Andrew the level 13 Higher Archer by wamble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArcher
Level / Exp13 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity30 (base 26)
Constitution22 (base 22)
Magic11 (base 10)
Willpower26 (base 18)
Cunning24 (base 20)

Resources

Life328/328
Stamina145/145
Healing Factor1.69375
Regeneration35.992187499999

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision6
See Stealth28.599459836163
See Invisible30.599459836163

Offense: Mainhand

Damage26
Accuracy36
Crit Chance8%
APR5
Speed0.80

Offense: Spell

Spellpower17
Crit Chance8%
Speed1

Offense: Mind

Mindpower27
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+5%
Lightning+12%

Defense: Base

Armour (hardiness)9 (49.309173272933%)
Defense38
Ranged Defense38
Fatigue0
Physical Save25
Spell Save26
Mental Save24

Defense: Resistances

Blight+ 31%( 70%)
Nature+ 40%( 70%)
Cold+ 31%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance32%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
2/5
0/5
Technique / Combat veteran1.00
1/5
1/5
1/5
0/5
Technique / Marksmanship1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.20
2/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
done
done
done
done
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Andrew the Higher Archer level 10
9th Flare 122nd year of Ascendancy at 23:54
see stats
The secret city Discovered the truth about mages.
By Andrew the Higher Archer level 9
4th Flare 122nd year of Ascendancy at 15:54
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.35 gold from the transmogrification of
psionic steel torque of kinetic psionic shield [power 45] (20 cooldown).
You gain 1.22 gold from the transmogrification of
steel plate armour of clarity (4 def, 9 armour).
You gain 1.92 gold from the transmogrification of
impenetrable steel plate armour of spell shielding (4 def, 16 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 4.42 gold from the transmogrification of
enlightening steel mail armour of natural resilience (2 def, 6 armour).
You gain 1.77 gold from the transmogrification of
rough leather cap of trickery (0 def, 1 armour).
You gain 12.37 gold from the transmogrification of
iron helm 'Falorand' (0 def, 3 armour).
You gain 16.49 gold from the transmogrification of
Belomibeth the pair of rough leather boots (0 def, 1 armour).
You gain 11.17 gold from the transmogrification of
linen cloak 'Beledor' (1 def, 6 armour).
You gain 9.49 gold from the transmogrification of
Lorukalthofang the iron waraxe (17.5-24.5 power, 2 apr).
You gain 8.77 gold from the transmogrification of
infernal ash vilestaff of channeling (15-18 power, 3 apr, darkness element).
You gain 1.49 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 2.64 gold from the transmogrification of
steady cured leather sling of acid.
You gain 0.50 gold from the transmogrification of
steel mace (15-21 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (13.5-18.9 power, 3 apr).
You gain 1.36 gold from the transmogrification of
flaming steel longsword (14.5-20.3 power, 3 apr).
You gain 2.63 gold from the transmogrification of
balanced steel dagger of massacre (17.5-22.75 power, 6 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 15%; cure magical).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Andrew feels pain again.

Andrew deactivates Incendiary Ammunition.

Andrew deactivates Intuitive Shots.

Andrew stops regenerating health quickly.