











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 23 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 14 on the 20th Dearth 122nd year of Ascendancy at 21:23 0 / 5Killed by snow giant boulder thrower at level 14 on the 20th Dearth 122nd year of Ascendancy at 21:54 Killed by worm that walks at level 19 on the 11st Shortage 122nd year of Ascendancy at 17:10 Killed by worm that walks at level 19 on the 11st Shortage 122nd year of Ascendancy at 18:52 Killed by Poltergeist Spellblaze Shard at level 21 on the 23rd Shortage 122nd year of Ascendancy at 18:51 |
Primary Stats
| Strength | 69 (base 53) |
| Dexterity | 14 (base 11) |
| Constitution | 64 (base 47) |
| Magic | 8 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 944/944 |
| Stamina | 196/196 |
| Healing Factor | 1.3493965053825 |
| Regeneration | 8.4337281586403 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 46 |
| Crit Chance | 11% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Fire | +3% |
| Physical | +12% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 42.08934837382 (81.151787968034%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 22 |
| Physical Save | 53 |
| Spell Save | 33 |
| Mental Save | 41 |
Defense: Resistances
| Nature | + 38%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 38%( 70%) |
| Cold | + 70%( 70%) |
| Blight | + 25%( 70%) |
| Acid | + 24%( 70%) |
| Fire | + 29%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Teleport Resistance | 10% |
| Confusion Resistance | 10% |
| Disarm Resistance | 46% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -401 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 401 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by great wolf. Escort: repented thief (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dreamer's brass lantern of health2.0 T1 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +5 (+2 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Abyssstrider the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +30 (+7 eff.) Dmg.mod +3% fire ----- def ----- Armour +3 Fatigue +5% Resists +8% cold Die.at -40.00 life ---------- misc Max.stam +10.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | ash wand of shielding 'Velylralle' [power 182] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Crit.chn- 10.00% Spell.save +9 (+5 eff.) HP.reg +2.00 Silence- +20% Stun/Frz- +10% Teleport- +10% Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.35 cold and 11.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Noregothad0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Acc +5 (+2 eff.) ----- def ----- Resists +9% lightning +6% fire +9% light +3% cold Crit.chn- 5.00% HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | warbringer's dwarven-steel greatmaul of rage (40-61 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Master Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +12% physical Res.pen +10% physical Acc +10 (+4 eff.) ----- def ----- Disarm- +21% Massive two-handed mauls. |
| On hands | Cobrabrawn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 10 acid 7 cold Dmg.mod +4% acid +5% cold Res.pen +15% nature ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +7% cold +3% light +6% nature Phys.save +14 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | cleansing steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +5% acid +5% cold +11% nature +12% blight ---------- misc Breathe water A suit of armour made of metal plates. |
| Cloak | Freezestun (8 def, 8 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +8 Defense +8 (+8 eff.) Resists +10% fire +15% light +26% cold Phys.save +19 (+7 eff.) Mind.save +6 (+2 eff.) Stealth +8 Die.at -70.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 172 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
regeneration infusion of the duelist (heal 298; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Emelulera the drakeskin leather armour (20 def, 14 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +14 Defense +20 (+15 eff.) Fatigue +8% Resists +22% lightning +9% cold +7% mind +13% acid Crit.chn- 10.00% Mind.save +15 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Der Echte the Dwarf Berserker level 19
30th Loss 122nd year of Ascendancy at 15:42 see stats
Exterminator
Killed 1000 creatures.By Der Echte the Dwarf Berserker level 19
11st Shortage 122nd year of Ascendancy at 08:13 see stats
Level 10
Got a character to level 10.By Der Echte the Dwarf Berserker level 10
36th Profit 122nd year of Ascendancy at 23:55 see stats
Level 20
Got a character to level 20.By Der Echte the Dwarf Berserker level 20
12nd Shortage 122nd year of Ascendancy at 05:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Der Echte the Dwarf Berserker level 19
6th Loss 122nd year of Ascendancy at 18:06 see stats
Size matters
Did over 600 damage in one attack.By Der Echte the Dwarf Berserker level 19
10th Shortage 122nd year of Ascendancy at 18:35 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Der Echte the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 00:17 see stats
That was close
Killed your target while having only 1 life left.By Der Echte the Dwarf Berserker level 21
23rd Shortage 122nd year of Ascendancy at 23:35 see stats
The Arena
Unlocked Arena mode.By Der Echte the Dwarf Berserker level 9
35th Profit 122nd year of Ascendancy at 00:01 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Der Echte the Dwarf Berserker level 16
23rd Dearth 122nd year of Ascendancy at 16:07 see stats
The secret city
Discovered the truth about mages.By Der Echte the Dwarf Berserker level 16
31st Dearth 122nd year of Ascendancy at 06:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Der Echte the Dwarf Berserker level 18
42nd Dearth 122nd year of Ascendancy at 00:22 see stats
Log
You gain 5.36 gold from the transmogrification of heroic dwarven-steel gauntlets of magic (+3) (0 def, 7 armour).
You gain 15.09 gold from the transmogrification of steel waraxe 'Glintspar' (21-29 power, 3 apr).
You gain 0.50 gold from the transmogrification of vined mindstar (5-6 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 1.65 gold from the transmogrification of chilling steel greatsword of massacre (34-54 power, 2 apr).
You gain 13.39 gold from the transmogrification of Cloudblow the steel greatmaul (39-58 power, 2 apr).
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 16th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 17th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Saving done.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 18th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 19th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 20th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 21st Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 22nd Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 23rd Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
There is a Hidden compound here (press '' or right click to use).
There is a Hidden compound here (press '' or right click to use).
Saving game...
Saving done.


























































