










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Shadowblade |
| Level / Exp | 42 / 98% |
| Size | big |
| Lifes / Deaths | Killed by multi-hued drake at level 42 on the 35th Regrowth 124th year of Ascendancy at 18:12 / 1 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 76 (base 66) |
| Constitution | 31 (base 23) |
| Magic | 72 (base 27) |
| Willpower | 36 (base 12) |
| Cunning | 83 (base 60) |
Resources
| Life | -210/1157 |
| Mana | 266/266 |
| Stamina | 212/243 |
| Healing Factor | 1.3967164179104 |
| Regeneration | 43.393937276675 |
Speed
| Mental | +13.730253703432% |
| Attack | 0% |
| Movement | 0% |
| Spell | +13.730253703432% |
| Global | +132.52589672114% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 58.281321199249 |
| See Invisible | 58.281321199249 |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 64 |
| Crit Chance | 88% |
| APR | 28 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 136 |
| Accuracy | 64 |
| Crit Chance | 88% |
| APR | 28 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 46% |
| Speed | 0.87927351556574 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Light | +15% |
| Nature | +30% |
| Cold | +33% |
| Lightning | +42% |
| Fire | +45% |
| All | +10% |
Offense: Damage Penetration
| Nature | +15% |
| Light | +10% |
| Cold | +6% |
| Blight | +10% |
| Arcane | +15% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 65 (68.311688311688%) |
| Defense | 70 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 36 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 2%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 25%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 11% |
| Teleport Resistance | 25% |
| Blind Resistance | 100% |
| Silence Resistance | 22% |
| Bleed Resistance | 15% |
| Pinning Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 890% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 6 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -337 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Essence of Speed |
| talent | Shadow Feed |
| talent | Trained Reactions |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 26.0 and stamina regeneration by 1.2. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Increases defense by 24. Mobile Defense |
| beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
| beneficial effect | The time distortion has created a restoration field, healing the target for 8 each turn. Temporal Restoration Field |
| beneficial effect | The target is recovering 25 life each turn. Recovery |
| beneficial effect | Parrying melee and ranged attacks: Has a 70% chance to deflect up to 35 damage from the next 1.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by Bethonn the ghoul. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Adeta the giant white ant. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by giant carpenter ant. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed multi-hued wyrm scale. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of evasion (11 def, 3 armour)3.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +11 (+3 eff.) Fatigue +2% Silence- +22% Confus- +21% Stun/Frz- +20% Evasion: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bethenor1.0 T5 lite [Rare] Nature While equipped: Stats +5 Mag +6 Wil +4 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+1 eff.) Res.pen +15% arcane ----- def ----- Resists +5% arcane Crit.dmg- 15.00% ---------- misc Light +4 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Xereyakira0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +18% lightning +6% acid ----- def ----- Resists +36% lightning +6% acid Max.HP +94.00 HP.reg +4.80 Heal.mod +24% Stun/Frz- +50% ---------- misc Max.mana +40.00 Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Branereldir0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +10 Str +3 Dex +10 Mag dps ---------- Spell.crit +12% Spell.pwr +10 (+3 eff.) Dmg.mod +14% acid +15% fire +14% lightning +13% cold ----- def ----- Armour +4 Resists +6% lightning +6% mind +3% nature Amulets can have magical properties. |
| In main hand | glacial voratun dagger of evisceration (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 37.0 - 48.1 Physical Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +11 ice On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +7 (+1 eff.) Res.pen +6% cold ----- def ----- Armour +8 Sharp, short and deadly. |
| Around waist | Crafted Epic Belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +30 Defense +15 (+4 eff.) Resists +5% arcane Phys.save +25 (+8 eff.) Spell.save +9 (+4 eff.) Mind.save +24 (+8 eff.) Cut- +15% Teleport- +25% Create a temporary shield that absorbs 317 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In off hand | Crafted Epicness Dagger (36-46.8 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 36.0 - 46.8 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +16 lightning +13 fire On Crit: * splashes the target with acid While equipped: Stats +6 Wil +6 Mag dps ---------- Phys.crit +10.0% Crit.mult +16.00% Spell.pwr +12 (+3 eff.) Res.pen +10% blight Acc +6 (+1 eff.) Apr +15 ---------- misc Stam/turn +0.60 Sharp, short and deadly. |
| Cloak | Yvorevea the Venommalice (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +11 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +3% nature Phys.save +30 (+10 eff.) ---------- misc Max.stam +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 226.84 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
vitalizing voratun amulet of perfection (0.40 Wild-gift / Harmony,0.40 Technique / Mobility)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +14 (+4 eff.) Max.HP +33.00 HP.reg +1.60 ---------- misc Masteries +0.40 Wild-gift/Harmony +0.40 Technique/Mobility Amulets can have magical properties. |
voratun amulet of dexterity (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Dex Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.87 cold and 13.96 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +53.00 HP.reg +0.70 Heal.mod +13% Rings can have magical properties. |
voratun ring 'Gloomvengeance'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 22 bleed Ranged+ 20 bleed Dmg.mod +12% acid Res.pen +10% acid +15% darkness Melee Ret 8 acid On Hit (Melee): * 16% chance to cause random gloom * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction On Hit (Ranged): * 19% chance to cause random gloom ----- def ----- Resists +6% darkness +12% acid ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 65% Cun, 50% Mag, 35% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 25 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 23.07 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Resists +7% acid +7% fire +7% cold +7% lightning Phys.save +8 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Aruwyn the elven-silk cloak (17 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Mag +5 Wil +3 Con ----- def ----- Defense +17 (+4 eff.) Resists +5% arcane Phys.save +13 (+4 eff.) ---------- misc See.Invis +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazesmasher the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +8 Mag +7 Wil +5 Con dps ---------- Dmg.mod +3% light On Hit (Melee): * 30% chance to blind ---------- misc Mana/turn +0.12 Psi/turn +0.13 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stealthy pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +3 Con +7 Lck ----- def ----- Armour +3 Fatigue +3% Stealth +7 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of voratun boots of uncanny dodging (5 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +5 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +4% Silence- +37% Confus- +30% Stun/Frz- +45% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yaldan Baoth (0 def, 6 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +7 Con +10 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% light +15% darkness Res.Cap +10% darkness Unseen.red 25% ---------- misc Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
troll-hide cured leather armour of delving (2 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +11% darkness +5% physical Max.HP +33.00 HP.reg +4.60 Heal.mod +12% ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
brass lantern 'Shockbreaker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +9% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
46 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
webbed dragonbone totem of cure ailments [power 4] (10 cooldown)2.0 T5 totem charm [Ego+] Nature While equipped: ---------- misc Talents +5 Lay Web Cooldown Lay Web -1 Remove up to 4 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Dangdle the Ogre Shadowblade level 27
10th Pyre 123rd year of Ascendancy at 00:23 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dangdle the Ogre Shadowblade level 40
9th Allure 124th year of Ascendancy at 07:32 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Dangdle the Ogre Shadowblade level 26
8th Pyre 123rd year of Ascendancy at 07:56 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Dangdle the Ogre Shadowblade level 22
72nd Regrowth 123rd year of Ascendancy at 23:06 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Dangdle the Ogre Shadowblade level 30
35th Pyre 123rd year of Ascendancy at 16:14 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Dangdle the Ogre Shadowblade level 38
77th Dusk 123rd year of Ascendancy at 21:18 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Dangdle the Ogre Shadowblade level 29
30th Pyre 123rd year of Ascendancy at 14:41 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Dangdle the Ogre Shadowblade level 27
17th Pyre 123rd year of Ascendancy at 21:54 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Dangdle the Ogre Shadowblade level 38
78th Haze 123rd year of Ascendancy at 20:47 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dangdle the Ogre Shadowblade level 12
44th Dusk 122nd year of Ascendancy at 22:05 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Dangdle the Ogre Shadowblade level 41
19th Regrowth 124th year of Ascendancy at 06:20 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Dangdle the Ogre Shadowblade level 30
54th Pyre 123rd year of Ascendancy at 22:17 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Dangdle the Ogre Shadowblade level 28
25th Pyre 123rd year of Ascendancy at 20:11 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Dangdle the Ogre Shadowblade level 19
38th Haze 122nd year of Ascendancy at 15:04 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dangdle the Ogre Shadowblade level 16
10th Haze 122nd year of Ascendancy at 17:22 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dangdle the Ogre Shadowblade level 20
57th Regrowth 123rd year of Ascendancy at 19:57 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Dangdle the Ogre Shadowblade level 42
34th Regrowth 124th year of Ascendancy at 08:37 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dangdle the Ogre Shadowblade level 20
56th Haze 122nd year of Ascendancy at 11:22 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dangdle the Ogre Shadowblade level 10
4th Flare 122nd year of Ascendancy at 02:39 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dangdle the Ogre Shadowblade level 20
56th Haze 122nd year of Ascendancy at 07:52 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dangdle the Ogre Shadowblade level 30
33rd Pyre 123rd year of Ascendancy at 23:04 see stats
Level 40 (Roguelike)
Got a character to level 40.By Dangdle the Ogre Shadowblade level 40
8th Allure 124th year of Ascendancy at 09:19 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Dangdle the Ogre Shadowblade level 42
21st Regrowth 124th year of Ascendancy at 00:35 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dangdle the Ogre Shadowblade level 12
67th Dusk 122nd year of Ascendancy at 12:10 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Dangdle the Ogre Shadowblade level 42
33rd Regrowth 124th year of Ascendancy at 06:57 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dangdle the Ogre Shadowblade level 25
6th Pyre 123rd year of Ascendancy at 23:45 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Dangdle the Ogre Shadowblade level 29
26th Pyre 123rd year of Ascendancy at 04:10 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dangdle the Ogre Shadowblade level 9
3rd Summertide 122nd year of Ascendancy at 21:01 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Dangdle the Ogre Shadowblade level 39
10th Decay 123rd year of Ascendancy at 05:54 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dangdle the Ogre Shadowblade level 15
7th Haze 122nd year of Ascendancy at 02:26 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Dangdle the Ogre Shadowblade level 19
39th Haze 122nd year of Ascendancy at 01:33 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Dangdle the Ogre Shadowblade level 32
3rd Mirth 123rd year of Ascendancy at 05:57 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Dangdle the Ogre Shadowblade level 16
18th Haze 122nd year of Ascendancy at 05:22 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dangdle the Ogre Shadowblade level 24
4th Pyre 123rd year of Ascendancy at 12:45 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dangdle the Ogre Shadowblade level 15
10th Haze 122nd year of Ascendancy at 08:20 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Dangdle the Ogre Shadowblade level 25
7th Pyre 123rd year of Ascendancy at 00:08 see stats
Log
Multi-hued drake hits Dangdle for (79 reacted , -4 stam), 217 physical (217 total damage).
Multi-hued drake hits Fire drake hatchling for 348 physical damage.
Multi-hued drake hits Fire drake for 0 fire, 7 cold (7 total damage).
Fire wyrm hits Dangdle for 215 physical damage.
Fire wyrm hits Fire drake for 0 fire damage.
Dangdle hits Fire drake for 7 fire damage.
Multi-hued drake hatchling hits Fire drake for 0 fire, 7 cold (7 total damage).
Fire drake hits Cold drake for 109 physical damage.
Fire drake hits Fire wyrm for (76 to ice), 113 physical (113 total damage).
Fire drake hits Cold drake for 204 physical damage.
Fire drake hits Fire drake hatchling for 196 physical damage.
Fire drake hits Fire wyrm for 196 physical damage.
Fire drake hits Cold drake for 194 physical damage.
Fire drake hits Blinkwyrm for (78 to ice), 117 physical (117 total damage).
Fire drake hits Fire wyrm for 196 physical damage.
Fire drake hits Dangdle for (35 parried), 53 physical (53 total damage).
Fire drake hits Multi-hued drake hatchling for 164 physical damage.
Fire drake hits Multi-hued drake for 91 physical damage.
Fire drake hits Multi-hued drake for 126 physical damage.
Multi-hued drake hits Fire drake for 0 fire, 14 cold (14 total damage).
Blinkwyrm is free from the ice.
Fire wyrm is free from the ice.
Multi-hued drake breathes ice!
Fire wyrm slows down.
Fire wyrm resists!
Blinkwyrm slows down.
Blinkwyrm is encased in ice!
Cold drake resists!
Dangdle reacts to damage from Multi-hued drake, mitigating the blow!.
Saving game...















































































































