Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 11 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 12:49 0 / 5Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:00 Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:37 Killed by maulotaur at level 11 on the 18th Dusk 122nd year of Ascendancy at 13:55 Killed by orc corruptor at level 11 on the 18th Dusk 122nd year of Ascendancy at 16:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 29) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 30) |
| Cunning | 13 (base 10) |
Resources
| Life | -148/326 |
| Hate | 100/100 |
| Healing Factor | 1.0129798852352 |
| Regeneration | 0.25324497130879 |
Speed
| Mental | +43.932003161338% |
| Attack | 0% |
| Movement | +274.9650922794% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 18 |
| Crit Chance | 3% |
| APR | 7 |
| Speed | 0.69 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.92 (81.030927835052%) |
| Defense | 6 |
| Ranged Defense | 9 |
| Fatigue | 27 |
| Physical Save | 30 |
| Spell Save | 13 |
| Mental Save | 25 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 14% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 381% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 93 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| beneficial effect | The target is rampaging! (+274% movement speed, +43% attack speed, +32% physical damage, +15 physical save, +15 mental save, 16/16 damage shrugged off this turn) Rampaging |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
Equipment
| Around waist | Beolathahir the rough leather belt (Corpses) Beolathahir the rough leather belt (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +5% lightning / +6% temporal Critical mult.: +6.00% Curse of Corpses A belt that goes around your waist. |
| On feet | pair of iron boots of uncanny dodging (Madness) (2 def, 3 armour) pair of iron boots of uncanny dodging (Madness) (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +2% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | spiked iron plate armour of resilience (Madness) (3 def, 7 armour) spiked iron plate armour of resilience (Madness) (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Maximum life: +20.00 Curse of Madness A suit of armour made of metal plates. |
| On head | stabilizing iron helm of strength (+3) (Nightmares) (0 def, 3 armour) stabilizing iron helm of strength (+3) (Nightmares) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Physical save: +10 (+5 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern 'Bethaldann' brass lantern 'Bethaldann'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 physical Changes resistances: +3% acid Maximum life: +45.00 Light radius: +2 Healing mod.: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of Eldoral (Corpses) (1 def, 0 armour) linen cloak of Eldoral (Corpses) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Bill's Tree Trunk (Shrouds) (30-51 power, 7 apr) Bill's Tree Trunk (Shrouds) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Shrouds It can be used to activate talent Shattering Blow (costing 20 power out of 19/20) : Effective talent level: 2.0 Power cost: 20 out of 19/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Inventory
This item will automatically be transmogrified when you leave the level. potent ash magestaff of warding (Nightmares) (18-21.6 power, 3 apr, fire element)potent ash magestaff of warding (Nightmares) (18-21.6 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +4 (+4 eff.) Maximum wards: +2 fire Changes damage: +18% fire Talents granted: +1 Command Staff +1 Ward Spellpower: +9 (+9 eff.) Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
radiant iron gauntlets of dexterity (+2) (Madness) (0 def, 1 armour) radiant iron gauntlets of dexterity (+2) (Madness) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 6 light Changes stats: +2 Dex Changes resistances: +7% light Changes damage: +3% light Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Your rampage is invigorated by your fierce attack! (+1 duration)
Orc corruptor calms down.
A part of orc corruptor's bone shield regenerates.
Atorias hits Orc corruptor for (148 shifted), 0 physical, (5 to bones), 0 mind (0 total damage).
Atorias uses Slash.
You feel your rampage slowing down. (-1 duration)
Atorias hits Orc corruptor for (153 to bones), 0 physical, (5 to bones), 0 mind (0 total damage).
Atorias is no longer rampaging.
Atorias is no longer cursed.
Orc corruptor is lost in despair!
Orc corruptor casts Blood Grasp.
Your hatred grows even as your life fades! (+24 hate)
Atorias begins rampaging!
Orc corruptor's Blood Grasp drains life from Atorias!
Orc corruptor's Blood Grasp hits Atorias for 170 blight damage.
Orc corruptor receives 85 healing from Atorias.
Atorias uses Infusion: Healing.
You feel your rampage slowing down. (-1 duration)
Atorias receives 50 healing from Infusion: Healing.
Orc corruptor resists the mind attack!
Atorias hits Orc corruptor for (115 to bones), 0 physical, (2 to bones), 0 mind (0 total damage).
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Your hatred grows even as your life fades! (+32 hate)
Orc corruptor roars triumphantly.
Saving game...
