ItsAFireSale the level 12 Higher Archmage by notquitedead

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp12 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution20 (base 20)
Magic31 (base 30)
Willpower27 (base 24)
Cunning16 (base 11)

Resources

Life248/248
Mana142/142
Healing Factor1.11
Regeneration1.2765

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1
See Stealth5.4500190677797
See Invisible12.66682704226

Offense: Mainhand

Damage19
Accuracy11
Crit Chance10%
APR8
Speed1.00

Offense: Spell

Spellpower44.568107579041
Crit Chance30%
Speed1

Offense: Mind

Mindpower22.65
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+5%
Lightning+17%
Light+8%
Acid+6%
Blight+4%
Arcane+6%
Fire+38%
Cold+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense10.44302210086
Ranged Defense10.44302210086
Fatigue1
Physical Save23.905934364935
Spell Save28.630934364935
Mental Save19.05

Defense: Resistances

Lightning+ 22%( 70%)
Temporal+ 6%( 70%)
Acid+ 9%( 70%)
Fire+ 27%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance21%
Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
5/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Wildfire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
done
done
done
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By ItsAFireSale the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 02:53
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By ItsAFireSale the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:38
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By ItsAFireSale the Higher Archmage level 11
10th Dusk 122nd year of Ascendancy at 23:40
see stats
The Arena Unlocked Arena mode.
By ItsAFireSale the Higher Archmage level 5
78th Pyre 122nd year of Ascendancy at 05:09
see stats

Log


ItsAFireSale casts Flame.

ItsAFireSale's spell attains critical power!
ItsAFireSale hits Robil the halfling for 249 fire damage.
ItsAFireSale killed Robil the halfling!
Talent Manathrust is ready to use.

Resting starts...

Talent Flame is ready to use.
Talent Fireflash is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


ItsAFireSale picks up (i.):
cleansing cured leather armour of the deep (2 def, 5 armour).
ItsAFireSale picks up (g.):
blighted iron gauntlets of magic (+2) (0 def, 1 armour).
ItsAFireSale picks up (d.):
steel ring of pilfering.
ItsAFireSale picks up (l.):
troll-hide cured leather armour of command (8 def, 8 armour).
ItsAFireSale picks up (i.):
iron gauntlets of sorrow (0 def, 1 armour).
ItsAFireSale picks up (f.):
blazebringer's steel greatmaul of evisceration (28.5-42.75 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 3.20 gold from the transmogrification of
troll-hide cured leather armour of command (8 def, 8 armour).
You gain 1.97 gold from the transmogrification of
cleansing cured leather armour of the deep (2 def, 5 armour).
You gain 2.65 gold from the transmogrification of
iron gauntlets of sorrow (0 def, 1 armour).
You gain 0.82 gold from the transmogrification of
blighted iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 4.20 gold from the transmogrification of
blazebringer's steel greatmaul of evisceration (28.5-42.75 power, 2 apr).
You gain 1.31 gold from the transmogrification of
steel ring of pilfering.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: hostile spotted to the east (ziguranth patrol)).