






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 50 / 216% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:11 / 77Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:21 Killed by Haropel the halfling at level 8 on the 3rd Flare 122nd year of Ascendancy at 01:08 Killed by Abdomb the thalore at level 9 on the 19th Haze 122nd year of Ascendancy at 12:29 Killed by Aldanbru the halfling at level 9 on the 19th Haze 122nd year of Ascendancy at 13:41 Killed by Aldanbru the halfling at level 9 on the 19th Haze 122nd year of Ascendancy at 14:46 Killed by Nduasp the shalore at level 9 on the 64th Haze 122nd year of Ascendancy at 19:16 Killed by venom drake hatchling at level 9 on the 2nd Pyre 123rd year of Ascendancy at 10:50 Killed by devourer at level 15 on the 1st Wintertide 124th year of Ascendancy at 10:32 Killed by Yvareba the blade horror at level 15 on the 1st Wintertide 124th year of Ascendancy at 19:53 Killed by Yvareba the blade horror at level 15 on the 1st Wintertide 124th year of Ascendancy at 22:25 Killed by Weirdling Beast at level 15 on the 2nd Wintertide 124th year of Ascendancy at 12:22 Killed by Weirdling Beast at level 15 on the 2nd Wintertide 124th year of Ascendancy at 16:45 Killed by Badger at level 18 on the 20th Pyre 124th year of Ascendancy at 03:41 Killed by snow giant boulder thrower at level 21 on the 45th Pyre 124th year of Ascendancy at 05:04 Killed by enthralled slave at level 23 on the 37th Dusk 124th year of Ascendancy at 07:54 Killed by Vorelle the elven corruptor at level 24 on the 27th Haze 124th year of Ascendancy at 04:57 Killed by elven cultist at level 24 on the 27th Haze 124th year of Ascendancy at 14:19 Killed by elven corruptor at level 25 on the 28th Haze 124th year of Ascendancy at 14:38 Killed by orc necromancer at level 27 on the 16th Regrowth 125th year of Ascendancy at 05:43 Killed by skeleton mage at level 27 on the 16th Regrowth 125th year of Ascendancy at 07:18 Killed by Layata the vampire at level 27 on the 17th Regrowth 125th year of Ascendancy at 17:26 Killed by daelach at level 29 on the 21st Regrowth 125th year of Ascendancy at 07:46 Killed by luminous horror at level 29 on the 21st Regrowth 125th year of Ascendancy at 10:59 Killed by armoured skeleton warrior at level 29 on the 22nd Regrowth 125th year of Ascendancy at 11:48 Killed by skeleton mage at level 30 on the 23rd Regrowth 125th year of Ascendancy at 08:55 Killed by skeleton magus at level 31 on the 24th Regrowth 125th year of Ascendancy at 01:04 Killed by forest wight at level 31 on the 24th Regrowth 125th year of Ascendancy at 02:11 Killed by elven corruptor at level 31 on the 30th Regrowth 125th year of Ascendancy at 18:46 Killed by Badger's Inner Demon at level 33 on the 26th Pyre 125th year of Ascendancy at 15:58 Killed by Iviba the elder vampire at level 34 on the 6th Dusk 125th year of Ascendancy at 13:27 Killed by Celia at level 34 on the 6th Dusk 125th year of Ascendancy at 20:29 Killed by Layeda the wolf at level 35 on the 28th Dusk 125th year of Ascendancy at 20:45 Killed by Aerinn the orc corruptor at level 35 on the 30th Dusk 125th year of Ascendancy at 23:41 Killed by Elatira the patchwork troll at level 36 on the 41st Dusk 125th year of Ascendancy at 08:34 Killed by Yvovea the grizzly bear at level 36 on the 41st Dusk 125th year of Ascendancy at 23:08 Killed by Chronolith Clone at level 38 on the 53rd Dusk 125th year of Ascendancy at 15:05 Killed by skeleton warrior at level 39 on the 20th Regrowth 126th year of Ascendancy at 15:51 Killed by Forgery of Haze (orc necromancer) at level 39 on the 35th Regrowth 126th year of Ascendancy at 02:15 Killed by orc necromancer at level 39 on the 35th Regrowth 126th year of Ascendancy at 02:52 Killed by orc necromancer at level 39 on the 35th Regrowth 126th year of Ascendancy at 03:29 Killed by skeleton warrior at level 40 on the 36th Regrowth 126th year of Ascendancy at 02:51 Killed by orc necromancer at level 40 on the 36th Regrowth 126th year of Ascendancy at 03:00 Killed by orc necromancer at level 40 on the 36th Regrowth 126th year of Ascendancy at 03:51 Killed by orc necromancer at level 40 on the 36th Regrowth 126th year of Ascendancy at 04:31 Killed by orc corruptor at level 40 on the 36th Regrowth 126th year of Ascendancy at 05:36 Killed by orc corruptor at level 40 on the 36th Regrowth 126th year of Ascendancy at 07:04 Killed by skeleton master archer at level 40 on the 36th Regrowth 126th year of Ascendancy at 07:10 Killed by orc archer at level 40 on the 36th Regrowth 126th year of Ascendancy at 12:02 Killed by orc archer at level 40 on the 36th Regrowth 126th year of Ascendancy at 12:11 Killed by orc corruptor at level 40 on the 36th Regrowth 126th year of Ascendancy at 17:47 Killed by skeleton master archer at level 40 on the 36th Regrowth 126th year of Ascendancy at 20:09 Killed by skeleton master archer at level 40 on the 36th Regrowth 126th year of Ascendancy at 20:22 Killed by orc blood mage at level 40 on the 37th Regrowth 126th year of Ascendancy at 00:10 Killed by skeleton master archer at level 40 on the 37th Regrowth 126th year of Ascendancy at 14:49 Killed by nightmare horror at level 40 on the 37th Regrowth 126th year of Ascendancy at 17:47 Killed by minotaur at level 41 on the 39th Regrowth 126th year of Ascendancy at 14:27 Killed by orc master assassin at level 41 on the 40th Regrowth 126th year of Ascendancy at 22:36 Killed by Badger's Inner Demon at level 42 on the 45th Regrowth 126th year of Ascendancy at 15:54 Killed by orc blood mage at level 42 on the 45th Regrowth 126th year of Ascendancy at 22:15 Killed by orc cryomancer at level 42 on the 62nd Regrowth 126th year of Ascendancy at 14:48 Killed by orc high pyromancer at level 42 on the 62nd Regrowth 126th year of Ascendancy at 17:55 Killed by overpowered greater multi-hued wyrm at level 42 on the 62nd Regrowth 126th year of Ascendancy at 21:29 Killed by orc cryomancer at level 42 on the 62nd Regrowth 126th year of Ascendancy at 22:28 Killed by overpowered greater multi-hued wyrm at level 42 on the 62nd Regrowth 126th year of Ascendancy at 22:39 Killed by overpowered greater multi-hued wyrm at level 42 on the 62nd Regrowth 126th year of Ascendancy at 23:01 Killed by overpowered greater multi-hued wyrm at level 42 on the 63rd Regrowth 126th year of Ascendancy at 00:15 Killed by overpowered greater multi-hued wyrm at level 43 on the 63rd Regrowth 126th year of Ascendancy at 00:29 Killed by overpowered greater multi-hued wyrm at level 43 on the 63rd Regrowth 126th year of Ascendancy at 00:53 Killed by overpowered greater multi-hued wyrm at level 43 on the 63rd Regrowth 126th year of Ascendancy at 01:07 Killed by overpowered greater multi-hued wyrm at level 43 on the 63rd Regrowth 126th year of Ascendancy at 01:14 Killed by overpowered greater multi-hued wyrm at level 44 on the 63rd Regrowth 126th year of Ascendancy at 01:59 Killed by overpowered greater multi-hued wyrm at level 44 on the 63rd Regrowth 126th year of Ascendancy at 02:20 Killed by orc high pyromancer at level 44 on the 63rd Regrowth 126th year of Ascendancy at 08:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 48 on the 36th Pyre 126th year of Ascendancy at 23:56 Killed by shadow at level 50 on the 62nd Pyre 126th year of Ascendancy at 14:24 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 10th Mirth 126th year of Ascendancy at 03:12 |
Primary Stats
| Strength | 42 (base 33) |
| Dexterity | 76 (base 60) |
| Constitution | 70 (base 60) |
| Magic | 15 (base 10) |
| Willpower | 26 (base 19) |
| Cunning | 84 (base 50) |
Resources
| Life | 1208/1208 |
| Positive | 169/197 |
| Stamina | 315/315 |
| Equilibrium | 0 |
| Healing Factor | 1.7150000000001 |
| Regeneration | 10.204250000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -8 |
| Infravision | 12 |
| See Stealth | 66.696051844724 |
| See Invisible | 81.696051844724 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 56 |
| Accuracy | 80 |
| Crit Chance | 52% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Fire | +36% |
| Arcane | +3% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +13% |
| Temporal | +16% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41 (85.376569037657%) |
| Defense | 64 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 34 |
| Mental Save | 58 |
Defense: Resistances
| Cold | + 40%( 70%) |
| Lightning | + 23%( 70%) |
| Darkness | + 64%( 70%) |
| Temporal | + 66%( 70%) |
| Blight | + 33%( 70%) |
| Acid | + 18%( 70%) |
| Fire | + 70%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the worried loremaster from death by large white snake. Escort: worried loremaster (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Forgery of Haze (vampire lord). Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 989. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed ice ant stinger. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed multi-hued wyrm scale. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed pouch of luminous horror dust. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | BraneromifastInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +4 Defense: +13 (+3 eff.) Changes stats: +2 Wil Changes resistances: +3% acid / +72% fire Changes damage: +3% arcane / +36% fire Mana when firing critical spell: +3.00 Spell crit. chance: +3% Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | savage's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Defense: +11 (+2 eff.) Changes stats: +5 Con Spell save: +14 (+7 eff.) Maximum stamina: +18.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Armyhell the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +14.0% Changes stats: +5 Cun / +5 Dex Changes resistances: +9% lightning / +11% temporal Critical mult.: +3.00% Physical save: +3 (+1 eff.) Life regen: +2.10 Mental crit. chance: +11% Healing mod.: +34% A belt that goes around your waist. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 26, based on Cunning and Magic) for 10 turns, costing 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| On feet | wanderer's pair of voratun boots of void walking (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +3 Con Changes resistances: +17% darkness / +19% temporal Changes resistances penetration: +13% darkness / +16% temporal Physical save: +18 (+6 eff.) Mental save: +16 (+4 eff.) Defense after a teleport: +12 Resist all after a teleport: +14% New effects duration reduction after a teleport: +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | burglar's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Cun Changes resistances: +10% blight / +11% darkness Spellpower: +4 (+2 eff.) Spell crit. chance: +5% Light radius: -6 Infravision radius: +12 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 32 blight damage or heals 48 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | thaloren drakeskin leather cap of ire (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +5 Wil / +2 Con Changes resistances: +11% blight Physical save: +9 (+3 eff.) Mental save: +24 (+6 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Gunovor (6 def, 9 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +4.0% Armour: +9 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Physical save: +10 (+3 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +50% Life regen: +0.60 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
regeneration infusion of the warrior (heal 377 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 377 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Cuthachik the SunpassionPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 20 physical Changes stats: +2 Con / +7 Mag Changes resistances: +12% fire Changes resistances penetration: +15% fire Grants telepathy: Dragon Physical save: +6 (+2 eff.) Only die when reaching: -80.00 life Maximum stamina: +15.00 See invisible: +6 Amulets can have magical properties. |
ErobarPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +7 Cun / +10 Con Teleport immunity: +100% Life regen: +1.20 Stamina each turn: +1.30 Maximum hate: +6.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +5% Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +40 It can be used to teleport you randomly (rad 218), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
SpidertoothRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +15% nature / +3% mind Changes resistances penetration: +25% mind Teleport immunity: +50% It can be used to teleport you randomly (rad 32), putting all charms on cooldown for 14 turns. Amulets can have magical properties. This item has been sent to the Item's Vault. |
archmage's voratun amulet of perfection (0.40 Technique / Agility,0.40 Technique / Marksmanship)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +8% cold / +6% lightning Talent masteries: +0.40 Technique / Marksmanship +0.40 Technique / Agility Spellpower: +5 (+3 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Ring of the ArchlichRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Two-handed weapons +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Combat training +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
sneakthief's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +8 Cun / +8 Dex Changes resistances: +21% acid / +26% fire / +26% lightning / +19% cold Rings can have magical properties. |
sneakthief's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +7 Cun / +7 Dex Changes resistances: +14% acid / +17% fire / +26% lightning / +20% cold Rings can have magical properties. |
Tulenik (36.5-47.45 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 temporal When wielded/worn: Damage when hit (Melee): 15 temporal Changes stats: +2 Wil Changes resistances: +13% temporal Changes damage: +9% mind / +9% temporal Mental save: +45 (+11 eff.) Maximum psi: +50.00 Heals friendly targets nearby when you use a nature summon: +40 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, short and deadly. |
Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 202.12 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
voratun longsword 'Guwe' (44-61.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +18 cold Burst (radius 1) on hit: +4 temporal When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +27 Physical crit. chance: +15.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Wil Changes resistances penetration: +15% physical Changes damage: +3% temporal Critical mult.: +18.00% Maximum vim: +50.00 Sharp, long, and deadly. |
Zubuvena (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature / +16 insidious poison When wielded/worn: Changes stats: +1 Str / +4 Con Changes resistances: +6% all Changes resistances penetration: +11% nature Reduces incoming crit damage: 5.00% See invisible: +6 One-handed war axes. This item has been sent to the Item's Vault. |
cashmere cloak 'Glarestreak' (2 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 light Changes resistances: +16% blight / +14% nature / +6% mind Changes resistances penetration: +10% light Changes damage: +3% light Life regen: +1.70 Healing mod.: +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+10 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Boots of the Hunter (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+6 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
eldritch pair of drakeskin leather boots of invasion (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +1 Mag / +3 Wil Changes resistances penetration: +11% physical Mana each turn: +0.45 Maximum mana: +31.00 Spell crit. chance: +4% A pair of boots made of leather. |
Elenidin the drakeskin leather gloves (0 def, 3 armour)Requires: - Level 35 Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 12 fire Changes resistances: +12% blight / +8% fire Changes damage: +4% fire Silence immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+4 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 14 power out of 15/15) : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
191 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce'Nubrema the voratun pickaxe (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +8 Mag Changes resistances penetration: +15% physical Critical mult.: +10.00% Mana when firing critical spell: +3.00 Vim when firing critical spell: +2.00 Maximum mana: +132.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +12% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
preserving alchemist's lamp of corpselightPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +15% blight / +8% darkness Life regen: +2.20 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of the zealotRequires: - Level 15 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight / +3% all Spell save: +6 (+3 eff.) Life regen: +2.10 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 156/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Badger the Cornac Archer level 34
5th Dusk 125th year of Ascendancy at 04:29 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Badger the Cornac Archer level 39
6th Decay 125th year of Ascendancy at 12:26 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Badger the Cornac Archer level 42
62nd Regrowth 126th year of Ascendancy at 21:24 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Badger the Cornac Archer level 38
3rd Decay 125th year of Ascendancy at 07:50 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Badger the Cornac Archer level 46
24th Pyre 126th year of Ascendancy at 12:50 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Badger the Cornac Archer level 9
54th Dusk 122nd year of Ascendancy at 16:53 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Badger the Cornac Archer level 45
15th Pyre 126th year of Ascendancy at 00:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Badger the Cornac Archer level 37
43rd Dusk 125th year of Ascendancy at 10:37 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Badger the Cornac Archer level 42
46th Regrowth 126th year of Ascendancy at 07:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Badger the Cornac Archer level 18
20th Pyre 124th year of Ascendancy at 20:10 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Badger the Cornac Archer level 33
11st Pyre 125th year of Ascendancy at 21:24 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Badger the Cornac Archer level 31
31st Regrowth 125th year of Ascendancy at 09:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Badger the Cornac Archer level 16
2nd Wintertide 124th year of Ascendancy at 19:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Badger the Cornac Archer level 44
63rd Regrowth 126th year of Ascendancy at 03:38 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Badger the Cornac Archer level 47
32nd Pyre 126th year of Ascendancy at 12:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Badger the Cornac Archer level 10
2nd Pyre 123rd year of Ascendancy at 15:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Badger the Cornac Archer level 20
44th Pyre 124th year of Ascendancy at 11:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Badger the Cornac Archer level 30
22nd Regrowth 125th year of Ascendancy at 14:00 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Badger the Cornac Archer level 40
35th Regrowth 126th year of Ascendancy at 23:38 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Badger the Cornac Archer level 50
59th Pyre 126th year of Ascendancy at 11:33 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Badger the Cornac Archer level 48
45th Pyre 126th year of Ascendancy at 18:33 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Badger the Cornac Archer level 38
10th Haze 125th year of Ascendancy at 15:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Badger the Cornac Archer level 26
7th Decay 124th year of Ascendancy at 00:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Badger the Cornac Archer level 9
79th Regrowth 123rd year of Ascendancy at 15:11 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Badger the Cornac Archer level 50
59th Pyre 126th year of Ascendancy at 17:21 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Badger the Cornac Archer level 23
24th Dusk 124th year of Ascendancy at 20:23 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Badger the Cornac Archer level 23
38th Dusk 124th year of Ascendancy at 03:33 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Badger the Cornac Archer level 30
22nd Regrowth 125th year of Ascendancy at 14:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Badger the Cornac Archer level 19
28th Pyre 124th year of Ascendancy at 04:32 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Badger the Cornac Archer level 30
23rd Regrowth 125th year of Ascendancy at 09:59 see stats
Log
You transfer savior's voratun amulet of healing to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Radiance (15 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Hathaledunavor the Deepssweep (0 def, 5 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Plate (25 def, 35 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.












































































































