Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Corruptor |
| Level / Exp | 50 / 673% |
| Size | small |
| Lifes / Deaths | Killed by fire drake at level 15 on the 2nd Decay 122nd year of Ascendancy at 13:14 0 / 8Killed by Zubiselle the blade horror at level 22 on the 6th Pyre 123rd year of Ascendancy at 12:23 Killed by worm that walks at level 23 on the 20th Pyre 123rd year of Ascendancy at 08:59 Killed by worm that walks at level 23 on the 20th Pyre 123rd year of Ascendancy at 14:41 Killed by Belyvea the worm that walks at level 31 on the 56th Dusk 123rd year of Ascendancy at 07:38 Killed by orc blood mage at level 41 on the 32nd Dusk 124th year of Ascendancy at 15:37 Killed by Atamathon the Giant Golem at level 50 on the 49th Haze 124th year of Ascendancy at 19:27 Killed by Atamathon the Giant Golem at level 50 on the 49th Haze 124th year of Ascendancy at 19:36 |
Primary Stats
| Strength | 39 (base 16) |
| Dexterity | 33 (base 12) |
| Constitution | 82 (base 65) |
| Magic | 134 (base 66) |
| Willpower | 81 (base 34) |
| Cunning | 101 (base 60) |
Resources
| Life | 1543/1543 |
| Mana | 797/797 |
| Vim | 98/148 |
| Healing Factor | 1.25 |
| Regeneration | 0.3125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +121.08453708906% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 43 |
| Crit Chance | 55% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 1 |
| Physical Save | 44 |
| Spell Save | 52 |
| Mental Save | 48 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 704 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 823% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 173 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 770 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Bone Shield |
| talent | Flame of Urh'Rok |
| talent | Blood Fury |
| talent | Willful Tormenter |
| talent | Premonition |
| talent | Dark Ritual |
| talent | Elemental Discord |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Maxwell. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 1060. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Aerodhena the Murkglory Aerodhena the MurkgloryPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness / 14 fire Changes stats: +3 Wil / +4 Mag Changes resistances: +6% temporal / +6% fire Changes damage: +8% mind / +6% temporal Spellpower: +5 (+1 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 10 vim draining blight / 16 fire Changes stats: +10 Wil / +9 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +18% blight / +17% arcane Maximum vim: +25.00 Spell crit. chance: +5% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 3.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 36%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | pixie's stralite ring of speed pixie's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +9 (+5 eff.) Changes stats: +5 Cun / +5 Mag Spellpower: +7 (+2 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| Around waist | Void Band Void BandPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +10 (+5 eff.) Damage when hit (Melee): 4 nature Changes stats: +7 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +2% physical / +13% fire / +6% nature / +15% cold Changes damage: +6% acid Critical mult.: +12.00% Maximum life: +20.00 Maximum stamina: +15.00 Spell crit. chance: +6% Mental crit. chance: +15% A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 4% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 7.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 264.68 fire damage and 183.36 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | stargazer's silk robe of Linaniil (3 def, 0 armour) stargazer's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Cun Changes damage: +5% light / +17% darkness Mana each turn: +0.22 Maximum mana: +68.00 Spellpower: +28 (+6 eff.) Spell crit. chance: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | marshal's elven-silk cloak of sorcery (3 def, 0 armour) marshal's elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Str / +4 Mag / +6 Wil / +5 Con Physical save: +13 (+4 eff.) Maximum life: +86.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's voratun amulet of soulsearing savior's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +8% blight / +12% fire Critical mult.: +13.00% Physical save: +14 (+4 eff.) Spell save: +18 (+6 eff.) Mental save: +19 (+7 eff.) Spellpower: +11 (+2 eff.) Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Maxwell the Halfling Corruptor level 26
31st Pyre 123rd year of Ascendancy at 04:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Maxwell the Halfling Corruptor level 18
29th Regrowth 123rd year of Ascendancy at 05:15 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Maxwell the Halfling Corruptor level 30
49th Dusk 123rd year of Ascendancy at 05:28 see stats
Arachnophobia
Destroyed the spydric menace.By Maxwell the Halfling Corruptor level 34
9th Haze 123rd year of Ascendancy at 23:50 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Maxwell the Halfling Corruptor level 36
67th Regrowth 124th year of Ascendancy at 18:40 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Maxwell the Halfling Corruptor level 40
50th Pyre 124th year of Ascendancy at 12:05 see stats
Brave new world
Went to the Far East and took part in the war.By Maxwell the Halfling Corruptor level 33
5th Haze 123rd year of Ascendancy at 23:28 see stats
Bringer of Doom
Killed a Bringer of Doom.By Maxwell the Halfling Corruptor level 31
64th Dusk 123rd year of Ascendancy at 03:24 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Maxwell the Halfling Corruptor level 50
9th Allure 125th year of Ascendancy at 01:26 see stats
Clone War
Destroyed your own Shade.By Maxwell the Halfling Corruptor level 35
46th Regrowth 124th year of Ascendancy at 00:59 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Maxwell the Halfling Corruptor level 12
16th Haze 122nd year of Ascendancy at 02:09 see stats
Destroyer of the creation
Killed Slasul.By Maxwell the Halfling Corruptor level 35
35th Regrowth 124th year of Ascendancy at 06:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Maxwell the Halfling Corruptor level 32
68th Dusk 123rd year of Ascendancy at 01:13 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Maxwell the Halfling Corruptor level 43
50th Dusk 124th year of Ascendancy at 20:58 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Maxwell the Halfling Corruptor level 50
36th Haze 124th year of Ascendancy at 23:02 see stats
Exterminator
Killed 1000 creatures.By Maxwell the Halfling Corruptor level 16
2nd Allure 123rd year of Ascendancy at 17:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Maxwell the Halfling Corruptor level 22
5th Pyre 123rd year of Ascendancy at 10:39 see stats
Fear me not!
Survived the Fearscape!By Maxwell the Halfling Corruptor level 21
77th Regrowth 123rd year of Ascendancy at 14:09 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Maxwell the Halfling Corruptor level 47
14th Haze 124th year of Ascendancy at 00:44 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Maxwell the Halfling Corruptor level 50
36th Regrowth 125th year of Ascendancy at 09:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Maxwell the Halfling Corruptor level 18
29th Regrowth 123rd year of Ascendancy at 04:18 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Maxwell the Halfling Corruptor level 38
68th Regrowth 124th year of Ascendancy at 06:11 see stats
Level 10
Got a character to level 10.By Maxwell the Halfling Corruptor level 10
14th Dusk 122nd year of Ascendancy at 04:15 see stats
Level 20
Got a character to level 20.By Maxwell the Halfling Corruptor level 20
65th Regrowth 123rd year of Ascendancy at 02:43 see stats
Level 30
Got a character to level 30.By Maxwell the Halfling Corruptor level 30
26th Dusk 123rd year of Ascendancy at 20:49 see stats
Level 40
Got a character to level 40.By Maxwell the Halfling Corruptor level 40
49th Pyre 124th year of Ascendancy at 19:19 see stats
Level 50
Got a character to level 50.By Maxwell the Halfling Corruptor level 50
36th Haze 124th year of Ascendancy at 22:18 see stats
Orcrist
Killed the leaders of the Orc Pride.By Maxwell the Halfling Corruptor level 46
12nd Haze 124th year of Ascendancy at 11:08 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Maxwell the Halfling Corruptor level 43
51st Dusk 124th year of Ascendancy at 19:07 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Maxwell the Halfling Corruptor level 11
35th Dusk 122nd year of Ascendancy at 12:58 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Maxwell the Halfling Corruptor level 31
64th Dusk 123rd year of Ascendancy at 15:58 see stats
Size is everything
Did over 1500 damage in one attack.By Maxwell the Halfling Corruptor level 32
67th Dusk 123rd year of Ascendancy at 01:07 see stats
Size matters
Did over 600 damage in one attack.By Maxwell the Halfling Corruptor level 16
3rd Allure 123rd year of Ascendancy at 14:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Maxwell the Halfling Corruptor level 33
68th Dusk 123rd year of Ascendancy at 05:17 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Maxwell the Halfling Corruptor level 50
36th Haze 124th year of Ascendancy at 23:02 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Maxwell the Halfling Corruptor level 18
29th Regrowth 123rd year of Ascendancy at 05:15 see stats
The Arena
Unlocked Arena mode.By Maxwell the Halfling Corruptor level 8
7th Flare 122nd year of Ascendancy at 16:56 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Maxwell the Halfling Corruptor level 18
29th Regrowth 123rd year of Ascendancy at 05:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Maxwell the Halfling Corruptor level 17
9th Regrowth 123rd year of Ascendancy at 01:38 see stats
The Sun Still Shines
Aeryn survived the last battle.By Maxwell the Halfling Corruptor level 50
36th Haze 124th year of Ascendancy at 23:02 see stats
The bigger the better!
Did over 3000 damage in one attack.By Maxwell the Halfling Corruptor level 44
78th Dusk 124th year of Ascendancy at 08:22 see stats
The secret city
Discovered the truth about mages.By Maxwell the Halfling Corruptor level 12
39th Haze 122nd year of Ascendancy at 14:36 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Maxwell the Halfling Corruptor level 39
16th Pyre 124th year of Ascendancy at 07:21 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Maxwell the Halfling Corruptor level 27
37th Pyre 123rd year of Ascendancy at 17:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Maxwell the Halfling Corruptor level 17
9th Regrowth 123rd year of Ascendancy at 03:12 see stats
Unstoppable
Returned from the dead.By Maxwell the Halfling Corruptor level 50
49th Haze 124th year of Ascendancy at 19:37 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Maxwell the Halfling Corruptor level 25
27th Pyre 123rd year of Ascendancy at 17:18 see stats
Log
There is an item here: Kinetic Focus (6-6.6 power, 18 apr, physical damage)
There is an item here: Unerring Scalpel (15-19.5 power, 25 apr)
There is an item here: Star (25-32.5 power, 20 apr)
There is an item here: Spellblaze Shard (20-26 power, 10 apr)
There is an item here: Threads of Fate (10 def, 0 armour)
There is an item here: Unerring Scalpel (15-19.5 power, 25 apr)
There is an item here: Star (25-32.5 power, 20 apr)
There is an item here: Spellblaze Shard (20-26 power, 10 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Mummified Egg-sac of Ungolë
Ran for 2 turns (stop reason: object seen).
There is an item here: Eldritch Pearl
There is an item here: Wintertide Phial
There is an item here: Summertide Phial
Ran for 2 turns (stop reason: object seen).
Maxwell deactivates Elemental Discord.
Maxwell deactivates Overkill.
Maxwell deactivates Bone Shield.
Maxwell deactivates Dark Ritual.
Maxwell deactivates Blood Fury.
Maxwell deactivates Willful Tormenter.
Maxwell deactivates Blood Vengeance.
Maxwell deactivates Premonition.
Maxwell deactivates Flame of Urh'Rok.
