Carl the level 5 Cornac Brawler by sodacarpet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp5 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity21 (base 19)
Constitution19 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 22)

Resources

Life213/213
Stamina112/112
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage29
Accuracy34
Crit Chance10%
APR3
Speed1.00

Offense: Spell

Spellpower15
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+3%
Lightning+10%
Cold+20%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)6 (35.65183292883%)
Defense33
Ranged Defense33
Fatigue0
Physical Save13
Spell Save7
Mental Save11

Defense: Resistances

Blight+ 13%( 70%)
Lightning+ 16%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
3/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
2/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active

Equipment

Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 33 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (19/19, 123% power, 5 apr).
You gain 0.81 gold from the transmogrification of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.17 gold from the transmogrification of
iron waraxe of vileness (105% power, 2 apr).
You gain 3.89 gold from the transmogrification of
balanced iron waraxe of phasing (101% power, 8 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (91% power, 15 apr, nature damage).
You gain 0.75 gold from the transmogrification of
acidic iron mace (107% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (125% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Saving done.