Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Arcane Blade |
| Level / Exp | 32 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:04 / 241Killed by orc archer at level 1 on the 17th Voratun 122nd year of Ascendancy at 10:10 Killed by orc archer at level 2 on the 19th Voratun 122nd year of Ascendancy at 05:48 Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 13:05 Killed by drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 13:03 Killed by Emiletira the grannor'vin at level 5 on the 22nd Voratun 122nd year of Ascendancy at 01:53 Killed by hornet swarm at level 7 on the 2nd Profit 122nd year of Ascendancy at 00:17 Killed by venom drake hatchling at level 7 on the 2nd Profit 122nd year of Ascendancy at 02:12 Killed by giant venus flytrap at level 7 on the 2nd Profit 122nd year of Ascendancy at 03:46 Killed by Daranma the thalore at level 9 on the 14th Profit 122nd year of Ascendancy at 17:39 Killed by Daranma the thalore at level 9 on the 14th Profit 122nd year of Ascendancy at 18:33 Killed by Anikni the halfling at level 9 on the 14th Profit 122nd year of Ascendancy at 19:54 Killed by slimy ooze at level 9 on the 17th Profit 122nd year of Ascendancy at 15:53 Killed by sand-drake at level 10 on the 17th Profit 122nd year of Ascendancy at 18:53 Killed by Huzen at level 10 on the 18th Profit 122nd year of Ascendancy at 00:33 Killed by Sandworm Queen at level 10 on the 19th Profit 122nd year of Ascendancy at 01:12 Killed by sand-drake at level 11 on the 19th Profit 122nd year of Ascendancy at 08:45 Killed by Fianran the thalore at level 12 on the 35th Profit 122nd year of Ascendancy at 15:12 Killed by Bogan the halfling at level 12 on the 35th Profit 122nd year of Ascendancy at 16:17 Killed by Bogan the halfling at level 12 on the 35th Profit 122nd year of Ascendancy at 17:53 Killed by The Shade at level 12 on the 19th Dearth 122nd year of Ascendancy at 21:14 Killed by Dagei the human at level 12 on the 21st Dearth 122nd year of Ascendancy at 16:00 Killed by Oreliray the human at level 12 on the 21st Dearth 122nd year of Ascendancy at 17:33 Killed by Elildabeth the grannor'vin at level 13 on the 24th Dearth 122nd year of Ascendancy at 08:36 Killed by war hound at level 13 on the 24th Dearth 122nd year of Ascendancy at 09:45 Killed by Elildabeth the grannor'vin at level 13 on the 24th Dearth 122nd year of Ascendancy at 11:42 Killed by Horned Horror at level 13 on the 25th Dearth 122nd year of Ascendancy at 20:32 Killed by dredgling at level 14 on the 26th Dearth 122nd year of Ascendancy at 02:31 Killed by dredge at level 14 on the 26th Dearth 122nd year of Ascendancy at 16:29 Killed by Xora the snow giant at level 15 on the 42nd Dearth 122nd year of Ascendancy at 09:44 Killed by Yvedata the minotaur at level 15 on the 42nd Dearth 122nd year of Ascendancy at 21:30 Killed by Huzen at level 15 on the 43rd Dearth 122nd year of Ascendancy at 11:03 Killed by snow giant thunderer at level 15 on the 43rd Dearth 122nd year of Ascendancy at 15:28 Killed by snow giant thunderer at level 15 on the 43rd Dearth 122nd year of Ascendancy at 21:55 Killed by snow giant at level 15 on the 43rd Dearth 122nd year of Ascendancy at 23:37 Killed by oozing horror at level 15 on the 44th Dearth 122nd year of Ascendancy at 01:36 Killed by oozing horror at level 15 on the 44th Dearth 122nd year of Ascendancy at 03:50 Killed by white wolf at level 16 on the 45th Dearth 122nd year of Ascendancy at 11:57 Killed by snow giant at level 16 on the 45th Dearth 122nd year of Ascendancy at 15:20 Killed by ultimate telugoroth at level 16 on the 1st Loss 122nd year of Ascendancy at 23:16 Killed by greater teluvorta at level 16 on the 2nd Loss 122nd year of Ascendancy at 00:03 Killed by ultimate telugoroth at level 16 on the 2nd Loss 122nd year of Ascendancy at 04:27 Killed by Rantha the Abomination at level 17 on the 2nd Loss 122nd year of Ascendancy at 17:08 Killed by Chronolith Clone at level 17 on the 3rd Loss 122nd year of Ascendancy at 01:46 Killed by Chronolith Clone at level 17 on the 3rd Loss 122nd year of Ascendancy at 04:15 Killed by war hound at level 18 on the 3rd Iron 123rd year of Ascendancy at 04:09 Killed by Glulle the honey tree at level 19 on the 4th Iron 123rd year of Ascendancy at 21:05 Killed by bloated ooze at level 19 on the 4th Iron 123rd year of Ascendancy at 22:17 Killed by thief at level 19 on the 5th Iron 123rd year of Ascendancy at 00:51 Killed by armoured skeleton warrior at level 19 on the 5th Iron 123rd year of Ascendancy at 03:58 Killed by skeleton warrior at level 19 on the 5th Iron 123rd year of Ascendancy at 05:30 Killed by blade horror at level 19 on the 6th Iron 123rd year of Ascendancy at 14:28 Killed by luminous horror at level 20 on the 6th Iron 123rd year of Ascendancy at 19:23 Killed by luminous horror at level 20 on the 6th Iron 123rd year of Ascendancy at 20:30 Killed by luminous horror at level 20 on the 6th Iron 123rd year of Ascendancy at 21:07 Killed by Neradhemira the vampire at level 20 on the 24th Iron 123rd year of Ascendancy at 18:26 Killed by Gabeth the heavy bone giant at level 20 on the 24th Iron 123rd year of Ascendancy at 23:00 Killed by Gabeth the heavy bone giant at level 20 on the 25th Iron 123rd year of Ascendancy at 00:05 Killed by Poriselle the ghoul at level 20 on the 25th Iron 123rd year of Ascendancy at 02:31 Killed by Bethidawen the lesser vampire at level 20 on the 25th Iron 123rd year of Ascendancy at 03:55 Killed by skeleton master archer at level 20 on the 31st Iron 123rd year of Ascendancy at 23:05 Killed by tormentor at level 20 on the 1st Steel 123rd year of Ascendancy at 08:03 Killed by ghoulking at level 20 on the 1st Steel 123rd year of Ascendancy at 21:48 Killed by skeleton master archer at level 20 on the 2nd Steel 123rd year of Ascendancy at 00:26 Killed by thaurhereg at level 21 on the 2nd Steel 123rd year of Ascendancy at 16:32 Killed by wretchling at level 21 on the 2nd Steel 123rd year of Ascendancy at 17:43 Killed by worm that walks at level 21 on the 2nd Steel 123rd year of Ascendancy at 18:28 Killed by worm that walks at level 21 on the 2nd Steel 123rd year of Ascendancy at 19:56 Killed by dúathedlen at level 21 on the 2nd Steel 123rd year of Ascendancy at 21:32 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 07:24 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 08:04 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 09:38 Killed by dolleg at level 21 on the 3rd Steel 123rd year of Ascendancy at 10:26 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 11:12 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 11:57 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 13:31 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 15:01 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 16:26 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 18:50 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 20:22 Killed by champion of Urh'Rok at level 21 on the 3rd Steel 123rd year of Ascendancy at 21:55 Killed by Emyriayalaith the bee swarm at level 21 on the 4th Steel 123rd year of Ascendancy at 09:12 Killed by Nerulewen the skeleton warrior at level 21 on the 4th Steel 123rd year of Ascendancy at 11:34 Killed by Girin the venom drake hatchling at level 21 on the 4th Steel 123rd year of Ascendancy at 19:38 Killed by Girin the venom drake hatchling at level 21 on the 4th Steel 123rd year of Ascendancy at 21:01 Killed by Yvolessra the copperhead snake at level 21 on the 5th Steel 123rd year of Ascendancy at 09:53 Killed by Isalelaith the skeleton archer at level 21 on the 6th Steel 123rd year of Ascendancy at 07:39 Killed by skeleton warrior at level 21 on the 6th Steel 123rd year of Ascendancy at 08:39 Killed by Isalelaith the skeleton archer at level 21 on the 6th Steel 123rd year of Ascendancy at 09:44 Killed by grave wight at level 21 on the 6th Steel 123rd year of Ascendancy at 15:28 Killed by Islogarin the orc master assassin at level 22 on the 7th Steel 123rd year of Ascendancy at 11:59 Killed by luminous horror at level 22 on the 7th Steel 123rd year of Ascendancy at 14:26 Killed by luminous horror at level 22 on the 7th Steel 123rd year of Ascendancy at 15:21 Killed by lava floor at level 22 on the 7th Steel 123rd year of Ascendancy at 17:34 Killed by luminous horror at level 22 on the 7th Steel 123rd year of Ascendancy at 18:26 Killed by Animated Sword at level 22 on the 7th Steel 123rd year of Ascendancy at 20:21 Killed by ultimate teluvorta at level 22 on the 7th Steel 123rd year of Ascendancy at 21:58 Killed by lava floor at level 22 on the 7th Steel 123rd year of Ascendancy at 22:49 Killed by Ak'Gishil at level 22 on the 8th Steel 123rd year of Ascendancy at 00:09 Killed by Ak'Gishil at level 22 on the 8th Steel 123rd year of Ascendancy at 01:41 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 03:53 Killed by lava floor at level 22 on the 8th Steel 123rd year of Ascendancy at 05:16 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 06:48 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 08:17 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 09:48 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 11:21 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 12:08 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 13:13 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 14:41 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 16:21 Killed by radiant horror at level 22 on the 8th Steel 123rd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 22 on the 9th Steel 123rd year of Ascendancy at 03:08 Killed by skeleton mage at level 22 on the 9th Steel 123rd year of Ascendancy at 10:34 Killed by orc grand master assassin at level 22 on the 9th Steel 123rd year of Ascendancy at 13:26 Killed by skeleton warrior at level 22 on the 9th Steel 123rd year of Ascendancy at 18:48 Killed by Ivima the skeleton warrior at level 22 on the 10th Steel 123rd year of Ascendancy at 03:08 Killed by skeleton archer at level 22 on the 11st Steel 123rd year of Ascendancy at 01:25 Killed by skeleton warrior at level 22 on the 11st Steel 123rd year of Ascendancy at 02:10 Killed by assassin at level 22 on the 11st Steel 123rd year of Ascendancy at 11:09 Killed by Borfast the Broken at level 23 on the 11st Steel 123rd year of Ascendancy at 17:01 Killed by temporal stalker at level 23 on the 12nd Steel 123rd year of Ascendancy at 05:12 Killed by fire drake at level 23 on the 12nd Steel 123rd year of Ascendancy at 06:56 Killed by worm that walks at level 23 on the 13rd Steel 123rd year of Ascendancy at 06:03 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 07:41 Killed by fire drake at level 23 on the 13rd Steel 123rd year of Ascendancy at 08:43 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 09:17 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 11:11 Killed by fire drake at level 23 on the 13rd Steel 123rd year of Ascendancy at 11:50 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 12:40 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 13:21 Killed by fire drake at level 23 on the 13rd Steel 123rd year of Ascendancy at 15:02 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 16:33 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 17:21 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 18:08 Killed by fire wyrm at level 23 on the 13rd Steel 123rd year of Ascendancy at 18:51 Killed by lava floor at level 23 on the 13rd Steel 123rd year of Ascendancy at 21:29 Killed by luminous horror at level 23 on the 13rd Steel 123rd year of Ascendancy at 22:17 Killed by luminous horror at level 23 on the 13rd Steel 123rd year of Ascendancy at 23:45 Killed by luminous horror at level 23 on the 14th Steel 123rd year of Ascendancy at 01:36 Killed by luminous horror at level 23 on the 14th Steel 123rd year of Ascendancy at 03:12 Killed by lava floor at level 23 on the 14th Steel 123rd year of Ascendancy at 05:27 Killed by lava floor at level 23 on the 14th Steel 123rd year of Ascendancy at 08:08 Killed by radiant horror at level 23 on the 14th Steel 123rd year of Ascendancy at 09:40 Killed by radiant horror at level 23 on the 14th Steel 123rd year of Ascendancy at 11:28 Killed by wretchling at level 23 on the 14th Steel 123rd year of Ascendancy at 13:00 Killed by Arathra the ghoul at level 23 on the 15th Steel 123rd year of Ascendancy at 03:55 Killed by Silytta the green ooze at level 23 on the 15th Steel 123rd year of Ascendancy at 19:50 Killed by armoured skeleton warrior at level 23 on the 16th Steel 123rd year of Ascendancy at 13:05 Killed by ghoulking at level 24 on the 16th Steel 123rd year of Ascendancy at 16:10 Killed by The Master at level 24 on the 16th Steel 123rd year of Ascendancy at 22:43 Killed by skeleton archer at level 24 on the 17th Steel 123rd year of Ascendancy at 00:14 Killed by armoured skeleton warrior at level 24 on the 17th Steel 123rd year of Ascendancy at 01:51 Killed by The Master at level 24 on the 17th Steel 123rd year of Ascendancy at 03:16 Killed by skeleton archer at level 24 on the 17th Steel 123rd year of Ascendancy at 04:12 Killed by The Master at level 24 on the 17th Steel 123rd year of Ascendancy at 05:39 Killed by The Master at level 24 on the 17th Steel 123rd year of Ascendancy at 07:18 Killed by The Master at level 24 on the 17th Steel 123rd year of Ascendancy at 09:07 Killed by armoured skeleton warrior at level 25 on the 18th Steel 123rd year of Ascendancy at 08:03 Killed by multi-hued drake at level 25 on the 18th Steel 123rd year of Ascendancy at 10:24 Killed by greater multi-hued wyrm at level 25 on the 18th Steel 123rd year of Ascendancy at 11:17 Killed by greater multi-hued wyrm at level 25 on the 18th Steel 123rd year of Ascendancy at 12:53 Killed by greater multi-hued wyrm at level 25 on the 18th Steel 123rd year of Ascendancy at 14:20 Killed by armoured skeleton warrior at level 25 on the 20th Steel 123rd year of Ascendancy at 02:55 Killed by skeleton warrior at level 25 on the 20th Steel 123rd year of Ascendancy at 05:28 Killed by multi-hued drake at level 25 on the 20th Steel 123rd year of Ascendancy at 14:22 Killed by greater multi-hued wyrm at level 25 on the 20th Steel 123rd year of Ascendancy at 15:56 Killed by greater multi-hued wyrm at level 25 on the 20th Steel 123rd year of Ascendancy at 17:29 Killed by greater multi-hued wyrm at level 25 on the 20th Steel 123rd year of Ascendancy at 19:01 Killed by greater multi-hued wyrm at level 25 on the 20th Steel 123rd year of Ascendancy at 21:28 Killed by greater multi-hued wyrm at level 25 on the 20th Steel 123rd year of Ascendancy at 22:37 Killed by greater multi-hued wyrm at level 25 on the 21st Steel 123rd year of Ascendancy at 00:12 Killed by elven tempest at level 25 on the 24th Steel 123rd year of Ascendancy at 17:58 Killed by elven cultist at level 25 on the 24th Steel 123rd year of Ascendancy at 23:36 Killed by wretchling at level 25 on the 25th Steel 123rd year of Ascendancy at 01:24 Killed by elven blood mage at level 25 on the 25th Steel 123rd year of Ascendancy at 03:11 Killed by skeleton mage at level 25 on the 25th Steel 123rd year of Ascendancy at 06:08 Killed by elven tempest at level 25 on the 25th Steel 123rd year of Ascendancy at 11:27 Killed by elven corruptor at level 25 on the 25th Steel 123rd year of Ascendancy at 13:11 Killed by Gershu the wretchling at level 25 on the 26th Steel 123rd year of Ascendancy at 05:03 Killed by elven tempest at level 25 on the 26th Steel 123rd year of Ascendancy at 16:59 Killed by elven tempest at level 25 on the 26th Steel 123rd year of Ascendancy at 18:03 Killed by elven warrior at level 25 on the 26th Steel 123rd year of Ascendancy at 19:14 Killed by elven corruptor at level 25 on the 26th Steel 123rd year of Ascendancy at 20:30 Killed by elven blood mage at level 25 on the 27th Steel 123rd year of Ascendancy at 09:52 Killed by elven corruptor at level 25 on the 27th Steel 123rd year of Ascendancy at 12:46 Killed by elven blood mage at level 26 on the 27th Steel 123rd year of Ascendancy at 14:48 Killed by elven corruptor at level 26 on the 27th Steel 123rd year of Ascendancy at 17:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 28th Steel 123rd year of Ascendancy at 15:05 Killed by Eluldara the brown bear at level 26 on the 38th Steel 123rd year of Ascendancy at 03:34 Killed by black bear at level 26 on the 39th Steel 123rd year of Ascendancy at 10:38 Killed by Arumira the war bear at level 26 on the 39th Steel 123rd year of Ascendancy at 21:46 Killed by Layokira the brown bear at level 26 on the 40th Steel 123rd year of Ascendancy at 00:09 Killed by shadow at level 26 on the 40th Steel 123rd year of Ascendancy at 02:26 Killed by Vorona the cave bear at level 26 on the 40th Steel 123rd year of Ascendancy at 03:55 Killed by shadow at level 26 on the 40th Steel 123rd year of Ascendancy at 06:16 Killed by Porymina the brown bear at level 26 on the 40th Steel 123rd year of Ascendancy at 07:45 Killed by Cyrunor the brown bear at level 26 on the 40th Steel 123rd year of Ascendancy at 09:23 Killed by Porymina the brown bear at level 26 on the 40th Steel 123rd year of Ascendancy at 10:53 Killed by Betolaith the brown bear at level 27 on the 42nd Steel 123rd year of Ascendancy at 09:09 Killed by Zubonor the cave bear at level 27 on the 42nd Steel 123rd year of Ascendancy at 10:46 Killed by Zubonor the cave bear at level 27 on the 42nd Steel 123rd year of Ascendancy at 12:12 Killed by Layyvena the brown bear at level 27 on the 43rd Steel 123rd year of Ascendancy at 09:11 Killed by thought-forged bowman at level 27 on the 43rd Steel 123rd year of Ascendancy at 13:33 Killed by Manrieli the halfling at level 27 on the 5th Gold 123rd year of Ascendancy at 14:19 Killed by Roreley the human at level 27 on the 11st Gold 123rd year of Ascendancy at 05:45 Killed by Gloreta the Guardian at level 27 on the 16th Stralite 123rd year of Ascendancy at 16:11 Killed by cutpurse at level 27 on the 16th Stralite 123rd year of Ascendancy at 17:47 Killed by Islubeth the bandit at level 27 on the 17th Stralite 123rd year of Ascendancy at 08:25 Killed by Islubeth the bandit at level 27 on the 17th Stralite 123rd year of Ascendancy at 10:01 Killed by Xerith the Guardian at level 27 on the 17th Stralite 123rd year of Ascendancy at 11:38 Killed by mucus ooze at level 28 on the 17th Stralite 123rd year of Ascendancy at 13:11 Killed by Layuwe the Guardian at level 28 on the 17th Stralite 123rd year of Ascendancy at 16:52 Killed by multi-hued drake at level 28 on the 17th Stralite 123rd year of Ascendancy at 18:22 Killed by fire drake at level 28 on the 17th Stralite 123rd year of Ascendancy at 21:29 Killed by Mayothra the Guardian at level 28 on the 19th Stralite 123rd year of Ascendancy at 00:55 Killed by skeleton warrior at level 28 on the 8th Voratun 123rd year of Ascendancy at 11:24 Killed by Emildawen the skeleton mage at level 28 on the 10th Voratun 123rd year of Ascendancy at 02:10 Killed by Ilirren the thalore at level 29 on the 23rd Voratun 123rd year of Ascendancy at 19:44 Killed by Forasela the human at level 29 on the 31st Profit 123rd year of Ascendancy at 05:22 Killed by Forasela the human at level 29 on the 31st Profit 123rd year of Ascendancy at 07:15 Killed by ultimate gwelgoroth at level 29 on the 32nd Profit 123rd year of Ascendancy at 07:35 Killed by snow giant boulder thrower at level 29 on the 32nd Profit 123rd year of Ascendancy at 09:12 Killed by Urkis, the High Tempest at level 29 on the 32nd Profit 123rd year of Ascendancy at 10:32 Killed by Nerariba the snow giant chieftain at level 29 on the 32nd Profit 123rd year of Ascendancy at 12:04 Killed by Urkis, the High Tempest at level 29 on the 32nd Profit 123rd year of Ascendancy at 14:34 Killed by Urkis, the High Tempest at level 29 on the 32nd Profit 123rd year of Ascendancy at 17:07 Killed by Emeloth the mountain troll at level 30 on the 29th Wealth 123rd year of Ascendancy at 08:21 Killed by fiery orc wyrmic at level 30 on the 29th Wealth 123rd year of Ascendancy at 15:40 Killed by orc grand master assassin at level 30 on the 2nd Dearth 123rd year of Ascendancy at 01:52 Killed by Cyrimiba the mountain troll at level 30 on the 3rd Dearth 123rd year of Ascendancy at 12:00 Killed by luminous horror at level 30 on the 3rd Dearth 123rd year of Ascendancy at 13:14 Killed by Aeralranor the orc assassin at level 30 on the 4th Dearth 123rd year of Ascendancy at 13:17 Killed by orc soldier at level 30 on the 4th Dearth 123rd year of Ascendancy at 20:44 Killed by Emibeth the stone troll at level 31 on the 6th Dearth 123rd year of Ascendancy at 12:06 Killed by fiery orc wyrmic at level 31 on the 7th Dearth 123rd year of Ascendancy at 05:10 Killed by fiery orc wyrmic at level 31 on the 7th Dearth 123rd year of Ascendancy at 06:41 Killed by Golbug the Destroyer at level 31 on the 7th Dearth 123rd year of Ascendancy at 12:28 Killed by orc soldier at level 31 on the 7th Dearth 123rd year of Ascendancy at 14:51 Killed by Golbug the Destroyer at level 31 on the 7th Dearth 123rd year of Ascendancy at 16:28 Killed by Golbug the Destroyer at level 31 on the 7th Dearth 123rd year of Ascendancy at 18:24 Killed by luminous horror at level 32 on the 21st Dearth 123rd year of Ascendancy at 12:25 |
Primary Stats
| Strength | 91 (base 37) |
| Dexterity | 19 (base 11) |
| Constitution | 31 (base 14) |
| Magic | 59 (base 51) |
| Willpower | 29 (base 15) |
| Cunning | 53 (base 40) |
Resources
| Life | 906/906 |
| Mana | 381/381 |
| Stamina | 240/240 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -59.999999999999% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 189 |
| Accuracy | 50 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49.527851700055 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (60%) |
| Defense | 23.075 |
| Ranged Defense | 23.075 |
| Fatigue | 0 |
| Physical Save | 49.525 |
| Spell Save | 53.891666666667 |
| Mental Save | 47.858333333333 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 292.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1133% for 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Nerulewen the skeleton warrior. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Layigara the giant fire ant. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Isleratha the forest troll. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice wyrm tooth. * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of greater demon bile. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 119.57 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 119.57 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | catburglar's hardened leather cap of might (0 def, 3 armour) catburglar's hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +6 Dex / +4 Con Changes resistances: +13% darkness Infravision radius: +3 A cap made of leather. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | psionicist's gold ring of arcana(+0.12/turn) psionicist's gold ring of arcana(+0.12/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+3 eff.) Silence immunity: +25% Mana each turn: +0.12 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Poreth the voratun greatmaul (68-102 power, 4 apr) Poreth the voratun greatmaul (68-102 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +61 insidious poison When wielded/worn: Accuracy: +19 (+6 eff.) Damage when hit (Melee): 8 blight Changes stats: +3 Str / +1 Mag Changes damage: +12% acid / +17% physical Mana each turn: +0.12 Stamina when hit: +4.00 Spellpower: +8 (+3 eff.) Damage Shield penetration: +10% Massive two-handed mauls. |
| On hands | Glimmerream (0 def, 6 armour) Glimmerream (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +3% light Changes damage: +6% arcane Spell save: +25 (+8 eff.) Mental save: +11 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +60.00 Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
heroism infusion (+6 for 8 turns, die at -448) heroism infusion (+6 for 8 turns, die at -448)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns. While Heroism is active, you will only die when reaching -448 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 303 for 5 turns) shielding rune of the psychic (absorb 303 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Eliritha ElirithaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 8 acid Changes resistances: +18% lightning / +9% acid Changes resistances penetration: +5% physical Stun/Freeze immunity: +28% Life regen: +0.20 Only die when reaching: -40.00 life Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 16% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Thunderwasp the steel ring Thunderwasp the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +14% mind / +3% darkness Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +14% mind / +9% darkness Rings can have magical properties. |
sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +6 Dex Rings can have magical properties. |
warrior's gold ring of tenacity warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +20% Pinning immunity: +30% Knockback immunity: +26% Maximum life: +28.00 Rings can have magical properties. |
wizard's gold ring of sensing wizard's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+3 eff.) Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +7 Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 109.99 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of torment (28.5-37.05 power, 9 apr)insidious stralite dagger of torment (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +37 insidious poison When wielded/worn: Changes resistances penetration: +8% mind / +8% darkness Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatmaul of projection (41-61.5 power, 2 apr)arcing dwarven-steel greatmaul of projection (41-61.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +12 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of shearing (54.5-81.75 power, 3 apr)quick stralite greatmaul of shearing (54.5-81.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Changes stats: +2 Dex Changes resistances penetration: +13% physical Changes damage: +10% physical Massive two-handed mauls. |
Cracklevortex (63.5-101.6 power, 4 apr) Cracklevortex (63.5-101.6 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom Damage (Melee): +8 lightning / +31 mind When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +6 Cun / +7 Wil Changes damage: +9% mind Psi when hit: +0.12 Massive two-handed swords. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 41.04 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 166.02 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 74.29 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Blazebreak' (36.5-51.1 power, 5 apr)stralite longsword 'Blazebreak' (36.5-51.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 7% chance to inflict damage reduction * 40% chance to cause random gloom * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +17 cold / +8 mind Burst (radius 1) on hit: +12 lightning When wielded/worn: Changes resistances: +3% lightning Sharp, long, and deadly. |
voratun longsword 'Yaraldil' (52-72.8 power, 6 apr) voratun longsword 'Yaraldil' (52-72.8 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% darkness Physical save: +3 (+1 eff.) Silence immunity: +5% Teleport immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+9 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level. short elven-wood magestaff of fate (25-30 power, 5 apr, lightning element)short elven-wood magestaff of fate (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Daimuchak the hardened leather belt Daimuchak the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight / +3% mind Reduces incoming crit damage: 15.00% Mental save: +12 (+4 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
elven-silk cloak 'Nidar' (14 def, 0 armour) elven-silk cloak 'Nidar' (14 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +14 (+7 eff.) Changes stats: +2 Dex / +2 Mag / +2 Wil / +1 Con Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 41.32 to 51.65 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
This item will automatically be transmogrified when you leave the level. cashmere robe of Angolwen (2 def, 0 armour)cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +2 Wil Silence immunity: +22% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 46% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of the juggernaut (0 def, 2 armour)scouring hardened leather gloves of the juggernaut (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 16% chance to reduce powers by 20% * 18 arcane resource burn Changes stats: +3 Con Physical save: +19 (+6 eff.) Spell save: +17 (+6 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +28% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 acid / 10 vim draining blight Changes stats: +8 Wil / +8 Mag Changes resistances: +6% lightning Changes damage: +26% blight / +22% arcane Maximum vim: +25.00 Spell crit. chance: +5% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 18%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 14%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.37 to 160.12 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Voruwen (9 def, 16 armour) Voruwen (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +6 Str / +5 Wil / +7 Con Changes resistances: +39% blight / +15% nature / +29% darkness Reduced damage from: +15% Unnatural Grants telepathy: Dragon Life regen: +0.40 Only die when reaching: -20.00 life Maximum life: +75.00 Light radius: +1 Infravision radius: +1 Healing mod.: +15% A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block) Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +18 Defense: +8 (+4 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+3 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
394 alchemist agate 394 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aranaridar (dig speed 16 turns) Aranaridar (dig speed 16 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +3 Str / +2 Dex / +1 Mag / +4 Cun / +1 Con Grants telepathy: Humanoid/Orc Lowers spell cool-downs by: 10% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
16 emerald 16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.4 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 170.01 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
15 garnet 15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 468.16 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr) Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
This item will automatically be transmogrified when you leave the level. quick elven-wood wand of firewall [power 129] (5 cooldown)quick elven-wood wand of firewall [power 129] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to creates a wall of flames lasting for 4 turns (dam 129 overall), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Huzen the Dwarf Arcane Blade level 26
32nd Steel 123rd year of Ascendancy at 02:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Huzen the Dwarf Arcane Blade level 32
20th Dearth 123rd year of Ascendancy at 07:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Huzen the Dwarf Arcane Blade level 28
33rd Stralite 123rd year of Ascendancy at 09:16 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Huzen the Dwarf Arcane Blade level 27
43rd Steel 123rd year of Ascendancy at 22:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Huzen the Dwarf Arcane Blade level 12
32nd Profit 122nd year of Ascendancy at 20:03 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Huzen the Dwarf Arcane Blade level 31
7th Dearth 123rd year of Ascendancy at 19:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Huzen the Dwarf Arcane Blade level 16
45th Dearth 122nd year of Ascendancy at 14:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Huzen the Dwarf Arcane Blade level 29
32nd Profit 123rd year of Ascendancy at 18:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Huzen the Dwarf Arcane Blade level 10
17th Profit 122nd year of Ascendancy at 18:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Huzen the Dwarf Arcane Blade level 20
6th Iron 123rd year of Ascendancy at 17:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Huzen the Dwarf Arcane Blade level 30
32nd Profit 123rd year of Ascendancy at 18:31 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Huzen the Dwarf Arcane Blade level 12
26th Wealth 122nd year of Ascendancy at 11:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Huzen the Dwarf Arcane Blade level 26
31st Steel 123rd year of Ascendancy at 06:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Huzen the Dwarf Arcane Blade level 31
7th Dearth 123rd year of Ascendancy at 21:24 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Huzen the Dwarf Arcane Blade level 4
20th Voratun 122nd year of Ascendancy at 18:42 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Huzen the Dwarf Arcane Blade level 17
4th Shortage 122nd year of Ascendancy at 12:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Huzen the Dwarf Arcane Blade level 5
21st Voratun 122nd year of Ascendancy at 13:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Huzen the Dwarf Arcane Blade level 7
1st Acquisition 122nd year of Ascendancy at 19:22 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Huzen the Dwarf Arcane Blade level 9
5th Profit 122nd year of Ascendancy at 23:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Huzen the Dwarf Arcane Blade level 28
45th Stralite 123rd year of Ascendancy at 15:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Huzen the Dwarf Arcane Blade level 29
13rd Voratun 123rd year of Ascendancy at 01:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Huzen the Dwarf Arcane Blade level 15
45th Dearth 122nd year of Ascendancy at 00:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Huzen the Dwarf Arcane Blade level 24
17th Steel 123rd year of Ascendancy at 10:49 see stats
Log
Luminous horror's light area effect hits Huzen for 37 light damage.
The shield around luminous horror crumbles.
Spitting spider slows down.
Spitting spider starts to bleed.
Spitting spider hits Huzen for 10 nature damage.
Huzen hits Spitting spider for 2 fire, 3 cold, 2 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 6 fire, 6 cold, 6 lightning, 6 arcane, 7 fire, 8 cold, 7 lightning, 7 arcane (66 total damage).
Luminous horror casts Firebeam.
Something hits Spitting spider for 119 fire damage.
Something hits Huzen for 115 fire damage.
Luminous horror's light area effect hits Huzen for 41 light damage.
Something hits Huzen for 84 light damage.
Luminous horror hits Spitting spider for 106 fire damage.
Luminous horror hits Huzen for 102 fire damage.
Huzen performs a melee critical strike against Spitting spider!
Huzen hits Spitting spider for 113 fire, 128 cold (241 total damage).
Huzen killed Spitting spider!
Luminous horror's light area effect hits Huzen for 41 light damage.
Huzen the level 32 dwarf arcane blade was seared to death by a luminous horror on level 1 of Ardhungol.
Huzen deactivates Arcane Feed.
Huzen deactivates Arcane Combat.
Huzen is no longer surging arcane power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Luminous horror's light area effect killed Huzen!
Saving done.
Saving game...
Saving done.
