










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 33 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 33 on the 79th Pyre 122nd year of Ascendancy at 14:22 6 / 1 |
Primary Stats
| Strength | 38 (base 55) |
| Dexterity | 9 (base 26) |
| Constitution | 42 (base 57) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -253/1293 |
| Stamina | 19/158 |
| Healing Factor | 1.4364150943396 |
| Regeneration | 5.2681198362231 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
| See Stealth | 14 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 45 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Arcane | +6% |
Defense: Base
| Armour (hardiness) | 78.357201606264 (97.241379310345%) |
| Defense | 26 |
| Ranged Defense | 31 |
| Fatigue | 41 |
| Physical Save | 49 |
| Spell Save | 61 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 60%( 80%) |
| Acid | + 63%( 70%) |
| Lightning | + 49%( 80%) |
| Darkness | + 49%( 80%) |
| Cold | + 49%( 80%) |
| Arcane | + 17%( 40%) |
| Fire | + 49%( 80%) |
| All | + 36%( 70%) |
Defense: Immunities
| Knockback Resistance | 57% |
| Stun Resistance | 57% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 391 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Last Stand |
| detrimental effect | The target is on fire, taking 37.94 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 27. Illness |
| detrimental effect | The target has a 30% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | The target ignores pain, reducing all damage taken by 21%. Pain Suppression |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | stealthy pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +8 Lck +5 Dex ----- def ----- Armour +3 Fatigue +3% Stealth +10 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | leafwalker's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% nature Spell.save +8 (+2 eff.) Max.HP +69.00 Heal.mod +21% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | naturalist's hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 10 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +6% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | bright dragonbone wand of conjuration [power 439] (3/10 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 220 to 439 Puts all charms on 10 cooldown 100% to regenerate 9 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +21% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
| On fingers | mule's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +22% ---------- misc Max.enc +21 Infravis +4 See.Stealth +9 See.Invis +9 Rings can have magical properties. |
| Around neck | savior's gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +11 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +16 (+7 eff.) Amulets can have magical properties. |
| In main hand | voratun longsword of corruption (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 13% chance to inflict 15% damage reduction * 20% chance to curse the target Sharp, long, and deadly. |
| Around waist | skylord's drakeskin leather belt1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +5 Cun ----- def ----- Phys.save +15 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +19 (+8 eff.) A belt that goes around your waist. |
| In off hand | Beadan the stralite shield (10 def, 10 armour, 100% power, 217.5 block)7.0 T4 shield armor [Random Unique] Arcane/Master When used to Attack: Power 165% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +218 Phasing +30% Melee+ +28 acid While equipped: Stats +9 Con dps ---------- Dmg.mod +6% arcane On Melee Ret: * 27% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +24% acid Phys.save +8 (+3 eff.) Spell.save +6 (+1 eff.) ---------- misc Max.mana +20.00 Max.vim +20.00 Talents +4 Block Handheld deflection devices. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 23/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | impenetrable dwarven-steel plate armour of acid resistance (5 def, 19 armour)17.0 T3 massive armor [Ego] Master While equipped: ----- def ----- Armour +19 Defense +5 (+3 eff.) Fatigue +24% Resists +18% acid A suit of armour made of metal plates. |
Inventory
shielding rune (absorb 345 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 175% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
balanced voratun waraxe of persecution (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Disrupt/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Against +5% Unnatural While equipped: Stats +1 Wil dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +44% One-handed war axes. |
cleansing hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +5% acid +7% blight Max.HP +40.00 A belt that goes around your waist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
supercharged elm totem of cure ailments [power 2] (3/12 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Arena Battler 20 (Insane (Adventure) difficulty)
Got to wave 20 in the arena.By Kian the Cornac Bulwark level 17
76th Pyre 122nd year of Ascendancy at 02:41 see stats
Arena Battler 50 (Insane (Adventure) difficulty)
Got to wave 50 in the arena.By Kian the Cornac Bulwark level 33
79th Pyre 122nd year of Ascendancy at 07:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kian the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 04:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kian the Cornac Bulwark level 20
76th Pyre 122nd year of Ascendancy at 14:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Kian the Cornac Bulwark level 30
78th Pyre 122nd year of Ascendancy at 12:51 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Kian the Cornac Bulwark level 33
79th Pyre 122nd year of Ascendancy at 14:21 see stats
Log
Orc archer's Shoot hits Kian for 46 physical, 17 temporal, 29 nature, 15 cold (108 total damage).
Arcane Vortex from Orc archer hits Bee swarm for 24 arcane damage.
Arcane Vortex from Orc archer hits Kian for 27 arcane damage.
Kian uses Infusion: Wild.
Kian is free from the arcane vortex.
Kian is cured!
Kian lessens the pain.
New Achievement: That was close (Insane (Adventure) difficulty)!
Kian hits Wisp for 111 physical damage.
Orc archer shoots!
Kian killed Wisp!
Orc archer's Shoot hits Kian for 29 physical, 31 blight (60 total damage).
Orc archer shoots!
Orc archer's Shoot hits Kian for 31 physical, 14 temporal, 25 nature, 8 cold (77 total damage).
Burning from Red crystal hits Kian for 19 fire damage.
Orc archer's Shoot hits Bee swarm for 110 physical, 45 blight (155 total damage).
Orc archer roars triumphantly.
Arcane Vortex from Orc archer hits Bee swarm for 24 arcane damage.
Arcane Vortex from Orc archer hits Kian for 103 arcane damage.
Arcane Vortex from Orc archer hits Wisp for 120 arcane damage.
Arcane Vortex from Orc archer hits Orc archer for 120 arcane damage.
Kian the level 33 cornac bulwark was energised to death by an orc archer on level 52 of The Arena.
Arcane Vortex from Orc archer killed Kian!
Kian stops burning.
Kian's is no longer disrupted.
Kian deactivates Last Stand.
Kian feels pain again.
Kian is free from the illness.
Kian deactivates Shield Wall.
































































