CorCur the level 7 Cornac Cursed by wamble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp7 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity11 (base 11)
Constitution18 (base 18)
Magic10 (base 10)
Willpower30 (base 23)
Cunning14 (base 10)

Resources

Life-31/229
Hate100/100
Healing Factor1.1259363549267
Regeneration0.28148408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage26
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower33
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)8.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue13
Physical Save12
Spell Save14
Mental Save15

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Nature+ 9%( 70%)
Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance18%
Confusion Resistance18%
Fear Resistance18%
Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance18%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
3/5
1/5
0/5
0/5
Cursed / Predator1.30
1/5
1/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Fears1.00
2/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
1/5
0/5
0/5
Cursed / Cursed form1.00
4/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
failed
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log

CorCur activates Stalk.
CorCur activates
Gloom.
CorCur uses
Slash.
CorCur misses Skeleton master archer.
Skeleton master archer shoots!
Skeleton archer is stunned with fear!
Skeleton archer shoots!
Skeleton master archer's Shoot hits
CorCur for 53 physical, 8 acid, 5 light (68 total damage).
Skeleton archer's Shoot hits
CorCur for 8 physical, 4 acid, 5 cold (18 total damage).
Skeleton master archer succumbs to heightening fears!

Skeleton master archer becomes haunted!
Skeleton master archer is no longer paranoid

Heighten Fear from CorCur hits Skeleton master archer for
11 mind, 13 darkness (25 total damage).
CorCur uses
Dominate.

Skeleton master archer uses
Pinning Shot.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
CorCur is pinned to the ground.

Skeleton master archer's Pinning Shot hits
CorCur for 60 physical, 8 acid, 5 light (75 total damage).
Haunted from CorCur hits Skeleton master archer for
3 mind, 3 darkness (7 total damage).
CorCur uses
Instill Fear.

Skeleton archer resists the fear!
Skeleton master archer uses
Crippling Shot.
CorCur stops regenerating health quickly.

CorCur hits Skeleton archer for 9 mind, 9 darkness (19 total damage).
CorCur slows down.

Skeleton master archer's Crippling Shot hits
CorCur for 69 physical damage.
CorCur the level 7 cornac cursed was torn limb from limb to death by a skeleton master archer on level 1 of Ruins of Kor'Pul.