Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 34 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:04 / 45Killed by Voravena the giant grey rat at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:43 Killed by halfling slinger at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:51 Killed by thief at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:18 Killed by Emeloletha the thief at level 13 on the 17th Dusk 122nd year of Ascendancy at 14:55 Killed by red crystal at level 16 on the 39th Dusk 122nd year of Ascendancy at 09:05 Killed by snow giant boulder thrower at level 18 on the 48th Dusk 122nd year of Ascendancy at 10:47 Killed by forest wight at level 18 on the 48th Dusk 122nd year of Ascendancy at 12:59 Killed by snow giant thunderer at level 18 on the 48th Dusk 122nd year of Ascendancy at 15:36 Killed by snow giant thunderer at level 18 on the 48th Dusk 122nd year of Ascendancy at 18:03 Killed by snow giant boulder thrower at level 19 on the 49th Dusk 122nd year of Ascendancy at 14:35 Killed by Elykira the Guardian at level 20 on the 70th Haze 122nd year of Ascendancy at 12:31 Killed by Elykira the Guardian at level 20 on the 70th Haze 122nd year of Ascendancy at 13:50 Killed by fire drake at level 21 on the 78th Haze 122nd year of Ascendancy at 21:25 Killed by The Master at level 26 on the 17th Regrowth 123rd year of Ascendancy at 07:14 Killed by elven mage at level 28 on the 34th Regrowth 123rd year of Ascendancy at 18:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 35th Regrowth 123rd year of Ascendancy at 00:07 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 35th Regrowth 123rd year of Ascendancy at 00:43 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 35th Regrowth 123rd year of Ascendancy at 01:15 Killed by Kryl-Feijan at level 28 on the 35th Regrowth 123rd year of Ascendancy at 01:51 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 35th Regrowth 123rd year of Ascendancy at 02:37 Killed by Kryl-Feijan at level 28 on the 35th Regrowth 123rd year of Ascendancy at 02:48 Killed by elven blood mage at level 29 on the 35th Regrowth 123rd year of Ascendancy at 09:11 Killed by elven corruptor at level 29 on the 35th Regrowth 123rd year of Ascendancy at 15:36 Killed by Isera the devourer at level 29 on the 63rd Regrowth 123rd year of Ascendancy at 08:31 Killed by orc master wyrmic at level 32 on the 43rd Pyre 123rd year of Ascendancy at 02:33 Killed by orc master wyrmic at level 32 on the 43rd Pyre 123rd year of Ascendancy at 03:15 Killed by orc blood mage at level 32 on the 43rd Pyre 123rd year of Ascendancy at 03:46 Killed by orc blood mage at level 32 on the 43rd Pyre 123rd year of Ascendancy at 04:14 Killed by orc cryomancer at level 32 on the 43rd Pyre 123rd year of Ascendancy at 05:00 Killed by orc necromancer at level 32 on the 56th Pyre 123rd year of Ascendancy at 20:28 Killed by skeleton mage at level 32 on the 56th Pyre 123rd year of Ascendancy at 21:14 Killed by orc corruptor at level 32 on the 57th Pyre 123rd year of Ascendancy at 07:37 Killed by armoured skeleton warrior at level 32 on the 57th Pyre 123rd year of Ascendancy at 08:15 Killed by skeleton archer at level 32 on the 57th Pyre 123rd year of Ascendancy at 08:51 Killed by sanguine horror at level 32 on the 57th Pyre 123rd year of Ascendancy at 23:31 Killed by sanguine horror at level 32 on the 58th Pyre 123rd year of Ascendancy at 00:50 Killed by Yvyma the orc necromancer at level 33 on the 59th Pyre 123rd year of Ascendancy at 03:45 Killed by skeleton mage at level 33 on the 59th Pyre 123rd year of Ascendancy at 04:22 Killed by skeleton warrior at level 33 on the 59th Pyre 123rd year of Ascendancy at 05:03 Killed by armoured skeleton warrior at level 33 on the 59th Pyre 123rd year of Ascendancy at 05:33 Killed by orc blood mage at level 33 on the 59th Pyre 123rd year of Ascendancy at 07:24 Killed by heavy bone giant at level 33 on the 60th Pyre 123rd year of Ascendancy at 02:37 Killed by orc blood mage at level 33 on the 66th Pyre 123rd year of Ascendancy at 20:23 Killed by multi-hued drake at level 34 on the 1st Summertide 123rd year of Ascendancy at 21:29 |
Primary Stats
| Strength | 22 (base 16) |
| Dexterity | 101 (base 60) |
| Constitution | 19 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 14) |
| Cunning | 104 (base 60) |
Resources
| Life | 648/648 |
| Stamina | 224/224 |
| Healing Factor | 1 |
| Regeneration | 3.6675469764853 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 8 |
| See Stealth | 12 |
| See Invisible | 12 |
| Stealth | 75.793636307209 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 84 |
| Crit Chance | 66% |
| APR | 49 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 90 |
| Accuracy | 84 |
| Crit Chance | 71% |
| APR | 54 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.8 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (50%) |
| Defense | 67.969853704753 |
| Ranged Defense | 72.969853704753 |
| Fatigue | 18 |
| Physical Save | 31.25 |
| Spell Save | 35.825 |
| Mental Save | 43.85 |
Defense: Resistances
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Scoundrel | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Field control | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Stealth |
| talent | Lacerating Strikes |
| talent | Numbing Poison |
| talent | Crippling Poison |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +5 Wil Changes resistances: +3% all Critical mult.: +15.00% Spell save: +9 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xerumira the hardened leather cap (0 def, 6 armour) Xerumira the hardened leather cap (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Damage when hit (Melee): 16 physical Reduces incoming crit damage: 10.00% Only die when reaching: -40.00 life Infravision radius: +3 A cap made of leather. |
| On hands | scouring hardened leather gloves of butchering (0 def, 2 armour) scouring hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical power: +6 Armour: +2 Effects when hit in melee: * 15% chance to reduce powers by 20% * 18 arcane resource burn Changes resistances: +10% blight Spell save: +19 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +9 Defense: +9 Changes stats: +6 Cun / +5 Dex Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | sneakthief's steel ring of lightning (+26%) sneakthief's steel ring of lightning (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +5 Cun / +5 Dex Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
| Around neck | enraging gold amulet of murder enraging gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +7 Changes damage: +6% physical Critical mult.: +13.00% Combat speed: +10% Amulets can have magical properties. |
| In main hand | balanced voratun dagger of phasing (40-52 power, 15 apr) balanced voratun dagger of phasing (40-52 power, 15 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +32% When wielded/worn: Accuracy: +7 Defense: +4 Sharp, short and deadly. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 58 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | volcanic reinforced leather armour of Toknor (4 def, 16 armour) volcanic reinforced leather armour of Toknor (4 def, 16 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +16 Defense: +4 Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +21% fire / +13% physical Critical mult.: +14.00% A suit of armour made of leather. |
Inventory
movement infusion of the sneak (612% speed; 5 turns) movement infusion of the sneak (612% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
restful gold amulet of the eclipse restful gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 5% chance to inflict damage reduction * 8% chance to blind Changes damage: +5% light / +5% darkness Life regen: +2.40 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 40.23 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of shearing (31-43.4 power, 5 apr)flaming stralite waraxe of shearing (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Armour penetration: +9 Changes resistances penetration: +6% physical Changes damage: +7% physical One-handed war axes. |
cured leather armour of the deep (2 def, 6 armour) cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
41 alchemist agate 41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 Maximum life: +51.00 Light radius: +3 Healing mod.: +14% A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Treepython [power 3] (10 cooldown) Treepython [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Str / +3 Con Grants telepathy: Dragon It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Erawiar the Cornac Rogue level 30
73rd Regrowth 123rd year of Ascendancy at 14:56 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Erawiar the Cornac Rogue level 32
18th Pyre 123rd year of Ascendancy at 21:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Erawiar the Cornac Rogue level 20
58th Dusk 122nd year of Ascendancy at 03:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Erawiar the Cornac Rogue level 31
15th Pyre 123rd year of Ascendancy at 16:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Erawiar the Cornac Rogue level 19
49th Dusk 122nd year of Ascendancy at 08:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Erawiar the Cornac Rogue level 20
70th Haze 122nd year of Ascendancy at 05:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erawiar the Cornac Rogue level 21
78th Haze 122nd year of Ascendancy at 07:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erawiar the Cornac Rogue level 18
43rd Dusk 122nd year of Ascendancy at 09:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Erawiar the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 09:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Erawiar the Cornac Rogue level 20
50th Dusk 122nd year of Ascendancy at 10:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Erawiar the Cornac Rogue level 30
64th Regrowth 123rd year of Ascendancy at 21:55 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Erawiar the Cornac Rogue level 29
40th Regrowth 123rd year of Ascendancy at 12:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Erawiar the Cornac Rogue level 10
3rd Flare 122nd year of Ascendancy at 14:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Erawiar the Cornac Rogue level 31
14th Pyre 123rd year of Ascendancy at 07:30 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Erawiar the Cornac Rogue level 32
15th Pyre 123rd year of Ascendancy at 19:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Erawiar the Cornac Rogue level 18
48th Dusk 122nd year of Ascendancy at 15:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Erawiar the Cornac Rogue level 10
10th Mirth 122nd year of Ascendancy at 12:10 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Erawiar the Cornac Rogue level 18
43rd Dusk 122nd year of Ascendancy at 12:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Erawiar the Cornac Rogue level 14
30th Dusk 122nd year of Ascendancy at 06:54 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Erawiar the Cornac Rogue level 29
57th Regrowth 123rd year of Ascendancy at 15:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Erawiar the Cornac Rogue level 33
59th Pyre 123rd year of Ascendancy at 22:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Erawiar the Cornac Rogue level 23
10th Regrowth 123rd year of Ascendancy at 17:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Erawiar the Cornac Rogue level 26
17th Regrowth 123rd year of Ascendancy at 08:09 see stats
Log
Burning from Multi-hued drake hits Erawiar for 21 fire damage.
Erawiar receives 17 healing.
Something hits Erawiar for 135 lightning damage.
Erawiar the level 34 cornac rogue was amped to death by a multi-hued drake on level 2 of Gorbat Pride.
Erawiar recovers sight.
Erawiar deactivates Crippling Poison.
Erawiar deactivates Stealth.
Erawiar deactivates Lacerating Strikes.
Erawiar stops regenerating health quickly.
Erawiar deactivates Numbing Poison.
Erawiar stops burning.
Erawiar has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Erawiar!
Erawiar activates Lacerating Strikes.
Resting starts...
Talent Stealth is ready to use.
Talent Numbing Poison is ready to use.
Talent Crippling Poison is ready to use.
Erawiar activates Stealth.
Erawiar activates Numbing Poison.
Erawiar activates Crippling Poison.
Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
Saving done.
