










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 50 / 1903% |
Size | big |
Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:23 / 221Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:05 Killed by Forest Troll Hedge-Wizard at level 9 on the 12nd Dusk 122nd year of Ascendancy at 00:46 Killed by Gunsnake at level 12 on the 18th Dusk 122nd year of Ascendancy at 21:51 Killed by Gunsnake at level 12 on the 18th Dusk 122nd year of Ascendancy at 22:26 Killed by dozing giant venus flytrap at level 14 on the 43rd Dusk 122nd year of Ascendancy at 21:38 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 14:37 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 14:52 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 15:43 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 16:06 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 16:18 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 16:56 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 19:36 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 19:50 Killed by worm that walks at level 15 on the 52nd Dusk 122nd year of Ascendancy at 20:35 Killed by worm that walks at level 15 on the 53rd Dusk 122nd year of Ascendancy at 23:44 Killed by worm that walks at level 15 on the 54th Dusk 122nd year of Ascendancy at 02:07 Killed by giant venus flytrap at level 16 on the 54th Dusk 122nd year of Ascendancy at 14:01 Killed by Lashing Tentacle at level 16 on the 5th Haze 122nd year of Ascendancy at 22:28 Killed by Elelaith the blue ooze at level 17 on the 6th Haze 122nd year of Ascendancy at 03:08 Killed by Shimlr at level 17 on the 6th Haze 122nd year of Ascendancy at 10:39 Killed by Mayuvena the sandworm destroyer at level 17 on the 6th Haze 122nd year of Ascendancy at 11:40 Killed by minotaur at level 17 on the 12nd Haze 122nd year of Ascendancy at 05:16 Killed by Lisatha the vampire at level 17 on the 12nd Haze 122nd year of Ascendancy at 20:52 Killed by Emagamira the forest troll at level 18 on the 13rd Haze 122nd year of Ascendancy at 09:43 Killed by Emelurakira the alchemist golem at level 19 on the 19th Haze 122nd year of Ascendancy at 20:58 Killed by enthralled slave at level 19 on the 64th Haze 122nd year of Ascendancy at 02:19 Killed by Neriyakira the enthralled slave at level 19 on the 64th Haze 122nd year of Ascendancy at 08:17 Killed by Voryralle the slaver at level 19 on the 64th Haze 122nd year of Ascendancy at 11:32 Killed by enthralled slave at level 19 on the 65th Haze 122nd year of Ascendancy at 09:39 Killed by fire drake hatchling at level 19 on the 8th Decay 122nd year of Ascendancy at 00:37 Killed by Belurawyn the orc warrior at level 19 on the 9th Decay 122nd year of Ascendancy at 04:14 Killed by fire drake hatchling at level 19 on the 9th Decay 122nd year of Ascendancy at 13:16 Killed by snow giant boulder thrower at level 20 on the 9th Decay 122nd year of Ascendancy at 15:00 Killed by storm drake hatchling at level 20 on the 9th Decay 122nd year of Ascendancy at 16:12 Killed by fire drake hatchling at level 20 on the 9th Decay 122nd year of Ascendancy at 22:20 Killed by ultimate teluvorta at level 20 on the 10th Decay 122nd year of Ascendancy at 10:58 Killed by ultimate telugoroth at level 20 on the 10th Decay 122nd year of Ascendancy at 17:53 Killed by dredge at level 21 on the 1st Wintertide 123rd year of Ascendancy at 20:54 Killed by Chronolith Clone at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 02:56 Killed by Shimlr at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 11:36 Killed by Domalghi the Guardian at level 21 on the 4th Regrowth 123rd year of Ascendancy at 19:34 Killed by Emeloriarin the Guardian at level 21 on the 4th Regrowth 123rd year of Ascendancy at 21:03 Killed by Voradhetira the giant spider at level 21 on the 5th Regrowth 123rd year of Ascendancy at 04:23 Killed by Belenor the Guardian at level 22 on the 5th Regrowth 123rd year of Ascendancy at 14:45 Killed by ghoul at level 22 on the 5th Regrowth 123rd year of Ascendancy at 15:21 Killed by Layydheth the Guardian at level 22 on the 5th Regrowth 123rd year of Ascendancy at 19:43 Killed by Grekim the Invoker at level 22 on the 21st Regrowth 123rd year of Ascendancy at 02:13 Killed by Urkis, the High Tempest at level 22 on the 21st Regrowth 123rd year of Ascendancy at 18:33 Killed by entrenched horror at level 23 on the 26th Regrowth 123rd year of Ascendancy at 03:30 Killed by Mayethra the gwelgoroth at level 23 on the 68th Regrowth 123rd year of Ascendancy at 14:32 Killed by Grand Corruptor at level 24 on the 69th Regrowth 123rd year of Ascendancy at 22:53 Killed by Grand Corruptor at level 24 on the 69th Regrowth 123rd year of Ascendancy at 23:17 Killed by Grand Corruptor at level 24 on the 70th Regrowth 123rd year of Ascendancy at 00:05 Killed by Grand Corruptor at level 24 on the 70th Regrowth 123rd year of Ascendancy at 00:56 Killed by elven mage at level 24 on the 70th Regrowth 123rd year of Ascendancy at 04:37 Killed by skeleton mage at level 24 on the 71st Regrowth 123rd year of Ascendancy at 02:09 Killed by Borfast the Broken at level 24 on the 71st Regrowth 123rd year of Ascendancy at 09:12 Killed by ghoulking at level 24 on the 71st Regrowth 123rd year of Ascendancy at 11:19 Killed by dread at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 00:37 Killed by Gloruthra the ghast at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 14:23 Killed by Gloryvena the skeleton assassin at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 18:54 Killed by Gloryvena the skeleton assassin at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 19:19 Killed by armoured skeleton warrior at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 22:05 Killed by Salurialaith the skeleton magus at level 25 on the 75th Regrowth 123rd year of Ascendancy at 01:24 Killed by skeleton magus at level 25 on the 75th Regrowth 123rd year of Ascendancy at 01:58 Killed by Vorulrawyn the dread at level 25 on the 75th Regrowth 123rd year of Ascendancy at 19:47 Killed by skeleton archer at level 26 on the 77th Regrowth 123rd year of Ascendancy at 04:27 Killed by poison spore at level 26 on the 77th Regrowth 123rd year of Ascendancy at 17:51 Killed by armoured skeleton warrior at level 26 on the 77th Regrowth 123rd year of Ascendancy at 19:16 Killed by poison spore at level 26 on the 78th Regrowth 123rd year of Ascendancy at 01:10 Killed by skeleton warrior at level 26 on the 78th Regrowth 123rd year of Ascendancy at 06:11 Killed by Yvumira the ghoul at level 26 on the 78th Regrowth 123rd year of Ascendancy at 12:12 Killed by Xalerira the forest wight's temporal clone at level 27 on the 80th Regrowth 123rd year of Ascendancy at 04:31 Killed by Xalerira the forest wight at level 27 on the 80th Regrowth 123rd year of Ascendancy at 05:30 Killed by dread at level 27 on the 80th Regrowth 123rd year of Ascendancy at 06:37 Killed by Xalerira the forest wight at level 27 on the 80th Regrowth 123rd year of Ascendancy at 07:08 Killed by elven warrior at level 27 on the 1st Pyre 123rd year of Ascendancy at 07:44 Killed by elven cultist at level 27 on the 1st Pyre 123rd year of Ascendancy at 15:12 Killed by elven cultist at level 27 on the 2nd Pyre 123rd year of Ascendancy at 05:08 Killed by elven blood mage at level 27 on the 2nd Pyre 123rd year of Ascendancy at 05:47 Killed by elven cultist at level 28 on the 3rd Pyre 123rd year of Ascendancy at 16:44 Killed by Xalerira the forest wight's temporal clone at level 28 on the 8th Pyre 123rd year of Ascendancy at 22:27 Killed by elder vampire at level 28 on the 9th Pyre 123rd year of Ascendancy at 09:05 Killed by The Master at level 28 on the 9th Pyre 123rd year of Ascendancy at 09:57 Killed by The Master at level 28 on the 9th Pyre 123rd year of Ascendancy at 10:53 Killed by ghoulking at level 28 on the 9th Pyre 123rd year of Ascendancy at 12:02 Killed by Xaniwe the ancient elven mummy at level 29 on the 25th Pyre 123rd year of Ascendancy at 23:14 Killed by Xaniwe the ancient elven mummy at level 29 on the 26th Pyre 123rd year of Ascendancy at 00:06 Killed by minotaur at level 29 on the 26th Pyre 123rd year of Ascendancy at 01:33 Killed by Cyroleda the spire dragon at level 29 on the 26th Pyre 123rd year of Ascendancy at 05:50 Killed by Cyroleda the spire dragon at level 29 on the 26th Pyre 123rd year of Ascendancy at 07:01 Killed by Greater Mummy Lord at level 30 on the 28th Pyre 123rd year of Ascendancy at 00:11 Killed by Greater Mummy Lord at level 30 on the 28th Pyre 123rd year of Ascendancy at 10:12 Killed by Greater Mummy Lord at level 30 on the 28th Pyre 123rd year of Ascendancy at 10:54 Killed by animated mummy wrappings at level 30 on the 29th Pyre 123rd year of Ascendancy at 00:56 Killed by ghast at level 30 on the 29th Pyre 123rd year of Ascendancy at 02:03 Killed by poison spore at level 32 on the 57th Pyre 123rd year of Ascendancy at 22:18 Killed by treant at level 34 on the 5th Dusk 123rd year of Ascendancy at 06:25 Killed by fiery orc wyrmic at level 36 on the 11st Dusk 123rd year of Ascendancy at 17:35 Killed by corrupted mastocytic feeder at level 36 on the 11st Dusk 123rd year of Ascendancy at 23:03 Killed by Emelosema the snow giant boulder thrower at level 37 on the 64th Dusk 123rd year of Ascendancy at 01:58 Killed by Emelosema the snow giant boulder thrower at level 37 on the 64th Dusk 123rd year of Ascendancy at 03:06 Killed by Polygathra the giant spider at level 38 on the 1st Decay 123rd year of Ascendancy at 08:37 Killed by faerlhing at level 38 on the 1st Decay 123rd year of Ascendancy at 12:18 Killed by onilug at level 39 on the 9th Decay 123rd year of Ascendancy at 02:17 Killed by poison spore at level 39 on the 9th Decay 123rd year of Ascendancy at 10:24 Killed by orc pyromancer at level 39 on the 9th Decay 123rd year of Ascendancy at 13:13 Killed by icy orc wyrmic at level 39 on the 9th Decay 123rd year of Ascendancy at 19:26 Killed by orc elite berserker at level 39 on the 9th Decay 123rd year of Ascendancy at 20:16 Killed by orc high pyromancer at level 39 on the 9th Decay 123rd year of Ascendancy at 21:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Decay 123rd year of Ascendancy at 05:54 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Decay 123rd year of Ascendancy at 06:36 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Decay 123rd year of Ascendancy at 07:23 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Decay 123rd year of Ascendancy at 08:14 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Decay 123rd year of Ascendancy at 09:03 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Decay 123rd year of Ascendancy at 10:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Decay 123rd year of Ascendancy at 11:02 Killed by multi-hued drake at level 40 on the 10th Decay 123rd year of Ascendancy at 12:07 Killed by overpowered greater multi-hued wyrm at level 41 on the 10th Decay 123rd year of Ascendancy at 14:55 Killed by overpowered greater multi-hued wyrm at level 41 on the 10th Decay 123rd year of Ascendancy at 17:00 Killed by Shimlr at level 41 on the 18th Regrowth 124th year of Ascendancy at 09:33 Killed by Shimlr at level 41 on the 18th Regrowth 124th year of Ascendancy at 11:41 Killed by naga tide huntress at level 41 on the 18th Regrowth 124th year of Ascendancy at 12:21 Killed by naga myrmidon at level 41 on the 18th Regrowth 124th year of Ascendancy at 12:45 Killed by naga myrmidon at level 41 on the 18th Regrowth 124th year of Ascendancy at 13:07 Killed by naga myrmidon at level 41 on the 18th Regrowth 124th year of Ascendancy at 14:02 Killed by naga myrmidon at level 41 on the 18th Regrowth 124th year of Ascendancy at 14:50 Killed by Shimlr at level 41 on the 18th Regrowth 124th year of Ascendancy at 16:52 Killed by Shimlr at level 41 on the 18th Regrowth 124th year of Ascendancy at 18:58 Killed by naga myrmidon at level 41 on the 18th Regrowth 124th year of Ascendancy at 20:14 Killed by naga myrmidon at level 41 on the 18th Regrowth 124th year of Ascendancy at 22:00 Killed by naga tide huntress at level 41 on the 18th Regrowth 124th year of Ascendancy at 23:13 Killed by Shimlr at level 41 on the 19th Regrowth 124th year of Ascendancy at 01:17 Killed by Shimlr at level 41 on the 19th Regrowth 124th year of Ascendancy at 03:27 Killed by Shimlr at level 41 on the 19th Regrowth 124th year of Ascendancy at 05:34 Killed by Shimlr at level 41 on the 19th Regrowth 124th year of Ascendancy at 07:11 Killed by naga myrmidon at level 41 on the 19th Regrowth 124th year of Ascendancy at 08:46 Killed by naga myrmidon at level 41 on the 19th Regrowth 124th year of Ascendancy at 10:46 Killed by Shimlr at level 42 on the 19th Regrowth 124th year of Ascendancy at 13:02 Killed by naga myrmidon at level 42 on the 19th Regrowth 124th year of Ascendancy at 14:46 Killed by Shimlr at level 42 on the 19th Regrowth 124th year of Ascendancy at 16:32 Killed by Slasul at level 42 on the 19th Regrowth 124th year of Ascendancy at 18:01 Killed by Shimlr at level 42 on the 19th Regrowth 124th year of Ascendancy at 20:37 Killed by Isothra the orc cryomancer at level 45 on the 49th Pyre 124th year of Ascendancy at 14:05 Killed by Isothra the orc cryomancer at level 45 on the 49th Pyre 124th year of Ascendancy at 14:35 Killed by Shimlr's Inner Demon at level 46 on the 50th Pyre 124th year of Ascendancy at 05:32 Killed by Shimlr's Inner Demon at level 46 on the 50th Pyre 124th year of Ascendancy at 06:31 Killed by beam trap at level 46 on the 50th Pyre 124th year of Ascendancy at 11:33 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 50th Pyre 124th year of Ascendancy at 21:20 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 50th Pyre 124th year of Ascendancy at 22:31 Killed by orc corruptor at level 46 on the 62nd Pyre 124th year of Ascendancy at 15:48 Killed by Vorovena the orc master assassin at level 46 on the 62nd Pyre 124th year of Ascendancy at 16:30 Killed by fire wyrm at level 47 on the 63rd Pyre 124th year of Ascendancy at 21:18 Killed by fire wyrm at level 47 on the 64th Pyre 124th year of Ascendancy at 01:57 Killed by fire wyrm at level 47 on the 64th Pyre 124th year of Ascendancy at 03:02 Killed by fire wyrm at level 47 on the 64th Pyre 124th year of Ascendancy at 03:28 Killed by Doomed Shade of Shimlr at level 48 on the 71st Pyre 124th year of Ascendancy at 13:56 Killed by orc necromancer at level 48 on the 7th Mirth 124th year of Ascendancy at 17:13 Killed by Mayethra the orc necromancer at level 48 on the 7th Mirth 124th year of Ascendancy at 18:03 Killed by orc necromancer at level 48 on the 7th Mirth 124th year of Ascendancy at 19:00 Killed by Mayuda the orc blood mage at level 48 on the 8th Mirth 124th year of Ascendancy at 03:48 Killed by Lord of Skulls (warrior) at level 48 on the 8th Mirth 124th year of Ascendancy at 05:13 Killed by armoured skeleton warrior at level 48 on the 8th Mirth 124th year of Ascendancy at 06:16 Killed by Rotting Titan at level 49 on the 8th Mirth 124th year of Ascendancy at 18:28 Killed by ghoul at level 49 on the 8th Mirth 124th year of Ascendancy at 19:23 Killed by giant spider at level 49 on the 1st Flare 124th year of Ascendancy at 23:16 Killed by Shimlr at level 49 on the 2nd Flare 124th year of Ascendancy at 23:04 Killed by Islilrana the blinkwyrm's temporal clone at level 49 on the 3rd Flare 124th year of Ascendancy at 00:26 Killed by ritch flamespitter at level 49 on the 3rd Flare 124th year of Ascendancy at 07:49 Killed by Adylle the orc archer at level 49 on the 3rd Flare 124th year of Ascendancy at 10:06 Killed by Ivylle the fiery orc wyrmic at level 50 on the 3rd Flare 124th year of Ascendancy at 12:57 Killed by Ivylle the fiery orc wyrmic at level 50 on the 3rd Flare 124th year of Ascendancy at 13:41 Killed by Aerinn the fire wyrm at level 50 on the 3rd Flare 124th year of Ascendancy at 21:00 Killed by Cyramira the orc master wyrmic at level 50 on the 4th Flare 124th year of Ascendancy at 01:05 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 4th Flare 124th year of Ascendancy at 03:16 Killed by ritch flamespitter at level 50 on the 4th Flare 124th year of Ascendancy at 04:07 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 4th Flare 124th year of Ascendancy at 05:12 Killed by rimebark at level 50 on the 4th Flare 124th year of Ascendancy at 06:10 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 4th Flare 124th year of Ascendancy at 07:17 Killed by giant spider at level 50 on the 4th Flare 124th year of Ascendancy at 09:32 Killed by orc grand master assassin at level 50 on the 4th Dusk 124th year of Ascendancy at 00:20 Killed by Combat Trainer Bethonor at level 50 on the 4th Dusk 124th year of Ascendancy at 02:26 Killed by Combat Trainer Bethonor at level 50 on the 4th Dusk 124th year of Ascendancy at 03:41 Killed by Combat Trainer Glythra at level 50 on the 4th Dusk 124th year of Ascendancy at 07:56 Killed by Combat Trainer Xanyrin at level 50 on the 18th Dusk 124th year of Ascendancy at 14:39 Killed by Combat Trainer Xanyrin at level 50 on the 18th Dusk 124th year of Ascendancy at 15:48 Killed by Elata the Neverdead at level 50 on the 19th Dusk 124th year of Ascendancy at 18:52 Killed by Elata the Neverdead at level 50 on the 19th Dusk 124th year of Ascendancy at 20:37 Killed by Bethyrita the orc berserker at level 50 on the 21st Dusk 124th year of Ascendancy at 20:25 Killed by dolleg at level 50 on the 22nd Dusk 124th year of Ascendancy at 19:53 Killed by skeleton master archer at level 50 on the 23rd Dusk 124th year of Ascendancy at 03:41 Killed by Zubiyanor the bloated horror at level 50 on the 23rd Dusk 124th year of Ascendancy at 22:56 Killed by freezing trap at level 50 on the 24th Dusk 124th year of Ascendancy at 10:25 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 18:24 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 19:06 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 19:59 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 21:09 Killed by Zubunor the mean looking elven guard at level 50 on the 73rd Dusk 124th year of Ascendancy at 11:40 Killed by orc master assassin at level 50 on the 75th Dusk 124th year of Ascendancy at 10:25 Killed by Islyratta the ruin banshee at level 50 on the 76th Dusk 124th year of Ascendancy at 09:51 Killed by Islyratta the ruin banshee at level 50 on the 76th Dusk 124th year of Ascendancy at 10:22 Killed by Islyratta the ruin banshee at level 50 on the 76th Dusk 124th year of Ascendancy at 11:14 Killed by Islyratta the ruin banshee at level 50 on the 76th Dusk 124th year of Ascendancy at 12:06 Killed by Islyratta the ruin banshee at level 50 on the 76th Dusk 124th year of Ascendancy at 12:42 Killed by Islyratta the ruin banshee at level 50 on the 76th Dusk 124th year of Ascendancy at 13:47 Killed by Geselrawen the ghoul at level 50 on the 76th Dusk 124th year of Ascendancy at 23:07 Killed by herald of oblivion at level 50 on the 77th Dusk 124th year of Ascendancy at 14:56 Killed by orc master assassin at level 50 on the 78th Dusk 124th year of Ascendancy at 14:44 Killed by Xadhema the elven guard at level 50 on the 78th Dusk 124th year of Ascendancy at 17:56 Killed by Xadhema the elven guard at level 50 on the 78th Dusk 124th year of Ascendancy at 18:40 Killed by Zubuwen the bloated horror at level 50 on the 79th Dusk 124th year of Ascendancy at 19:35 Killed by champion of Urh'Rok at level 50 on the 1st Time of Equilibrium 124th year of Ascendancy at 06:27 Killed by multi-hued drake at level 50 on the 1st Time of Equilibrium 124th year of Ascendancy at 23:40 Killed by Shimlr's Inner Demon at level 50 on the 1st Haze 124th year of Ascendancy at 20:56 Killed by Aerodheriwen the ritch larva at level 50 on the 1st Haze 124th year of Ascendancy at 22:28 Killed by Shimlr's Inner Demon at level 50 on the 1st Haze 124th year of Ascendancy at 23:17 Killed by Bethalrabeth the orc cryomancer at level 50 on the 2nd Haze 124th year of Ascendancy at 04:43 Killed by Velath the orc assassin at level 50 on the 4th Haze 124th year of Ascendancy at 11:42 Killed by orc cryomancer at level 50 on the 6th Haze 124th year of Ascendancy at 14:51 Killed by orc necromancer at level 50 on the 6th Haze 124th year of Ascendancy at 17:14 |
Primary Stats
Strength | 145 (base 60) |
Dexterity | 47 (base 32) |
Constitution | 80 (base 60) |
Magic | 78 (base 55) |
Willpower | 19 (base 10) |
Cunning | 49 (base 15) |
Resources
Life | 1670/1670 |
Stamina | 270/270 |
Vim | 289/291 |
Healing Factor | 1.3510366327278 |
Regeneration | 25.867153351932 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +121.88948431535% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 249 |
Accuracy | 65 |
Crit Chance | 74% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +22% |
Acid | +45% |
Light | +46% |
All | +7% |
Offense: Damage Penetration
Acid | -5% |
Lightning | +12% |
Darkness | -5% |
Physical | -7% |
Mind | +12% |
All | -20% |
Defense: Base
Armour (hardiness) | 128.80761032102 (100%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 72 |
Mental Save | 23 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 44%( 70%) |
All | + 22%( 70%) |
Physical | + 34%( 70%) |
Lightning | + 36%( 70%) |
Light | + 38%( 70%) |
Temporal | + 51%( 70%) |
Mind | + 29%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 61%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Disarm Resistance | 84% |
Teleport Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Parasite | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Abyssal Shield |
talent | Share the Pain |
beneficial effect | Infinite Dungeon Challenge (Level 83): Exterminator Challenge |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Shimlr. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by Shimlr. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Shimlr. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Shimlr. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Shimlr. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost tinker from death by Shimlr. Escort: lost tinker (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 78): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorFoes left: 70 | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1555. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 50% * 10% chance to reduce armor by 37% Changes resistances penetration: +15% acid Physical save: +10 (+2 eff.) Maximum life: +76.00 Light radius: +8 Healing mod.: +22% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 24 Changes stats: +1 Str Changes resistances: +12% acid / +12% light Changes resistances penetration: +32% lightning / +13% physical / +32% mind Changes damage: +24% light / +38% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Cun / +6 Dex Life regen: +10.00 Maximum life: +70.00 Healing mod.: +11% Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +5% arcane / +18% lightning Physical save: +15 (+3 eff.) Spell save: +18 (+4 eff.) Mental save: +15 (+7 eff.) Confusion immunity: +49% Stun/Freeze immunity: +20% Teleport immunity: +20% Only die when reaching: -60.00 life Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 27 * 29% chance to reduce damage dealt by 20% Changes stats: +2 Con Changes resistances: +8% light / +7% darkness / +8% fire / +9% mind / +8% cold Reduces incoming crit damage: 15.00% It can be used to create a temporary shield that absorbs 314 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 20% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +14 Physical crit. chance: +20.0% Armour: +4 Defense: +17 (+6 eff.) Changes resistances: +6% acid Changes resistances penetration: +15% darkness Critical mult.: +41.00% Spell save: +6 (+1 eff.) Disarm immunity: +84% Massive two-handed mauls. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +14.0% Armour: +7 Critical mult.: +10.00% Mental save: +10 (+5 eff.) Maximum life: +75.00 Spell crit. chance: +13% Mental crit. chance: +7% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+3 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes resistances: +12% acid / +17% fire / +13% light Changes damage: +15% light Stealth bonus: +7 Spell save: +12 (+3 eff.) Stun/Freeze immunity: +20% Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 363 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 light, 3 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 241.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 145 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +40 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +14.0% Changes resistances penetration: +24% fire Critical mult.: +17.00% Global speed: +6% Massive two-handed mauls. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+13 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +1 Dex / +3 Wil / +3 Cun Changes resistances penetration: +10% physical Critical mult.: +15.00% Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +10 (+5 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+8 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.98 mind and 14.98 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.21 mind and 3.21 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 5.87 mind and 5.87 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +11 Defense: +5 (+2 eff.) Damage (Melee): 9 physical Changes stats: +5 Con Changes damage: +17% physical Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+4 eff.) Mindpower: +12 (+5 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-7 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+6 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+3 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-15 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 29.04 cold damage and 33.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 547.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Dex / +2 Wil / +3 Cun Changes resistances: +6% temporal / +15% nature / +6% darkness Changes damage: +9% mind Mental crit. chance: +4% It can be used to blast the opponent's mind dealing 508 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Shimlr the Shalore Doombringer level 29
12nd Pyre 123rd year of Ascendancy at 02:32 see stats
By Shimlr the Shalore Doombringer level 43
56th Regrowth 124th year of Ascendancy at 11:50 see stats
By Shimlr the Shalore Doombringer level 39
3rd Decay 123rd year of Ascendancy at 19:18 see stats
By Shimlr the Shalore Doombringer level 39
10th Decay 123rd year of Ascendancy at 05:46 see stats
By Shimlr the Shalore Doombringer level 45
11st Pyre 124th year of Ascendancy at 06:31 see stats
By Shimlr the Shalore Doombringer level 35
9th Dusk 123rd year of Ascendancy at 08:51 see stats
By Shimlr the Shalore Doombringer level 38
80th Haze 123rd year of Ascendancy at 18:54 see stats
By Shimlr the Shalore Doombringer level 22
21st Regrowth 123rd year of Ascendancy at 03:05 see stats
By Shimlr the Shalore Doombringer level 48
71st Pyre 124th year of Ascendancy at 14:36 see stats
By Shimlr the Shalore Doombringer level 8
3rd Flare 122nd year of Ascendancy at 12:00 see stats
By Shimlr the Shalore Doombringer level 42
19th Regrowth 124th year of Ascendancy at 19:05 see stats
By Shimlr the Shalore Doombringer level 36
12nd Dusk 123rd year of Ascendancy at 05:46 see stats
By Shimlr the Shalore Doombringer level 38
71st Dusk 123rd year of Ascendancy at 20:07 see stats
By Shimlr the Shalore Doombringer level 50
25th Dusk 124th year of Ascendancy at 22:31 see stats
By Shimlr the Shalore Doombringer level 17
6th Haze 122nd year of Ascendancy at 02:08 see stats
By Shimlr the Shalore Doombringer level 23
29th Regrowth 123rd year of Ascendancy at 20:09 see stats
By Shimlr the Shalore Doombringer level 50
21st Dusk 124th year of Ascendancy at 00:52 see stats
By Shimlr the Shalore Doombringer level 42
19th Regrowth 124th year of Ascendancy at 20:10 see stats
By Shimlr the Shalore Doombringer level 48
5th Mirth 124th year of Ascendancy at 19:00 see stats
By Shimlr the Shalore Doombringer level 34
6th Dusk 123rd year of Ascendancy at 03:17 see stats
By Shimlr the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 03:02 see stats
By Shimlr the Shalore Doombringer level 23
26th Regrowth 123rd year of Ascendancy at 12:46 see stats
By Shimlr the Shalore Doombringer level 41
10th Decay 123rd year of Ascendancy at 18:20 see stats
By Shimlr the Shalore Doombringer level 50
4th Haze 124th year of Ascendancy at 06:55 see stats
By Shimlr the Shalore Doombringer level 10
13rd Dusk 122nd year of Ascendancy at 20:29 see stats
By Shimlr the Shalore Doombringer level 20
9th Decay 122nd year of Ascendancy at 14:30 see stats
By Shimlr the Shalore Doombringer level 30
27th Pyre 123rd year of Ascendancy at 06:19 see stats
By Shimlr the Shalore Doombringer level 40
10th Decay 123rd year of Ascendancy at 08:02 see stats
By Shimlr the Shalore Doombringer level 50
3rd Flare 124th year of Ascendancy at 10:45 see stats
By Shimlr the Shalore Doombringer level 43
36th Regrowth 124th year of Ascendancy at 17:59 see stats
By Shimlr the Shalore Doombringer level 38
66th Dusk 123rd year of Ascendancy at 21:51 see stats
By Shimlr the Shalore Doombringer level 50
4th Dusk 124th year of Ascendancy at 17:06 see stats
By Shimlr the Shalore Doombringer level 19
46th Haze 122nd year of Ascendancy at 11:24 see stats
By Shimlr the Shalore Doombringer level 47
64th Pyre 124th year of Ascendancy at 07:03 see stats
By Shimlr the Shalore Doombringer level 50
9th Haze 124th year of Ascendancy at 22:57 see stats
By Shimlr the Shalore Doombringer level 25
75th Regrowth 123rd year of Ascendancy at 14:14 see stats
By Shimlr the Shalore Doombringer level 20
9th Decay 122nd year of Ascendancy at 20:39 see stats
By Shimlr the Shalore Doombringer level 38
70th Dusk 123rd year of Ascendancy at 20:30 see stats
By Shimlr the Shalore Doombringer level 50
25th Dusk 124th year of Ascendancy at 22:29 see stats
By Shimlr the Shalore Doombringer level 12
25th Dusk 122nd year of Ascendancy at 07:21 see stats
By Shimlr the Shalore Doombringer level 8
10th Dusk 122nd year of Ascendancy at 02:33 see stats
By Shimlr the Shalore Doombringer level 43
56th Regrowth 124th year of Ascendancy at 11:50 see stats
By Shimlr the Shalore Doombringer level 50
9th Haze 124th year of Ascendancy at 22:57 see stats
By Shimlr the Shalore Doombringer level 33
59th Pyre 123rd year of Ascendancy at 17:13 see stats
By Shimlr the Shalore Doombringer level 17
10th Haze 122nd year of Ascendancy at 11:27 see stats
By Shimlr the Shalore Doombringer level 43
46th Regrowth 124th year of Ascendancy at 15:45 see stats
By Shimlr the Shalore Doombringer level 19
65th Haze 122nd year of Ascendancy at 09:33 see stats
By Shimlr the Shalore Doombringer level 25
75th Regrowth 123rd year of Ascendancy at 13:12 see stats
By Shimlr the Shalore Doombringer level 17
12nd Haze 122nd year of Ascendancy at 08:22 see stats
By Shimlr the Shalore Doombringer level 28
9th Pyre 123rd year of Ascendancy at 12:48 see stats
Log
You gain 5.10 gold from the transmogrification of reinforced stralite shield of shrapnel (0 def, 17 armour, 163 block).
You gain 0.75 gold from the transmogrification of dwarven-steel shield (0 def, 6 armour, 74 block).
You gain 25.00 gold from the transmogrification of Bokiharahor the Tempestrigor (0 def, 10 armour, 185.5 block).
You gain 13.53 gold from the transmogrification of rejuvenating hardened leather armour of cold resistance (9 def, 6 armour).
You gain 3.31 gold from the transmogrification of steel mail armour of implacability (2 def, 13 armour).
You gain 4.41 gold from the transmogrification of impenetrable voratun mail armour of fire resistance (5 def, 28 armour).
You gain 7.51 gold from the transmogrification of fortifying voratun mail armour of clarity (5 def, 10 armour).
You gain 7.24 gold from the transmogrification of defender's drakeskin leather cap of sanctity (8 def, 14 armour).
You gain 15.00 gold from the transmogrification of Crown of Burning Pain (13 def, 0 armour).
You gain 5.49 gold from the transmogrification of storm voratun gauntlets of war-making (0 def, 3 armour).
You gain 7.02 gold from the transmogrification of verdant cashmere robe of protection (4 def, 4 armour).
You gain 14.64 gold from the transmogrification of tormentor's elven-silk robe of Linaniil (0 def, 0 armour).
You gain 7.17 gold from the transmogrification of stargazer's elven-silk robe of light (+45%) (0 def, 0 armour).
You gain 1.45 gold from the transmogrification of spellwoven linen robe of the mind (+14%) (0 def, 0 armour).
You gain 6.81 gold from the transmogrification of silk robe of alchemy (0 def, 0 armour).
You gain 10.59 gold from the transmogrification of thick elven-silk cloak of conjuring (3 def, 11 armour).
You gain 2.57 gold from the transmogrification of potent ash vilestaff of might (21-25 power, 3 apr, fire element).
You gain 11.01 gold from the transmogrification of magewarrior's short dragonbone vilestaff of might (30-36 power, 6 apr, darkness element).
You gain 9.62 gold from the transmogrification of cruel elven-wood magestaff of channeling (25-30 power, 5 apr, fire element).
You gain 21.81 gold from the transmogrification of bloodlich's dragonbone vilestaff of invocation (30-36 power, 6 apr, fire element).
You gain 5.35 gold from the transmogrification of drakeskin leather sling of true flight.
You gain 8.91 gold from the transmogrification of balanced voratun mace of crippling (47-66 power, 6 apr).
You gain 3.73 gold from the transmogrification of steel longsword of shearing (15-21 power, 3 apr).
You gain 7.48 gold from the transmogrification of arcing voratun longsword of evisceration (44-61 power, 6 apr).
You gain 5.25 gold from the transmogrification of quick voratun greatsword (66-106 power, 4 apr).
You gain 20.00 gold from the transmogrification of The Black Maul (70-105 power, 15 apr).
You gain 1.25 gold from the transmogrification of steel dagger of amnesia (12-16 power, 6 apr).
You gain 25.00 gold from the transmogrification of Adiwe the voratun amulet.
Accepted quest 'Infinite Dungeon Challenge (Level 83): Exterminator'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.