










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Orc |
| Class | Bulwark |
| Level / Exp | 30 / 20% |
| Size | big |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 23:22 / 110Killed by Yeti Patriarch at level 8 on the 18th Retaking 124th year of Ascendancy at 14:44 Killed by sun paladin at level 11 on the 30th Retaking 124th year of Ascendancy at 18:40 Killed by sunwall vindicator at level 11 on the 30th Retaking 124th year of Ascendancy at 22:26 Killed by sunwall vindicator at level 11 on the 31st Retaking 124th year of Ascendancy at 04:03 Killed by sun-mage at level 11 on the 32nd Retaking 124th year of Ascendancy at 15:43 Killed by sunwall guard at level 11 on the 32nd Retaking 124th year of Ascendancy at 21:56 Killed by sun-mage at level 12 on the 33rd Retaking 124th year of Ascendancy at 05:53 Killed by Ahdemidi the shalore at level 14 on the 49th Retaking 124th year of Ascendancy at 03:23 Killed by carrion worm mass at level 14 on the 49th Retaking 124th year of Ascendancy at 04:51 Killed by Assdi the shalore at level 14 on the 49th Retaking 124th year of Ascendancy at 07:08 Killed by Idindrihie the shalore at level 14 on the 49th Retaking 124th year of Ascendancy at 09:02 Killed by Assdi the shalore at level 14 on the 49th Retaking 124th year of Ascendancy at 11:05 Killed by Lharusordie the shalore at level 15 on the 4th Revenge 124th year of Ascendancy at 03:05 Killed by Dordaheen the shalore at level 15 on the 4th Revenge 124th year of Ascendancy at 05:50 Killed by Lanhhien the shalore at level 15 on the 4th Revenge 124th year of Ascendancy at 19:34 Killed by Lanhhien the shalore at level 15 on the 4th Revenge 124th year of Ascendancy at 21:36 Killed by Ariyabeth the brown bear at level 15 on the 7th Revenge 124th year of Ascendancy at 03:47 Killed by shadow at level 15 on the 7th Revenge 124th year of Ascendancy at 10:14 Killed by Mayarin the poison ivy at level 15 on the 7th Revenge 124th year of Ascendancy at 13:09 Killed by Yvywen the honey tree at level 15 on the 7th Revenge 124th year of Ascendancy at 14:42 Killed by thought-forged warrior at level 15 on the 7th Revenge 124th year of Ascendancy at 16:37 Killed by Isevena the honey tree at level 16 on the 7th Revenge 124th year of Ascendancy at 18:56 Killed by Isevena the honey tree at level 16 on the 7th Revenge 124th year of Ascendancy at 21:15 Killed by ritch flamespitter at level 16 on the 7th Revenge 124th year of Ascendancy at 23:31 Killed by war hound at level 16 on the 8th Revenge 124th year of Ascendancy at 01:31 Killed by Porirassra the wolf at level 16 on the 8th Revenge 124th year of Ascendancy at 06:28 Killed by Yvadheda the honey tree at level 16 on the 8th Revenge 124th year of Ascendancy at 10:54 Killed by Star Gazer at level 18 on the 10th Revenge 124th year of Ascendancy at 10:41 Killed by Star Gazer at level 19 on the 10th Revenge 124th year of Ascendancy at 12:33 Killed by Star Gazer at level 19 on the 10th Revenge 124th year of Ascendancy at 14:23 Killed by Star Gazer at level 19 on the 10th Revenge 124th year of Ascendancy at 16:46 Killed by whitehoof ghoul at level 19 on the 11st Revenge 124th year of Ascendancy at 05:10 Killed by minotaur at level 19 on the 11st Revenge 124th year of Ascendancy at 07:10 Killed by Xusetha the broken golem at level 19 on the 11st Revenge 124th year of Ascendancy at 12:25 Killed by golem at level 19 on the 11st Revenge 124th year of Ascendancy at 15:51 Killed by Veligama the minotaur mindscrew at level 20 on the 11st Revenge 124th year of Ascendancy at 18:04 Killed by Veligama the minotaur mindscrew at level 20 on the 11st Revenge 124th year of Ascendancy at 20:12 Killed by Veligama the minotaur mindscrew at level 20 on the 11st Revenge 124th year of Ascendancy at 22:15 Killed by Belewyn the golem at level 20 on the 12nd Revenge 124th year of Ascendancy at 03:14 Killed by minotaur mindscrew at level 20 on the 12nd Revenge 124th year of Ascendancy at 04:43 Killed by minotaur mindscrew at level 20 on the 12nd Revenge 124th year of Ascendancy at 06:49 Killed by minotaur mindscrew at level 20 on the 12nd Revenge 124th year of Ascendancy at 08:32 Killed by Aruvena the whitehoof ghoul at level 20 on the 12nd Revenge 124th year of Ascendancy at 14:45 Killed by Aruvena the whitehoof ghoul at level 20 on the 12nd Revenge 124th year of Ascendancy at 16:15 Killed by alchemist golem at level 20 on the 12nd Revenge 124th year of Ascendancy at 17:54 Killed by broken golem at level 20 on the 12nd Revenge 124th year of Ascendancy at 19:42 Killed by whitehoof ghoul at level 20 on the 13rd Revenge 124th year of Ascendancy at 00:12 Killed by Emeletira the golem at level 20 on the 13rd Revenge 124th year of Ascendancy at 02:01 Killed by alchemist golem at level 20 on the 13rd Revenge 124th year of Ascendancy at 06:49 Killed by Ivewen the whitehoof hailstorm at level 20 on the 13rd Revenge 124th year of Ascendancy at 11:32 Killed by whitehoof hailstorm at level 20 on the 13rd Revenge 124th year of Ascendancy at 13:03 Killed by Ivewen the whitehoof hailstorm at level 21 on the 13rd Revenge 124th year of Ascendancy at 14:07 Killed by golem at level 21 on the 13rd Revenge 124th year of Ascendancy at 16:02 Killed by Ivewen the whitehoof hailstorm at level 21 on the 13rd Revenge 124th year of Ascendancy at 17:57 Killed by golem at level 21 on the 13rd Revenge 124th year of Ascendancy at 23:37 Killed by golem at level 21 on the 14th Revenge 124th year of Ascendancy at 01:37 Killed by broken golem at level 21 on the 14th Revenge 124th year of Ascendancy at 07:01 Killed by Hallaar the human at level 21 on the 16th Revenge 124th year of Ascendancy at 22:31 Killed by Hallaar the human at level 21 on the 16th Revenge 124th year of Ascendancy at 23:53 Killed by Hallaar the human at level 21 on the 17th Revenge 124th year of Ascendancy at 01:19 Killed by Amarra the human at level 21 on the 22nd Revenge 124th year of Ascendancy at 16:16 Killed by Hator the human at level 21 on the 13rd Pain 124th year of Ascendancy at 10:49 Killed by Rioahcon the human at level 21 on the 15th Pain 124th year of Ascendancy at 13:44 Killed by Rioahcon the human at level 21 on the 15th Pain 124th year of Ascendancy at 15:06 Killed by Ncewyn the human at level 21 on the 15th Pain 124th year of Ascendancy at 17:16 Killed by Gaicon the human at level 22 on the 44th Pain 124th year of Ascendancy at 16:35 Killed by Arann the human at level 22 on the 44th Pain 124th year of Ascendancy at 20:28 Killed by Scumo the human at level 22 on the 45th Pain 124th year of Ascendancy at 07:19 Killed by Scumo the human at level 22 on the 45th Pain 124th year of Ascendancy at 08:54 Killed by Rronrve the human at level 22 on the 45th Pain 124th year of Ascendancy at 10:21 Killed by Scumo the human at level 22 on the 45th Pain 124th year of Ascendancy at 11:50 Killed by Risrio the shalore at level 22 on the 9th Loss 124th year of Ascendancy at 15:22 Killed by Risrio the shalore at level 22 on the 9th Loss 124th year of Ascendancy at 16:56 Killed by Risrio the shalore at level 22 on the 9th Loss 124th year of Ascendancy at 18:52 Killed by Ndisi the shalore at level 22 on the 9th Loss 124th year of Ascendancy at 20:46 Killed by Risrio the shalore at level 22 on the 9th Loss 124th year of Ascendancy at 22:08 Killed by Ctdar the shalore at level 22 on the 10th Loss 124th year of Ascendancy at 10:54 Killed by Ctas the shalore at level 22 on the 19th Loss 124th year of Ascendancy at 21:15 Killed by Sidi the shalore at level 22 on the 27th Loss 124th year of Ascendancy at 23:41 Killed by Galena at level 22 on the 31st Loss 124th year of Ascendancy at 21:09 Killed by ghoulking at level 23 on the 45th Loss 124th year of Ascendancy at 16:29 Killed by Cyrubrekira the whitehoof ghoul at level 23 on the 45th Loss 124th year of Ascendancy at 20:18 Killed by whitehoof maulotaur at level 23 on the 45th Loss 124th year of Ascendancy at 22:31 Killed by Lisayara the whitehoof maulotaur at level 23 on the 46th Loss 124th year of Ascendancy at 02:29 Killed by Xanusewen the whitehoof ghoul at level 23 on the 46th Loss 124th year of Ascendancy at 05:53 Killed by Emeleramira the whitehoof maulotaur at level 23 on the 47th Loss 124th year of Ascendancy at 21:44 Killed by Poroldassra the electric eel at level 23 on the 48th Loss 124th year of Ascendancy at 09:00 Killed by Nektosh the One-Horned at level 23 on the 48th Loss 124th year of Ascendancy at 21:29 Killed by Anafeidi the shalore at level 24 on the 7th Destruction 124th year of Ascendancy at 05:33 Killed by Ellim the shalore at level 24 on the 9th Destruction 124th year of Ascendancy at 15:35 Killed by Mindwall at level 24 on the 10th Destruction 124th year of Ascendancy at 10:06 Killed by armoured skeleton warrior at level 26 on the 10th Destruction 124th year of Ascendancy at 19:56 Killed by ogre rune-spinner at level 26 on the 10th Destruction 124th year of Ascendancy at 21:40 Killed by armoured skeleton warrior at level 27 on the 11st Destruction 124th year of Ascendancy at 17:40 Killed by grave wight at level 27 on the 11st Destruction 124th year of Ascendancy at 19:46 Killed by skeleton magus at level 27 on the 11st Destruction 124th year of Ascendancy at 22:02 Killed by grave wight at level 27 on the 11st Destruction 124th year of Ascendancy at 23:58 Killed by skeleton master archer at level 27 on the 12nd Destruction 124th year of Ascendancy at 01:38 Killed by skeleton magus at level 28 on the 12nd Destruction 124th year of Ascendancy at 03:13 Killed by grave wight at level 28 on the 12nd Destruction 124th year of Ascendancy at 05:25 Killed by Emylelrassra the ghoul at level 28 on the 12nd Destruction 124th year of Ascendancy at 07:30 Killed by orc blood mage (subdued) at level 28 on the 12nd Destruction 124th year of Ascendancy at 14:48 Killed by ogre pounder at level 28 on the 12nd Destruction 124th year of Ascendancy at 16:49 Killed by orc necromancer (subdued) at level 28 on the 12nd Destruction 124th year of Ascendancy at 18:44 Killed by orc pyromancer (subdued) at level 29 on the 13rd Destruction 124th year of Ascendancy at 20:45 Killed by orc high pyromancer (subdued) at level 29 on the 13rd Destruction 124th year of Ascendancy at 22:42 Killed by orc cryomancer (subdued) at level 29 on the 14th Destruction 124th year of Ascendancy at 04:25 Killed by ogre guard at level 29 on the 14th Destruction 124th year of Ascendancy at 08:25 Killed by Mayarann the ogre mauler at level 29 on the 14th Destruction 124th year of Ascendancy at 10:01 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 50 (base 49) |
| Constitution | 40 (base 20) |
| Magic | 11 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 1052/1141 |
| Stamina | 172/172 |
| Healing Factor | 1.3422297605397 |
| Regeneration | 9.7311657639126 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 66 |
| Crit Chance | 32% |
| APR | 12 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Light | +10% |
| Physical | +9% |
| All | 0% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +16% |
| Cold | +22% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 89.577778259608 (81.151787968034%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 26 |
| Physical Save | 55 |
| Spell Save | 25 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 32%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 24%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
| Poison Resistance | 20% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Precise Strikes |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Shockfear' (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Changes stats: +2 Str / +4 Wil / +4 Con Changes resistances penetration: +8% physical Changes damage: +12% lightning / +9% physical Maximum stamina: +20.00 Mindpower: +6 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+5 eff.) Mindpower: +9 (+5 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
| On hands | drakeskin leather gloves 'Urthyldir' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +14.0% Armour: +3 Damage when hit (Melee): 2 mind Changes resistances: +9% lightning / +2% physical / +9% nature / +9% temporal Critical mult.: +13.00% Only die when reaching: -60.00 life Spell crit. chance: +12% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Satyrquench (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +9% temporal / +9% darkness / +6% nature Changes resistances penetration: +15% cold Changes damage: +15% nature Physical save: +10 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Maximum life: +51.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | solipsist's steel ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 14 light Changes stats: +2 Mag / +5 Wil / +5 Cun Changes damage: +10% light Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str / +6 Con Rings make your fingers look great! |
| Around neck | restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -6% Life regen: +1.00 Amulets make your neck look great! |
| In main hand | elemental stralite mace of corruption (38-52 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +9% lightning Changes damage: +5% lightning Blunt and deadly. |
| Around waist | monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +13 (+3 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +7.00% Physical save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Silaletha the stralite shield (0 def, 23 armour, 48-58 power, 139.5 block)Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 Damage (radius 1) on hit: +16 arcane When wielded/worn: Armour: +23 Fatigue: +8% Damage when hit (Melee): 8 arcane Changes resistances: +23% fire / +6% darkness / +6% cold Talent granted: +1 Block Physical save: +18 (+6 eff.) Handheld deflection devices. |
| Cloak | restorative cashmere cloak of battle (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes resistances: +10% nature / +12% blight Life regen: +6.00 Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eilinonne (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Str / +5 Con Changes resistances: +15% blight / +6% light / +6% darkness Poison immunity: +20% Maximum life: +67.00 Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
Inventory
schematic: Ablative ArmourRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+6 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
truestriking stralite mace (36-51 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Changes resistances penetration: +9% physical Blunt and deadly. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Staff of Bones (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+14 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
quick stralite waraxe (32-46 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +4 Dex Combat speed: +10% One-handed war axes. |
Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+6 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 40.68 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +6% cold A pair of boots made of leather. |
restorative pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Life regen: +2.00 Stamina each turn: +0.40 Maximum stamina: +13.00 Healing mod.: +10% A pair of boots made of leather. |
Stralite Sand Shredder (0 def, 1 armour)Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
iron mail armour of the deep (2 def, 6 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Magmasorrow (0 def, 21 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 16% Damage when hit (Melee): 8 fire Changes stats: +2 Wil Changes resistances: +9% acid Light radius: +3 Infravision radius: +2 A suit of armour made of metal plates. |
Korirerin the steel shield (0 def, 4 armour, 14-17 power, 37.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 13 cold Damage when hit (Melee): 1 ice Changes resistances: +11% light / +11% darkness Maximum wards: +3 lightning / +3 temporal / +4 darkness / +4 fire / +3 nature / +3 blight / +4 cold / +4 arcane / +4 light Talents granted: +1 Ward +1 Block Blindness immunity: +10% Maximum life: +60.00 Healing mod.: +10% Handheld deflection devices. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
214 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 240/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of shielding [power 110] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Galena the Orc Bulwark level 11
32nd Retaking 124th year of Ascendancy at 23:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Galena the Orc Bulwark level 10
18th Retaking 124th year of Ascendancy at 17:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Galena the Orc Bulwark level 20
11st Revenge 124th year of Ascendancy at 17:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Galena the Orc Bulwark level 30
15th Destruction 124th year of Ascendancy at 05:20 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Galena the Orc Bulwark level 29
15th Destruction 124th year of Ascendancy at 05:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Galena the Orc Bulwark level 21
13rd Revenge 124th year of Ascendancy at 21:11 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Galena the Orc Bulwark level 28
12nd Destruction 124th year of Ascendancy at 05:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Galena the Orc Bulwark level 18
10th Revenge 124th year of Ascendancy at 10:16 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Galena the Orc Bulwark level 19
10th Revenge 124th year of Ascendancy at 22:07 see stats
Log
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).
Galena wears (replacing Magmasorrow (0 def, 21 armour)): Eilinonne (0 def, 11 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 2.47 gold from the melting of cleansing dwarven-steel mail armour of stability (3 def, 8 armour).
You gain 0.58 gold from the melting of grounding hardened leather hat (0 def, 3 armour).
You gain 3.93 gold from the melting of hardened leather gloves of the iron hand (0 def, 2 armour).
You gain 6.42 gold from the melting of tormentor's cashmere robe of corrosion (+22%) (0 def, 0 armour).
You gain 3.97 gold from the melting of short yew vilestaff of fate (20-24 power, 4 apr, blight element).
You gain 4.37 gold from the melting of cruel yew vilestaff of might (20-24 power, 4 apr, fire element).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.48 gold from the melting of elemental dwarven-steel greatsword (36-58 power, 2 apr).
There is a Entrance to the Pride's Internment Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Galena deactivates Shield Wall.
Galena activates Shield Wall.
Galena deactivates Precise Strikes.
Galena activates Precise Strikes.



























































































