Jess the level 4 Ghoul Sun Paladin by JessThePaladin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp4 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 15)
Dexterity11 (base 10)
Constitution24 (base 10)
Magic23 (base 23)
Willpower9 (base 10)
Cunning9 (base 10)

Resources

Life203/230
Positive29/29
Healing Factor1.1172674059366
Regeneration0.27931685148416

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage38
Accuracy19
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+11%
Physical+6%

Defense: Base

Armour (hardiness)11.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue13
Physical Save17
Spell Save20
Mental Save6

Defense: Resistances

Acid+ 6%( 70%)
Temporal+ 5%( 70%)
Cold+ 28%( 70%)
Lightning+ 25%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Bleed Resistance100%
Disarm Resistance24%
Fear Resistance100%
Stun Resistance70%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 19 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


The rod emits a strange noise, glows briefly and returns to normal.

There is an exit to the worldmap here (press '' or right click to use).

Jess wears (replacing
brass lantern of clarity): Wintertide Phial.

Jess wears:
copper ring of tenacity.

Jess wears (replacing
grounding copper amulet of dexterity (+2)): grounding copper amulet of constitution (+2).

You gain 5.25 gold from the transmogrification of
soothing iron torque of gale force [power 100] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 15-18 power, 1 apr).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28 power, 1 apr).
You feel very confident walking into this place.