









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 21 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:22 / 77Killed by thief at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:42 Killed by bandit at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:14 Killed by multi-hued crystal at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:22 Killed by multi-hued crystal at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:23 Killed by bloated horror at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:10 Killed by bloated horror at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:38 Killed by bloated horror at level 8 on the 6th Mirth 122nd year of Ascendancy at 13:07 Killed by Lisathra the copperhead snake at level 8 on the 7th Mirth 122nd year of Ascendancy at 08:59 Killed by fire drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:02 Killed by fire drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:59 Killed by rogue at level 8 on the 7th Mirth 122nd year of Ascendancy at 13:04 Killed by Layulewe the war bear at level 8 on the 7th Mirth 122nd year of Ascendancy at 19:49 Killed by Layulewe the war bear at level 8 on the 7th Mirth 122nd year of Ascendancy at 21:01 Killed by Layulewe the war bear at level 8 on the 7th Mirth 122nd year of Ascendancy at 22:14 Killed by black crystal at level 9 on the 7th Mirth 122nd year of Ascendancy at 23:55 Killed by netherworm mass at level 10 on the 8th Mirth 122nd year of Ascendancy at 02:18 Killed by elven mage at level 10 on the 9th Mirth 122nd year of Ascendancy at 04:12 Killed by skeleton archer at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:20 Killed by Khelelasp the shalore at level 11 on the 2nd Flare 122nd year of Ascendancy at 21:10 Killed by Zarelace the halfling at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:10 Killed by Mayitta the brown bear at level 12 on the 2nd Dusk 122nd year of Ascendancy at 08:22 Killed by Mayitta the brown bear at level 13 on the 2nd Dusk 122nd year of Ascendancy at 09:47 Killed by Yvetha the slumbering cave bear at level 14 on the 4th Dusk 122nd year of Ascendancy at 13:22 Killed by Polutira the broken golem at level 14 on the 23rd Haze 122nd year of Ascendancy at 00:31 Killed by maulotaur at level 14 on the 5th Decay 122nd year of Ascendancy at 01:25 Killed by orc corruptor at level 14 on the 5th Decay 122nd year of Ascendancy at 02:50 Killed by orc corruptor at level 14 on the 5th Decay 122nd year of Ascendancy at 03:48 Killed by skeleton warrior at level 15 on the 11st Regrowth 123rd year of Ascendancy at 04:24 Killed by Nerymina the thief at level 16 on the 14th Regrowth 123rd year of Ascendancy at 15:07 Killed by cold drake hatchling at level 16 on the 16th Regrowth 123rd year of Ascendancy at 05:43 Killed by Minotaur of the Labyrinth at level 16 on the 17th Regrowth 123rd year of Ascendancy at 13:53 Killed by minotaur at level 16 on the 17th Regrowth 123rd year of Ascendancy at 14:59 Killed by Minotaur of the Labyrinth at level 16 on the 17th Regrowth 123rd year of Ascendancy at 16:09 Killed by minotaur at level 16 on the 17th Regrowth 123rd year of Ascendancy at 18:32 Killed by Minotaur of the Labyrinth at level 16 on the 17th Regrowth 123rd year of Ascendancy at 19:23 Killed by Betegamira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 21:35 Killed by white jelly at level 17 on the 18th Regrowth 123rd year of Ascendancy at 04:32 Killed by luminous horror at level 17 on the 18th Regrowth 123rd year of Ascendancy at 06:30 Killed by luminous horror at level 17 on the 18th Regrowth 123rd year of Ascendancy at 07:32 Killed by Saloyamina the copperhead snake at level 17 on the 8th Flare 123rd year of Ascendancy at 02:44 Killed by Wrathroot at level 18 on the 10th Flare 123rd year of Ascendancy at 03:48 Killed by Wrathroot at level 18 on the 10th Flare 123rd year of Ascendancy at 05:51 Killed by Eilinunor the ink squid at level 19 on the 2nd Dusk 123rd year of Ascendancy at 01:52 Killed by Ivavea the ravenous horror at level 19 on the 3rd Dusk 123rd year of Ascendancy at 09:55 Killed by Zubadhelle the ravenous horror at level 19 on the 4th Dusk 123rd year of Ascendancy at 00:11 Killed by Silitira the ravenous horror at level 19 on the 4th Dusk 123rd year of Ascendancy at 06:08 Killed by Silitira the ravenous horror at level 19 on the 4th Dusk 123rd year of Ascendancy at 07:20 Killed by Silitira the ravenous horror at level 19 on the 4th Dusk 123rd year of Ascendancy at 09:07 Killed by Weirdling Beast at level 19 on the 5th Dusk 123rd year of Ascendancy at 00:47 Killed by Weirdling Beast at level 19 on the 5th Dusk 123rd year of Ascendancy at 02:17 Killed by shadow at level 19 on the 5th Dusk 123rd year of Ascendancy at 04:17 Killed by Weirdling Beast at level 19 on the 5th Dusk 123rd year of Ascendancy at 05:55 Killed by Assassin Lord at level 20 on the 16th Dusk 123rd year of Ascendancy at 05:19 Killed by Assassin Lord at level 20 on the 16th Dusk 123rd year of Ascendancy at 06:23 Killed by Eilinilrann the skeleton warrior at level 20 on the 43rd Dusk 123rd year of Ascendancy at 14:30 Killed by Eilinilrann the skeleton warrior at level 20 on the 43rd Dusk 123rd year of Ascendancy at 15:56 Killed by Mayaldatta the ghoul at level 20 on the 43rd Dusk 123rd year of Ascendancy at 17:33 Killed by lesser vampire at level 20 on the 43rd Dusk 123rd year of Ascendancy at 19:07 Killed by skeleton mage at level 20 on the 43rd Dusk 123rd year of Ascendancy at 19:58 Killed by armoured skeleton warrior at level 20 on the 43rd Dusk 123rd year of Ascendancy at 21:26 Killed by skeleton magus at level 20 on the 43rd Dusk 123rd year of Ascendancy at 23:03 Killed by Poluthra the skeleton assassin at level 20 on the 44th Dusk 123rd year of Ascendancy at 00:13 Killed by Poluthra the skeleton assassin at level 20 on the 44th Dusk 123rd year of Ascendancy at 01:07 Killed by skeleton warrior at level 20 on the 44th Dusk 123rd year of Ascendancy at 03:33 Killed by Chanting Necromancer at level 20 on the 44th Dusk 123rd year of Ascendancy at 09:53 Killed by Chanting Necromancer at level 20 on the 44th Dusk 123rd year of Ascendancy at 11:07 Killed by Chanting Necromancer at level 20 on the 44th Dusk 123rd year of Ascendancy at 12:00 Killed by Chanting Necromancer at level 20 on the 44th Dusk 123rd year of Ascendancy at 13:37 Killed by Chanting Necromancer at level 20 on the 44th Dusk 123rd year of Ascendancy at 15:30 Killed by Chanting Necromancer at level 21 on the 44th Dusk 123rd year of Ascendancy at 16:26 Killed by Chanting Necromancer at level 21 on the 44th Dusk 123rd year of Ascendancy at 18:07 Killed by Grand Necromancer at level 21 on the 44th Dusk 123rd year of Ascendancy at 19:01 Killed by Grand Necromancer at level 21 on the 44th Dusk 123rd year of Ascendancy at 20:11 Killed by Grand Necromancer at level 21 on the 44th Dusk 123rd year of Ascendancy at 20:54 Killed by Grand Necromancer at level 21 on the 44th Dusk 123rd year of Ascendancy at 23:10 Killed by Grand Necromancer at level 21 on the 45th Dusk 123rd year of Ascendancy at 01:21 |
| Antimagic | Follower |
Primary Stats
| Strength | 44 (base 16) |
| Dexterity | 69 (base 48) |
| Constitution | 38 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 37 (base 10) |
| Cunning | 66 (base 35) |
Resources
| Life | 645/645 |
| Stamina | 228/228 |
| Healing Factor | 1.2102122670883 |
| Regeneration | 0.30255306677207 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Barehand
| Damage | 91 |
| Accuracy | 65 |
| Crit Chance | 33% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Blight | +15% |
| Nature | +20% |
| Cold | +44% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Cold | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 11 |
| Physical Save | 32 |
| Spell Save | 28 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Nature | + 15%( 70%) |
| Cold | + 25%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 23%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Poison Resistance | 0% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the injured seer from death by Cyromith the giant venus flytrap. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by hornet swarm. Escort: lost defiler (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | Spellhunt Remnants (4 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+5 eff.) Maximum life: +80.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +12% When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Mana Clash (10% chance level 2). On weapon hit: * 35 arcane resource burn Damage (Melee): +17 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 34/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| On head | rough leather cap 'Demonire' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +2 Wil Changes resistances: +3% mind Changes damage: +6% darkness Maximum hate: +4.00 Mindpower: +10 (+3 eff.) A cap made of leather. |
| Tool | Gliba the iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Cun / +5 Str Changes resistances penetration: +5% acid Reduces incoming crit damage: 5.00% See invisible: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
| Around waist | noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +3 Wil / +8 Cun / +6 Lck Damage against: +18% Summoned Reduced damage from: +16% Summoned Trap disarming bonus: +8 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| Main armor | duelist's drakeskin leather armour of fire resistance (24 def, 12 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +24 (+8 eff.) Fatigue: +8% Changes stats: +4 Cun / +4 Dex Changes resistances: +20% fire A suit of armour made of leather. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Light source | Lisiwen the FogwaspInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 24% Damage when hit (Melee): 6 blight Changes stats: +5 Wil Changes resistances penetration: +15% cold Changes damage: +15% blight / +9% cold / +12% darkness Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
regeneration infusion of the sneak (heal 467; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Stormlash (17-19 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 16.00 to 48.00 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
steel mail armour 'Flashlash' (2 def, 15 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +7% acid / +7% physical / +6% cold Changes damage: +3% lightning Allows you to breathe in: water Physical save: +13 (+7 eff.) A suit of armour made of mail. |
126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tundra's kiss (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Damage when hit (Melee): 2 acid Changes stats: +2 Cun / +1 Str Changes resistances: +9% acid / +6% cold Changes resistances penetration: +10% acid Changes damage: +3% cold Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Rhedig' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +5% arcane / +3% fire Disarm immunity: +20% Only die when reaching: -20.00 life Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Anosagas the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Wil / +2 Mag Changes resistances: +5% arcane / +6% cold Reduces incoming crit damage: 5.00% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
BlazemarkInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Mag / +1 Wil / +2 Cun Changes damage: +12% lightning Maximum life: +40.00 Light radius: +4 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ragutar the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +1 Dex / +1 Mag / +1 Con Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Duvla the Cornac Brawler level 20
5th Dusk 123rd year of Ascendancy at 13:39 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Duvla the Cornac Brawler level 14
5th Decay 122nd year of Ascendancy at 04:36 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Duvla the Cornac Brawler level 15
10th Allure 123rd year of Ascendancy at 17:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Duvla the Cornac Brawler level 20
5th Dusk 123rd year of Ascendancy at 07:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Duvla the Cornac Brawler level 10
8th Mirth 122nd year of Ascendancy at 01:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Duvla the Cornac Brawler level 20
5th Dusk 123rd year of Ascendancy at 07:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Duvla the Cornac Brawler level 20
16th Dusk 123rd year of Ascendancy at 07:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Duvla the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 18:27 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Duvla the Cornac Brawler level 20
5th Dusk 123rd year of Ascendancy at 13:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Duvla the Cornac Brawler level 14
12nd Dusk 122nd year of Ascendancy at 14:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Duvla the Cornac Brawler level 17
8th Flare 123rd year of Ascendancy at 17:06 see stats
Log
You transfer Skullcleaver (20-28 power, 4 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Corrupted Gaze (4 def, 8 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Robe of the Archmage (10 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Worm Nest (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You crush the Aetherwalk (6 def, 0 armour), and the gloves take on an illustrious shine!
You gain 2.00 gold from the transmogrification of hardened leather gloves of strength (+2) (0 def, 2 armour).
You gain 8.34 gold from the transmogrification of Porolratha the Blazeschism (1 def, 0 armour).
You gain 12.61 gold from the transmogrification of Bethara the iron helm (0 def, 3 armour).
You gain 16.82 gold from the transmogrification of Duroldil (29 def, 6 armour).
You gain 4.95 gold from the transmogrification of Bethabeth the rough leather belt.
Resting starts...
Duvla regains balance.
Rested for 18 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).






























































































