Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Hero |
| Level / Exp | 109 / 11% |
| Size | big |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 77 on the 7th Flare 122nd year of Ascendancy at 22:05 6 / 1 |
Primary Stats
| Strength | 132 (base 101) |
| Dexterity | 32 (base 9) |
| Constitution | 153 (base 119) |
| Magic | 144 (base 119) |
| Willpower | 46 (base 9) |
| Cunning | 76 (base 42) |
Resources
| Mana | 752/973 |
| Psi | 123/176 |
| Vim | 658/658 |
| Life | 3700/3692 |
| Stamina | 371/404 |
| Healing Factor | 1.2 |
| Regeneration | 14.4 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +223.56546069933% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 361 |
| Accuracy | 54 |
| Crit Chance | 142% |
| APR | 12 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 269 |
| Accuracy | 54 |
| Crit Chance | 142% |
| APR | 14 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 94.2 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 56.2 |
| Crit Chance | 81% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Blight | -9% |
| Physical | +229% |
| Cold | +37% |
| All | +13% |
| Lightning | +25% |
| Mind | +22% |
| Darkness | +66% |
| Arcane | +16% |
| Fire | +35% |
| Nature | +31% |
Offense: Damage Penetration
| Physical | +69% |
| Acid | +15% |
| Light | +5% |
| Darkness | +35% |
| Blight | +20% |
| Arcane | +9% |
| Mind | +7% |
| Lightning | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 43.566666666666 |
| Ranged Defense | 43.566666666666 |
| Fatigue | 0 |
| Physical Save | 75.467692537421 |
| Spell Save | 73.155192537421 |
| Mental Save | 39.975 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 39%( 70%) |
| All | 0%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 26%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 15%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 18% |
| Teleport Resistance | 10% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 36% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 10% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1565% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 600 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Necrosis | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 10/5 |
| 1/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 10/5 |
| Technique / Blodomination | 1.20 |
| 6/5 |
| 9/5 |
| 6/5 |
| 10/5 |
| Technique / Crimson | 1.20 |
| 8/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Bloodflow | 1.20 |
| 1/5 |
| 9/5 |
| 3/5 |
| 2/5 |
| Corruption / Reaving combat | 1.20 |
| 10/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Lifeblood | 1.20 |
| 9/5 |
| 6/5 |
| 9/5 |
| 8/5 |
| Spell / Aegis | 1.20 |
| 1/5 |
| 9/5 |
| 1/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 9/5 |
| 1/5 |
| 9/5 |
| Technique / Conditioning | 1.20 |
| 9/5 |
| 2/5 |
| 6/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 10/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Blurred Mortality |
| talent | Bloody Strikes |
| talent | Secrets of the Eternals |
| talent | Sacrificial Air |
| talent | Overblood |
| talent | Daunting Presence |
| talent | Crimson Lungs |
| talent | Flame of Urh'Rok |
| talent | Essence of Speed |
| talent | Quicken Spells |
| talent | Crimson Fog |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Beyond the Flesh |
| beneficial effect | The target is surrounded by a time distortion, absorbing 1199/1199 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 52%. Time Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The mana surge engulfs the target, regenerating 18.25 mana per turn. Surging mana |
Quests
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Infinite Dungeon. Escort: injured seer (level 5 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 17 of Infinite Dungeon. Escort: lost sun paladin (level 17 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Velimibeth the fire drake. Escort: lost sun paladin (level 18 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Infinite Dungeon. Escort: lost sun paladin (level 3 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * You are now on the path of lichdom. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Hitodir the elven-wood magestaff (36-43.2 power, 5 apr, physical damage) Hitodir the elven-wood magestaff (36-43.2 power, 5 apr, physical damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 36.0 - 43.2 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +5% Vermin When wielded/worn: Accuracy: +13 Physical crit. chance: +9.0% Physical power: +13 Fatigue: -4% Changes stats: +1 Str / +5 Dex / +5 Mag / +5 Wil Damage when the wearer hits(melee): 17 silence Changes resistances penetration: -5% lightning / +18% physical Changes damage: -11% lightning / +36% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.16 Maximum mana: +120.00 Spellpower: +31 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Porenn the Forestenvy (0 def, 3 armour) Porenn the Forestenvy (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Physical power: +40 Armour: +3 Changes stats: +12 Str Changes resistances: +6% darkness / +9% acid Critical mult.: +33.00% Spell save: +9 Mental save: +12 Blindness immunity: +10% Stun/Freeze immunity: +30% Spell crit. chance: +20% Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 55.5 - 61.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +19.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 5). Damage when this weapon hits: +16 nature slow Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | alchemist's lamp 'Shimmerbile' alchemist's lamp 'Shimmerbile'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 lightning / 8 acid Changes resistances: +7% cold / +9% acid / +7% temporal Changes resistances penetration: +10% acid Changes damage: +3% acid Blindness immunity: +26% Confusion immunity: +18% Maximum life: +45.00 Light radius: +7 See stealth: +5 See invisible: +14 Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +18% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 6.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Splendourraze the elven-silk wizard hat (3 def, 0 armour) Splendourraze the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 2 light Changes resistances: +20% physical / +6% fire / +18% cold / +30% lightning / +9% light / +20% darkness / +19% temporal Changes resistances penetration: +5% light Changes damage: +19% physical / +18% darkness / +3% acid Maximum hate: +15.00 Mindpower: +10 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On feet | Pyrepeal (0 def, 5 armour) Pyrepeal (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +5% Changes stats: +9 Str / +6 Wil / +16 Con Damage when the wearer is hit: 12 darkness / 8 fire Changes resistances: +12% fire Changes resistances penetration: +15% darkness / +10% physical Changes damage: +10% physical / +9% fire / +9% darkness Mindpower: +9 Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 171% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | Adonor the Sparkwild [power 246] (9 cooldown) Adonor the Sparkwild [power 246] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 lightning / 8 blight Changes resistances: +12% blight Maximum wards: +4 fire / +4 cold / +4 lightning / +4 blight / +4 temporal Changes damage: +9% physical Talents granted: +1 Ward +3 Strike Physical save: +6 Maximum stamina: +15.00 It can be used to fire a beam of lightning (dam 82-246), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Urthokan the Nightwrest Urthokan the NightwrestCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Physical power: +15 Defense: +13 Changes stats: +9 Cun Damage when the wearer hits(melee): 10 lightning / 36 bleed / 2 darkness / 18 gloom Damage when the wearer is hit: 8 darkness / 8 acid Changes resistances: +6% darkness Changes resistances penetration: +5% lightning / +5% acid Changes damage: +8% all Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +17 Mindpower: +17 Movement speed: +22% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 301% weapon damage over 7 turns, and all healing will be reduced by 41%. Rings can have magical properties. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% physical / +15% arcane / +4% fire / +4% cold / +4% lightning / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 320.81 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Phoenixslicer PhoenixslicerCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 Armour: +4 Defense: +10 Fatigue: -9% Changes stats: +9 Dex / +14 Cun / +9 Con Damage when the wearer hits(melee): 4 fire Changes resistances: +6% nature / +9% acid Changes resistances penetration: +7% mind Changes damage: +9% physical / +9% fire / +9% mind Teleport immunity: +10% Life regen: +1.20 Stamina each turn: +1.30 Stamina when hit: +1.80 Mana when hit: +3.60 Equilibrium when hit: +1.80 Psi when hit: +1.80 Hate when hit: +0.20 Movement speed: +10% Combat speed: +10% Resist all after a teleport: +2% It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | dragonbone vilestaff 'Woewar' (52-62.4 power, 6 apr, physical damage) dragonbone vilestaff 'Woewar' (52-62.4 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 52.0 - 62.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 acid blind When wielded/worn: Accuracy: +27 Physical crit. chance: +20.0% Physical power: +30 Changes stats: +4 Dex / +2 Wil Damage when the wearer hits(melee): 40 silence Changes resistances: +3% acid Changes damage: +52% physical / +6% darkness / -22% blight Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +44 Spell crit. chance: +25% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Flashwind' hardened leather belt 'Flashwind'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +15.0% Physical power: +4 Armour: +8 Defense: +7 Changes stats: +4 Dex / +4 Cun / +1 Con Damage when the wearer is hit: 8 lightning Critical mult.: +8.00% Physical save: +15 Mental crit. chance: +7% Light radius: +1 Infravision radius: +3 See invisible: +9 A belt that goes around your waist. |
| In off hand | Galulach the dragonbone magestaff (42-50.4 power, 8 apr, physical damage) Galulach the dragonbone magestaff (42-50.4 power, 8 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +15% Giant / +10% Spiderkin When wielded/worn: Accuracy: +13 Physical crit. chance: +25.0% Physical power: +13 Damage when the wearer hits(melee): 20 silence Changes resistances penetration: +21% physical / -6% arcane / +20% blight Changes damage: +42% physical / -12% arcane Talent granted: +1 Command Staff Critical mult.: +50.00% Life regen: +0.80 Maximum stamina: +10.00 Spellpower: +25 Spell crit. chance: +14% Healing mod.: +5% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Noonobsidian the elven-silk cloak (13 def, 0 armour) Noonobsidian the elven-silk cloak (13 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 Changes stats: +1 Str / +10 Mag / +13 Wil Damage when the wearer hits(melee): 2 arcane Changes resistances: +18% fire / +30% light Stealth bonus: +14 Spell save: +26 Mana when firing critical spell: +2.00 Psi when firing a critical mind attack: +1.00 Maximum mana: +156.00 Maximum psi: +40.00 Life regen bonus (wilder-summons): +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Olegen' (5 def, 0 armour) elven-silk robe 'Olegen' (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +10 Str / +8 Mag / +8 Wil / +8 Con Damage when the wearer is hit: 8 physical Changes resistances: +6% physical / +14% cold / +12% lightning Changes resistances penetration: +20% physical / +5% arcane / +20% darkness Changes damage: +35% physical / +20% cold / +19% lightning / +18% nature / +20% darkness Maximum encumbrance: +10 Life regen: +9.00 Maximum hate: +15.00 Mindpower: +10 Mental crit. chance: +5% Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 246)healing infusion (heal 246) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 246 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the wizard (heal 672)healing infusion of the wizard (heal 672) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 672 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (54 nature damage, 62% healing reduction)insidious poison infusion (54 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.27 nature damage per turns for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (58 nature damage, 62% healing reduction)insidious poison infusion (58 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 58.76 nature damage per turns for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (48 nature damage, 62% healing reduction)insidious poison infusion (48 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.28 nature damage per turns for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (1051% speed; 9 turns)movement infusion (1051% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1051% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 433 over 5 turns) regeneration infusion (heal 433 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 433 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 389 over 5 turns) regeneration infusion (heal 389 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 271 over 5 turns) regeneration infusion (heal 271 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 549 over 5 turns) regeneration infusion of the wizard (heal 549 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 25; turns 4; dispells darkness)sun infusion (rad 10; power 25; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 25) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 25%; cure magical, mental) wild infusion (resist 25%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 25% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (282 acid damage; power 31; dur 3)acid wave rune (282 acid damage; power 31; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 282.03 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 31 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune of the titan (784 cold damage)frozen spear rune of the titan (784 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 784.19 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (378 fire damage)heat beam rune (378 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 378.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1459% regen over 10 turns; 72 instant mana)manasurge rune (1459% regen over 10 turns; 72 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1459% over 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1130% regen over 10 turns; 56 instant mana) manasurge rune (1130% regen over 10 turns; 56 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1130% over 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1407% regen over 10 turns; 70 instant mana) manasurge rune (1407% regen over 10 turns; 70 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1407% over 10 turns and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1324% regen over 10 turns; 66 instant mana) manasurge rune of the duelist (1324% regen over 10 turns; 66 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1324% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1212% regen over 10 turns; 60 instant mana) manasurge rune of the titan (1212% regen over 10 turns; 60 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1212% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 40; dur 8)phase door rune (range 14; power 40; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 28; dur 7)phase door rune (range 14; power 28; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 39; dur 8)phase door rune (range 14; power 39; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 568 for 4 turns) shielding rune of the sneak (absorb 568 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 100)teleportation rune (range 100) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 97)teleportation rune (range 97) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 26; see animal)vision rune (radius 17; dur 26; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 26) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Betatha the stralite amulet Betatha the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 Armour penetration: +4 Physical crit. chance: +5.0% Changes stats: +4 Mag Damage when the wearer hits(melee): 6 darkness / 9 light Damage when the wearer is hit: 10 darkness / 12 light Changes damage: +6% temporal / +5% darkness / +13% light Critical mult.: +15.00% Mana each turn: +0.29 Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +3 Psi when firing a critical mind attack: +3.00 Psi per kill: +1.00 Maximum mana: +52.00 Mindpower: +4 Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 305 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
Growthweeper GrowthweeperInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 Changes stats: +5 Cun Damage when the wearer hits(melee): 8 temporal Damage when the wearer is hit: 8 nature Changes resistances: +21% mind / +3% temporal Changes resistances cap: +5% all Changes resistances penetration: +7% mind / +10% temporal Changes damage: +6% mind / +6% nature Physical save: +19 Confusion immunity: +38% Stamina when hit: +1.40 Mana when hit: +2.80 Equilibrium when hit: +1.30 Psi when hit: +1.40 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glorylaith the stralite ring Glorylaith the stralite ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Wil / +8 Cun / +5 Con Damage when the wearer hits(melee): 28 bleed / 15 gloom Changes resistances: +14% mind Changes damage: +14% mind Spell save: +14 Mental save: +18 Poison immunity: +10% Stun/Freeze immunity: +5% Hate when firing a critical mind attack: +3.00 Maximum stamina: +22.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 301% weapon damage over 7 turns, and all healing will be reduced by 41%. Rings can have magical properties. |
Mayuldalaith the Corpsewreck Mayuldalaith the CorpsewreckPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Defense: +29 Changes stats: +8 Cun Damage when the wearer hits(melee): 11 physical / 8 blinding / 14 lightning Damage when the wearer is hit: 15 physical / 15 lightning / 12 nature / 4 light / 16 temporal / 13 blinding Changes resistances penetration: +10% nature It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.4 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 37 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level. Poreravea the UnlightbreacherPoreravea the Unlightbreacher Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Changes stats: +27 Cun / +19 Dex Damage when the wearer hits(melee): 33 bleed / 20 gloom Damage when the wearer is hit: 16 darkness Changes resistances: +6% mind / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +27% fire Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 32%. Rings can have magical properties. |
Silynor the voratun ring Silynor the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +18 Defense: +17 Changes stats: +10 Cun / +10 Dex Damage when the wearer hits(melee): 4 blight Changes resistances penetration: +10% blight Changes damage: +6% physical Physical save: +15 Mental save: +15 Confusion immunity: +47% Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring of pilferingsteel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 Armour penetration: +11 Defense: +11 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Eilinille' voratun ring 'Eilinille'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour: +20 Changes stats: +10 Str / +8 Dex / +10 Cun Damage when the wearer hits(melee): 40 bleed / 20 gloom Damage when the wearer is hit: 8 blight Changes resistances: +12% temporal Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Maximum vim: +50.00 Spellpower: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 32%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Duathelbright the voratun battleaxe (73-109.5 power, 4 apr)Duathelbright the voratun battleaxe (73-109.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 73.0 - 109.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +24 nature Burst (radius 1) on hit: +4 light Damage against: +35% Animal When wielded/worn: Accuracy: +18 Defense: +18 Changes stats: +1 Wil Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 4 mind / 4 darkness Changes resistances penetration: +10% darkness Changes damage: +3% mind Allows you to breathe in: water Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of evisceration (21.5-32.25 power, 2 apr)arcing steel battleaxe of evisceration (21.5-32.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: wounds the target Damage when this weapon hits: +14 lightning When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe of gravity (28-42 power, 2 apr)blazebringer's dwarven-steel battleaxe of gravity (28-42 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +12 gravity Damage conversion: 47% fire When wielded/worn: Changes resistances penetration: +14% fire Changes damage: +14% physical Global speed: +4% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of evisceration (32-48 power, 2 apr)dwarven-steel battleaxe of evisceration (32-48 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +14.0% Physical power: +14 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of ruin (29.5-44.25 power, 2 apr)dwarven-steel battleaxe of ruin (29.5-44.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +14.0% Critical mult.: +20.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental steel battleaxe of vileness (21.5-32.25 power, 2 apr)elemental steel battleaxe of vileness (21.5-32.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +12 blight Burst (radius 2) on crit: +16 infective blight Damage conversion: 20% fire / 20% cold / 20% lightning / 18% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming steel battleaxe of ruin (16-24 power, 2 apr)flaming steel battleaxe of ruin (16-24 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Critical mult.: +17.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel battleaxe of torment (29.5-44.25 power, 2 apr)quick dwarven-steel battleaxe of torment (29.5-44.25 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +14 Changes stats: +5 Dex Changes resistances penetration: +14% mind / +14% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick steel battleaxe of evisceration (17.5-26.25 power, 2 apr)quick steel battleaxe of evisceration (17.5-26.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +10 Physical crit. chance: +11.0% Physical power: +11 Changes stats: +5 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick steel battleaxe of rage (16-24 power, 2 apr)quick steel battleaxe of rage (16-24 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +22 Changes stats: +4 Str / +5 Dex Changes damage: +9% physical Stamina when hit: +2.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel battleaxe of evisceration (30-45 power, 2 apr)warbringer's dwarven-steel battleaxe of evisceration (30-45 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +14.0% Physical power: +26 Changes stats: +5 Con Changes resistances penetration: +14% physical Disarm immunity: +30% Massive two-handed battleaxes. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel dagger of ruin (19-24.7 power, 7 apr)arcing dwarven-steel dagger of ruin (19-24.7 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +12 lightning When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel dagger of torment (14-18.2 power, 7 apr)blazebringer's dwarven-steel dagger of torment (14-18.2 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 14.0 - 18.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 32% fire When wielded/worn: Changes resistances penetration: +9% mind / +9% darkness / +9% fire Global speed: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic steel dagger of ruin (9.5-12.35 power, 6 apr)caustic steel dagger of ruin (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 28% acid blind When wielded/worn: Armour penetration: +8 Physical crit. chance: +7.0% Changes resistances penetration: +8% acid Critical mult.: +11.00% Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic steel dagger of ruin (10.5-13.65 power, 6 apr)caustic steel dagger of ruin (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 28% acid blind When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Changes resistances penetration: +8% acid Critical mult.: +10.00% Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of shearing (19.5-25.35 power, 7 apr)dwarven-steel dagger of shearing (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental steel dagger of paradox (10.5-13.65 power, 6 apr)elemental steel dagger of paradox (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +9 temporal Damage conversion: 12% fire / 12% cold / 12% lightning / 12% acid When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +9% temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger of ruin (15.5-20.15 power, 7 apr)flaming dwarven-steel dagger of ruin (15.5-20.15 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +13.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger of ruin (18.5-24.05 power, 7 apr)flaming dwarven-steel dagger of ruin (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Critical mult.: +13.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel dagger of shearing (9.5-12.35 power, 6 apr)flaming steel dagger of shearing (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Armour penetration: +7 Changes resistances penetration: +8% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's dwarven-steel dagger of erosion (14.5-18.85 power, 7 apr)huntsman's dwarven-steel dagger of erosion (14.5-18.85 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +23 nature / +11 temporal Damage against: +16% Animal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's steel dagger (8.5-11.05 power, 6 apr)inquisitor's steel dagger (8.5-11.05 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 8.5 - 11.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +16 manaburn arcane Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of disruption (21.5-27.95 power, 7 apr)insidious dwarven-steel dagger of disruption (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +24 insidious poison Damage against: +16% Undead / +16% Construct Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's steel dagger of evisceration (9.5-12.35 power, 6 apr)psychic's steel dagger of evisceration (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 Changes stats: +4 Cun / +4 Wil Mindpower: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's steel dagger of rage (10.5-13.65 power, 6 apr)psychic's steel dagger of rage (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Changes stats: +4 Str / +4 Wil / +4 Cun Changes damage: +8% physical Stamina when hit: +1.00 Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's steel dagger of rage (11.5-14.95 power, 6 apr)psychic's steel dagger of rage (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Changes stats: +4 Str / +4 Cun / +3 Wil Changes damage: +8% physical Stamina when hit: +2.00 Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of evisceration (18-23.4 power, 7 apr)quick dwarven-steel dagger of evisceration (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Physical power: +9 Changes stats: +3 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of ruin (20.5-26.65 power, 7 apr)quick dwarven-steel dagger of ruin (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +9.0% Changes stats: +4 Dex Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of torment (17-22.1 power, 7 apr)quick dwarven-steel dagger of torment (17-22.1 power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Changes resistances penetration: +9% mind / +8% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel dagger of gravity (9-11.7 power, 6 apr)quick steel dagger of gravity (9-11.7 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 gravity When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel dagger of shearing (10.5-13.65 power, 6 apr)quick steel dagger of shearing (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +8 Armour penetration: +8 Changes stats: +4 Dex Changes resistances penetration: +8% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of disruption (10.5-13.65 power, 6 apr)steel dagger of disruption (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +11% Undead / +12% Construct Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of ruin (9.5-12.35 power, 6 apr)steel dagger of ruin (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of projection (9-11.7 power, 6 apr)thunderous steel dagger of projection (9-11.7 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +9 mind Damage conversion: 28% lightning When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +8% lightning It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Blasttrail' (48.5-63.05 power, 9 apr)voratun dagger 'Blasttrail' (48.5-63.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +16 gravity Burst (radius 2) on crit: +4 lightning When wielded/worn: Armour penetration: +12 Defense: +2 Damage when the wearer is hit: 4 light / 12 temporal Changes resistances: +12% fire / +3% lightning / +6% nature Changes resistances penetration: +7% physical Changes damage: +24% physical / +6% temporal Spell save: +9 New effects duration reduction after a teleport: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Layenne' (37.5-48.75 power, 9 apr)voratun dagger 'Layenne' (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +4 acid blind Burst (radius 1) on hit: +8 arcane / +12 acid Damage conversion: 10% arcane / 10% acid When wielded/worn: Accuracy: +21 Physical power: +12 Defense: +11 Changes stats: +5 Str / +5 Con Damage when the wearer hits(melee): 4 arcane / 2 acid Changes resistances penetration: +12% physical / +5% mind Changes damage: +12% physical Disarm immunity: +27% Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of the leech (41.5-62.25 power, 2 apr)dwarven-steel greatmaul of the leech (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +17 nature slow When wielded/worn: Damage when the wearer is hit: 16 nature slow Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental steel greatmaul of rage (24.5-36.75 power, 2 apr)elemental steel greatmaul of rage (24.5-36.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 20% fire / 18% cold / 20% lightning / 20% acid When wielded/worn: Accuracy: +11 Changes stats: +4 Str Changes damage: +10% physical Stamina when hit: +2.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatmaul of ruin (44-66 power, 2 apr)hateful dwarven-steel greatmaul of ruin (44-66 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +17 darkness Damage against: +17% Humanoid When wielded/worn: Armour penetration: +14 Physical crit. chance: +11.0% Critical mult.: +20.00% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Chydor the Morningtooth (78.5-125.6 power, 4 apr)Chydor the Morningtooth (78.5-125.6 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.5 - 125.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +16.0% Physical power: +18 Changes stats: +2 Dex / +1 Cun Damage when the wearer is hit: 4 light Changes resistances: +9% nature Changes resistances penetration: +18% mind / +18% darkness Allows you to breathe in: water Equilibrium when hit: +0.12 Mindpower: +4 Light radius: +2 Massive two-handed swords. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn / 10% blight When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25. This massive, flame coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of shearing (38.5-61.6 power, 2 apr)dwarven-steel greatsword of shearing (38.5-61.6 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +14 Changes resistances penetration: +14% physical Changes damage: +14% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of shearing (38.5-61.6 power, 2 apr)elemental dwarven-steel greatsword of shearing (38.5-61.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 23% fire / 23% cold / 21% lightning / 23% acid When wielded/worn: Armour penetration: +12 Changes resistances penetration: +14% physical Changes damage: +12% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial steel greatsword (19.5-31.2 power, 2 apr)glacial steel greatsword (19.5-31.2 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 40% ice When wielded/worn: Armour: +11 Changes resistances penetration: +11% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of evisceration (35.5-56.8 power, 2 apr)quick dwarven-steel greatsword of evisceration (35.5-56.8 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +14 Physical crit. chance: +14.0% Physical power: +14 Changes stats: +6 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of the mystic (24-38.4 power, 2 apr)steel greatsword of the mystic (24-38.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +11 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. psychic's ash longbow of firepsychic's ash longbow of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage when this weapon hits(ranged): +11 mind / +11 fire When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes damage: +12% mind / +13% fire Mindpower: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren yew longbow of powerthaloren yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +30% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren yew longbow of true flightthaloren yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Changes damage: +17% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: Attempt to devour a low HP enemy, striking again and possibly killing instantly. Special effect when this weapon kills: Enter a Rampage(Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20% (Shared 30 turn cooldown) Current Cooldown: 30 "Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.". |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item will automatically be transmogrified when you leave the level. elemental steel longsword of corruption (12-16.8 power, 3 apr)elemental steel longsword of corruption (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +11 darkness / +11 blight Damage conversion: 16% fire / 16% cold / 16% lightning / 15% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel longsword of corruption (10.5-14.7 power, 3 apr)flaming steel longsword of corruption (10.5-14.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +11 darkness / +11 blight Burst (radius 1) on hit: +11 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword of shearing (23-32.2 power, 4 apr)quick dwarven-steel longsword of shearing (23-32.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +10 Armour penetration: +11 Changes stats: +5 Dex Changes resistances penetration: +10% physical Changes damage: +10% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of the mystic (12-16.8 power, 3 apr)steel longsword of the mystic (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +9 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Iselrawen' (34.5-48.3 power, 5 apr)stralite longsword 'Iselrawen' (34.5-48.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Armour penetration: +13 Physical power: +13 Defense: +13 Changes stats: +4 Wil / +9 Con Changes resistances: +5% arcane Changes resistances penetration: +26% physical Changes damage: +12% physical Critical mult.: +5.00% Disarm immunity: +30% Psi when firing a critical mind attack: +1.00 Hate per kill: +2.00 Maximum hate: +2.00 Heals friendly targets nearby when you use a nature summon: +30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's steel longsword of nature (14.5-20.3 power, 3 apr)warbringer's steel longsword of nature (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Physical power: +9 Changes stats: +4 Con Changes resistances: +6% all Changes resistances penetration: +9% nature / +9% physical Disarm immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of corruption (24.5-34.3 power, 4 apr)dwarven-steel mace of corruption (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +13 darkness / +14 blight Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of torment (25.5-35.7 power, 4 apr)dwarven-steel mace of torment (25.5-35.7 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel mace of evisceration (28-39.2 power, 4 apr)inquisitor's dwarven-steel mace of evisceration (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +25 manaburn arcane When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel mace of torment (12-16.8 power, 3 apr)insidious steel mace of torment (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +29 insidious poison When wielded/worn: Changes resistances penetration: +9% mind / +9% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite mace of massacre (49.5-69.3 power, 5 apr)plaguebringer's stralite mace of massacre (49.5-69.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 49.5 - 69.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +17 blight When wielded/worn: Disease immunity: +30% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of rage (38.5-53.9 power, 5 apr)warbringer's stralite mace of rage (38.5-53.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical power: +10 Changes stats: +6 Str / +6 Con Changes resistances penetration: +13% physical Changes damage: +13% physical Disarm immunity: +28% Stamina when hit: +2.10 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Radhiziladas (18-19.8 power, 40 apr, nature damage)Radhiziladas (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 10% mind When wielded/worn: Changes stats: +4 Str / +5 Dex / +4 Mag / +3 Wil / +9 Cun / +4 Con Damage when the wearer is hit: 20 lightning Changes resistances: +17% lightning / +6% mind Changes resistances penetration: +18% lightning Changes damage: +20% lightning Mental save: +7 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +7.00 Psi per kill: +1.00 Maximum psi: +70.00 Mindpower: +7 Mental crit. chance: +16% Light radius: +3 Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of storms (7.5-8.25 power, 24 apr, mind damage)dreamer's thorny mindstar of storms (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.5 - 8.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 14 lightning Changes resistances: +12% lightning / +17% mind Changes resistances penetration: +13% lightning Changes damage: +13% lightning Mental save: +7 Maximum psi: +30.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous thorny mindstar of nightfall (8.5-9.35 power, 24 apr, nature damage)epiphanous thorny mindstar of nightfall (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% darkness Changes resistances penetration: +6% darkness Changes damage: +14% mind / +7% darkness Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +16% Mindpower: +7 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous thorny mindstar of storms (8.5-9.35 power, 24 apr, mind damage)epiphanous thorny mindstar of storms (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 14 lightning Changes resistances: +14% lightning Changes resistances penetration: +13% lightning Changes damage: +14% lightning / +17% mind Mindpower: +7 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous vined mindstar (5-5.5 power, 18 apr, nature damage)epiphanous vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 34% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +13% mind Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of flames (7.5-8.25 power, 24 apr, nature damage)gifted thorny mindstar of flames (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 14 fire Changes resistances: +14% fire Changes resistances penetration: +10% fire Changes damage: +14% fire Mindpower: +11 Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of balance (7-7.7 power, 24 apr, nature damage)horrifying thorny mindstar of balance (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 mind / 6 darkness Changes damage: +7% mind / +6% darkness Physical save: +7 Spell save: +7 Mental save: +6 Equilibrium when hit: +1.70 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage)hungering thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 14 lightning Changes resistances: +9% lightning Changes resistances penetration: +14% lightning Changes damage: +14% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +3.00 Mindpower: +3 Mental crit. chance: +3% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of sand (7.5-8.25 power, 24 apr, mind damage)nature's thorny mindstar of sand (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +7% physical / +7% blight Changes resistances penetration: +6% physical Changes damage: +7% physical / +5% nature Disease immunity: +19% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant thorny mindstar of frost (7-7.7 power, 24 apr, nature damage)radiant thorny mindstar of frost (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 light When wielded/worn: Armour: +8 Damage when the wearer is hit: 14 ice Changes resistances: +13% cold Changes resistances penetration: +14% cold Changes damage: +14% cold Mindpower: +7 Mental crit. chance: +7% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating vined mindstar (5.5-6.05 power, 18 apr, mind damage)resonating vined mindstar (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 34% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +6% mind Changes damage: +5% mind Psi when hit: +1.30 Mindpower: +2 Mental crit. chance: +2% Damage Resonance (when hit): +10% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful vined mindstar (5-5.5 power, 18 apr, nature damage)wrathful vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +2 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage)wyrm's thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical / 7 fire / 6 cold / 7 lightning / 7 acid Changes resistances: +7% physical / +7% fire / +7% cold / +5% lightning / +6% acid Life regen: +1.30 Maximum life: +34.00 Mindpower: +3 Mental crit. chance: +3% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar of life (5.5-6.05 power, 18 apr, nature damage)wyrm's vined mindstar of life (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical / 5 fire / 4 cold / 4 lightning / 5 acid Changes resistances: +6% physical / +6% fire / +6% cold / +6% lightning / +6% acid Life regen: +1.10 Maximum life: +20.00 Mindpower: +2 Mental crit. chance: +2% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Aduvea the FurnaceresolveAduvea the Furnaceresolve Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +13 Physical crit. chance: +13.0% Defense: +8 Changes stats: +5 Dex Damage when the wearer hits(ranged): 2 fire Changes resistances: +1% physical / +3% cold / +3% lightning Changes resistances penetration: +10% acid Stun/Freeze immunity: +10% New effects duration reduction after a teleport: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Fulyromirath the SparkpulverizerFulyromirath the Sparkpulverizer Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage when this weapon hits(ranged): +2 lightning Burst (radius 2) on crit: +4 nature Damage conversion: 10% lightning When wielded/worn: Accuracy: +11 Physical crit. chance: +13.0% Physical power: +13 Changes stats: +7 Str Damage when the wearer is hit: 28 lightning / 4 blight Changes resistances: +9% nature / +9% light Critical mult.: +5.00% Vim when firing critical spell: +2.00 Spell crit. chance: +3% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. SunbornSunborn Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +8 acid blind When wielded/worn: Changes stats: +2 Dex Damage when the wearer is hit: 4 light Changes resistances penetration: +13% physical / +7% acid Changes damage: +10% physical Grants telepathy: Dragon Life regen: +1.70 Infravision radius: +1 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of powermighty hardened leather sling of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +11 Changes stats: +4 Str Changes resistances penetration: +17% physical Changes damage: +17% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. psychic's hardened leather sling of naturepsychic's hardened leather sling of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage when this weapon hits(ranged): +13 mind / +23 nature When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +7% all Changes resistances penetration: +11% nature Changes damage: +17% mind Mindpower: +11 Slings are used to hurl stones or metal shots at your foes. |
Armezilarak the Filthspike (42-50.4 power, 6 apr, physical damage) Armezilarak the Filthspike (42-50.4 power, 6 apr, physical damage)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical crit. chance: +25.0% Physical power: +15 Armour: +4 Ranged Defense: +2 Changes stats: +7 Con Damage when the wearer hits(melee): 2 nature / 2 lightning / 20 silence Damage when the wearer is hit: 4 nature / 12 lightning Changes resistances: +2% physical / +6% blight Changes damage: -12% lightning / +42% physical Talent granted: +1 Command Staff Critical mult.: +41.00% Stun/Freeze immunity: +10% Life regen: +2.00 Spellpower: +35 Spell crit. chance: +15% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Arthegas the dragonbone magestaff (30-36 power, 6 apr, lightning damage)Arthegas the dragonbone magestaff (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 arcane When wielded/worn: Physical crit. chance: +15.0% Changes resistances: +6% cold / +3% darkness / +3% temporal Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +30.00% Pinning immunity: +5% Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +9 Psi per kill: +1.00 Spellpower: +30 Spell crit. chance: +9% Mental crit. chance: +1% Defense after a teleport: +20 It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% light / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Murkwire the dragonbone starstaff (50-60 power, 6 apr, physical damage) Murkwire the dragonbone starstaff (50-60 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 50.0 - 60.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 arcane Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +15 Physical crit. chance: +9.0% Physical power: +15 Changes stats: +3 Cun / +3 Wil Damage when the wearer hits(melee): 20 silence / 32 shadowflame Damage when the wearer is hit: 8 blight Changes damage: +50% physical Talent granted: +1 Command Staff Critical mult.: +33.00% Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +1.00 Spellpower: +39 Spell crit. chance: +15% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Pyreterror (30-36 power, 6 apr, lightning damage)Pyreterror (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 lightning When wielded/worn: Physical crit. chance: +15.0% Changes stats: +9 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 fire Changes resistances penetration: +15% fire Changes damage: +36% lightning / +6% fire Talent granted: +1 Command Staff Critical mult.: +30.00% Life regen: +2.00 Mana each turn: +0.34 Spellpower: +42 Spell crit. chance: +5% Healing mod.: +30% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Strikebore (29-34.8 power, 4 apr, physical damage)Strikebore (29-34.8 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +12 lightning Burst (radius 1) on hit: +12 fire Damage conversion: 20% lightning / 10% fire When wielded/worn: Accuracy: +11 Physical crit. chance: +8.0% Physical power: +10 Damage when the wearer hits(melee): 6 lightning / 16 silence Damage when the wearer is hit: 8 fire Changes resistances: +6% darkness / +15% acid Changes resistances penetration: +10% lightning Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +33 Spell crit. chance: +17% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Thunderreeve (38-45.6 power, 6 apr, physical damage) Thunderreeve (38-45.6 power, 6 apr, physical damage)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 manaburn arcane / +12 lightning / +16 lightning Damage against: +15% Humanoid / +10% Vermin When wielded/worn: Accuracy: +13 Physical crit. chance: +25.0% Physical power: +15 Defense: +12 Damage when the wearer hits(melee): 16 silence / 20 blinding light Damage when the wearer is hit: 12 lightning Changes resistances: +9% cold Changes damage: +38% physical / -8% arcane / +9% lightning Talent granted: +1 Command Staff Critical mult.: +50.00% Life regen: +0.40 Spellpower: +25 Spell crit. chance: +15% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.2 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 125.98 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff of channeling (15-18 power, 3 apr, fire damage)ash magestaff of channeling (15-18 power, 3 apr, fire damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.20 Spellpower: +18 Spell crit. chance: +2% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff of wizardry (15-18 power, 3 apr, light damage)cruel ash starstaff of wizardry (15-18 power, 3 apr, light damage) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes stats: +3 Mag / +3 Wil Changes damage: +15% light Talent granted: +1 Command Staff Critical mult.: +16.00% Maximum mana: +45.00 Spellpower: +11 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater yew magestaff of blasting (20-24 power, 4 apr, lightning damage)greater yew magestaff of blasting (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +23 Spell crit. chance: +11% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater yew magestaff of protection (20-24 power, 4 apr, fire damage)greater yew magestaff of protection (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% arcane / +10% fire / +10% cold / +10% lightning Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash vilestaff of protection (15-18 power, 3 apr, acid damage)infernal ash vilestaff of protection (15-18 power, 3 apr, acid damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 23 shadowflame Changes resistances: +7% acid Changes damage: +15% acid Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +12 Spell crit. chance: +2% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff of blasting (20-24 power, 4 apr, arcane damage)infernal yew magestaff of blasting (20-24 power, 4 apr, arcane damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 27 shadowflame Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower: +22 Spell crit. chance: +11% See invisible: +14 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew starstaff of greater warding (20-24 power, 4 apr, light damage)infernal yew starstaff of greater warding (20-24 power, 4 apr, light damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +9 Damage when the wearer hits(melee): 26 shadowflame Maximum wards: +3 light Changes damage: +20% light Talents granted: +3 Ward +1 Command Staff Critical mult.: +30.00% Spellpower: +15 Spell crit. chance: +3% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding ash magestaff of invocation (15-18 power, 3 apr, lightning damage)lifebinding ash magestaff of invocation (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +15% lightning Talent granted: +1 Command Staff Life regen: +1.10 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +19 Spell crit. chance: +2% Healing mod.: +16% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff (20-24 power, 4 apr, acid damage)lifebinding yew vilestaff (20-24 power, 4 apr, acid damage) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +20% acid Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +17 Spell crit. chance: +3% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff of illumination (20-24 power, 4 apr, darkness damage)lifebinding yew vilestaff of illumination (20-24 power, 4 apr, darkness damage) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +10 Changes stats: +5 Con Damage when the wearer hits(melee): 14 blinding light Changes damage: +20% darkness Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +17 Spell crit. chance: +3% Light radius: +4 Healing mod.: +22% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.2 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 125.98 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's ash starstaff of blasting (24-28.8 power, 3 apr, physical damage)magelord's ash starstaff of blasting (24-28.8 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage when the wearer hits(melee): 25 arcane Changes damage: +24% physical Talent granted: +1 Command Staff Maximum mana: +53.00 Spellpower: +20 Spell crit. chance: +9% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short ash starstaff (21-25.2 power, 3 apr, temporal damage)magewarrior's short ash starstaff (21-25.2 power, 3 apr, temporal damage) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 21.0 - 25.2 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Physical crit. chance: +6.0% Physical power: +9 Damage when the wearer hits(melee): 13 silence Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +13 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short yew vilestaff of channeling (29-34.8 power, 4 apr, fire damage)magewarrior's short yew vilestaff of channeling (29-34.8 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Physical power: +11 Damage when the wearer hits(melee): 16 silence Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Mana each turn: +0.28 Spellpower: +31 Spell crit. chance: +11% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff of projection (15-18 power, 3 apr, cold damage)shimmering ash magestaff of projection (15-18 power, 3 apr, cold damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Mana each turn: +0.22 Maximum mana: +50.00 Spellpower: +10 Spell crit. chance: +5% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's ash magestaff of protection (15-18 power, 3 apr, arcane damage)void walker's ash magestaff of protection (15-18 power, 3 apr, arcane damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% arcane / +9% cold / +9% temporal Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Defense after a teleport: +14 Resist all after a teleport: +13% New effects duration reduction after a teleport: +21% Reduces paradox failures(equivalent to willpower): +32 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff of channeling (20-24 power, 4 apr, lightning damage)yew magestaff of channeling (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Mana each turn: +0.26 Spellpower: +22 Spell crit. chance: +3% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Glorewen the Jetobeisance (70-112 power, 16 apr)Glorewen the Jetobeisance (70-112 power, 16 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +28 darkness Damage against: +30% Humanoid When wielded/worn: Physical crit. chance: +17.0% Physical power: +18 Armour: +6 Changes resistances: +7% arcane / +3% fire Changes resistances penetration: +10% mind Spell save: +6 Mental save: +3 Blindness immunity: +10% Poison immunity: +15% Confusion immunity: +5% Teleport immunity: +5% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Infernotooth the orichalcum trident (54-86.4 power, 16 apr)Infernotooth the orichalcum trident (54-86.4 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% Damage when this weapon hits: +24 mind / +12 fire Burst (radius 2) on crit: +4 mind Damage conversion: 60% mind / 57% ice / 30% fire When wielded/worn: Accuracy: +14 Armour: +18 Changes stats: +8 Dex / +9 Wil / +2 Cun Changes resistances: +9% blight Changes resistances penetration: +15% fire / +18% cold Mental save: +6 Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Life regen bonus (wilder-summons): +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.6 Power cost: 60 out of 150/150. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 411.04. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Bloomvault the voratun waraxe (53.5-74.9 power, 6 apr)Bloomvault the voratun waraxe (53.5-74.9 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage Shield penetration (this weapon only): +40% Damage when this weapon hits: +18 mind / +8 nature slow Damage conversion: 50% mind / 10% temporal When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 Changes stats: +1 Con / +7 Wil Damage when the wearer hits(melee): 2 nature Changes resistances: +3% temporal Changes resistances penetration: +10% blight Changes damage: +6% blight Maximum vim: +30.00 New effects duration reduction after a teleport: +20% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Gloruwe the Weepzephyr, (39.5-55.3 power, 6 apr)Gloruwe the Weepzephyr, (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage when this weapon hits: +36 nature / +16 fire / +20 temporal Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 fire Damage conversion: 50% nature / 10% temporal When wielded/worn: Accuracy: +14 Changes stats: +7 Dex Changes resistances: +6% nature / +10% all / +6% temporal Changes resistances penetration: +15% nature / +20% fire Changes damage: +3% darkness / +3% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ivulrata (41-57.4 power, 6 apr)Ivulrata (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage against: +5% Insect / +5% Demon When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +3 Str / +7 Wil / +7 Cun Changes resistances: +3% nature / +3% temporal Changes resistances penetration: +14% physical Changes damage: +24% physical Silence immunity: +5% Pinning immunity: +15% Maximum stamina: +20.00 Mindpower: +12 Healing mod.: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Pitchgore (18.5-25.9 power, 4 apr)Pitchgore (18.5-25.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +8 Physical crit. chance: +11.0% Physical power: +15 Changes stats: +3 Dex / +4 Con Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 4 darkness / 4 fire Changes resistances penetration: +8% physical / +10% fire Changes damage: +3% darkness Disarm immunity: +19% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe of rage (18.5-25.9 power, 4 apr)arcing dwarven-steel waraxe of rage (18.5-25.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +13 lightning When wielded/worn: Accuracy: +11 Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +1.40 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel waraxe (21.5-30.1 power, 4 apr)glacial dwarven-steel waraxe (21.5-30.1 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 40% ice When wielded/worn: Armour: +11 Changes resistances penetration: +11% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial steel waraxe of disruption (12.5-17.5 power, 3 apr)glacial steel waraxe of disruption (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 35% ice Damage against: +15% Undead / +15% Construct When wielded/worn: Armour: +9 Changes resistances penetration: +9% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychic's steel waraxe of nature (10.5-14.7 power, 3 apr)psychic's steel waraxe of nature (10.5-14.7 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% all Changes resistances penetration: +9% nature Mindpower: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of projection (17-23.8 power, 4 apr)quick dwarven-steel waraxe of projection (17-23.8 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% Damage when this weapon hits: +13 mind When wielded/worn: Accuracy: +11 Changes stats: +5 Dex It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of the mystic (13-18.2 power, 3 apr)steel waraxe of the mystic (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel waraxe of crippling (20-28 power, 4 apr)thunderous dwarven-steel waraxe of crippling (20-28 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 40% lightning When wielded/worn: Physical crit. chance: +11.0% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tuligodrasta TuligodrastaInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 Changes stats: +5 Str / +6 Dex / +5 Cun / +6 Con / +10 Lck Damage when the wearer is hit: 16 temporal Changes damage: +6% temporal Critical mult.: +15.00% Trap disarming bonus: +28 Stealth bonus: +15 Physical save: +15 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +4 Infravision radius: +6 Damage Shield penetration: +20% New effects duration reduction after a teleport: +20% Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of the mysticblurring hardened leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +16 Stealth bonus: +11 Mental save: +11 Spellpower: +8 A belt that goes around your waist. |
hardened leather belt 'Hathasaziladin' hardened leather belt 'Hathasaziladin'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +10 Dex / +14 Cun / +1 Con / +13 Lck Changes resistances: +3% temporal Trap disarming bonus: +32 Stealth bonus: +19 Mental crit. chance: +8% Infravision radius: +10 See invisible: +6 A belt that goes around your waist. |
hardened leather belt 'Taintraze' hardened leather belt 'Taintraze'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +4 Dex / +5 Cun / +7 Lck Changes resistances: +6% nature Changes resistances penetration: +9% physical Changes damage: +8% physical / +6% nature / +12% temporal Trap disarming bonus: +12 Stealth bonus: +7 Spell save: +7 Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of recklessnessmonstrous hardened leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 Changes stats: +5 Str / +5 Con Critical mult.: +11.00% Physical save: +11 Size category: +1 A belt that goes around your waist. |
Cyrana the elven-silk cloak (7 def, 11 armour) Cyrana the elven-silk cloak (7 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +7 Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Con Changes resistances: +2% physical / +5% arcane / +36% cold / +6% darkness Changes resistances penetration: +15% blight Talent mastery: +0.40 Technique / Combat training Physical save: +6 Spell save: -21 Stun/Freeze immunity: +5% Stamina each turn: +1.50 Mana each turn: -0.48 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layubregann the cashmere cloak (11 def, 0 armour) Layubregann the cashmere cloak (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 Changes stats: +4 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: +3% mind / +3% cold / +3% nature / +12% temporal Changes resistances penetration: +5% mind Physical save: +16 Maximum life: +67.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cracklecast' (3 def, 10 armour) elven-silk cloak 'Cracklecast' (3 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 Changes stats: +8 Str / +6 Mag / +5 Wil / +7 Con Damage when the wearer is hit: 12 lightning Changes resistances: +6% lightning Changes resistances penetration: +20% darkness Changes damage: +6% nature Blindness immunity: +10% Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Duskransom' (3 def, 0 armour)elven-silk cloak 'Duskransom' (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Str / +14 Wil / +11 Cun / +6 Con Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 4 mind / 8 lightning Changes resistances: +9% darkness Grants telepathy: Demon/Minor Demon/Major Physical save: +15 Hate when firing a critical mind attack: +1.00 Hate per kill: +1.00 Maximum life: +101.00 Maximum psi: +10.00 Mindpower: +4 Mental crit. chance: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Tempestblack' (3 def, 0 armour)elven-silk cloak 'Tempestblack' (3 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +10 Wil Changes resistances: +22% darkness / +18% lightning Changes resistances penetration: +20% darkness Changes damage: +25% darkness Grants telepathy: Humanoid/Orc Allows you to breathe in: water Stealth bonus: +25 Mental save: +15 Vim when firing critical spell: +2.00 Spell crit. chance: +8% Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of the Shaloren (2 def, 0 armour)murderer's cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +5 Defense: +2 Changes stats: +4 Dex / +3 Mag / +3 Wil / +4 Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Changes stats: +10 Cun / +10 Wil Damage when the wearer hits(melee): 35 mind / 10 gloom Damage when the wearer is hit: 35 mind / 10 gloom Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Elabretta the elven-silk robe (5 def, 0 armour) Elabretta the elven-silk robe (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer is hit: 12 acid Changes resistances: +14% physical / -14% arcane / +14% fire / -14% cold / -14% nature / +15% blight Changes resistances penetration: +40% physical / +19% fire / +16% blight / +20% darkness Changes damage: +20% darkness / +20% physical Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +14 Maximum mana: +60.00 Maximum hate: +14.00 Spellpower: +16 Spell crit. chance: +22% Mindpower: +10 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eleth the woollen robe (0 def, 0 armour) Eleth the woollen robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Physical power: +2 Changes stats: +2 Dex / +4 Mag / +5 Wil / +3 Cun / +1 Con Changes resistances: +13% physical Changes damage: +13% physical Critical mult.: +15.00% Mana each turn: +0.12 Psi each turn: +0.15 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Harigorn (3 def, 0 armour) Harigorn (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +5 Wil Changes resistances: +5% arcane Changes resistances penetration: +17% darkness / +21% physical Changes damage: +27% darkness / +20% physical Physical save: +14 Spell save: +14 Mental save: +28 Maximum hate: +20.00 Mindpower: +16 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kindlezephyr (2 def, 0 armour) Kindlezephyr (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +5 Wil Damage when the wearer hits(melee): 9 fire / 7 cold / 5 lightning / 7 acid Damage when the wearer is hit: 8 arcane / 20 fire / 10 cold / 8 lightning / 8 acid Changes resistances: +5% fire / +6% cold / +5% lightning / +6% acid Changes resistances penetration: +10% darkness / +8% physical Changes damage: +10% physical / +9% arcane / +10% fire / +7% cold / +7% lightning / +5% acid / +11% darkness Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +8.00 Spellpower: +8 Mindpower: +7 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Shockobsidian (2 def, 0 armour)Shockobsidian (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Cun Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 12 fire Changes resistances: +7% arcane / +3% fire / +3% lightning / +15% blight Changes resistances penetration: +15% lightning / +15% fire Changes damage: +6% lightning / +15% blight Critical mult.: +25.00% Mana each turn: +0.28 Hate when firing a critical mind attack: +4.00 Maximum mana: +53.00 Spellpower: +24 Spell crit. chance: +11% Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Todig the Splendourvault (2 def, 0 armour) Todig the Splendourvault (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Str / +14 Mag / +13 Wil / +7 Cun Damage when the wearer hits(melee): 8 physical / 2 fire Damage when the wearer is hit: 8 fire Changes resistances: +1% physical / +11% cold / +11% lightning Changes damage: +11% physical / +12% cold / +14% lightning / +21% light Critical mult.: +28.00% Stamina each turn: +0.60 Mana each turn: +0.17 Psi each turn: +0.28 Hate when firing a critical mind attack: +4.00 Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
This item will automatically be transmogrified when you leave the level. Xerann (3 def, 0 armour)Xerann (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +10 Defense: +3 Changes stats: +5 Dex / +7 Mag / +8 Wil / +9 Con Damage when the wearer hits(melee): 2 temporal Changes resistances: +15% blight Changes resistances penetration: +5% acid Changes damage: +13% nature / +9% acid Maximum encumbrance: +40 Life regen: +10.40 Mana each turn: +0.30 Psi each turn: +0.34 Maximum life: +88.00 Healing mod.: +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe of chaos (2 def, 0 armour)ancient cashmere robe of chaos (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag Changes resistances: +11% physical / -11% arcane / +11% fire / -9% cold / -10% nature / +8% blight / +11% temporal Changes resistances penetration: +13% physical / +10% fire / +14% blight / +11% temporal Changes damage: +14% temporal Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +21% Reduces paradox failures(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe of the elements (2 def, 0 armour)ancient cashmere robe of the elements (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Mag Damage when the wearer hits(melee): 8 fire / 8 cold / 8 lightning / 8 acid Damage when the wearer is hit: 11 fire / 11 cold / 11 lightning / 11 acid Changes resistances: +7% fire / +7% cold / +6% lightning / +7% acid / +11% temporal Changes resistances penetration: +11% temporal Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid / +12% temporal Reduces paradox failures(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient woollen robe of power (0 def, 0 armour)ancient woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances: +9% temporal Changes resistances penetration: +9% temporal Changes damage: +11% physical / +11% arcane / +11% fire / +11% cold / +10% lightning / +11% acid / +11% nature / +11% blight / +11% temporal Spellpower: +14 Reduces paradox failures(equivalent to willpower): +19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe (2 def, 0 armour)cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of Angolwen (2 def, 0 armour)cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Mag / +5 Wil Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of Linaniil (2 def, 0 armour)cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +0.27 Maximum mana: +76.00 Spellpower: +24 Spell crit. chance: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of power (5 def, 0 armour)elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +19% physical / +12% arcane / +20% fire / +17% cold / +20% lightning / +17% acid / +20% nature / +14% blight Spellpower: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven woollen robe of Linaniil (0 def, 0 armour)fearwoven woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances penetration: +11% darkness / +11% physical Changes damage: +11% darkness / +11% physical Mana each turn: +0.22 Maximum mana: +62.00 Maximum hate: +9.00 Spellpower: +20 Spell crit. chance: +9% Mindpower: +7 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of lightning (+24%) (2 def, 0 armour)mindwoven cashmere robe of lightning (+24%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +24% lightning Changes damage: +16% lightning Mental save: +24 Mindpower: +4 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of the mountain (+17%) (5 def, 0 armour)mindwoven elven-silk robe of the mountain (+17%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +17% physical Changes damage: +17% physical Mental save: +29 Mindpower: +6 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe of chaos (2 def, 0 armour)stargazer's cashmere robe of chaos (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun Changes resistances: +11% physical / -11% arcane / +11% fire / -11% cold / -11% nature / +11% blight Changes resistances penetration: +13% physical / +14% fire / +14% blight Changes damage: +14% darkness / +14% light Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +8 Spell crit. chance: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of Linaniil (0 def, 0 armour)stargazer's woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +11% darkness / +11% light Mana each turn: +0.21 Maximum mana: +64.00 Spellpower: +28 Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of power (0 def, 0 armour)stargazer's woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +11% physical / +11% arcane / +11% fire / +8% cold / +11% lightning / +11% acid / +10% nature / +9% blight / +8% light / +11% darkness Spellpower: +21 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's cashmere robe of life (2 def, 0 armour)stormlord's cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +7 Mag / +7 Wil Changes resistances: +11% cold / +11% lightning / +14% blight Changes damage: +8% physical / +14% lightning / +14% cold Life regen: +4.20 Maximum life: +76.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's cashmere robe of lightning (+54%) (2 def, 0 armour)stormlord's cashmere robe of lightning (+54%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Str / +6 Mag / +7 Wil Changes resistances: +54% lightning / +10% cold Changes damage: +11% physical / +29% lightning / +14% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's cashmere robe (2 def, 0 armour)tormentor's cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Cun Critical mult.: +21.00% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's cashmere robe of chaos (2 def, 0 armour)tormentor's cashmere robe of chaos (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Cun Changes resistances: +11% physical / -10% arcane / +11% fire / -10% cold / -11% nature / +11% blight Changes resistances penetration: +14% physical / +14% fire / +13% blight Critical mult.: +28.00% Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +4.00 Spell crit. chance: +21% Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe of frost (+24%) (2 def, 0 armour)verdant cashmere robe of frost (+24%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Con Changes resistances: +24% cold Changes damage: +14% nature / +16% cold Life regen: +4.80 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of life (0 def, 0 armour)verdant woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +11% blight Changes damage: +11% nature Life regen: +6.60 Maximum life: +64.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of nature (+36%) (0 def, 0 armour)verdant woollen robe of nature (+36%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Con Changes resistances: +36% nature Changes damage: +24% nature Life regen: +4.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Dawnbreak the pair of voratun boots (0 def, 25 armour)Dawnbreak the pair of voratun boots (0 def, 25 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +6 Physical power: +6 Armour: +25 Fatigue: +0% Changes stats: +5 Str / +2 Con Damage when the wearer is hit: 8 physical Changes resistances: +13% fire / +15% cold / +15% lightning / +15% acid / +9% light Maximum encumbrance: +20 Physical save: +9 Spell save: +14 Mental save: +15 Life regen: +0.80 Maximum stamina: +10.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Galerip the pair of voratun boots (0 def, 5 armour) Galerip the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +4% Changes stats: +3 Str / +1 Mag / +8 Wil / +6 Cun / +11 Con Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 4 lightning Changes resistances penetration: +10% physical / +5% lightning Changes damage: +3% lightning Grants telepathy: Dragon Physical save: +25 Mental save: +25 Mindpower: +6 See invisible: +3 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.2 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 38% (at 0 Hate) to 128% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gunarand the pair of drakeskin leather boots (0 def, 5 armour) Gunarand the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +3 Armour: +5 Fatigue: +5% Changes stats: +10 Str / +10 Con Damage when the wearer is hit: 8 mind / 4 blight Changes resistances: +15% blight Changes resistances penetration: +10% mind Changes damage: +9% physical / +9% arcane / +18% blight Physical save: +15 Spell save: +14 Mental save: +15 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Lavamortal the pair of drakeskin leather boots (0 def, 5 armour)Lavamortal the pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +3 Wil / +12 Mag Damage when the wearer hits(melee): 8 fire Damage when the wearer is hit: 4 acid Changes resistances: +7% arcane Changes damage: +3% arcane / +9% acid / +10% blight Maximum encumbrance: +50 Physical save: +28 Spell save: +15 Mental save: +15 Disease immunity: +50% Spellpower: +16 Damage Shield penetration: +10% A pair of boots made of leather. |
pair of hardened leather boots 'Splendourpeal' (0 def, 3 armour) pair of hardened leather boots 'Splendourpeal' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -13% Changes stats: +1 Dex / +4 Mag / +2 Con Changes resistances penetration: +5% light Allows you to breathe in: water Maximum encumbrance: +68 Physical save: +22 Spell save: +6 Lowers spell cool-downs by: 10% Light radius: +3 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of disengagement (0 def, 3 armour)pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.4 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +4 Cun / +3 Con Physical save: +19 Spell save: +5 Mental save: +19 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Aruvea (0 def, 2 armour) Aruvea (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +7 Physical power: +9 Armour: +2 Changes stats: +3 Str / +2 Dex / +3 Cun Damage when the wearer is hit: 4 arcane Changes resistances: +9% temporal Changes damage: +6% temporal Mana each turn: +0.18 Spellpower: +8 Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +15 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Elemental bolt (10% chance level 3). Damage when this weapon hits: +10 arcane It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
alchemist's hardened leather gloves of war-making (0 def, 2 armour) alchemist's hardened leather gloves of war-making (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 8 fire / 8 cold / 8 lightning / 8 acid Critical mult.: +26.00% Spell crit. chance: +14% Mental crit. chance: +13% When used to modify unarmed attacks: Base power: 23.5 - 25.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +13.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 3). Damage when this weapon hits: +19 fire / +13 ice / +19 lightning / +18 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. archer's hardened leather gloves of dexterity (+4) (0 def, 2 armour)archer's hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +27 Armour penetration: +8 Armour: +2 Changes stats: +4 Cun / +8 Dex When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +11 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 3). It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. blighted hardened leather gloves of the iron hand (0 def, 2 armour)blighted hardened leather gloves of the iron hand (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Wil / +4 Con Damage when the wearer hits(melee): 10 blight Changes resistances: +8% blight Changes damage: +8% blight Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +17 When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Maim (20% chance level 3). When this weapon hits: Soul Rot (20% chance level 3). Burst (radius 2) on crit: +11 blight Damage conversion: 40% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of war-making (0 def, 2 armour) brawler's hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +13.0% Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +26.00% Physical save: +11 Spell crit. chance: +14% Mental crit. chance: +14% When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +3 Physical crit. chance: +20.0% Attack speed: 111% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's hardened leather gloves of war-making (0 def, 2 armour)brawler's hardened leather gloves of war-making (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +13.0% Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +25.00% Physical save: +11 Spell crit. chance: +14% Mental crit. chance: +14% When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +23.0% Attack speed: 111% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves of regeneration (0 def, 7 armour)heroic hardened leather gloves of regeneration (0 def, 7 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +11 Life regen: +4.20 Stamina each turn: +0.90 Psi each turn: +0.24 Maximum life: +64.00 When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's voratun gauntlets of war-making (0 def, 3 armour) naturalist's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +3 Damage when the wearer hits(melee): 9 nature Changes resistances: +7% nature Changes damage: +3% nature Critical mult.: +5.00% Spell crit. chance: +11% Mental crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +18.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Burst (radius 2) on crit: +10 nature Damage conversion: 31% nature Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of strength (+2) (0 def, 7 armour) sand iron gauntlets of strength (+2) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +7 Changes stats: +2 Str Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical When used to modify unarmed attacks: Base power: 17.0 - 23.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +6 physical Burst (radius 2) on crit: +5 physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves (0 def, 2 armour)spellstreaming hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.28 Spellpower: +12 Spell crit. chance: +7% When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Elemental bolt (10% chance level 3). Damage when this weapon hits: +13 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves of the juggernaut (0 def, 2 armour)spellstreaming hardened leather gloves of the juggernaut (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Con Physical save: +22 Spell save: +7 Mental save: +6 Mana each turn: +0.28 Spellpower: +12 Spell crit. chance: +8% When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental bolt (10% chance level 3). Damage when this weapon hits: +18 physical / +13 arcane It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 23% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of magic (+2) (0 def, 1 armour) temporal iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 6 temporal Changes resistances: +6% temporal Changes damage: +3% arcane / +4% temporal When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Quantum Spike (20% chance level 1). Damage when this weapon hits: +6 arcane Burst (radius 2) on crit: +6 arcane / +5 temporal Damage conversion: 25% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Armetoran (7 def, 14 armour)Armetoran (7 def, 14 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +14 Defense: +7 Ranged Defense: +4 Fatigue: +5% Changes stats: +5 Dex / +8 Mag / +9 Wil / +5 Cun Changes resistances: +12% cold / +9% temporal / +7% all Changes damage: +19% arcane / +20% blight Physical save: +15 Blindness immunity: +15% Pinning immunity: +25% Spell crit. chance: +2% New effects duration reduction after a teleport: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.6 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 42%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
This item will automatically be transmogrified when you leave the level. Greenimmortal the hardened leather cap (4 def, 9 armour)Greenimmortal the hardened leather cap (4 def, 9 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +9 Defense: +4 Fatigue: +3% Changes stats: +3 Str / +5 Wil / +3 Con Damage when the wearer hits(melee): 4 nature Changes resistances: +9% nature / +8% blight / +4% all Changes resistances penetration: +15% nature / +10% lightning Physical save: +7 Mental save: +9 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Velora the hardened leather cap (0 def, 3 armour) Velora the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +8% fire / +7% cold / +8% lightning / +5% acid / +7% nature Changes resistances penetration: +10% arcane Spell save: +8 Psi per kill: +2.00 Maximum life: +43.00 Maximum mana: +20.00 Healing mod.: +14% A cap made of leather. |
Xawyn (2 def, 0 armour) Xawyn (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Cun / +6 Wil Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 16 blight / 16 temporal Changes resistances: +14% physical / +56% darkness / +3% temporal Changes damage: +30% darkness / +11% physical Critical mult.: +5.00% Maximum hate: +11.00 Mindpower: +13 Mental crit. chance: +4% Defense after a teleport: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Xerothra the Rainsmash (3 def, 0 armour)Xerothra the Rainsmash (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer is hit: 4 nature Changes resistances: +19% physical / +7% arcane / +6% fire / +3% cold / +6% nature / +17% darkness / +19% mind / +6% temporal Changes resistances penetration: +5% acid Changes damage: +18% physical / +17% mind / +3% nature / +20% darkness / +3% acid Physical save: +15 Mental save: +15 Psi each turn: +0.40 Maximum hate: +15.00 Maximum psi: +40.00 Mindpower: +26 Mental crit. chance: +16% A pointy cloth hat, very wizardly... |
Yvunne the Boltquell (0 def, 5 armour) Yvunne the Boltquell (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +15 Dex / +1 Wil / +5 Cun / +5 Con Damage when the wearer is hit: 10 physical Changes resistances: +9% lightning / +25% darkness / -37% light Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Life regen: +6.70 Infravision radius: +8 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 797.29 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of lightning (+21%) (2 def, 0 armour)aegis cashmere wizard hat of lightning (+21%) (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +21% lightning Changes damage: +14% lightning Talent mastery: +0.28 Spell / Aegis Life regen: +3.00 Maximum life: +44.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of absorption (0 def, 3 armour)bladed hardened leather cap of absorption (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Damage when the wearer is hit: 8 physical Stamina when hit: +1.50 Equilibrium when hit: +2.10 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 797.29 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
bladed iron helm of the depths (0 def, 3 armour) bladed iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Damage when the wearer is hit: 6 physical Changes resistances: +7% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 797.29 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of decomposition (2 def, 0 armour)cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +6% fire / +6% cold / +6% lightning / +6% acid / +6% nature / +6% blight / +6% light / +6% darkness / +6% temporal A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of might (0 def, 4 armour)dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +4 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of the bounder (0 def, 4 armour)dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +8 Str / +8 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of precognition (9 def, 3 armour)insulating hardened leather cap of precognition (9 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Armour: +3 Defense: +9 Fatigue: +3% Changes stats: +7 Cun Changes resistances: +11% fire / +11% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindcaging dwarven-steel helm of strength (+6) (0 def, 4 armour)mindcaging dwarven-steel helm of strength (+6) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str Changes resistances: +19% mind Mental save: +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm of the bounder (0 def, 8 armour)miner's dwarven-steel helm of the bounder (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Changes stats: +8 Str / +8 Dex Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel helm of absorption (0 def, 4 armour)prismatic dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +15% darkness / +16% light Stamina when hit: +2.10 Equilibrium when hit: +1.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather cap of dexterity (+3) (0 def, 1 armour) prismatic rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +11% darkness / +11% light A cap made of leather. |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat (2 def, 0 armour)psion's cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +14% mind Changes damage: +14% mind Physical save: +11 Mental save: +14 Maximum psi: +26.00 Mindpower: +8 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +11 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of trickery (0 def, 3 armour)thaloren hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +7 Wil / +4 Cun Changes resistances: +11% blight Mental save: +11 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Hanudukor' (8 def, 5 armour)voratun helm 'Hanudukor' (8 def, 5 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Defense: +8 Fatigue: +5% Changes stats: +6 Str / +5 Dex / +5 Cun / +5 Con Damage when the wearer hits(melee): 2 acid Changes resistances: +21% cold / +14% nature / +15% blight Changes damage: +6% acid Physical save: +21 Mental save: +15 Blindness immunity: +10% Disease immunity: +10% Cut immunity: +15% Disarm immunity: +15% Knockback immunity: +15% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.4 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 16 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's dwarven-steel helm of ire (0 def, 4 armour)werebeast's dwarven-steel helm of ire (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +8 Str / +4 Dex / +4 Cun / +7 Con Changes resistances: -30% light Physical save: +11 Mental save: +11 Life regen: +2.70 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.4 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 16 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glowscar (2 def, 21 armour) Glowscar (2 def, 21 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +21 Defense: +2 Fatigue: +14% Changes stats: +1 Wil Changes resistances: +6% physical Changes resistances penetration: +5% arcane Physical save: +11 Spellpower: +4 Spell crit. chance: +1% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of implacability (3 def, 16 armour)dwarven-steel mail armour of implacability (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +8% Physical save: +11 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (3 def, 8 armour)enlightening dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +6 Cun / +7 Wil Mental save: +19 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of the deep (3 def, 12 armour)enlightening dwarven-steel mail armour of the deep (3 def, 12 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +16% Changes stats: +7 Cun / +7 Wil Changes resistances: +8% acid / +11% cold Allows you to breathe in: water Mental save: +19 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour (2 def, 6 armour)enlightening steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +6 Cun / +6 Wil Mental save: +16 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant steel mail armour of command (11 def, 12 armour)radiant steel mail armour of command (11 def, 12 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +11 Fatigue: +14% Changes stats: +3 Cun / +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +18% darkness / +18% blight Mental save: +16 Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Belayamivea the Rotslicer (35 def, 10 armour)Belayamivea the Rotslicer (35 def, 10 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Armour: +10 Defense: +35 Fatigue: +8% Changes stats: +10 Str / +6 Cun Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 nature Changes resistances: +13% physical / +5% arcane / +3% cold / +9% acid / +9% nature / +23% darkness Changes resistances penetration: +10% light Mental save: +23 Stamina each turn: +0.80 Maximum life: -100.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of stability (3 def, 6 armour)cleansing hardened leather armour of stability (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +8% physical / +16% nature / +15% blight Physical save: +19 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of the deep (2 def, 7 armour)cured leather armour of the deep (2 def, 7 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 Fatigue: +7% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of the sky (7 def, 4 armour)cured leather armour of the sky (7 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +7 Ranged Defense: +5 Fatigue: +7% Changes stats: +5 Dex Changes resistances: +18% lightning / +14% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of the deep (2 def, 7 armour)enlightening cured leather armour of the deep (2 def, 7 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 Fatigue: +7% Changes stats: +6 Cun / +6 Wil Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Mental save: +16 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +8 Str Changes resistances: +16% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of the deep (3 def, 10 armour)hardened leather armour of the deep (3 def, 10 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +3 Fatigue: +8% Changes resistances: +11% acid / +11% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of the deep (8 def, 7 armour)marauder's cured leather armour of the deep (8 def, 7 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +7% Changes stats: +6 Str / +6 Dex Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Physical save: +11 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of Toknor (10 def, 6 armour)marauder's hardened leather armour of Toknor (10 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +6 Defense: +10 Fatigue: +8% Changes stats: +8 Str / +8 Dex Critical mult.: +16.00% Physical save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued cured leather armour of delving (2 def, 4 armour)multi-hued cured leather armour of delving (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +6 Str Damage when the wearer is hit: 9 fire / 8 cold / 9 lightning / 9 acid Changes resistances: +8% physical / +9% fire / +9% cold / +9% lightning / +9% acid / +13% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued cured leather armour of resilience (2 def, 4 armour)multi-hued cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 9 fire / 9 cold / 8 lightning / 8 acid Changes resistances: +8% fire / +8% cold / +9% lightning / +9% acid Maximum life: +36.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour of cold resistance (8 def, 4 armour)nimble cured leather armour of cold resistance (8 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +6 Fatigue: +7% Changes stats: +4 Dex Changes resistances: +21% cold Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble hardened leather armour of Eyal (9 def, 6 armour)nimble hardened leather armour of Eyal (9 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 Ranged Defense: +7 Fatigue: +8% Changes stats: +4 Dex Life regen: +2.80 Maximum life: +76.00 Movement speed: +10% Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour (2 def, 4 armour)radiant cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +16% darkness / +18% blight Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour (2 def, 4 armour)searing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer hits(melee): 14 fire / 14 acid Damage when the wearer is hit: 11 fire / 11 acid Changes resistances: +16% fire / +18% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour of command (11 def, 10 armour)searing cured leather armour of command (11 def, 10 armour) Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +11 Fatigue: +7% Changes stats: +3 Cun Damage when the wearer hits(melee): 14 fire / 14 acid Damage when the wearer is hit: 11 fire / 11 acid Changes resistances: +18% fire / +18% acid Mental save: +16 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of acid resistance (2 def, 4 armour)spiked cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 14 physical Changes resistances: +21% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of Toknor (3 def, 6 armour)spiked hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 16 physical Critical mult.: +16.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of spell shielding (3 def, 6 armour)spiked hardened leather armour of spell shielding (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 16 physical Changes resistances: +8% arcane Spell save: +19 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of stability (3 def, 6 armour)troll-hide hardened leather armour of stability (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +8% physical Physical save: +19 Life regen: +10.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of the deep (3 def, 10 armour)troll-hide hardened leather armour of the deep (3 def, 10 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +3 Fatigue: +8% Changes resistances: +11% acid / +11% cold Allows you to breathe in: water Life regen: +7.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant steel plate armour (4 def, 9 armour)radiant steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +18% darkness / +18% blight Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant steel plate armour of the deep (4 def, 12 armour)radiant steel plate armour of the deep (4 def, 12 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +22% Changes stats: +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +17% blight / +9% cold / +18% darkness / +9% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel plate armour of acid resistance (5 def, 11 armour)searing dwarven-steel plate armour of acid resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer hits(melee): 17 fire / 16 acid Damage when the wearer is hit: 11 fire / 12 acid Changes resistances: +18% fire / +46% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel plate armour of thunder (5 def, 11 armour)searing dwarven-steel plate armour of thunder (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +8 Str / +8 Mag / +8 Wil Damage when the wearer hits(melee): 17 fire / 16 acid Damage when the wearer is hit: 12 fire / 13 acid Changes resistances: +22% fire / +16% lightning / +22% acid Spellpower: +19 Spell crit. chance: +8% Mindpower: +19 Mental crit. chance: +8% A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 darkness Changes resistances: -10% light / +30% blight / +30% darkness / -10% fire Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. Cleansewrecker (12 def, 9 armour, 199 block)Cleansewrecker (12 def, 9 armour, 199 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +13 Con Damage when the wearer is hit: 18 acid Changes resistances: +3% darkness / +30% lightning / +18% acid Talent granted: +5 Block Spell save: +6 Disarm immunity: +10% Confusion immunity: +10% Life regen: +4.00 Psi when hit: +0.12 Mental crit. chance: +4% Healing mod.: +30% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Morningdare the voratun shield (16 def, 3 armour, 196.5 block)Morningdare the voratun shield (16 def, 3 armour, 196.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +16 Ranged Defense: +12 Fatigue: +14% Changes stats: +7 Con / +7 Wil Damage when the wearer hits(melee): 6 temporal / 10 acid Damage when the wearer is hit: 18 dreamforge / 20 acid Changes resistances: +32% fire / +6% cold / +20% mind Talent granted: +5 Block Mental save: +3 Silence immunity: +10% Confusion immunity: +5% Life regen: +4.00 Psi when hit: +3.00 Healing mod.: +27% Resist all after a teleport: +4% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Rhydur the dwarven-steel shield (8 def, 2 armour, 85.5 block)Rhydur the dwarven-steel shield (8 def, 2 armour, 85.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +1 Con / +7 Wil Damage when the wearer hits(melee): 5 cold Damage when the wearer is hit: 12 dreamforge / 15 cold Changes resistances: +12% mind / +6% blight / +18% lightning / +12% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +3 Block Psi when hit: +1.30 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Rhydur the dwarven-steel shield (8 def, 2 armour, 85.5 block)Rhydur the dwarven-steel shield (8 def, 2 armour, 85.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +1 Con / +7 Wil Damage when the wearer hits(melee): 5 cold Damage when the wearer is hit: 12 dreamforge / 15 cold Changes resistances: +12% mind / +6% blight / +18% lightning / +12% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +3 Block Psi when hit: +1.30 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched steel shield (6 def, 2 armour, 40.5 block)blood-etched steel shield (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Con Talent granted: +2 Block Life regen: +2.20 Healing mod.: +18% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched steel shield of harmony (6 def, 2 armour, 40 block)blood-etched steel shield of harmony (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Con Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +2 Block Life regen: +2.20 Healing mod.: +30% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 24 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of the sun (12 def, 3 armour, 189.5 block)flaming voratun shield of the sun (12 def, 3 armour, 189.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer hits(melee): 10 fire Damage when the wearer is hit: 20 fire / 20 light Changes resistances: +15% darkness / +15% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 72.50 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. living voratun shield of mind resistance (+20%) (12 def, 3 armour, 200 block)living voratun shield of mind resistance (+20%) (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 20 nature Changes resistances: +20% nature / +20% blight / +20% mind Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of patience (8 def, 11 armour, 131.5 block)reinforced dwarven-steel shield of patience (8 def, 11 armour, 131.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +11 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 16 temporal Changes resistances: +16% temporal Talent granted: +3 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (523) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 47%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of fire resistance (+24%) (8 def, 2 armour, 88 block)shocking dwarven-steel shield of fire resistance (+24%) (8 def, 2 armour, 88 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 8 lightning Damage when the wearer is hit: 16 lightning Changes resistances: +24% fire Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 78 block)wintry dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +4 Wil Damage when the wearer is hit: 16 cold Changes resistances: +24% fire / +15% cold Talent granted: +3 Block Handheld deflection devices |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
1098 alchemist agate 1098 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
26 aquamarine 26 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
19 topaz 19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Duathelsweeper the voratun pickaxe (dig speed 5 turns) Duathelsweeper the voratun pickaxe (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Ranged Defense: +4 Changes stats: +3 Str Damage when the wearer is hit: 8 darkness Changes resistances: +10% physical / +8% fire / +9% light / +10% darkness / +3% temporal Changes damage: +6% arcane Disease immunity: +15% Pinning immunity: +20% Infravision radius: +3 Resist all after a teleport: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hanisin the dwarven-steel pickaxe (dig speed 19 turns) Hanisin the dwarven-steel pickaxe (dig speed 19 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +5 Str / +4 Cun / +3 Con Damage when the wearer is hit: 12 mind Changes resistances: +15% fire Grants telepathy: Humanoid/Orc Psi each turn: +0.20 Maximum hate: +12.00 Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Siluldana the Shinebliss (dig speed 9 turns) Siluldana the Shinebliss (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +5 Defense: +8 Fatigue: -10% Changes stats: +18 Str / +10 Wil Damage when the wearer hits(melee): 2 mind Changes resistances: +10% physical / +3% blight / +6% light Changes resistances penetration: +10% mind / +15% light Changes damage: +6% mind / +15% light Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Boriromihir' (dig speed 9 turns) dwarven-steel pickaxe 'Boriromihir' (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +1 Physical crit. chance: +3.0% Changes stats: +3 Cun / +2 Str Damage when the wearer hits(melee): 4 blight Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +10% blight Changes damage: +6% physical Physical save: +3 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of wreckage (dig speed 25 turns)dwarven-steel pickaxe of wreckage (dig speed 25 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +9 Changes stats: +6 Str When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +81 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 30 turns) iron pickaxe of quickening (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering dwarven-steel pickaxe (dig speed 16 turns) shattering dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +19% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 56.98 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
This item will automatically be transmogrified when you leave the level. ethereal alchemist's lamp of the sunethereal alchemist's lamp of the sun Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +11% darkness Changes damage: +8% light Damage affinity(heal): +5% light Spellpower: +10 Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 87.14 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Aruda' (21/21, 31-37.2 power, 17 apr)pouch of voratun shots 'Aruda' (21/21, 31-37.2 power, 17 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 31.0 - 37.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +21.0% Capacity: 21 Special effect when this weapon hits: 20% chance to torment the target Travel speed: +200% Damage when this weapon hits(ranged): +15 mind / +15 darkness Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +4 acid Damage conversion: 30% mind / 25% darkness Damage against: +10% Elemental / +10% Insect / +5% Horror When wielded/worn: Ammo reloads per turns: +5 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Kandil the dragonbone totem of cure poisons [power 5] (20 cooldown)Kandil the dragonbone totem of cure poisons [power 5] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Ranged Defense: +4 Damage when the wearer is hit: 12 temporal Changes resistances: +12% mind / +9% cold / +9% lightning Maximum wards: +5 nature / +5 acid / +5 light Talent granted: +1 Ward Mental save: +9 Blindness immunity: +15% Disease immunity: +25% It can be used to remove up to 5 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Toxintreason the elven-wood totem of cure illness [power 4] (20 cooldown)Toxintreason the elven-wood totem of cure illness [power 4] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Armour: +4 Defense: +10 Damage when the wearer hits(melee): 2 nature Changes resistances: +1% physical / +6% acid / +6% nature / +3% darkness Confusion immunity: +5% Light radius: +1 It can be used to remove up to 4 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Growthparry [power 535] (6 cooldown) Growthparry [power 535] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Mag Damage when the wearer is hit: 8 blight Maximum wards: +4 fire / +5 cold / +5 lightning / +3 blight / +5 temporal Changes resistances penetration: +5% blight Changes damage: +9% nature Talent cooldown: Void Blast (+12 turn) Talents granted: +9 Void Blast +1 Ward Maximum vim: +10.00 Spellpower: +10 Damage Shield penetration: +20% New effects duration reduction after a teleport: +20% It can be used to fire a bolt of a random element (dam 267-535), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Asindveen the Shalore Hero level 62
4th Flare 122nd year of Ascendancy at 10:06 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Asindveen the Shalore Hero level 96
1st Dusk 122nd year of Ascendancy at 18:23 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Asindveen the Shalore Hero level 76
7th Flare 122nd year of Ascendancy at 17:51 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Asindveen the Shalore Hero level 102
2nd Dusk 122nd year of Ascendancy at 08:40 see stats
Exterminator
Killed 1000 creatures.By Asindveen the Shalore Hero level 64
5th Flare 122nd year of Ascendancy at 00:00 see stats
Fear me not!
Survived the Fearscape!By Asindveen the Shalore Hero level 64
4th Flare 122nd year of Ascendancy at 20:10 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Asindveen the Shalore Hero level 47
1st Flare 122nd year of Ascendancy at 23:06 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Asindveen the Shalore Hero level 106
3rd Dusk 122nd year of Ascendancy at 02:32 see stats
Level 10
Got a character to level 10.By Asindveen the Shalore Hero level 10
77th Pyre 122nd year of Ascendancy at 12:39 see stats
Level 20
Got a character to level 20.By Asindveen the Shalore Hero level 20
1st Mirth 122nd year of Ascendancy at 21:54 see stats
Level 30
Got a character to level 30.By Asindveen the Shalore Hero level 30
6th Mirth 122nd year of Ascendancy at 12:04 see stats
Level 40
Got a character to level 40.By Asindveen the Shalore Hero level 40
2nd Summertide 122nd year of Ascendancy at 15:58 see stats
Level 50
Got a character to level 50.By Asindveen the Shalore Hero level 50
2nd Flare 122nd year of Ascendancy at 18:19 see stats
Overpowered!
Did over 6000 damage in one attack.By Asindveen the Shalore Hero level 70
6th Flare 122nd year of Ascendancy at 10:35 see stats
Size is everything
Did over 1500 damage in one attack.By Asindveen the Shalore Hero level 58
3rd Flare 122nd year of Ascendancy at 21:08 see stats
Size matters
Did over 600 damage in one attack.By Asindveen the Shalore Hero level 40
2nd Summertide 122nd year of Ascendancy at 23:32 see stats
The bigger the better!
Did over 3000 damage in one attack.By Asindveen the Shalore Hero level 58
3rd Flare 122nd year of Ascendancy at 21:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Asindveen the Shalore Hero level 59
4th Flare 122nd year of Ascendancy at 03:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Asindveen the Shalore Hero level 47
1st Flare 122nd year of Ascendancy at 23:06 see stats
Log
Asindveen deactivates Blurred Mortality.
Asindveen activates Blurred Mortality.
Asindveen deactivates Bloody Strikes.
Asindveen activates Bloody Strikes.
Asindveen deactivates Secrets of the Eternals.
Asindveen activates Secrets of the Eternals.
Asindveen deactivates Spellcraft.
Asindveen activates Spellcraft.
Asindveen deactivates Overblood.
Asindveen activates Overblood.
Asindveen deactivates Chant of Fortitude.
Asindveen activates Chant of Fortitude.
Asindveen deactivates Crimson Lungs.
Asindveen activates Crimson Lungs.
Asindveen deactivates Crimson Fog.
Asindveen activates Crimson Fog.
Asindveen deactivates Daunting Presence.
Asindveen activates Daunting Presence.
Asindveen deactivates Shielding.
Asindveen activates Shielding.
Asindveen deactivates Quicken Spells.
Asindveen activates Quicken Spells.
Asindveen deactivates Essence of Speed.
Asindveen activates Essence of Speed.
Asindveen deactivates Premonition.
Asindveen activates Premonition.
Asindveen deactivates Sacrificial Air.
Asindveen activates Sacrificial Air.
Asindveen deactivates Beyond the Flesh.
Asindveen activates Beyond the Flesh.
