










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Wyrmic |
| Level / Exp | 9 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Xoletira the awoken tentacle tree at level 9 on the 15th Retaking 124th year of Ascendancy at 21:42 / 1 |
Primary Stats
| Strength | 27 (base 20) |
| Dexterity | 7 (base 10) |
| Constitution | 30 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 26) |
| Cunning | 16 (base 10) |
Resources
| Life | 0/481 |
| Equilibrium | 21 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 6.6569151373304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 16.335093952971 (47.857809501309%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 15 |
| Physical Save | 26 |
| Spell Save | 14 |
| Mental Save | 16 |
Defense: Resistances
| Cold | + 12%( 70%) |
| Light | + 20%( 70%) |
| Fire | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You must explore the Yeti Cave and destroy the patriarch! | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
Equipment
| On feet | scholar's pair of iron boots of tirelessness (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: tireless/scholar While equipped: offense ------ Spellpower +3 (+3 eff.) defense ------ Armor +3 other ------- Resource +11.00 Max stamina +0.30 Stamina/turn Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | sand rough leather gloves (0 def, 6 armour)T1Ego hands /armor (1.0 Encumbrance) Nature Power Keywords: sand While equipped: offense ------ Damage Change +4% physical On-Hit 5 physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | insulating rough leather cap of constitution (+3) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: insulate/con While equipped: Stats +3Con defense ------ Armor +1 Resistance +6% fire +6% cold other ------- Fatigue +1% A cap made of leather. |
| Tool | The Cog The CogT3Legendary mechanical /cog (0.0 Encumbrance) Unknown Power While equipped: Stats +5Cun +3Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | rogue's copper ring of light (+20%)T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: light/rogue While equipped: Stats +2Cun offense ------ Damage Change +10% light defense ------ Defense +4 (+4 eff.) Resistance +20% light Rings make your fingers look great! |
| On fingers | titan's steel ringT2Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan While equipped: Stats +2Con defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | copper amulet of willpower (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower While equipped: Stats +2Wil Amulets make your neck look great! |
| In main hand | balanced iron greatsword of erosion (18-29 power, 1 apr)T1Ego greatsword 2H /weapon (3.0 Encumbrance) Nature Power/Masterpiece Keywords: erosion/balanced When used to attack: Weapon Damage 18.0 - 28.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +7 (+7 eff.) Immune +28% Disarm Massive two-handed swords. |
| Main armor | iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: iron.throne While equipped: Stats +2Str +1Con defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
schematic: Focus LensT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
iron battleaxe (12-17 power, 1 apr)T1Normal battleaxe 2H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 11.5 - 17.2 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
pair of rough leather boots of speed (0 def, 1 armour)T1Ego feet /armor (2.0 Encumbrance) Arcane Power Keywords: speed While equipped: defense ------ Armor +1 other ------- Move Speed +25% A pair of boots made of leather. |
spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorQuest power /tinker (0.0 Encumbrance) Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Survival tactics stops being poisoned.
Melee retaliation hits Xoletira the awoken tentacle tree for 14 cold damage.
Bleeding from Xoletira the awoken tentacle tree hits Survival tactics for 3 physical damage.
Tentacle Constriction from Xoletira the awoken tentacle tree hits Survival tactics for 0 darkness, 3 light (3 total damage).
Xoletira the awoken tentacle tree casts Tendrils Eruption.
Xoletira the awoken tentacle tree performs a melee critical strike against Survival tactics!
Survival tactics is caught by a slimy tendril.
Melee retaliation hits Xoletira the awoken tentacle tree for 14 cold, 14 cold, 14 cold (41 total damage).
Xoletira the awoken tentacle tree hits Survival tactics for 17 physical, 3 light, 86 darkness, 4 light, 191 darkness, 3 light (304 total damage).
Survival tactics uses Infusion: Wild.
Survival tactics stops bleeding.
Survival tactics is cured!
Survival tactics lessens the pain.
Survival tactics uses Infusion: Healing.
Survival tactics receives 58 healing from Infusion: Healing.
Survival tactics uses Infusion: Regeneration.
Survival tactics starts regenerating health quickly.
Melee retaliation hits Xoletira the awoken tentacle tree for 11 cold damage.
Tentacle Constriction from Xoletira the awoken tentacle tree hits Survival tactics for 100 darkness, 3 light (103 total damage).
Xoletira the awoken tentacle tree uses Spinal Break.
The Cog spins up and deflects the blow from Survival tactics!
The Cog spins up and deflects the blow from Survival tactics!
Ghoul starts to bleed.
Ghoul is silenced!
Survival tactics slows down.
Survival tactics feels pain again.
Melee retaliation hits Xoletira the awoken tentacle tree for 11 cold, 11 cold, 11 cold, 11 cold (43 total damage).
Xoletira the awoken tentacle tree hits Survival tactics for 0 physical, 2 light, 54 darkness, 2 light, 0 physical, 2 light, 15 darkness, 3 light (77 total damage).
Survival tactics the level 9 kruk yeti wyrmic was seared to death by Xoletira the awoken tentacle tree on level 3 of Yetis Cave.






































































