










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 15 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:39 3 / 2Killed by Yvatira the bandit at level 15 on the 28th Haze 122nd year of Ascendancy at 06:55 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 29 (base 23) |
| Magic | 48 (base 41) |
| Willpower | 27 (base 18) |
| Cunning | 15 (base 12) |
Resources
| Life | 331/331 |
| Mana | 243/243 |
| Healing Factor | 1.2524687383468 |
| Regeneration | 2.8180546612802 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 20 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Light | +13% |
| Nature | +16% |
| Blight | +5% |
| Cold | +18% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +10% |
| Mind | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 14 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 34 |
| Mental Save | 41 |
Defense: Resistances
| Nature | + 40%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 19%( 70%) |
| Blight | + 16%( 70%) |
| Cold | + 45%( 70%) |
| Mind | + 20%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 42% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Chant of Fortitude |
| talent | Feather Wind |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Kindleransom the pair of rough leather boots (0 def, 3 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: miner While equipped: defense ------ Armor +3 Resistance +3% blight Immune +20% Disease other ------- Infravision +1 A pair of boots made of leather. |
| Light source | Summertide PhialT1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Winterfear (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Arcane Power Keywords: spellwoven While equipped: offense ------ Ignore resists +15% mind +10% temporal Spell Crit +2% Spellpower +2 (+1 eff.) Mind Crit +1% defense ------ Defense +1 (+1 eff.) Resistance +6% cold other ------- Resource +0.12 Mana/turn A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Vargh RedemptionT2Unique ring /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +4Wil +6Con offense ------ Damage Change +15% cold defense ------ Resistance +10% nature +25% cold other ------- Resource +20.00 Max stamina +20.00 Max mana +50.00 Max air +20.00 Max psi Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.24 cold and 11.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | savior's copper ring of powerT1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: savior/power While equipped: offense ------ Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Physical Power +6 (+6 eff.) defense ------ Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +8 (+3 eff.) Rings make your fingers look great! |
| Around waist | Mighty GirdleT1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | elm magestaff of fate (10-12 power, 2 apr, lightning element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: fate When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% lightning Spell Crit +4% Spellpower +3 (+1 eff.) defense ------ Physical save +5 (+2 eff.) Spell save +5 (+3 eff.) Mind save +6 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Infernoquarry' (0 def, 2 armour)T2Random Unique hands /armor (1.0 Encumbrance) Arcane Power/Masterpiece/Psionic Power Keywords: blighted/restful/dex While equipped: Stats +2Dex offense ------ Damage Change +5% blight +6% fire Accuracy +11 (+5 eff.) On-Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 defense ------ Armor +2 Resistance +5% blight Life Regen +2.00 other ------- Resource +13.00 Max stamina +0.70 Stamina/turn Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Deepsdream (3 def, 2 armour)T2Random Unique cloth /armor (2.0 Encumbrance) Nature Power/Masterpiece/Psionic Power Keywords: dreamer/prot/nature While equipped: offense ------ Damage Change +16% nature Ignore resists +5% arcane +10% darkness When Hit 2 arcane defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +12% darkness +12% mind +24% nature +9% all Physical save +27 (+10 eff.) Spell save +11 (+6 eff.) Mind save +21 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Rimewing the linen cloak (1 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: eldoral While equipped: Stats +2Cun +1Dex offense ------ Damage Change +12% lightning +3% cold +3% light When Hit 4 cold defense ------ Defense +1 (+1 eff.) Resistance +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing copper amulet of willpower (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower/stabilizing While equipped: Stats +2Wil defense ------ Resistance +11% temporal Immune +23% Pin +21% Knockbk Amulets make your neck look great! |
Inventory
Elixir of Explosive ForceQuest potion (0.0 Encumbrance) Nature Power Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Prismatic Rune (6 turns; temporal, darkness, nature, mind, arcane, physical)Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 5 darkness, 4 nature, 5 mind, 5 arcane, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 14; cd 19)T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 4 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 68; cd 14)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful steel amulet of cunning (+4)T2Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: cunning/restful While equipped: Stats +4Cun defense ------ Life Regen +1.00 other ------- Fatigue -4% Amulets make your neck look great! |
DawnraiderT1Rare ring /jewelry (0.1 Encumbrance) Nature Power Keywords: fire While equipped: Stats +2Mag +1Wil offense ------ Damage Change +3% light +11% fire defense ------ Resistance +22% fire other ------- Infravision +3 Rings make your fingers look great! |
psionicist's steel ring of fire (+20%)T2Ego ring /jewelry (0.1 Encumbrance) Nature Power/Psionic Power Keywords: fire/psionic While equipped: Stats +3Wil offense ------ Damage Change +10% fire defense ------ Resistance +20% fire Mind save +6 (+2 eff.) Rings make your fingers look great! |
Scorpionspitter (12-16 power, 6 apr)T2Rare dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Dexterity 16 Keywords: acidic When used to attack: Weapon Damage 12.5 - 16.2 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 nature On-Hit, radius 1 +4 physical On Critical: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 While equipped: offense ------ Ignore Armor +2 defense ------ Resistance +1% physical Physical save +3 (+1 eff.) other ------- Resource +20.00 Max stamina +1.00 Stamina/turn Sharp, short and deadly. |
Islutira the Blizzardvagrant (34-54 power, 4 apr)T2Rare greatsword 2H /weapon (3.0 Encumbrance) Masterpiece Requires: - Strength 16 Keywords: massacre When used to attack: Weapon Damage 34.0 - 54.4 Uses 120% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +2.0% Physical Power +30 (+18 eff.) When Hit 4 cold Massive two-handed swords. |
potent elm vilestaff (12-14 power, 2 apr, fire element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: potent When used to attack: Weapon Damage 12.0 - 14.4 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +12% fire Spell Crit +1% Spellpower +5 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping/iron.throne While equipped: Stats +2Str +2Con defense ------ Defense +7 (+6 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Arcane Power/Masterpiece Keywords: enveloping/shaloren While equipped: Stats +2Mag +1Wil defense ------ Defense +7 (+6 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porulle the linen robe (0 def, 0 armour)T1Rare cloth /armor (2.0 Encumbrance) Nature Power Keywords: life While equipped: Stats +1Dex defense ------ Resistance +6% blight +12% light +7% all Unlife -40.00 life Life +40.00 Life Regen +5.80 Healmod +13% other ------- See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvakan (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Psionic Power Requires: - Heavy armour training Keywords: steady While equipped: offense ------ Damage Change +6% acid +3% temporal Ignore resists +5% temporal Accuracy +6 (+3 eff.) When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 31% defense ------ Armor +2 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Physical save +7 (+3 eff.) Mind save +7 (+2 eff.) Immune +26% Disarm other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beoyon the linen wizard hat (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: lightning While equipped: Stats +2Cun offense ------ Damage Change +11% lightning +12% acid Ignore resists +5% acid On-Hit (Melee): * 10% chance to reduce armor by 31% defense ------ Defense +1 (+1 eff.) Resistance +16% lightning other ------- Infravision +1 See Invisibility +3 A pointy cloth hat, very wizardly... |
Lelarerak the Arctrail (15 def, 5 armour)T1Rare head /armor (3.0 Encumbrance) Nature Power Requires: - Heavy armour training Keywords: ground While equipped: offense ------ Damage Change +9% lightning +3% mind defense ------ Armor +5 Defense +15 (+10 eff.) Resistance +5% lightning +5% temporal other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: con/ground While equipped: Stats +3Con defense ------ Armor +1 Resistance +5% lightning +6% temporal other ------- Fatigue +1% A cap made of leather. |
stabilizing linen wizard hat (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize While equipped: Stats +3Wil defense ------ Defense +1 (+1 eff.) Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Behemoth Hide (4 def, 6 armour)T2Unique light /armor (9.0 Encumbrance) Masterpiece Requires: - Strength 22 While equipped: Stats +5Str +3Con defense ------ Armor +6 Defense +4 (+4 eff.) Ranged Defense +8 (+4 eff.) Life +45.00 Life Regen +2.00 Immune +50% Knockbk other ------- Encumbrance +20 Resource +45.00 Max stamina +1.00 Stamina/turn Size +1 Fatigue +10% A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Deepsspike the iron plate armour (0 def, 7 armour)T1Rare massive /armor (17.0 Encumbrance) Masterpiece Requires: - Massive armour training - Strength 22 Keywords: fortif. While equipped: Stats +3Str +3Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 15% * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +7 Resistance +9% acid +12% temporal +3% darkness Life +39.00 other ------- Fatigue +22% A suit of armour made of metal plates. |
4 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
55 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: defense ------ Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focusT1Ego lite (2.0 Encumbrance) Masterpiece/Psionic Power Keywords: bright/focus While equipped: Stats +4Wil offense ------ Damage Change +6% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of lightning storm [power 110] (15 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: lightning storm/powerful Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (134 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By pewps the Shalore Archmage level 10
7th Mirth 122nd year of Ascendancy at 03:30 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By pewps the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:22 see stats
The Arena
Unlocked Arena mode.By pewps the Shalore Archmage level 11
2nd Flare 122nd year of Ascendancy at 12:46 see stats
Log
Pewps picks up (y.): topaz.
Something hits pewps for 11 physical, 8 physical, 8 fire (27 total damage).
Pewps casts Shock.
Thunderstorm hits Assassin for 35 lightning damage.
Pewps's Shock hits Assassin for 118 lightning damage.
Assassin is dazed!
Pewps casts Rune: Shielding.
A shield forms around pewps.
Pewps casts Illuminate.
Assassin loses sight!
Assassin is not dazed anymore.
pewps hits Assassin for 134 light damage.
pewps killed Assassin!
You pickup 0.65 gold pieces.
You pickup 0.55 gold pieces.
Resting starts...
Talent Shock is ready to use.
The shield around pewps crumbles.
Talent Grace of the Eternals is ready to use.
Talent Illuminate is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The furious lightning storm around pewps calms down and disappears.


































































































