Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 21 / 1% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 32 (base 15) |
| Constitution | 7 (base 7) |
| Magic | 6 (base 6) |
| Willpower | 10 (base 10) |
| Cunning | 49 (base 15) |
Resources
| Life | 197/323 |
| Stamina | 160/160 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 38 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 38 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | -15% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 6 |
| Physical Save | 8 |
| Spell Save | 24 |
| Mental Save | 22 |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 34) for 3 turns. |
Class Talents
Generic Talents
Effects
| talent | Numbing Poison |
| talent | Insidious Poison |
| detrimental effect | The target's mind has been shattered. Its body remains as a thrall to Ccc. Mental Domination |
Quests
Equipment
| In off hand | iron dagger iron daggerRequires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Weapon Damage: PHYSICAL, acid It can cause special effects when it strikes in combat. |
| Main armor | rough leather armour rough leather armourRequires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 |
| In main hand | iron dagger iron daggerRequires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Weapon Damage: PHYSICAL, temporal, nature, darkness |
Inventory
gold pieces (worth 0.75) gold pieces (worth 0.75)0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
gold pieces (worth 0.70) gold pieces (worth 0.70)0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
Achievements
Log
You collect a new ingredient: giant spider spinneret (1).
Thief hits Giant spider for 9 physical, 31 physical, 4 temporal, 3 nature (48 total damage).
Giant spider hits Thief for 22 nature damage.
Thief killed Giant spider!
Talent Willful Strike is ready to use.
Ccc picks up (k.): acidic steel mace of phasing (110% power, 8 apr).
Talent Feed is ready to use.
Ccc uses Dig.
Digging starts...
Dug for 30 turns.
Wall turns into floor.
You fight through the pain! (+14 hate)
Ccc resists the mind attack!
Ccc slows down.
Ccc is dazed!
Quasit hits ccc for 43 physical, 2 mind, (46 total damage).
Quasit uses Overpower.
Ccc is not dazed anymore.
Your hatred grows even as your life fades! (+15 hate)
Your hatred grows even as your life fades! (+12 hate)
Character control switched to thief.
Quasit hits Ccc for 38 physical, 5 mind, , 31 physical (74 total damage).
Quasit killed Ccc!
Thief deactivates Insidious Poison.
Thief deactivates Numbing Poison.
