Waldo the level 12 Dwarf Stone Warden by wamble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp12 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 17)
Dexterity8 (base 10)
Constitution30 (base 23)
Magic27 (base 25)
Willpower30 (base 20)
Cunning16 (base 10)

Resources

Life386/386
Mana9/236
Equilibrium30
Healing Factor1.1617015156837
Regeneration2.846168713425

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage42
Accuracy12
Crit Chance10%
APR0
Speed1.00

Offense: Offhand

Damage28
Accuracy12
Crit Chance10%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower32
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)17.823980566993 (30%)
Defense21
Ranged Defense24
Fatigue15
Physical Save29
Spell Save22
Mental Save30

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
2/5
1/5
0/5
0/5
Spell / Deeprock1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
2/5
1/5
0/5
0/5
Wild-gift / Dwarven nature1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
1/5
0/5
0/5
Race / Dwarf1.00
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
detrimental effect

Quests

done
failed
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Waldo the Dwarf Stone Warden level 10
24th Profit 122nd year of Ascendancy at 10:53
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Waldo the Dwarf Stone Warden level 4
21st Voratun 122nd year of Ascendancy at 17:34
see stats
The secret city Discovered the truth about mages.
By Waldo the Dwarf Stone Warden level 9
22nd Profit 122nd year of Ascendancy at 07:12
see stats

Log

Waldo uses Infusion: Regeneration.
Waldo starts regenerating health quickly.

Waldo receives 58 healing from Infusion: Healing.
Waldo's skin returns to normal.

Waldo feels pain again.

Waldo stops regenerating health quickly.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 1.79 gold from the transmogrification of
barbed pouch of steel shots of erosion (19/19, 20.5-24.6 power, 2 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.99 gold from the transmogrification of
grounding iron helm of dexterity (+2) (0 def, 3 armour).
You gain 2.16 gold from the transmogrification of
umbral rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.53 gold from the transmogrification of
linen cloak of protection (1 def, 0 armour).
You gain 1.25 gold from the transmogrification of
blurring rough leather belt.
You gain 1.95 gold from the transmogrification of
flaming iron waraxe of projection (11.5-16.1 power, 2 apr).
You gain 1.44 gold from the transmogrification of
acidic steel waraxe of massacre (20.5-28.7 power, 3 apr).
You gain 1.55 gold from the transmogrification of
creative mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (11-15.4 power, 2 apr).
You gain 1.44 gold from the transmogrification of
flaming steel longsword of massacre (19-26.6 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (11.5-17.25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 36; turns 3; dispells darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Waldo deactivates Stone Skin.

Waldo deactivates Stone Vines.

Waldo meditates on nature.

Waldo deactivates Shards.