22 on the 2nd Flare 123rd year of Ascendancy at 22:24 Killed by icy orc wyrmic at level 23 on the 4th Flare 123rd year of Ascendancy at 01:23 Killed by orc cryomancer at level 23 on the 4th Flare 123rd year of Ascendancy at 03:20 Killed by orc cryomancer at level 23 on the 4th Flare 123rd year of Ascendancy at 04:21 Killed by Ce'Nita the forest wight at level 23 on the 4th Flare 123rd year of Ascendancy at 20:56 Killed by forest wight at level 23 on the 5th Flare 123rd year of Ascendancy at 22:10 Killed by ghoul at level 23 on the 6th Flare 123rd year of Ascendancy at 01:34 Killed by fire wyrm at level 24 on the 7th Flare 123rd year of Ascendancy at 05:56 Killed by Nerywyn the vampire at level 24 on the 7th Flare 123rd year of Ascendancy at 15:22 Killed by dread at level 24 on the 9th Flare 123rd year of Ascendancy at 08:05 Killed by skeleton magus at level 24 on the 9th Flare 123rd year of Ascendancy at 13:37 Killed by mountain troll thunderer at level 24 on the 10th Flare 123rd year of Ascendancy at 07:23 Killed by storm drake at level 24 on the 10th Flare 123rd year of Ascendancy at 09:05 Killed by skeleton warrior at level 25 on the 1st Dusk 123rd year of Ascendancy at 09:06 Killed by skeleton mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 11:05 Killed by skeleton mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 12:31 Killed by skeleton mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 13:53 Killed by The Master at level 25 on the 1st Dusk 123rd year of Ascendancy at 15:38 Killed by The Master at level 25 on the 1st Dusk 123rd year of Ascendancy at 16:52 Killed by skeleton mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 18:10 Killed by The Master at level 25 on the 1st Dusk 123rd year of Ascendancy at 19:43 Killed by The Master at level 25 on the 1st Dusk 123rd year of Ascendancy at 20:45 Killed by The Master at level 25 on the 1st Dusk 123rd year of Ascendancy at 21:39 Killed by elven blood mage at level 26 on the 5th Dusk 123rd year of Ascendancy at 07:56 Killed by elven mage at level 26 on the 5th Dusk 123rd year of Ascendancy at 10:26 Killed by elven cultist at level 26 on the 5th Dusk 123rd year of Ascendancy at 18:34 Killed by elven mage at level 26 on the 5th Dusk 123rd year of Ascendancy at 19:38 Killed by elven cultist at level 26 on the 6th Dusk 123rd year of Ascendancy at 06:04 Killed by ogre mauler at level 26 on the 6th Dusk 123rd year of Ascendancy at 10:36 Killed by elven corruptor at level 26 on the 6th Dusk 123rd year of Ascendancy at 11:38 Killed by elven cultist at level 26 on the 6th Dusk 123rd year of Ascendancy at 15:10 Killed by elven cultist at level 26 on the 6th Dusk 123rd year of Ascendancy at 16:26 Killed by elven cultist at level 26 on the 6th Dusk 123rd year of Ascendancy at 20:30 Killed by Lisuba the elven guard at level 26 on the 7th Dusk 123rd year of Ascendancy at 05:13 Killed by elven tempest at level 26 on the 7th Dusk 123rd year of Ascendancy at 06:55 Killed by elven mage at level 26 on the 7th Dusk 123rd year of Ascendancy at 11:24 Killed by elven blood mage at level 26 on the 7th Dusk 123rd year of Ascendancy at 15:29 Killed by elven corruptor at level 26 on the 7th Dusk 123rd year of Ascendancy at 16:44 Killed by Emakira the elven warrior at level 26 on the 7th Dusk 123rd year of Ascendancy at 17:50 Killed by Emakira the elven warrior at level 26 on the 7th Dusk 123rd year of Ascendancy at 19:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 7th Dusk 123rd year of Ascendancy at 23:32 Killed by Kryl-Feijan at level 27 on the 8th Dusk 123rd year of Ascendancy at 00:49 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 8th Dusk 123rd year of Ascendancy at 02:43 Killed by elven cultist at level 27 on the 8th Dusk 123rd year of Ascendancy at 04:35 Killed by stone golem at level 27 on the 8th Dusk 123rd year of Ascendancy at 05:44 Killed by elven cultist at level 27 on the 8th Dusk 123rd year of Ascendancy at 06:58 Killed by Salylle the elven mage at level 27 on the 8th Dusk 123rd year of Ascendancy at 07:05 Killed by elven cultist at level 27 on the 8th Dusk 123rd year of Ascendancy at 08:03 Killed by elven cultist at level 27 on the 8th Dusk 123rd year of Ascendancy at 11:03 Killed by elven cultist at level 27 on the 8th Dusk 123rd year of Ascendancy at 23:45 Killed by elven cultist at level 27 on the 9th Dusk 123rd year of Ascendancy at 02:31 |
Primary Stats
| Strength | 61 (base 50) |
| Dexterity | 15 (base 13) |
| Constitution | 52 (base 39) |
| Magic | 33 (base 25) |
| Willpower | 20 (base 10) |
| Cunning | 18 (base 16) |
Resources
| Life | 773/773 |
| Mana | 286/306 |
| Stamina | 158/158 |
| Healing Factor | 1.1 |
| Regeneration | 13.030767708182 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 8 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 42 |
| Crit Chance | 28% |
| APR | 5 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.6 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 61.326361326873 (60%) |
| Defense | 40.085413780157 |
| Ranged Defense | 43.41874711349 |
| Fatigue | 21 |
| Physical Save | 46.516666666667 |
| Spell Save | 29.275 |
| Mental Save | 13.3 |
Defense: Resistances
| All | + 13%( 73%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Disarm Resistance | 31% |
| Confusion Resistance | 30% |
| Knockback Resistance | 100% |
| Stun Resistance | 87% |
| Instadeath Resistance | 100% |
| Blind Resistance | 54% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by skeleton master archer. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by poison ooze. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Wrathroot. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by armoured skeleton warrior. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by giant white rat. Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed storm wyrm claw. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +15.00 Spellpower: +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (69 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 26.09 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | rough leather gloves 'Galewind' (0 def, 1 armour) rough leather gloves 'Galewind' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to daze Damage (Melee): 6 fire Changes resistances: +3% mind / +6% fire Changes damage: +4% fire Physical save: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of kinetic psionic shield [power 23] (20 cooldown) iron torque of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Armelathadil the Flashlore Armelathadil the FlashloreCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Str / +8 Con Changes resistances: +6% fire Changes damage: +9% fire Disarm immunity: +31% Pinning immunity: +27% Stun/Freeze immunity: +30% Knockback immunity: +38% Life regen: +1.10 Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum life: +29.00 Mindpower: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | Elenosin the Phoenixcut Elenosin the PhoenixcutPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances penetration: +10% arcane / +5% fire Blindness immunity: +24% Infravision radius: +4 See stealth: +8 See invisible: +10 Rings can have magical properties. |
| Around neck | protective steel amulet protective steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes resistances cap: +3% all Physical save: +7 (+2 eff.) Amulets can have magical properties. |
| In main hand | caustic stralite longsword of evisceration (37-51.8 power, 5 apr) caustic stralite longsword of evisceration (37-51.8 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +8 (+2 eff.) Changes resistances penetration: +7% acid Life regen: +1.60 Sharp, long, and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | stralite shield (10 def, 2 armour, 48.5-58.2 power, 135.5 block) stralite shield (10 def, 2 armour, 48.5-58.2 power, 135.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Scorchvice' (2 def, 0 armour) cashmere cloak 'Scorchvice' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 blight / 12 fire Changes stats: +2 Dex / +4 Mag / +3 Wil / +2 Cun Changes resistances: +15% darkness / +3% fire Changes resistances penetration: +9% darkness / +25% fire Changes damage: +6% darkness Stealth bonus: +11 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 242 over 5 turns) regeneration infusion of the titan (heal 242 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (1111% regen over 10 turns; 56 instant mana) manasurge rune (1111% regen over 10 turns; 56 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1111% for 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 120 for 4 turns) shielding rune of the sneak (absorb 120 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 120 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Shimmerream the stralite ring Shimmerream the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes resistances penetration: +10% lightning Changes damage: +3% lightning Mental save: +8 (+7 eff.) Confusion immunity: +28% Rings can have magical properties. |
copper ring 'Muckcrypt' copper ring 'Muckcrypt'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +20% darkness / +3% nature Changes damage: +10% darkness Grants telepathy: Humanoid/Orc Rings can have magical properties. |
rogue's steel ring of fire (+22%) rogue's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings can have magical properties. |
Gudrasta the dwarven-steel dagger (20-26 power, 7 apr) Gudrasta the dwarven-steel dagger (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +16 insidious poison / +9 temporal / +7 nature When wielded/worn: Physical crit. chance: +6.0% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Mental save: +3 (+3 eff.) Stun/Freeze immunity: +10% Sharp, short and deadly. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 81.79 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Hurodemnir the dwarven-steel greatsword (47-75.2 power, 2 apr) Hurodemnir the dwarven-steel greatsword (47-75.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning / +4 acid When wielded/worn: Armour penetration: +14 Physical crit. chance: +13.0% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +6% temporal Critical mult.: +21.00% Spell save: +6 (+3 eff.) Poison immunity: +5% Massive two-handed swords. |
Purekin (22-30.8 power, 3 apr) Purekin (22-30.8 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 lightning When wielded/worn: Changes resistances: +6% lightning Changes damage: +3% nature Sharp, long, and deadly. |
Pyrelore (22.5-31.5 power, 3 apr) Pyrelore (22.5-31.5 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 fire Burst (radius 1) on hit: +4 nature When wielded/worn: Changes resistances: +3% fire Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
glacial dwarven-steel longsword of purging (26-36.4 power, 4 apr) glacial dwarven-steel longsword of purging (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Burst (radius 2) on crit: +8 ice When wielded/worn: Armour: +5 Changes resistances penetration: +6% cold Sharp, long, and deadly. |
Erelerek the Scorpionpiercer (25-35 power, 4 apr) Erelerek the Scorpionpiercer (25-35 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +8 mind / +5 temporal When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 8 temporal Changes resistances: +9% nature / +7% temporal Changes resistances penetration: +5% nature Changes damage: +6% nature It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Uradir the dwarven-steel mace (27.5-38.5 power, 4 apr) Uradir the dwarven-steel mace (27.5-38.5 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +1 Dex Changes resistances: +7% temporal Changes resistances penetration: +5% physical Critical mult.: +3.00% Blunt and deadly. |
Eclipse (18-21.6 power, 4 apr, darkness element) Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+6 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+12 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 53.81 physical (gravity) damage. Each target moved beyond the first increases the damage by 6.73 (up to a maximum of 26.91 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
ash starstaff 'Infernobreacher' (19-22.8 power, 3 apr, physical element) ash starstaff 'Infernobreacher' (19-22.8 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +3 Wil Changes resistances: +10% physical / +3% fire Changes damage: +19% physical Talent granted: +1 Command Staff Hate when firing a critical mind attack: +2.00 Maximum mana: +23.00 Maximum hate: +8.00 Maximum psi: +20.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Xerariamira' (20-24 power, 4 apr, physical element) yew starstaff 'Xerariamira' (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind / +4 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +6% temporal Changes resistances penetration: +10% mind Changes damage: +3% mind / +20% physical Talent granted: +1 Command Staff Mana each turn: +0.27 Maximum mana: +57.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Ce'Noth the rough leather belt Ce'Noth the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +5% mind A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
spellcowled linen cloak of protection (1 def, 0 armour) spellcowled linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Spell save: +10 (+5 eff.) Mental save: +6 (+6 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 17.71 to 22.13 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour) pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% A pair of boots made of leather. |
scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Spellpower: +3 (+2 eff.) A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 27.18 to 81.55 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
brawler's rough leather gloves of butchering (0 def, 1 armour) brawler's rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Cun Changes resistances: +6% blight Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Spell save: +9 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
iron helm 'Toryrabers' (0 def, 3 armour) iron helm 'Toryrabers' (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +20% acid Changes damage: +3% acid Mindpower: +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
dwarven-steel plate armour of the deep (5 def, 13 armour) dwarven-steel plate armour of the deep (5 def, 13 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +8% acid / +5% cold Allows you to breathe in: water A suit of armour made of metal plates. |
impenetrable steel plate armour of clarity (4 def, 15 armour) impenetrable steel plate armour of clarity (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +5% mind Mental save: +12 (+9 eff.) A suit of armour made of metal plates. |
Brightnaught the steel shield (11 def, 2 armour, 15-18 power, 38 block) Brightnaught the steel shield (11 def, 2 armour, 15-18 power, 38 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage (Melee): +8 fire / +22 cold When wielded/worn: Armour: +2 Defense: +11 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 11 cold Damage when hit (Melee): 22 ice Changes resistances: +5% arcane Changes damage: +9% arcane / +3% fire Talent granted: +2 Block Deflect projectiles away: +4% Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 24.5-34.3 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 24.5-34.3 power, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.5 - 34.3 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
coruscating steel shield of radiance (6 def, 2 armour, 14-16.8 power, 36.5 block) coruscating steel shield of radiance (6 def, 2 armour, 14-16.8 power, 36.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +36 Damage (Melee): +11 light / +11 fire When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 17% chance to blind Damage when hit (Melee): 11 fire Changes stats: +1 Str / +1 Mag / +3 Con Changes resistances: +10% light / +11% fire Talent granted: +2 Block Handheld deflection devices. |
deflecting dwarven-steel shield of radiance (14 def, 2 armour, 31-37.2 power, 87.5 block) deflecting dwarven-steel shield of radiance (14 def, 2 armour, 31-37.2 power, 87.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +88 Damage (Melee): +12 light When wielded/worn: Armour: +2 Defense: +14 (+5 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 13% chance to blind Changes stats: +3 Mag / +5 Con Changes resistances: +11% light Talent granted: +3 Block Deflect projectiles away: +11% Handheld deflection devices. |
dwarven-steel shield (8 def, 2 armour, 28-33.6 power, 75.5 block) dwarven-steel shield (8 def, 2 armour, 28-33.6 power, 75.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +76 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
flaming dwarven-steel shield of mind resistance (+15%) (8 def, 2 armour, 28.5-34.2 power, 83.5 block) flaming dwarven-steel shield of mind resistance (+15%) (8 def, 2 armour, 28.5-34.2 power, 83.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 Burst (radius 1) on hit: +12 fire When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage (Melee): 6 fire Damage when hit (Melee): 12 fire Changes resistances: +15% mind Talent granted: +3 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
254 alchemist agate 254 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 413.58 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged ash totem of thorny skin [power 38] (30 cooldown) supercharged ash totem of thorny skin [power 38] (30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 40%, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of cure ailments [power 3] (13 cooldown) supercharged yew totem of cure ailments [power 3] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 3 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Helbrecht the Cornac Bulwark level 27
34th Dusk 123rd year of Ascendancy at 09:04 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Helbrecht the Cornac Bulwark level 16
47th Regrowth 123rd year of Ascendancy at 22:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Helbrecht the Cornac Bulwark level 10
50th Dusk 122nd year of Ascendancy at 19:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Helbrecht the Cornac Bulwark level 18
16th Pyre 123rd year of Ascendancy at 21:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Helbrecht the Cornac Bulwark level 14
5th Allure 123rd year of Ascendancy at 12:31 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Helbrecht the Cornac Bulwark level 23
6th Flare 123rd year of Ascendancy at 01:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Helbrecht the Cornac Bulwark level 21
4th Mirth 123rd year of Ascendancy at 14:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Helbrecht the Cornac Bulwark level 10
50th Dusk 122nd year of Ascendancy at 19:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Helbrecht the Cornac Bulwark level 20
33rd Pyre 123rd year of Ascendancy at 03:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Helbrecht the Cornac Bulwark level 9
10th Mirth 122nd year of Ascendancy at 21:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Helbrecht the Cornac Bulwark level 14
1st Allure 123rd year of Ascendancy at 19:30 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Helbrecht the Cornac Bulwark level 16
68th Regrowth 123rd year of Ascendancy at 01:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Helbrecht the Cornac Bulwark level 14
4th Allure 123rd year of Ascendancy at 14:38 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Helbrecht the Cornac Bulwark level 16
67th Regrowth 123rd year of Ascendancy at 07:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Helbrecht the Cornac Bulwark level 16
19th Regrowth 123rd year of Ascendancy at 07:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Helbrecht the Cornac Bulwark level 25
1st Dusk 123rd year of Ascendancy at 22:41 see stats
Log
Today is the 31st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 32nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Today is the 33rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 34th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You somehow avoid the trap (The Elder).
Ran for 3 turns (stop reason: didn't move).
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
You don't see how to get there...
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Helbrecht deactivates Shield Wall.
Helbrecht deactivates Precise Strikes.
