cfh the level 8 Shalore Archmage by Freeroid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic35 (base 30)
Willpower25 (base 19)
Cunning14 (base 11)

Resources

Life133/133
Mana224/224
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy10
Crit Chance9%
APR6
Speed1.00

Offense: Spell

Spellpower30
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save6
Spell Save28
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
4/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
5/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done
done
done

Equipment

On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Matrix style! (Exploration mode) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By cfh the Shalore Archmage level 4
75th Pyre 122nd year of Ascendancy at 06:50
see stats
Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By cfh the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:15
see stats

Log

You pickup 0.95 gold pieces.
You pickup 0.70 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.65 gold pieces.

Cfh picks up (q.):
citrine.
Cfh picks up (j.):
spinel.
Cfh picks up (j.):
agate.
Cfh picks up (n.):
scorching brass lantern of focus.
Cfh picks up (k.):
spinel.
Cfh picks up (r.):
ametrine.
Cfh picks up (t.):
zircon.
You pickup 0.60 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 2.79 gold from the transmogrification of
scorching brass lantern of focus.
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of stability (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.33 gold from the transmogrification of
arcing iron longsword of daylight (10-14 power, 2 apr).
You gain 1.10 gold from the transmogrification of
marksman's copper ring.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.