Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 28 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by sunwall vindicator at level 11 on the 36th Retaking 124th year of Ascendancy at 08:19 / 80Killed by sunwall guard at level 11 on the 36th Retaking 124th year of Ascendancy at 14:35 Killed by Arch-Merchant Kaltor at level 13 on the 39th Retaking 124th year of Ascendancy at 08:49 Killed by Cyrykira the steam giant yeti rider at level 13 on the 39th Retaking 124th year of Ascendancy at 09:59 Killed by Aerena the steam giant flameshot at level 13 on the 39th Retaking 124th year of Ascendancy at 10:56 Killed by Admiral Korbek at level 15 on the 50th Retaking 124th year of Ascendancy at 00:55 Killed by troll pirate at level 16 on the 50th Retaking 124th year of Ascendancy at 02:17 Killed by nightmare horror at level 17 on the 14th Revenge 124th year of Ascendancy at 16:26 Killed by luminous horror at level 17 on the 15th Revenge 124th year of Ascendancy at 15:25 Killed by luminous horror at level 17 on the 15th Revenge 124th year of Ascendancy at 16:56 Killed by luminous horror at level 17 on the 15th Revenge 124th year of Ascendancy at 17:31 Killed by luminous horror at level 18 on the 15th Revenge 124th year of Ascendancy at 18:45 Killed by multi-hued drake at level 18 on the 15th Revenge 124th year of Ascendancy at 21:23 Killed by greater multi-hued wyrm at level 18 on the 15th Revenge 124th year of Ascendancy at 21:55 Killed by multi-hued drake at level 18 on the 15th Revenge 124th year of Ascendancy at 22:37 Killed by multi-hued drake at level 18 on the 15th Revenge 124th year of Ascendancy at 23:12 Killed by greater multi-hued wyrm at level 18 on the 15th Revenge 124th year of Ascendancy at 23:49 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 00:24 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 01:02 Killed by multi-hued drake at level 18 on the 16th Revenge 124th year of Ascendancy at 01:45 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 02:29 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 03:13 Killed by multi-hued drake hatchling at level 18 on the 16th Revenge 124th year of Ascendancy at 03:51 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 04:23 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 04:57 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 05:40 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 06:10 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 06:50 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 07:26 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 08:03 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 08:39 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 09:15 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 09:53 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 10:28 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 11:05 Killed by greater multi-hued wyrm at level 18 on the 16th Revenge 124th year of Ascendancy at 11:59 Killed by fire wyrm at level 18 on the 17th Revenge 124th year of Ascendancy at 00:17 Killed by greater multi-hued wyrm at level 18 on the 17th Revenge 124th year of Ascendancy at 14:12 Killed by Glorevea the ritch larva at level 20 on the 36th Revenge 124th year of Ascendancy at 18:19 Killed by ritch centipede at level 21 on the 37th Revenge 124th year of Ascendancy at 21:19 Killed by Ldieri the shalore at level 23 on the 39th Revenge 124th year of Ascendancy at 17:55 Killed by Ldieri the shalore at level 23 on the 39th Revenge 124th year of Ascendancy at 19:07 Killed by Usen the shalore at level 23 on the 39th Revenge 124th year of Ascendancy at 22:28 Killed by Ldieri the shalore at level 23 on the 39th Revenge 124th year of Ascendancy at 23:38 Killed by Usen the shalore at level 23 on the 40th Revenge 124th year of Ascendancy at 00:46 Killed by Usen the shalore at level 23 on the 40th Revenge 124th year of Ascendancy at 02:30 Killed by Usen the shalore at level 23 on the 40th Revenge 124th year of Ascendancy at 03:30 Killed by Itgari the shalore at level 24 on the 2nd Pain 124th year of Ascendancy at 23:15 Killed by Itgari the shalore at level 24 on the 3rd Pain 124th year of Ascendancy at 00:18 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 06:25 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 07:49 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 09:05 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 10:08 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 10:47 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 11:57 Killed by Mindwall at level 24 on the 17th Pain 124th year of Ascendancy at 13:27 Killed by orc cryomancer (subdued) at level 25 on the 17th Pain 124th year of Ascendancy at 17:40 Killed by orc pyromancer (subdued) at level 26 on the 18th Pain 124th year of Ascendancy at 05:03 Killed by orc cryomancer (subdued) at level 26 on the 18th Pain 124th year of Ascendancy at 06:52 Killed by orc pyromancer (subdued) at level 26 on the 18th Pain 124th year of Ascendancy at 08:06 Killed by ogre guard at level 26 on the 18th Pain 124th year of Ascendancy at 09:36 Killed by Mindcontrol Pillar at level 26 on the 18th Pain 124th year of Ascendancy at 10:49 Killed by Mindcontrol Pillar at level 26 on the 18th Pain 124th year of Ascendancy at 11:54 Killed by orc fighter (subdued) at level 26 on the 18th Pain 124th year of Ascendancy at 23:38 Killed by Mindcontrol Pillar at level 26 on the 19th Pain 124th year of Ascendancy at 01:26 Killed by orc necromancer (subdued) at level 27 on the 20th Pain 124th year of Ascendancy at 04:13 Killed by orc blood mage (subdued) at level 27 on the 20th Pain 124th year of Ascendancy at 05:19 Killed by orc corruptor (subdued) at level 27 on the 20th Pain 124th year of Ascendancy at 07:45 Killed by orc corruptor (subdued) at level 27 on the 20th Pain 124th year of Ascendancy at 09:01 Killed by skeleton archer at level 27 on the 20th Pain 124th year of Ascendancy at 09:56 Killed by orc corruptor (subdued) at level 27 on the 20th Pain 124th year of Ascendancy at 11:03 Killed by ogre mauler at level 27 on the 20th Pain 124th year of Ascendancy at 12:50 Killed by skeleton archer at level 27 on the 20th Pain 124th year of Ascendancy at 14:10 Killed by Mindcontrol Pillar at level 27 on the 20th Pain 124th year of Ascendancy at 15:42 Killed by ogre rune-spinner at level 27 on the 20th Pain 124th year of Ascendancy at 16:45 Killed by fire drake at level 28 on the 52nd Pain 124th year of Ascendancy at 20:54 Killed by war hound at level 28 on the 1st Dearth 124th year of Ascendancy at 13:44 Killed by Yvydhetta the treant at level 28 on the 1st Dearth 124th year of Ascendancy at 20:57 Killed by war hound at level 28 on the 1st Dearth 124th year of Ascendancy at 22:05 Killed by Yvirenne the crystalbark at level 28 on the 2nd Dearth 124th year of Ascendancy at 16:23 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 45 (base 33) |
| Constitution | 13 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 56 (base 53) |
| Cunning | 50 (base 37) |
Resources
| Life | 600/600 |
| Psi | 146/146 |
| Healing Factor | 1.12 |
| Regeneration | 1.288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 55 |
| Crit Chance | 31% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 59 |
| Crit Chance | 24% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 16 |
| Ranged Defense | 19 |
| Fatigue | 4 |
| Physical Save | 22 |
| Spell Save | 25 |
| Mental Save | 43 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 89%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
| Quiver | Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating hardened leather hat of dexterity (+5) (0 def, 3 armour) insulating hardened leather hat of dexterity (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +7% fire / +7% cold A hat made of leather. Very stylish. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Talent granted: +1 Sand Shredder Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 78.26 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | savior's copper ring of darkness (+22%) savior's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+2 eff.) Rings can have magical properties. |
| On fingers | marksman's stralite ring of fire (+30%) marksman's stralite ring of fire (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +30% fire Changes damage: +15% fire Rings can have magical properties. |
| Around neck | starlit copper amulet of mastery (0.10 Psionic / Nightmare) starlit copper amulet of mastery (0.10 Psionic / Nightmare)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +10% darkness Talent mastery: +0.10 Psionic / Nightmare Blindness immunity: +20% Amulets can have magical properties. |
| In main hand | Talosis' Counterpoint Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Psyshot Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Around waist | insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Life regen: +0.90 Healing mod.: +12% A belt that goes around your waist. |
| In off hand | vined mindstar 'Aromilaith' (5-5.5 power, 18 apr, mind damage) vined mindstar 'Aromilaith' (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +4 temporal When wielded/worn: Changes stats: +5 Cun / +2 Wil Changes resistances: +4% physical Changes resistances penetration: +3% physical Changes damage: +4% physical Critical mult.: +9.00% Physical save: +4 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+1 eff.) Mana each turn: +0.08 Equilibrium when hit: +0.90 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Damage Shield penetration: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Defense: +2 (+2 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +10% darkness / +15% temporal Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of corrosion (+16%) (0 def, 0 armour) mindwoven linen robe of corrosion (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid Mental save: +16 (+5 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 59)teleportation rune of the warrior (range 59) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Toxic Cannister Launcherschematic: Toxic Cannister Launcher Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. mindweaver's gold amuletmindweaver's gold amulet Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +11 (+3 eff.) Confusion immunity: +14% Mindpower: +9 (+3 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful gold amulet of murderrestful gold amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Fatigue: -5% Critical mult.: +12.00% Life regen: +2.20 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stabilizing gold amulet of strength (+2)stabilizing gold amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% temporal Pinning immunity: +23% Knockback immunity: +26% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's gold ringpsionicist's gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel mace (28-39.2 power, 4 apr)arcing dwarven-steel mace (28-39.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Cobraarc the hardened leather slingCobraarc the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon crit: * silences the target Damage (Ranged): +11 nature When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +18% nature / +5% mind Hate when firing a critical mind attack: +2.00 Maximum psi: +30.00 Slings are used to hurl stones or metal shots at your foes. |
cured leather sling cured leather slingRequires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Duvudan' hardened leather sling 'Duvudan'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Armour: +4 Changes resistances penetration: +15% physical Mental save: +9 (+3 eff.) Silence immunity: +10% Confusion immunity: +15% Damage Shield penetration: +27% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Layyyath the yew magestaff (20-24 power, 4 apr, arcane element)Layyyath the yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +7 Con Changes damage: +20% arcane Talent granted: +1 Command Staff Life regen: +1.40 Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Spellpower: +15 (+13 eff.) Spell crit. chance: +3% Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamsaw of ruin (24-36 power, 14 apr)dwarven-steel steamsaw of ruin (24-36 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +47 Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Armour: +4 Defense: +6 (+5 eff.) Fatigue: +8% Talent granted: +2 Block Critical mult.: +10.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Isabremitha the hardened leather beltIsabremitha the hardened leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Cun / +3 Wil Changes resistances: +12% mind Changes resistances penetration: +10% mind Mental save: +9 (+3 eff.) Maximum life: +75.00 Maximum hate: +2.00 Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +2 Defense: +9 (+6 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather hat of strength (+2) (0 def, 1 armour) rough leather hat of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Fulychak' (3 def, 8 armour)dwarven-steel mail armour 'Fulychak' (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Changes stats: +2 Dex / +6 Wil / +7 Cun Changes resistances: +6% acid Changes resistances penetration: +10% acid Reduces incoming crit damage: 10.00% Mental save: +14 (+4 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of cold resistance (3 def, 6 armour)spiked hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +18% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Xevea' (8 def, 2 armour, 75.5 block)dwarven-steel shield 'Xevea' (8 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+6 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +2 Cun Grants telepathy: Humanoid/Orc Talent granted: +3 Block Confusion immunity: +5% Knockback immunity: +10% Maximum life: +50.00 Mental crit. chance: +2% Handheld deflection devices. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 144] simple healing salve [power 144]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 144, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 quartz 16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Grook the Orc Psyshot level 10
29th Retaking 124th year of Ascendancy at 21:41 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Grook the Orc Psyshot level 12
37th Retaking 124th year of Ascendancy at 09:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grook the Orc Psyshot level 10
26th Retaking 124th year of Ascendancy at 23:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grook the Orc Psyshot level 20
23rd Revenge 124th year of Ascendancy at 10:30 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Grook the Orc Psyshot level 27
20th Pain 124th year of Ascendancy at 17:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Grook the Orc Psyshot level 28
52nd Pain 124th year of Ascendancy at 21:53 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Grook the Orc Psyshot level 21
37th Revenge 124th year of Ascendancy at 15:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grook the Orc Psyshot level 15
49th Retaking 124th year of Ascendancy at 03:49 see stats
Log
Yvirenne the crystalbark casts Frost Grab.
Yvirenne the crystalbark hits Grook for 8 cold damage.
Grook uses Nightmare.
Yvirenne the crystalbark shrugs off the effect 'Nightmare'!
Yvirenne the crystalbark uses Charge Leech.
Yvirenne the crystalbark's mind surges with critical power!
Yvirenne the crystalbark's Beyond the Flesh hits Grook for 101 physical, 25 physical (128 total damage).
Yvirenne the crystalbark hits Grook for 60 lightning damage.
Grook hits Yvirenne the crystalbark for (5 to psi shield), 4 fire (4 total damage).
Grook is dazed!
Grook receives 198 healing.
Yvirenne the crystalbark uses Telekinetic Smash.
Grook is not dazed anymore.
Grook resists the mind attack!
Grook has temporarily forgotten Dig!
Grook has temporarily forgotten Create Tinker!
Grook has temporarily forgotten Ceasefire!
Grook is stunned!
Yvirenne the crystalbark hits Grook for 156 physical, 13 mind, , 25 physical, 166 physical, 25 physical (387 total damage).
Grook hits Yvirenne the crystalbark for (4 to psi shield), 3 fire, (4 to psi shield), 3 fire (7 total damage).
Yvirenne the crystalbark's Beyond the Flesh hits Grook for 109 physical damage.
Grook hits Yvirenne the crystalbark for (1 to psi shield), 1 fire (1 total damage).
Grook the level 28 orc psyshot was bled to death by Yvirenne the crystalbark on level 1 of Primal Forest.
Grook is not stunned anymore.
Grook deactivates Gestalt.
Grook deactivates Night Terror.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
