









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 38 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 7 on the 7th Flare 122nd year of Ascendancy at 23:15 / 41Killed by gwelgoroth at level 15 on the 8th Pyre 123rd year of Ascendancy at 21:45 Killed by snow giant boulder thrower at level 16 on the 11st Pyre 123rd year of Ascendancy at 08:11 Killed by Adilaith the bone giant at level 16 on the 20th Pyre 123rd year of Ascendancy at 11:38 Killed by Elolewyn the elder vampire at level 16 on the 20th Pyre 123rd year of Ascendancy at 12:45 Killed by Elolewyn the elder vampire at level 16 on the 20th Pyre 123rd year of Ascendancy at 13:10 Killed by Celia at level 16 on the 20th Pyre 123rd year of Ascendancy at 17:32 Killed by snow giant boulder thrower at level 22 on the 18th Dusk 123rd year of Ascendancy at 19:52 Killed by elven blood mage at level 24 on the 25th Dusk 123rd year of Ascendancy at 21:22 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 26th Dusk 123rd year of Ascendancy at 22:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 26th Dusk 123rd year of Ascendancy at 23:18 Killed by zombie bunny at level 26 on the 76th Dusk 123rd year of Ascendancy at 18:45 Killed by Mad Archdruid at level 27 on the 76th Dusk 123rd year of Ascendancy at 20:16 Killed by zombie bunny at level 27 on the 76th Dusk 123rd year of Ascendancy at 23:54 Killed by zombie bunny at level 28 on the 77th Dusk 123rd year of Ascendancy at 01:23 Killed by zombie bunny at level 28 on the 77th Dusk 123rd year of Ascendancy at 07:57 Killed by poison gas trap at level 29 on the 9th Haze 123rd year of Ascendancy at 15:06 Killed by Emuma the war bear at level 29 on the 10th Haze 123rd year of Ascendancy at 14:15 Killed by Aerarin the faerlhing at level 30 on the 20th Haze 123rd year of Ascendancy at 05:41 Killed by skeleton warrior at level 30 on the 20th Haze 123rd year of Ascendancy at 06:04 Killed by Greater Mummy Lord at level 31 on the 55th Haze 123rd year of Ascendancy at 09:08 Killed by Layewen the storm wyrm at level 32 on the 68th Haze 123rd year of Ascendancy at 17:45 Killed by Alistarian's Inner Demon at level 33 on the 74th Haze 123rd year of Ascendancy at 00:42 Killed by forest wight at level 33 on the 74th Haze 123rd year of Ascendancy at 07:36 Killed by Alistarian's Inner Demon at level 33 on the 75th Haze 123rd year of Ascendancy at 06:04 Killed by Alistarian's Inner Demon at level 33 on the 75th Haze 123rd year of Ascendancy at 07:32 Killed by orc archer at level 35 on the 79th Haze 123rd year of Ascendancy at 03:12 Killed by ritch flamespitter at level 35 on the 4th Regrowth 124th year of Ascendancy at 17:25 Killed by orc blood mage at level 36 on the 7th Regrowth 124th year of Ascendancy at 17:35 Killed by orc soldier at level 36 on the 8th Regrowth 124th year of Ascendancy at 19:07 Killed by skeleton master archer at level 37 on the 31st Regrowth 124th year of Ascendancy at 01:58 Killed by skeleton mage at level 38 on the 2nd Pyre 124th year of Ascendancy at 08:47 Killed by orc corruptor at level 38 on the 2nd Pyre 124th year of Ascendancy at 09:22 Killed by orc cryomancer at level 38 on the 2nd Pyre 124th year of Ascendancy at 18:53 Killed by orc corruptor at level 38 on the 2nd Pyre 124th year of Ascendancy at 19:08 Killed by orc blood mage at level 38 on the 14th Pyre 124th year of Ascendancy at 12:47 Killed by Salakira the icy orc wyrmic at level 38 on the 16th Pyre 124th year of Ascendancy at 22:41 Killed by skeleton mage at level 38 on the 22nd Pyre 124th year of Ascendancy at 07:35 Killed by skeleton warrior at level 38 on the 22nd Pyre 124th year of Ascendancy at 09:09 Killed by orc pyromancer at level 38 on the 58th Pyre 124th year of Ascendancy at 08:09 Killed by orc high pyromancer at level 38 on the 62nd Pyre 124th year of Ascendancy at 15:06 |
Primary Stats
| Strength | 120 (base 50) |
| Dexterity | 54 (base 31) |
| Constitution | 63 (base 43) |
| Magic | 20 (base 10) |
| Willpower | 67 (base 31) |
| Cunning | 42 (base 21) |
Resources
| Life | 1289/1289 |
| Stamina | 368/368 |
| Equilibrium | 0 |
| Healing Factor | 1.3912017167382 |
| Regeneration | 7.3195251698356 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 31.051968732286 |
| See Invisible | 31.051968732286 |
Offense: Mainhand
| Damage | 259 |
| Accuracy | 43 |
| Crit Chance | 40% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +10% |
| Nature | +6% |
| Physical | +18% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Darkness | +8% |
Defense: Base
| Armour (hardiness) | 44.292304923968 (86.818181818182%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 59 |
| Mental Save | 48 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Light | + 32%( 70%) |
| Darkness | + 55%( 80%) |
| Arcane | + 21%( 70%) |
| Cold | + 25%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Teleport Resistance | 25% |
| Pinning Resistance | 25% |
| Knockback Resistance | 24% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 347 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 70.49 physical damage and 126.63 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by Alistarian's Inner Demon. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 221. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Berarig the Eclipsehunger (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 12 darkness Changes stats: +6 Cun / +9 Dex Spellpower: +5 (+3 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Mydragorn'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +8 Changes stats: +5 Dex Changes damage: +18% physical Spell save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Maximum stamina: +15.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +8% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | solipsist's steel ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Disarm immunity: +22% Pinning immunity: +25% Knockback immunity: +24% Maximum life: +26.00 Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | AdirabaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Str / +6 Mag / +7 Wil / +5 Cun / +3 Con Reduces incoming crit damage: 10.00% Equilibrium when hit: +0.08 Spellpower: +10 (+5 eff.) Mental crit. chance: +4% Rings can have magical properties. |
| Around waist | Ce'Nayawen the BogjeerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Cun / +4 Dex Changes resistances: +10% light / +10% darkness Changes damage: +6% nature / +6% fire Reduced damage from: +19% Summoned Mental crit. chance: +9% A belt that goes around your waist. |
| In main hand | voratun greatsword 'Crackleorder' (82.5-132 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +9% darkness / +9% lightning Physical save: +30 (+10 eff.) Blindness immunity: +10% Teleport immunity: +25% Massive two-handed swords. This object's appearance was changed to Colaryem. |
| On hands | Startide (0 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +12 Reduces incoming crit damage: 15.00% Mental save: +29 (+10 eff.) Stun/Freeze immunity: +10% Maximum life: +47.00 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to iron gauntlets. |
| Main armor | stralite mail armour 'Tolin' (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +7 Con Changes resistances: +7% arcane Changes resistances penetration: +5% physical Spell save: +22 (+6 eff.) Stamina each turn: +0.40 Only die when reaching: -60.00 life Maximum life: +114.00 Healing mod.: +5% A suit of armour made of mail. |
| Cloak | shadow cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes resistances: +13% darkness Changes resistances penetration: +8% darkness Changes damage: +10% darkness Critical mult.: +15.00% Stealth bonus: +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Ragelathadil'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Dex / +4 Mag / +4 Wil Changes resistances: +12% cold Light radius: +1 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flareoozer (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Str Changes resistances: +9% acid / +12% fire Changes resistances penetration: +10% fire / +22% physical Changes damage: +21% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 360.40 fire damage (based on Magic), costing 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 296.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alistarian the Cornac Berserker level 35
1st Decay 123rd year of Ascendancy at 01:32 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Alistarian the Cornac Berserker level 34
79th Haze 123rd year of Ascendancy at 02:59 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Alistarian the Cornac Berserker level 38
57th Pyre 124th year of Ascendancy at 07:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Alistarian the Cornac Berserker level 38
54th Pyre 124th year of Ascendancy at 03:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Alistarian the Cornac Berserker level 36
8th Regrowth 124th year of Ascendancy at 00:17 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Alistarian the Cornac Berserker level 29
10th Haze 123rd year of Ascendancy at 15:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alistarian the Cornac Berserker level 11
31st Haze 122nd year of Ascendancy at 09:55 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alistarian the Cornac Berserker level 36
8th Regrowth 124th year of Ascendancy at 22:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alistarian the Cornac Berserker level 18
46th Pyre 123rd year of Ascendancy at 00:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alistarian the Cornac Berserker level 15
11st Pyre 123rd year of Ascendancy at 06:37 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Alistarian the Cornac Berserker level 31
65th Haze 123rd year of Ascendancy at 21:30 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Alistarian the Cornac Berserker level 27
76th Dusk 123rd year of Ascendancy at 21:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alistarian the Cornac Berserker level 20
52nd Pyre 123rd year of Ascendancy at 15:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alistarian the Cornac Berserker level 10
9th Haze 122nd year of Ascendancy at 03:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alistarian the Cornac Berserker level 20
49th Pyre 123rd year of Ascendancy at 12:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Alistarian the Cornac Berserker level 30
18th Haze 123rd year of Ascendancy at 18:54 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alistarian the Cornac Berserker level 8
8th Flare 122nd year of Ascendancy at 05:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Alistarian the Cornac Berserker level 30
19th Haze 123rd year of Ascendancy at 03:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alistarian the Cornac Berserker level 16
20th Pyre 123rd year of Ascendancy at 06:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alistarian the Cornac Berserker level 37
30th Regrowth 124th year of Ascendancy at 12:09 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Alistarian the Cornac Berserker level 20
52nd Pyre 123rd year of Ascendancy at 07:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alistarian the Cornac Berserker level 27
76th Dusk 123rd year of Ascendancy at 20:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alistarian the Cornac Berserker level 7
4th Mirth 122nd year of Ascendancy at 03:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alistarian the Cornac Berserker level 21
10th Flare 123rd year of Ascendancy at 11:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alistarian the Cornac Berserker level 6
2nd Mirth 122nd year of Ascendancy at 04:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Alistarian the Cornac Berserker level 21
9th Flare 123rd year of Ascendancy at 10:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alistarian the Cornac Berserker level 29
10th Haze 123rd year of Ascendancy at 12:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alistarian the Cornac Berserker level 17
23rd Pyre 123rd year of Ascendancy at 07:40 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alistarian the Cornac Berserker level 34
78th Haze 123rd year of Ascendancy at 15:52 see stats
Log
Orc pyromancer's Fireflash hits Alistarian for 127 fire damage.
Orc pyromancer's Fireflash hits Orc pyromancer for 146 fire damage.
Orc high pyromancer's cleansing fire area effect hits Alistarian for 46 fire damage.
Orc pyromancer is no longer invisible.
Orc pyromancer casts Flame.
Orc high pyromancer casts Flame.
Alistarian has finished recovering.
Alistarian deactivates Daunting Presence.
Burning from Orc high pyromancer hits Alistarian for 76 fire damage.
Burning Shock from Orc high pyromancer hits Alistarian for 58 fire damage.
Orc high pyromancer hits Alistarian for 152 fire damage.
Orc pyromancer's Flame hits Alistarian for 124 fire damage.
Orc high pyromancer roars triumphantly.
Orc high pyromancer's cleansing fire area effect hits Alistarian for 46 fire damage.
Orc high pyromancer's cleansing fire area effect hits Alistarian for 46 fire damage.
Orc high pyromancer's cleansing fire area effect hits Alistarian for 46 fire damage.
Orc high pyromancer's cleansing fire area effect hits Something for 64 fire damage.
Alistarian the level 38 cornac berserker was scorched to death by an orc high pyromancer on level 1 of Vor Pride.
Alistarian deactivates Elemental Harmony.
Alistarian no longer revels in blood quite so much.
Alistarian is not stunned anymore.
Alistarian stops burning.
Alistarian deactivates Berserker Rage.
Alistarian's rage subsides!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc high pyromancer's cleansing fire area effect killed Alistarian!
Saving done.






































































