











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 33 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Iseda the brown bear at level 22 on the 19th Wealth 122nd year of Ascendancy at 17:23 0 / 8Killed by Gloridatha the gelatinous cube at level 26 on the 1st Dearth 122nd year of Ascendancy at 04:44 Killed by Poltergeist Bloomsoul at level 29 on the 14th Dearth 122nd year of Ascendancy at 21:46 Killed by Poritta the skeleton magus at level 29 on the 15th Dearth 122nd year of Ascendancy at 22:29 Killed by Emelinor the dire wolf at level 30 on the 22nd Dearth 122nd year of Ascendancy at 15:27 Killed by Grand Corruptor at level 31 on the 32nd Dearth 122nd year of Ascendancy at 21:20 Killed by Silaba the orc grand summoner at level 33 on the 39th Dearth 122nd year of Ascendancy at 11:47 Killed by Silaba the orc grand summoner at level 33 on the 39th Dearth 122nd year of Ascendancy at 15:25 |
Primary Stats
| Strength | 45 (base 25) |
| Dexterity | 8 (base 10) |
| Constitution | 45 (base 38) |
| Magic | 56 (base 44) |
| Willpower | 58 (base 44) |
| Cunning | 10 (base 10) |
Resources
| Life | -358/1132 |
| Mana | 463/532 |
| Equilibrium | 45 |
| Positive | 89/146 |
| Healing Factor | 1.3511689881047 |
| Regeneration | 4.3912992113402 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 13.843738619919 |
| See Invisible | 20.843738619919 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 35 |
| Crit Chance | 42% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 35 |
| Crit Chance | 41% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Light | +10% |
| Nature | +15% |
| Arcane | +3% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Fire | +10% |
| Arcane | +5% |
| Cold | +25% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 59.521305378697 (73.607947236566%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 31 |
| Physical Save | 52 |
| Spell Save | 47 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 38%( 70%) |
| All | + 8%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 41%( 70%) |
| Physical | + 41%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 30%( 70%) |
| Mind | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Confusion Resistance | 64% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by fire drake. Escort: temporal explorer (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Woeserpent (30 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +30 (+13 eff.) Fatigue: -3% Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes resistances: +6% darkness Disease immunity: +20% Stun/Freeze immunity: +20% Stamina each turn: +0.40 Maximum life: +48.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | mindcaging dwarven-steel helm of fortune (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Changes stats: +8 Lck Changes resistances: +15% mind Mental save: +10 (+3 eff.) Confusion immunity: +31% Spell crit. chance: +4% Mental crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ururin the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +11.0% Physical power: +7 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce armor by 32% Damage (Melee): 12 cold Changes stats: +4 Str Changes resistances: +5% arcane / +7% cold Changes resistances penetration: +5% arcane Changes damage: +3% arcane / +7% cold Critical mult.: +8.00% Spell crit. chance: +12% Mental crit. chance: +13% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Winterbearer' (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) Damage when hit (Melee): 4 cold Changes stats: +1 Str Changes resistances: +3% cold / +6% physical Changes resistances penetration: +10% fire / +25% cold Changes damage: +15% nature / +6% cold When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +3.00 Rings make your fingers look great! |
| On fingers | conjurer's gold ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +6 Wil Mental save: +7 (+2 eff.) Confusion immunity: +33% Spellpower: +8 (+3 eff.) Rings make your fingers look great! |
| Around neck | Gloomire the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +14 Effects on melee hit: * 20% chance to slow global speed by 55% * 10% chance to reduce damage dealt by 23% Changes stats: +5 Str Changes resistances penetration: +10% nature Changes damage: +21% darkness Critical mult.: +13.00% Blindness immunity: +28% Infravision radius: +5 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
| In main hand | windwalling stralite shield of crushing (0 def, 8 armour, 54-65 power, 139.5 block)Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +14 physical When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 (+2 eff.) Armour: +8 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +14% physical Talent granted: +1 Block Slows Projectiles: +14% Bonus block near projectiles: +74 Handheld deflection devices. |
| Around waist | Velubeth the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +9% lightning Physical save: +15 (+5 eff.) Only die when reaching: -60.00 life Maximum life: +47.00 Mindpower: +15 (+5 eff.) A belt that goes around your waist. |
| In off hand | wrathful dwarven-steel shield of winter (0 def, 6 armour, 29-35 power, 82 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 Damage (Melee): +13 cold Damage (radius 2) on crit: +11 light / +19 fire When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 152 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Deals 106 light and fire damage to each enemy blocked Changes stats: +2 Wil Changes resistances: +12% cold / +6% light / +8% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Magmaransom (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 4 physical Changes stats: +2 Str Changes resistances: +9% fire Changes resistances penetration: +10% physical Critical mult.: +20.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layidara the Glimmercut (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 2 mind Changes stats: +4 Str Changes resistances: +25% acid / +16% physical / +12% darkness / +7% fire / +7% lightning / +10% cold Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Mindpower: +15 (+5 eff.) Light radius: +5 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Pitchslice the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes stats: +4 Str / +3 Dex / +1 Mag Only die when reaching: -60.00 life Amulets make your neck look great! |
Sootslice the steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Damage when hit (Melee): 2 darkness Changes stats: +3 Wil Changes resistances: +6% mind / +12% darkness Changes resistances penetration: +5% darkness Changes damage: +12% light Mental save: +7 (+2 eff.) Confusion immunity: +13% Mindpower: +8 (+3 eff.) Amulets make your neck look great! |
stabilizing copper amulet of mastery (0.11 Spell / Stone alchemy)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Talent mastery: +0.11 Spell / Stone alchemy Pinning immunity: +21% Knockback immunity: +22% Amulets make your neck look great! |
conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
rogue's copper ring of arcana (+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Silence immunity: +20% Mana each turn: +0.12 Rings make your fingers look great! |
Scabbright (10 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +1% Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +3% nature / +3% mind Talent mastery: +0.20 Technique / Grappling Disarm immunity: +32% Life regen: +2.00 Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Thunderwoe (2 def, 10 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +30 (+8 eff.) Armour: +10 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +7 Dex Changes resistances: +6% lightning / +17% cold / +2% physical Stamina each turn: +3.00 A suit of armour made of mail. |
Wrathroot's Barkwood (9 def, 10 armour, 24-34 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.0 - 33.6 Uses stats: 50% Mag, 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
living dwarven-steel shield of earthen fury (0 def, 10 armour, 26-31 power, 84.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.0 - 31.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +84 On weapon hit: * Deal physical damage equal to your armor (60) Damage (Melee): +13 nature When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +11% nature / +12% blight Talent granted: +1 Block Maximum life: +35.00 Handheld deflection devices. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
265 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poxmire the iron pickaxe (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Defense: +5 (+3 eff.) Fatigue: -5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 22 Changes stats: +2 Str Changes resistances: +3% blight Changes resistances penetration: +10% nature Maximum stamina: +10.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Tome Warden the Dwarf Stone Warden level 21
17th Wealth 122nd year of Ascendancy at 21:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tome Warden the Dwarf Stone Warden level 9
28th Voratun 122nd year of Ascendancy at 03:52 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tome Warden the Dwarf Stone Warden level 31
32nd Dearth 122nd year of Ascendancy at 08:41 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tome Warden the Dwarf Stone Warden level 23
20th Wealth 122nd year of Ascendancy at 18:47 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Tome Warden the Dwarf Stone Warden level 32
35th Dearth 122nd year of Ascendancy at 04:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tome Warden the Dwarf Stone Warden level 10
6th Profit 122nd year of Ascendancy at 04:57 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tome Warden the Dwarf Stone Warden level 20
3rd Wealth 122nd year of Ascendancy at 04:59 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tome Warden the Dwarf Stone Warden level 30
16th Dearth 122nd year of Ascendancy at 08:08 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tome Warden the Dwarf Stone Warden level 30
21st Dearth 122nd year of Ascendancy at 15:53 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Tome Warden the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 19:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Tome Warden the Dwarf Stone Warden level 29
14th Dearth 122nd year of Ascendancy at 21:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tome Warden the Dwarf Stone Warden level 9
5th Profit 122nd year of Ascendancy at 09:23 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tome Warden the Dwarf Stone Warden level 18
42nd Profit 122nd year of Ascendancy at 17:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tome Warden the Dwarf Stone Warden level 22
19th Wealth 122nd year of Ascendancy at 15:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tome Warden the Dwarf Stone Warden level 15
18th Profit 122nd year of Ascendancy at 22:04 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Tome Warden the Dwarf Stone Warden level 33
39th Dearth 122nd year of Ascendancy at 11:47 see stats
Log
Tome Warden hits Bloated ooze for 300 arcane damage.
Melee retaliation hits Silaba the orc grand summoner for 0 mind, 3 light, 1 cold, 1 arcane, 1 physical, 0 mind, 2 light, 1 cold, 1 arcane, 1 physical, 1 mind, 6 light, 2 cold, 4 arcane, 3 physical, 1 mind, 3 light, 1 cold, 2 arcane, 1 physical (37 total damage).
Tome Warden killed Bloated ooze!
Tome Warden killed Bloated ooze!
Tome Warden killed Bloated ooze!
Tome Warden is poisoned!
Silaba the orc grand summoner HEALS from nature damage!
Stone Vine from Tome Warden hits Silaba the orc grand summoner for 11 nature, 8 healing, 4 arcane (15 total damage) [8 healing].
Tome Warden casts Rune: Shatter Afflictions.
Tome Warden has survived the set up.
A shield forms around Tome Warden.
Silaba the orc grand summoner shrugs off the effect 'Numbing Darkness'!
Silaba the orc grand summoner shares damage with his oozes!
Melee retaliation hits Tome Warden for (6 flat reduction), 0 arcane (0 total damage).
Tome Warden hits Silaba the orc grand summoner for 17 physical, 2 cold, 1 arcane, 2 light (22 total damage).
Tome Warden hits Bloated ooze for 5 light damage.
Your shield crumbles under the damage!
The shield around Tome Warden crumbles.
Tome Warden's armour is more intact.
Bloated ooze is seized by a stone vine.
Deadly Poison from Silaba the orc grand summoner hits Tome Warden for (36 flat reduction), (69 absorbed), 0 nature (0 total damage).
Poison from Silaba the orc grand summoner hits Tome Warden for (36 flat reduction), (52 absorbed), 5 nature (5 total damage).
Silaba the orc grand summoner uses Slime Spit.
Silaba the orc grand summoner's mind surges with critical power!
Tome Warden shrugs off Silaba the orc grand summoner's 'Poison'!
Poison bursts out of Tome Warden's corpse!
Silaba the orc grand summoner roars triumphantly.
Silaba the orc grand summoner's Slime Spit hits Tome Warden for (42 flat reduction), 435 nature (435 total damage).
Tome Warden the level 33 dwarf stone warden was slimed to death by Silaba the orc grand summoner on level 4 of Dreadfell.






















































































