






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 6 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:43 2 / 1 |
Primary Stats
| Strength | 15 (base 17) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 25 (base 23) |
| Willpower | 17 (base 10) |
| Cunning | 17 (base 14) |
Resources
| Life | 166/166 |
| Mana | 165/165 |
| Stamina | 132/132 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Darkness | +10% |
| Fire | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 24 |
| Mental Save | 15 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Nature | + 31%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Poison Resistance | 21% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed length of troll intestine. | active |
Equipment
| Tool | elm wand of shielding [power 110] (18/20 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: shielding Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: psionic While equipped: Stats +2Wil defense ------ Mind save +4 (+4 eff.) Rings make your fingers look great! |
| Around neck | cleansing copper amulet of cunning (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Antimagic Power Keywords: cunning/cleansing While equipped: Stats +2Cun defense ------ Resistance +11% nature +10% blight Immune +20% Disease +21% Poison Amulets make your neck look great! |
| In main hand | Kor's Fall (10-12 power, 0 apr, fire element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 10.0 - 12.0 Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+2 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.3 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 68.25 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (136). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: nature/stabilize While equipped: Stats +2Wil offense ------ Damage Change +10% nature defense ------ Defense +1 (+1 eff.) Resistance +15% nature Physical save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
| Main armor | spellwoven linen robe (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Arcane Power Keywords: spellwoven While equipped: offense ------ Spell Crit +2% Spellpower +2 (+0 eff.) defense ------ Resistance +7% all Spell save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 76; cd 12)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 3; phase 14; cd 13)T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 3 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 39; cd 20)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of willpower (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower While equipped: Stats +3Wil Amulets make your neck look great! |
iron battleaxe (14-22 power, 1 apr)T1Normal battleaxe 2H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 14.5 - 21.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
flaming iron greatmaul of vileness (20-31 power, 1 apr)T1Ego greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: flaming/vile When used to attack: Weapon Damage 20.5 - 30.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 blight On-Hit, radius 1 +9 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 8 Massive two-handed mauls. |
iron mace of persecution (12-17 power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Antimagic Power Keywords: persecution When used to attack: Weapon Damage 12.0 - 16.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Damage Against +6% Unnatural While equipped: Stats +1Wil Blunt and deadly. |
mossy mindstar (2-3 power, 12 apr, nature damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel elm vilestaff of illumination (10-12 power, 2 apr, fire element)T1Ego staff 2H /weapon (5.0 Encumbrance) Nature Power/Masterpiece Keywords: illumination/cruel When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Critical power +10.00% Damage Change +10% fire Spell Crit +6% Spellpower +3 (+0 eff.) defense ------ Defense +6 (+6 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 39.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of fate (10-12 power, 2 apr, acid element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: fate When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid Spell Crit +4% Spellpower +3 (+0 eff.) defense ------ Physical save +5 (+5 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of might (10-12 power, 2 apr, acid element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: might When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid Spell Crit +7% Spellpower +3 (+0 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff (10-12 power, 2 apr, arcane element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: shimmering When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% arcane Spell Crit +1% Spellpower +3 (+0 eff.) other ------- Resource +0.10 Mana/turn +30.00 Max mana Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mindwoven linen robe of frost (+16%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Nature Power/Psionic Power Keywords: mindwoven/frost While equipped: offense ------ Damage Change +11% cold Mind Crit +2% Mindpower +2 (+2 eff.) defense ------ Resistance +7% all +16% cold Mind save +16 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding rough leather cap (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power Keywords: ground While equipped: defense ------ Armor +1 Resistance +5% lightning +5% temporal other ------- Fatigue +1% A cap made of leather. |
prismatic rough leather armour of fire resistance (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Arcane Power/Masterpiece Keywords: prismatic/fire res While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +16% fire +11% light +10% darkness other ------- Fatigue +6% A suit of armour made of leather. |
rough leather armour of cold resistance (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Masterpiece Keywords: cold res While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +17% cold other ------- Fatigue +6% A suit of armour made of leather. |
agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
brass lantern of focusT1Ego lite (2.0 Encumbrance) Psionic Power Keywords: focus While equipped: Stats +3Wil offense ------ Damage Change +6% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
acidic pouch of iron shots (15/15, 14-16 power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Weapon Damage 13.5 - 16.2 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 On Critical: * Splash the target with acid dealing 19 damage over 5 turns and reducing armor and accuracy by 3 Shots are used with slings to pummel your foes to death. |
evasive elm totem of stinging [power 110] (18/15 cooldown)T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: evasive/stinging Sting an enemy dealing 121 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm [power 110] (18/15 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: lightning storm Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Thief uses Infusion: Regeneration.
Thief starts regenerating health quickly.
Thief stops burning.
Spazzo is no longer poisoned.
Talent Flameshock is ready to use.
Talent Arcane Reconstruction is ready to use.
Spazzo activates her elm wand of shielding!
A shield forms around Spazzo .
Spazzo is poisoned!
Thief hits Spazzo for (30 absorbed), 0 physical, (13 absorbed), 0 physical, (5 absorbed), 0 light (0 total damage).
Deadly Poison from Thief hits Spazzo for (10 absorbed), 0 nature (0 total damage).
Spazzo casts Rune: Manasurge.
Your nonexistant mana regeneration rate is unaffected by the rune.
Thief uses Infusion: Wild.
Thief lessens the pain.
Your shield crumbles under the damage!
The shield around Spazzo crumbles.
Thief hits Spazzo for (35 absorbed), 0 physical, (13 absorbed), 0 physical, (4 absorbed), 1 light (1 total damage).
Talent Rune: Shatter Afflictions is ready to use.
Deadly Poison from Thief hits Spazzo for 10 nature damage.
Spazzo the level 6 shalore arcane blade was treehugged to death by a thief on level 1 of Rhaloren Camp.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deadly Poison from Thief killed Spazzo !
Saving game...
Saving done.












































































